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		<id>https://mapleverse.online/wiki/index.php?title=Area_Bosses&amp;diff=65957</id>
		<title>Area Bosses</title>
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		<updated>2026-11-07T14:39:56Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=Area bosses at a glance&lt;br /&gt;
|What|Bosses that appear on ordinary hunting maps&lt;br /&gt;
|Respawn (area bosses)|A check every 3 hours: if the boss is missing it appears again&lt;br /&gt;
|Respawn (map bosses)|A fixed time after the boss dies&lt;br /&gt;
|Entry|None; walk in&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Area bosses&#039;&#039;&#039; are field bosses anyone can meet by walking to their map. There are two kinds: bosses on a three-hour check, and bosses with their own respawn timer. The tables below list every one of them in MapleVerse, with the exact map it appears on.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Map&#039;&#039;&#039; column the large name is the map&#039;s own name, as your minimap shows it; the small name under it is the area it belongs to. &#039;&#039;&#039;Region&#039;&#039;&#039; is the continent, with the town the map&#039;s return scroll takes you to in brackets.&lt;br /&gt;
&lt;br /&gt;
== Bosses on a three-hour check ==&lt;br /&gt;
Every three hours the game checks each of these maps on each channel. If the boss is not there it appears, and players on the map see its line in blue. A killed boss therefore returns at the next check, between a few minutes and three hours later; one nobody kills simply stays. The clock and a wounded boss&#039;s HP carry over through maintenance.&lt;br /&gt;
&lt;br /&gt;
Faust and Timer have more than one map. Each map is checked on its own, so each can hold its own Faust or Timer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Map&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Region&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Mano (Lv 20)|Mano]] || 20 || [[Map:Thicket Around the Beach III|Thicket Around the Beach III]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Victoria Road&amp;lt;/small&amp;gt; || Victoria Island (Lith Harbor) || &amp;quot;A cool breeze was felt when Mano appeared.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Stumpy (Lv 35)|Stumpy]] || 35 || [[Map:East Rocky Mountain V|East Rocky Mountain V]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Victoria Road&amp;lt;/small&amp;gt; || Victoria Island (Perion) || &amp;quot;Stumpy has appeared with a stumping sound that rings the Stone Mountain.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Deo (Lv 38)|Deo]] || 38 || [[Map:Royal Catthus Desert|Royal Catthus Desert]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Hidden Street&amp;lt;/small&amp;gt; || Nihal Desert (Ariant) || &amp;quot;Deo slowly appeared out of the sand dust.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Seruf (Lv 45)|Seruf]] || 45 || [[Map:The Seaweed Tower|The Seaweed Tower]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Aqua Road&amp;lt;/small&amp;gt; || Aqua Road (Aquarium) || &amp;quot;A strange shell has appeared from a grove of seaweed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Faust (Lv 50)|Faust]] || 50 || [[Map:The Forest of Evil I|The Forest of Evil I]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Hidden Street&amp;lt;/small&amp;gt; || Victoria Island (Ellinia) || &amp;quot;Faust appeared amidst the blue fog.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Faust (Lv 50)|Faust]] || 50 || [[Map:The Forest of Evil II|The Forest of Evil II]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Hidden Street&amp;lt;/small&amp;gt; || Victoria Island (Ellinia) || &amp;quot;Faust appeared amidst the blue fog.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Giant Centipede (Lv 50)|Giant Centipede]] || 50 || [[Map:80-Year-Old Herb Garden|80-Year-Old Herb Garden]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Herb Town&amp;lt;/small&amp;gt; || Mu Lung (Herb Town) || &amp;quot;From the mists surrounding the herb garden, the gargantuous Giant Centipede appears.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:King Clang (5220001)|King Clang]] || 55 || [[Map:Hot Sand|Hot Sand]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Florina Road&amp;lt;/small&amp;gt; || Victoria Island (Florina Beach) || &amp;quot;A strange turban shell has appeared on the beach.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Timer (Lv 59)|Timer]] || 59 || [[Map:Lost Time 1|Lost Time &amp;lt;1&amp;gt;]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Ludibrium&amp;lt;/small&amp;gt; || Ludus Lake (Ludibrium) || &amp;quot;Tick-Tock Tick-Tock! Timer makes it&#039;s presence known.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Timer (Lv 59)|Timer]] || 59 || [[Map:Whirlpool of Time|Whirlpool of Time]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Ludibrium&amp;lt;/small&amp;gt; || Ludus Lake (Ludibrium) || &amp;quot;Tick-Tock Tick-Tock! Timer makes it&#039;s presence known.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Timer (Lv 59)|Timer]] || 59 || [[Map:Lost Time 2|Lost Time &amp;lt;2&amp;gt;]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Ludibrium&amp;lt;/small&amp;gt; || Ludus Lake (Ludibrium) || &amp;quot;Tick-Tock Tick-Tock! Timer makes it&#039;s presence known.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dyle (Lv 65)|Dyle]] || 65 || [[Map:Dangerous Croko I|Dangerous Croko I]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Warning Street&amp;lt;/small&amp;gt; || Victoria Island (Kerning City) || &amp;quot;The huge crocodile Dyle has come out from the swamp.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Zeno (Lv 65)|Zeno]] || 65 || [[Map:Gray&#039;s Prairie|Gray&#039;s Prairie]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Hidden Street&amp;lt;/small&amp;gt; || Ludus Lake (Omega Sector) || &amp;quot;Zeno has appeared with a heavy sound of machinery.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Bamboo Warrior|Bamboo Warrior]] || 68 || [[Map:Vanished Village|Vanished Village]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Zipangu&amp;lt;/small&amp;gt; || Zipangu (Mushroom Shrine) || &amp;quot;From amongst the ruins shrouded by the mists, Bamboo Warrior appears.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Nine-Tailed Fox (Lv 70)|Nine-Tailed Fox]] || 70 || [[Map:Moon Ridge|Moon Ridge]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Hidden Street&amp;lt;/small&amp;gt; || Ludus Lake (Korean Folk Town) || &amp;quot;As the moon light dims, a long fox cry can be heard and the presence of the old fox can be felt&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Tae Roon (Lv 71)|Tae Roon]] || 71 || [[Map:Territory of Wandering Bear|Territory of Wandering Bear]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Mu Lung&amp;lt;/small&amp;gt; || Mu Lung || &amp;quot;Tae Roon has appeared with a soft whistling sound.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:King Sage Cat (Lv 77)|King Sage Cat]] || 77 || [[Map:Goblin Forest 2|Goblin Forest 2]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Mu Lung&amp;lt;/small&amp;gt; || Mu Lung || &amp;quot;The ghostly air around here has become stronger. The unpleasant sound of a cat crying can be heard.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Eliza (Lv 83)|Eliza]] || 83 || [[Map:Stairway to the Sky II|Stairway to the Sky II]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Orbis&amp;lt;/small&amp;gt; || Ossyria (Orbis) || &amp;quot;Eliza has appeared with a black whirlwind.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Chimera (Lv 85)|Chimera]] || 85 || [[Map:Lab - Secret Basement Path|Lab - Secret Basement Path]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Hidden Street&amp;lt;/small&amp;gt; || Nihal Desert (Magatia) || &amp;quot;Kimera has appeared out of the darkness of the underground with a glitter in her eyes.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Snack Bar (Lv 85)|Snack Bar]] || 85 || [[Map:Drake Area|Drake Area]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Dungeon&amp;lt;/small&amp;gt; || Victoria Island (Sleepywood) || &amp;quot;Slowly, a suspicious food stand opens up on a strangely remote place.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Leviathan (Lv 120)|Leviathan]] || 120 || [[Map:Leviathan&#039;s Canyon|Leviathan&#039;s Canyon]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Hidden Street&amp;lt;/small&amp;gt; || Leafre || &amp;quot;Leviathan emerges from the canyon and the cold icy wind blows.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Snack Bar first shows up as a harmless-looking food stand at one of two spots on the Drake Area; break the stand and the real Snack Bar comes out.&lt;br /&gt;
&lt;br /&gt;
=== The demon lairs ===&lt;br /&gt;
Marbas, Andras, Crocell and Valefor (level 25) each have a lair in the Mini Dungeon behind the Demon&#039;s Doorway: [[Map:Marbas Hiding Place|Marbas Hiding Place]], [[Map:Andras Hiding Place|Andras Hiding Place]], [[Map:Crocell Hiding Place|Crocell Hiding Place]] and [[Map:Valefor Hiding Place|Valefor Hiding Place]]. Besides the three-hour check, each demon appears the moment a player walks into its lair if it is not already there (&amp;quot;Valefor has appeared!&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
{{Changed|Amdusias and Astaroth do not appear in MapleVerse at the moment; their lairs stay empty.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common problems:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Doorway will not let me in on &amp;quot;Catch Valefor!&amp;quot;:&#039;&#039; the Dark Lord gives you Valefor&#039;s Emblem when you accept the quest; the emblem, not Shumi&#039;s coin, opens the Doorway.&lt;br /&gt;
* &#039;&#039;The lair was empty:&#039;&#039; walk out and back in; the demon now appears on entry.&lt;br /&gt;
&lt;br /&gt;
== Bosses with a respawn timer ==&lt;br /&gt;
These stand in a map&#039;s own monster list and return a fixed time after they die (the timer carries over through maintenance). Where a boss has several maps, each map has its own boss and its own timer.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Map&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Region&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Returns after&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Kelvelos|Kelvelos]] || 30 || [[Map:The Forest of Wisdom|The Forest of Wisdom]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Victoria Road&amp;lt;/small&amp;gt; || Victoria Island (Ellinia) || 2 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Shade|Shade]] || 56 || [[Map:Line 1 Area 4|Line 1 &amp;lt;Area 4&amp;gt;]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Kerning City Subway&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Line 2 Area 3|Line 2 &amp;lt;Area 3&amp;gt;]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Kerning City Subway&amp;lt;/small&amp;gt; || Victoria Island (Kerning City) || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Mushmom (Lv 60)|Mushmom]] || 60 || [[Map:Someone Else&#039;s House|Someone Else&#039;s House]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Hidden Street&amp;lt;/small&amp;gt; || Victoria Island (Henesys) || 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Scholar Ghost|Scholar Ghost]] || 62 || [[Map:Fox Ridge|Fox Ridge]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Korean Folk Town&amp;lt;/small&amp;gt; || Ludus Lake (Korean Folk Town) || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Rurumo|Rurumo]] || 63 || [[Map:Lab - Area B-1|Lab - Area B-1]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Alcadno Research Institute&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Lab - Area C-2|Lab - Area C-2]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Alcadno Research Institute&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Lab - Area B-3|Lab - Area B-3]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Alcadno Research Institute&amp;lt;/small&amp;gt; || Nihal Desert (Magatia) || 40 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Snow Witch|Snow Witch]] || 64 || [[Map:Watch Out for Icy Path I|Watch Out for Icy Path I]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;El Nath&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Watch Out for Icy Path II|Watch Out for Icy Path II]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;El Nath&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Icy Cold Field|Icy Cold Field]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;El Nath&amp;lt;/small&amp;gt; || Ossyria (El Nath) || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Riche|Riche]] || 65 || [[Map:Forest of Dead Trees I|Forest of Dead Trees I]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;El Nath&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Forest of Dead Trees II|Forest of Dead Trees II]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;El Nath&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Forest of Dead Trees III|Forest of Dead Trees III]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;El Nath&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Forest of Dead Trees IV|Forest of Dead Trees IV]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;El Nath&amp;lt;/small&amp;gt; || Ossyria (El Nath) || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Zombie Mushmom|Zombie Mushmom]] || 65 || [[Map:The Grave of Mushmom|The Grave of Mushmom]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Dungeon&amp;lt;/small&amp;gt; || Victoria Island (Sleepywood) || 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Security Camera|Security Camera]] || 75 || [[Map:Authorized Personnel Only|Authorized Personnel Only]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Hidden Street&amp;lt;/small&amp;gt; || Nihal Desert (Magatia) || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Deet and Roi|Deet and Roi]] || 80 || [[Map:Lab - Unit 202|Lab - Unit 202]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Zenumist Research Institute&amp;lt;/small&amp;gt; || Nihal Desert (Magatia) || 40 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Jr. Balrog (Lv 80)|Jr. Balrog]] || 80 || [[Map:The Cursed Sanctuary|The Cursed Sanctuary]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Dungeon&amp;lt;/small&amp;gt; || Victoria Island (Sleepywood) || 3 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Blue Mushmom|Blue Mushmom]] || 90 || [[Map:Hall of Mushroom|Hall of Mushroom]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Zipangu&amp;lt;/small&amp;gt; || Zipangu (Mushroom Shrine) || 23 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Snowman|Snowman]] || 90 || [[Map:Valley of Snowman|Valley of Snowman]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Hidden Street&amp;lt;/small&amp;gt; || Ossyria (El Nath) || 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Crazy Cat Rider|Crazy Cat Rider]] || 100 || [[Map:Celebrity Avenue West|Celebrity Avenue West]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Formosa&amp;lt;/small&amp;gt; || [[Taiwan]] (101 Boulevard) || 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Headless Horseman|Headless Horseman]] || 101 || [[Map:Forgotten Path|Forgotten Path]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Hidden Evil|Hidden Evil]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Creeping Evil|Creeping Evil]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:The Evil Dead|The Evil Dead]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Crossroads (Phantom Forest)|Crossroads]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Crossroads (610010201)|Crossroads]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Crossroads (610010202)|Crossroads]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Hollowed Ground|Hollowed Ground]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt; || Phantom Forest (Haunted House) || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Griffey (Lv 105)|Griffey]] || 105 || [[Map:Griffey Forest (Leafre)|Griffey Forest]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Leafre&amp;lt;/small&amp;gt; || Leafre || 3 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Manon|Manon]] || 105 || [[Map:Manon&#039;s Forest (Leafre)|Manon&#039;s Forest]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Leafre&amp;lt;/small&amp;gt; || Leafre || 3 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Bigfoot|Bigfoot]] || 110 || [[Map:Forgotten Path|Forgotten Path]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Evil Rising|Evil Rising]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:The Evil Dead|The Evil Dead]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Twisted Paths (Phantom Forest)|Twisted Paths]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Twisted Paths (610010101)|Twisted Paths]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Twisted Paths (610010102)|Twisted Paths]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Twisted Paths (610010103)|Twisted Paths]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Map:Twisted Paths (610010104)|Twisted Paths]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Phantom Forest&amp;lt;/small&amp;gt; || Phantom Forest (Haunted House) || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Pianus (Lv 110)|Pianus]] || 110 || [[Map:The Cave of Pianus|The Cave of Pianus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Aqua Road&amp;lt;/small&amp;gt; || Aqua Road (Aquarium) || 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Pianus (8520000)|Pianus]] || 110 || [[Map:The Cave of Pianus|The Cave of Pianus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Aqua Road&amp;lt;/small&amp;gt; || Aqua Road (Aquarium) || 36 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Black Crow|Black Crow]] || 115 || [[Map:Encounter with the Buddha|Encounter with the Buddha]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Zipangu&amp;lt;/small&amp;gt; || Zipangu (Mushroom Shrine) || 23 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Kacchuu Musha|Kacchuu Musha]] || 120 || [[Map:Castle Corridor (800040208)|Castle Corridor]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Zipangu&amp;lt;/small&amp;gt; || Zipangu (Outside Ninja Castle) || 11 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dodo|Dodo]] || 121 || [[Map:Memory Lane5|Memory Lane5]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Time Lane&amp;lt;/small&amp;gt; || Temple of Time (Three Doors) || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Master Dummy (Lv 128)|Master Dummy]] || 128 || [[Map:Practice Field : Advanced Level|Practice Field : Advanced Level]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Mu Lung&amp;lt;/small&amp;gt; || Mu Lung || 40 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Female Boss|Female Boss]] || 130 || [[Map:Parlor|Parlor]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Zipangu&amp;lt;/small&amp;gt; || Zipangu (Showa Town) || 4 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Lilynouch|Lilynouch]] || 131 || [[Map:Road of Regrets5|Road of Regrets5]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Time Lane&amp;lt;/small&amp;gt; || Temple of Time (Three Doors) || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Lyka|Lyka]] || 141 || [[Map:Road to Oblivion5|Road to Oblivion5]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Time Lane&amp;lt;/small&amp;gt; || Temple of Time (Three Doors) || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Diabolic Jiangshi|Diabolic Jiangshi]] || 150 || [[Map:Diabolic Jiangshi Base|Diabolic Jiangshi Base]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;The Bund&amp;lt;/small&amp;gt; || [[Shanghai]] (Yu Garden) || 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Castellan|Castellan]] || 180 || [[Map:Tower Room|Tower Room]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Zipangu&amp;lt;/small&amp;gt; || Zipangu (Outside Ninja Castle) || 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Kelvelos]] can only be fought by a [[Tamer]]&#039;s partners.&lt;br /&gt;
* The Crazy Cat Rider drops a [[Item:Dark Token|Dark Token]] on every kill, like other bosses with their own loot; see [[Boss Rules]].&lt;br /&gt;
* Bigger fights with their own entry rules (Zakum, Horntail, Papulatus, Pink Bean and others) are not area bosses; see [[Bosses]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Bosses]] - [[Boss Rules]] - [[Jr. Balrog]] - [[Pianus]] - [[Bigfoot]] - [[Taiwan]] - [[Shanghai]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Weekly_and_Event_Activities&amp;diff=65956</id>
		<title>Weekly and Event Activities</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Weekly_and_Event_Activities&amp;diff=65956"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weekly and event activities&#039;&#039;&#039; are the things that do not reset every day: the weekly Tamer tournaments, the Chief Priest&#039;s weekly Sutra Totems, staff-run events, Lazy Daisy&#039;s egg and the old seasonal event quests. For the daily list see [[Daily Activities]].&lt;br /&gt;
&lt;br /&gt;
== Weekly Tamer tournaments ==&lt;br /&gt;
Two cups are held every week for [[Tamer]]s:&lt;br /&gt;
* &#039;&#039;&#039;Open Cup&#039;&#039;&#039;: partners fight at their own levels.&lt;br /&gt;
* &#039;&#039;&#039;Level 50 Cup&#039;&#039;&#039;: every partner is set to level 50.&lt;br /&gt;
&lt;br /&gt;
Register with [[NPC:Grant|Grant]] in Ardentmill (or in the Tamer Arena Lobby) before the cup starts. You need to be a Tamer with at least one partner, one entry per account. Registration for next week&#039;s cup opens the moment this week&#039;s starts, and the close is announced 3 hours, 2 hours, 1 hour, 30, 15, 10 and 5 minutes before. At the start the bracket is drawn (single elimination, up to 64 entrants, at least 2). When your match is called you have 2 minutes to reach the arena or you lose by walkover; a match still running after 12 minutes is decided on partners left standing, then HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prizes per cup:&#039;&#039;&#039; 1st 10,000 [[VX]], 2nd and 3rd 5,000 VX each, paid only if at least four entrants answered their call.&lt;br /&gt;
&lt;br /&gt;
Each cup&#039;s day and hour change every week (02:00, 14:00 or 19:00 UTC, never the same day twice running). The first weeks:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Week&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Open Cup&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level 50 Cup&lt;br /&gt;
|-&lt;br /&gt;
| 2026-W43 || Sun 25 Oct, 02:00 UTC || Sat 24 Oct, 19:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
| 2026-W44 || Tue 27 Oct, 14:00 UTC || Wed 28 Oct, 14:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
| 2026-W45 || Sun 8 Nov, 19:00 UTC || Tue 3 Nov, 19:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
| 2026-W46 || Tue 10 Nov, 14:00 UTC || Fri 13 Nov, 14:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
| 2026-W47 || Thu 19 Nov, 02:00 UTC || Tue 17 Nov, 19:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
| 2026-W48 || Sun 29 Nov, 19:00 UTC || Thu 26 Nov, 02:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
| 2026-W49 || Mon 30 Nov, 02:00 UTC || Sun 6 Dec, 14:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
| 2026-W50 || Wed 9 Dec, 14:00 UTC || Thu 10 Dec, 02:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
| 2026-W51 || Sat 19 Dec, 02:00 UTC || Mon 14 Dec, 19:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
| 2026-W52 || Tue 22 Dec, 14:00 UTC || Fri 25 Dec, 14:00 UTC&lt;br /&gt;
|}&lt;br /&gt;
Grant&#039;s dialogue always shows the next dates.&lt;br /&gt;
&lt;br /&gt;
== The Chief Priest&#039;s Sutra Totems ==&lt;br /&gt;
Clear the [[Chief Priest]] in the Shaolin Temple (party of 1 to 6, level 130+) and leave through the antechamber&#039;s exit door for one Bronze, one Silver and one Gold Sutra Totem. Each character gets them once a week; the week resets Monday at 00:00 UTC. The Wise Chief Priest in Mahavira Hall fuses them into idols for the three IDOL boxes of the Equipment window: see [[Idols and Totems]].&lt;br /&gt;
&lt;br /&gt;
== Staff-run events ==&lt;br /&gt;
Game staff can start map events: the O-X Quiz, Coconut Harvest, Snowball, the Maple Physical Fitness Test and Ola Ola. They have no fixed schedule; watch the in-game notices.&lt;br /&gt;
&lt;br /&gt;
== Maple 7th Day Market ==&lt;br /&gt;
The Maple 7th Day Market is &#039;&#039;&#039;closed for now&#039;&#039;&#039;. [[NPC:Mimi|Mimi]] no longer takes you there, its five merchants are not selling, and [[NPC:Abdula|Abdula]] no longer buys trade goods back. What stays:&lt;br /&gt;
* Mimi&#039;s quests: &#039;&#039;Maple 7th Day Market omok festival!&#039;&#039; and then &#039;&#039;card-game convention!&#039;&#039; (level 30, once each).&lt;br /&gt;
* Abdula exchanges Mastery Books for Flaming Feathers; see [[Mastery Books]].&lt;br /&gt;
* Lazy Daisy&#039;s egg (below).&lt;br /&gt;
&lt;br /&gt;
=== Lazy Daisy&#039;s egg ===&lt;br /&gt;
[[NPC:Lazy Daisy|Lazy Daisy]] (in the market and in Henesys) lends you an egg for a 1,000 Vesos deposit. The egg matches your level (from 3,000 EXP to grow at levels 1 to 9 up to 6,000,000 EXP at level 110 and up). To hatch it you must gain that much EXP after taking it &#039;&#039;&#039;and&#039;&#039;&#039; sprinkle Growth Powder on it on five days; the [[NPC:Maple Administrator|Maple Administrator]] gives one powder every 23 hours. Hatch it within a week for the Golden Chicken Effect; otherwise you get the Bummer Effect. The deposit comes back either way. With &#039;&#039;Daily Reminders&#039;&#039; on, the chat tells you when the next powder is ready.&lt;br /&gt;
&lt;br /&gt;
== Old seasonal event quests ==&lt;br /&gt;
Holiday and anniversary quests from past years are open all year round, but each is &#039;&#039;&#039;once per character&#039;&#039;&#039; unless its own dialogue offers a repeat. While such a quest is open, the monsters it names (often every monster) drop its event items; see [[Event Quest Item Drops]]. Repeatable ones are in [[Repeatable Quests]].&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Mimi won&#039;t take me to the market.&amp;quot;&#039;&#039;&#039; The market is closed for now; her quests are still offered.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The tournament prize did not arrive.&amp;quot;&#039;&#039;&#039; Prizes are paid when the final and the third-place match are over, and only when at least four entrants answered their calls.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Daily Activities]]&lt;br /&gt;
* [[Repeatable Quests]]&lt;br /&gt;
* [[VX]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:Daily Activities]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Versal&amp;diff=65955</id>
		<title>Versal</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Versal&amp;diff=65955"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:Versal, the world without a sun: how to get there, how the Versal story starts and where to find every Versal quest.}}&lt;br /&gt;
{{Glance|title=Versal at a glance&lt;br /&gt;
|Level|20 to enter&lt;br /&gt;
|Way in|[[NPC:Dimensional Mirror|Dimensional Mirror]] &amp;amp;rarr; [[Map:Versal Nexus|Versal Nexus]]&lt;br /&gt;
|Story starts with|[[NPC:O-Pongo|O-Pongo]]: [[Quest:A Plea from Versal|A Plea from Versal]]&lt;br /&gt;
|Quests|144, from level 20 to level 100 ([[Versal Walkthrough|walkthrough]])&lt;br /&gt;
|Open to|Every class&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Versal&#039;&#039;&#039; is Maple World&#039;s backwards twin: a land where signs read right to left and the sun has not risen in years. Its light was broken long ago, and the followers of Naricain have kept Versal in the dark ever since. Its storyline carries a character from &#039;&#039;&#039;level 20 to level 100&#039;&#039;&#039;, one Versal town at a time, toward the day every Versalian is waiting for: &#039;&#039;&#039;Versalmas&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It begins with a little green mouse, [[NPC:O-Pongo|O-Pongo]], who has been stranded in New Leaf City for years and begs you to bring the light back.&lt;br /&gt;
&lt;br /&gt;
{{Changed|Versal&#039;s towns and story are MapleVerse&#039;s own. They continue the tale of Versal, Masteria and Crimsonwood Keep that Pre-BB players first heard from Elpam Gorlab and O-Pongo. Versal is in development, and the story may still change.}}&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
# Reach &#039;&#039;&#039;level 20&#039;&#039;&#039;.&lt;br /&gt;
# Talk to a [[NPC:Dimensional Mirror|Dimensional Mirror]] (it stands in most major towns) and choose &#039;&#039;&#039;Versal Nexus&#039;&#039;&#039;.&lt;br /&gt;
# To start the story, talk to [[NPC:O-Pongo|O-Pongo]] for [[Quest:A Plea from Versal|A Plea from Versal]]. He is in New Leaf City, Happyville and the Versal Nexus.&lt;br /&gt;
# Inside Versal, the &#039;&#039;&#039;[[NPC:Temporal Gate Entrance|Temporal Gate Entrance]]&#039;&#039;&#039; in the Versal Nexus travels to every Versal town and back home again.&lt;br /&gt;
&lt;br /&gt;
== Getting around ==&lt;br /&gt;
* Most of Versal&#039;s towns are joined by the Temporal Gate rather than by walking. Pick the destination from its menu.&lt;br /&gt;
* When a quest sends you somewhere else, the NPC who gave it usually offers to send you there.&lt;br /&gt;
* Versal&#039;s quests sit in their own &#039;&#039;&#039;Versal&#039;&#039;&#039; tab in the quest log, and the quest log&#039;s &#039;&#039;&#039;Find NPC&#039;&#039;&#039; button points you to the next person to talk to.&lt;br /&gt;
&lt;br /&gt;
== The quests ==&lt;br /&gt;
Versal has &#039;&#039;&#039;144 quests&#039;&#039;&#039;: the &#039;&#039;&#039;61&#039;&#039;&#039;-quest storyline across twelve chapters, &#039;&#039;&#039;82&#039;&#039;&#039; quests from the people of its towns, and one more in the Versal Nexus. Tamers get 30 more of their own on the way through.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Versal Walkthrough]]&#039;&#039;&#039; lists every one in order: the storyline chapter by chapter (Prologue in New Leaf City and Versalvale, the Versal Nexus, Versafre, Versariant, Versesys, Versal Valley, Versalstein, Versatia, Versalibrium, the Temple of Versal Time and the Finale), then the residents&#039; quests town by town, with who gives each one and what it asks. For the steps players most often get stuck on, see the [[Versal Story Quest Guide]].&lt;br /&gt;
&lt;br /&gt;
== The end of the story: Idol of the First Versalmas ==&lt;br /&gt;
The last storyline quest, [[Quest:The First Versalmas|The First Versalmas]] (level 100), is handed in to [[NPC:O-Pongo|O-Pongo]]. Besides its EXP it gives the [[Item:Idol of the First Versalmas|Idol of the First Versalmas]]: STR, DEX, INT and LUK +8 and Max HP and Max MP +100, worn from level 100. It cannot be traded or sold to shops.&lt;br /&gt;
&lt;br /&gt;
The idol goes in its own box: the &#039;&#039;&#039;fourth idol box&#039;&#039;&#039; in the Equipment window, beside the three IDOL boxes. That box takes only Versal idols, so it never competes with your other idols. See [[Idols and Totems]].&lt;br /&gt;
&lt;br /&gt;
{{Changed|The Idol of the First Versalmas and the fourth idol box are MapleVerse additions.}}&lt;br /&gt;
&lt;br /&gt;
== White Versal Materia ==&lt;br /&gt;
Every monster in Versal can drop a [[Item:White Versal Materia|White Versal Materia]]: about &#039;&#039;&#039;1 in 10,000&#039;&#039;&#039; kills, for anyone, with or without a quest. A monster that also lives outside Versal drops it only on its Versal maps.&lt;br /&gt;
&lt;br /&gt;
{{Changed|The White Versal Materia drop from every Versal monster is a MapleVerse addition.}}&lt;br /&gt;
&lt;br /&gt;
Take it to [[NPC:The Glimmer Man (New Leaf City - Town Center)|The Glimmer Man]] in [[Map:New Leaf City - Town Center|New Leaf City - Town Center]]. Each of his two quests takes one White Versal Materia and 7 [[Item:Black Crystal|Black Crystal]]s and gives a [[Item:Materia Orb|Materia Orb]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Quest !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Brand Materia|Brand Materia]] || Level 10 || Materia Orb, 20,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Brand Materia Continued|Brand Materia Continued]] || Brand Materia done || Materia Orb, 100,000 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each quest can be done once. While either one is in progress, monsters around New Leaf City and the Phantom Forest also drop the Materia (4% a kill). It can also come from a [[Gachapon]] machine. The Materia trades and stacks; the Materia Orb cannot be traded or sold.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Versal Walkthrough]]&lt;br /&gt;
* [[Versal Story Quest Guide]]&lt;br /&gt;
* [[Quests/Versal]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Holiday Quests#Christmas, Maplemas and winter|Happy Versalmas]] (a Maplemas quest)&lt;br /&gt;
* [[Gachapon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quest Guides]]&lt;br /&gt;
[[Category:Versal]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Veracent&amp;diff=65954</id>
		<title>Veracent</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Veracent&amp;diff=65954"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:Veracent in MapleVerse: getting there with Spinel, getting home, the village, fields and castle, monsters by level, notable drops and the quests you can do today.}}&lt;br /&gt;
{{Glance|title=Veracent at a glance&lt;br /&gt;
|Region|Europe (its own page on the World Map)&lt;br /&gt;
|Way in|[[NPC:Spinel|Spinel]]&#039;s World Tour: &#039;&#039;Veracent (Europe) · Lv 100-135&#039;&#039;, free, no level needed&lt;br /&gt;
|Way home|[[NPC:Spinel|Spinel]]&#039;s &amp;quot;Return home&amp;quot; in Veracent, a Return Scroll to a Victoria town, or a [[Item:Teleport Rock|Teleport Rock]]&lt;br /&gt;
|Monsters|Level 100 to 135 in the fields, halls and prison; 77 to 109 in the Rank Stages&lt;br /&gt;
|Storyline|83 quests, from level 65; starts with [[NPC:Amanda (Farm)|Amanda]] on the [[Map:Farm|Farm]]&lt;br /&gt;
|Shops|None: no store, no storage keeper&lt;br /&gt;
|Tamer|40 catchable monsters&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Veracent&#039;&#039;&#039; is a small village in Europe, living in the shadow of a Vampire Castle. Vampires have been raiding the orchard and carrying villagers off to the castle&#039;s prison.&lt;br /&gt;
&lt;br /&gt;
The region has 38 maps: the village, the Farm, the Inner Well, two foggy forest roads, three castle walls, and the Vampire Castle with its halls, underground prison and the rooms beyond. Its monsters are level 100 to 135, with weaker ones (level 77 to 109) in the castle&#039;s Rank Stages. Its storyline of 83 quests starts at level 65. The first quests are covered in [[#Quests|Quests]] below, and the whole storyline in the [[Veracent Quest Guide]].&lt;br /&gt;
&lt;br /&gt;
{{Changed|Veracent was not part of the Pre-BB world in North America. In MapleVerse it is a World Tour stop sold by Spinel, and the trip is free.}}&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
# Find [[NPC:Spinel|Spinel]] (World Tour Guide). Spinel stands in [[Map:Henesys|Henesys]], [[Map:Ellinia|Ellinia]], [[Map:Perion|Perion]], [[Map:Kerning City|Kerning City]], [[Map:Lith Harbor|Lith Harbor]], [[Map:Orbis|Orbis]], [[Map:Ludibrium|Ludibrium]], [[Map:Leafre|Leafre]], [[Map:Mu Lung|Mu Lung]], [[Map:Ariant|Ariant]], [[Map:Amoria|Amoria]], the [[Map:Floating Market|Floating Market]], [[Map:Boat Quay Town|Boat Quay Town]], [[Map:The Bund|The Bund]], [[Map:Yu Garden|Yu Garden]] and [[Map:Mushroom Shrine|Mushroom Shrine]].&lt;br /&gt;
# Pick &#039;&#039;&#039;Veracent (Europe) · Lv 100-135&#039;&#039;&#039;. The numbers are the level range Spinel shows for the region. They are not a requirement.&lt;br /&gt;
# The trip is free and has no level requirement. You arrive in [[Map:Veracent|Veracent]].&lt;br /&gt;
&lt;br /&gt;
{{Tip|Save Veracent in a [[Item:Teleport Rock|Teleport Rock]]. Veracent, its fields, the castle halls and the prison allow saving and teleporting with one.}}&lt;br /&gt;
&lt;br /&gt;
== Getting home ==&lt;br /&gt;
* [[NPC:Spinel|Spinel]] stands in Veracent. Pick &amp;quot;Return home&amp;quot; to go back to the town you left from, or to [[Map:Lith Harbor|Lith Harbor]] if no town is saved.&lt;br /&gt;
* The [[NPC:Dimensional Mirror|Dimensional Mirror]] in Veracent lists its usual destinations. It shows &amp;quot;Return home&amp;quot; only when you still have a trip through a Dimensional Mirror to come back from. If you came with Spinel, use Spinel instead.&lt;br /&gt;
* Other ways out:&lt;br /&gt;
** A Return Scroll to a Victoria town, which costs 500 Vesos in that town&#039;s store. For example, [[Item:Return Scroll to Henesys|Return Scroll to Henesys]] ([[NPC:Luna|Luna]], Henesys) or [[Item:Return Scroll to Lith Harbor|Return Scroll to Lith Harbor]] ([[NPC:Mina|Mina]], Lith Harbor). Return Scrolls to Ellinia, Perion and Kerning City also cost 500 Vesos each.&lt;br /&gt;
** A [[Item:Teleport Rock|Teleport Rock]] saved in a Victoria town.&lt;br /&gt;
* [[Item:Return Scroll - Nearest Town|Return Scroll - Nearest Town]] only takes you to Veracent itself, because Veracent is its own nearest town.&lt;br /&gt;
* If you are knocked out in Veracent&#039;s fields or the castle, you wake up in Veracent.&lt;br /&gt;
* The [[Item:Return Scroll to Veracent|Return Scroll to Veracent]] is a Use item that takes you to Veracent. It is not sold anywhere. You get one from [[Quest:Strange Treasure Chest 4|Strange Treasure Chest 4]] and one from [[Quest:Nicholas&#039;s Ward (vercq54232)|Nicholas&#039;s Ward]], both deep in the storyline.&lt;br /&gt;
&lt;br /&gt;
== The village ==&lt;br /&gt;
Veracent is one long street on two levels. The west exit leads to the Farm, and the east exit leads to the Light Fog Forest. There is &#039;&#039;&#039;no store, no potion seller and no storage keeper&#039;&#039;&#039; in Veracent, so stock up before you go.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | NPC&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Where in town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What they do&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gilbert (Veracent)|Gilbert]] (Fire Spirit Summoner)&lt;br /&gt;
| Lower level, west side&lt;br /&gt;
| Storyline quests: Fire Fairy, Fire Spirit and Fire Incarnate&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sonia|Sonia]]&lt;br /&gt;
| Upper level, west of centre&lt;br /&gt;
| Storyline quests: the old stories and the castle&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Daniel (Veracent)|Daniel]]&lt;br /&gt;
| Upper level, centre&lt;br /&gt;
| Storyline quests, including Knight&#039;s Helm and Defeat Kerberos&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dimensional Mirror|Dimensional Mirror]]&lt;br /&gt;
| Lower level, centre&lt;br /&gt;
| Travel to the hidden regions (see [[#Getting home|Getting home]])&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Samuel (Veracent)|Samuel]] (Transformer)&lt;br /&gt;
| Lower level, east of centre&lt;br /&gt;
| His own quest, &#039;&#039;Aid in Mouse Transformation&#039;&#039;, at any level, plus storyline quests&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cassandra (Henesys)|Cassandra]]&lt;br /&gt;
| East side&lt;br /&gt;
| The after-story quests &#039;&#039;Cassandra&#039;s Request&#039;&#039; and &#039;&#039;Pipin&#039;s Request&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Peter (Veracent)|Peter]] (Village Manager)&lt;br /&gt;
| Upper level, east side&lt;br /&gt;
| Storyline quests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the lower level of town, a little to the left of the Dimensional Mirror, there is an unmarked door. Press Up there to drop into the [[Map:Inner Well|Inner Well]]. The matching door in the well brings you back.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
The storyline starts with [[NPC:Amanda (Farm)|Amanda]] on the [[Map:Farm|Farm]], one map west of town, at level 65. [[NPC:Samuel (Veracent)|Samuel]] in town has a side quest open from the start, at any level. These are the first quests; the [[Veracent Quest Guide]] covers all 83:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | From&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What to do&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Amanda&#039;s Request 1|Amanda&#039;s Request 1]]&lt;br /&gt;
| 65&lt;br /&gt;
| [[NPC:Amanda (Farm)|Amanda]] (Farm)&lt;br /&gt;
| Bring 20 [[Item:Apple (4033488)|Apple]] and 20 [[Item:Grapes|Grapes]] to Amanda. Dark Red Porky, Dark Black Porky, Dark Jar and Dark Chronos drop them.&lt;br /&gt;
| 30,993 EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Amanda&#039;s Request 2|Amanda&#039;s Request 2]]&lt;br /&gt;
| 67&lt;br /&gt;
| Amanda&lt;br /&gt;
| Bring 30 [[Item:Carrot (4033490)|Carrot]] and 20 [[Item:Corn (4033491)|Corn]] to Amanda. The same four monsters drop them.&lt;br /&gt;
| 36,150 EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Aid in Mouse Transformation|Aid in Mouse Transformation]]&lt;br /&gt;
| Any&lt;br /&gt;
| [[NPC:Samuel (Veracent)|Samuel]] (in town)&lt;br /&gt;
| Bring 20 [[Item:Cheese Slice|Cheese Slice]] to Samuel. Cheese Slices drop on half the kills of the Farm and Light Fog Forest monsters, while you have the quest.&lt;br /&gt;
| 18,000 EXP and 50 [[Item:Mouse Transformation|Mouse Transformation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each quest opens the next one, so if an NPC has nothing for you, finish the quest that comes before theirs first.&lt;br /&gt;
&lt;br /&gt;
{{Tip|The Farm monsters are level 100 and 101 with 65,000 HP or more. At level 65, bring a party or plenty of potions.}}&lt;br /&gt;
&lt;br /&gt;
{{Tip|From [[Quest:Amanda&#039;s Request 3|Amanda&#039;s Request 3]] on, many storyline items and monsters are found only in the castle&#039;s Rank Stages, behind the Waiting Room. See the [[Veracent Quest Guide]].}}&lt;br /&gt;
&lt;br /&gt;
== Fields and the castle ==&lt;br /&gt;
The areas are listed in the order you reach them.&lt;br /&gt;
&lt;br /&gt;
=== Fields, halls and prison ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Area&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Way in&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monsters (level)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Farm|Farm]]&lt;br /&gt;
| West exit of Veracent&lt;br /&gt;
| Dark Red Porky (100), Dark Black Porky (101)&lt;br /&gt;
| [[NPC:Amanda (Farm)|Amanda]] stands here. The storyline starts with her.&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Inner Well|Inner Well]]&lt;br /&gt;
| Hidden door in town&lt;br /&gt;
| Dark Jar (104), Dark Chronos (105)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Light Fog Forest|Light Fog Forest]]&lt;br /&gt;
| East exit of Veracent&lt;br /&gt;
| Dark Mossy Snail (102), Dark Mossy Mushroom (103)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Thick Fog Forest|Thick Fog Forest]]&lt;br /&gt;
| East of Light Fog Forest&lt;br /&gt;
| Dark Reindeer (106), Dark Stone Bug (107)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ordeal Castle Wall|Ordeal Castle Wall]]&lt;br /&gt;
| East of Thick Fog Forest&lt;br /&gt;
| Dark Mini Castle Golem (108), Dark Grey Vulture (109)&lt;br /&gt;
| The first of the castle walls&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Suffering Castle Wall|Suffering Castle Wall]]&lt;br /&gt;
| East&lt;br /&gt;
| Dark Blue Kentaurus (110), Dark Prison Guard Boar (111)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Scream Castle Wall|Scream Castle Wall]]&lt;br /&gt;
| East&lt;br /&gt;
| Dark Bastille Guardian (112), Dark Soaring Black Wyvern (113)&lt;br /&gt;
| The [[NPC:Courage Statue|Courage Statue]] and [[NPC:Wisdom Statue|Wisdom Statue]] stand here&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:External Castle Entrance|External Castle Entrance]]&lt;br /&gt;
| East&lt;br /&gt;
| None&lt;br /&gt;
| The castle gate&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Main Hall|Main Hall]]&lt;br /&gt;
| East&lt;br /&gt;
| Dark Twisted Jester (114), Dark Buffy (115)&lt;br /&gt;
| Vampire Castle 1F&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Bleak Hallway|Bleak Hallway]]&lt;br /&gt;
| East door of the Main Hall&lt;br /&gt;
| Dark Oberon (118), Dark Death Teddy (119)&lt;br /&gt;
| The castle&#039;s crossroads: doors to the Trick Chamber, the Wild Farm and the Inner Castle Entrance&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Trick Chamber|Trick Chamber]]&lt;br /&gt;
| Door in the Bleak Hallway&lt;br /&gt;
| None&lt;br /&gt;
| The ghost [[NPC:Nicholas (Trick Chamber)|Nicholas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Wild Farm|Wild Farm]], [[Map:Toxic Forest|Toxic Forest]], [[Map:Dangerous Castle Wall|Dangerous Castle Wall]], [[Map:Roaring Hallway|Roaring Hallway]], [[Map:Prison of Despair|Prison of Despair]], [[Map:Dim Light|Dim Light]]&lt;br /&gt;
| Upper door of the Bleak Hallway; a loop that ends back in the Bleak Hallway&lt;br /&gt;
| Boss-strength monsters, level 110 to 121 (see [[#Boss-strength monsters|Monsters by level]])&lt;br /&gt;
| A loop of six rooms&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Inner Castle Entrance|Inner Castle Entrance]]&lt;br /&gt;
| East end of the Bleak Hallway&lt;br /&gt;
| None&lt;br /&gt;
| Lower door to the prison, upper door to the Waiting Room&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Waiting Room|Waiting Room]]&lt;br /&gt;
| Upper door of the Inner Castle Entrance&lt;br /&gt;
| None&lt;br /&gt;
| The freed prisoners wait here (see [[#Waiting Room|Waiting Room]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Unfair Underground Prison|Unfair Underground Prison]]&lt;br /&gt;
| East door of the Inner Castle Entrance&lt;br /&gt;
| Dark Wolf Underling (122), Dark Black Mage Skelegon (123)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Shady Underground Prison|Shady Underground Prison]]&lt;br /&gt;
| East&lt;br /&gt;
| Dark Prison Guard Rhino (124), Dark Black Knight (125)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Wrethced Underground Prison|Wrethced Underground Prison]]&lt;br /&gt;
| East (its west door leads back up to the Bleak Hallway)&lt;br /&gt;
| Dark Suspicious Magician (126), Dark Suspicious Magician Leader (127)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Gruesome Underground Prison|Gruesome Underground Prison]]&lt;br /&gt;
| East&lt;br /&gt;
| Dark Crocky the Vicious (128), Dark Castle Golem (129)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Howling Hell|Howling Hell]]&lt;br /&gt;
| East door of the Gruesome Underground Prison&lt;br /&gt;
| [[Monster:Kerberos (9400918)|Kerberos]] (135)&lt;br /&gt;
| A three-headed hound with 7,050,000 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Waiting Room ===&lt;br /&gt;
The castle&#039;s prisoners wait here once they are freed in the story. Every NPC here gives a quest: [[NPC:Paul (Waiting Room)|Paul]], [[NPC:Maple Administrator (Waiting Room)|Maple Administrator]], [[NPC:Peter (Waiting Room)|Peter]], [[NPC:Gilbert (Waiting Room)|Gilbert]], [[NPC:Samuel (Waiting Room)|Samuel]], [[NPC:Daniel (Waiting Room)|Daniel]], [[NPC:Miranda (Waiting Room)|Miranda]] and [[NPC:Michael (Waiting Room)|Michael]].&lt;br /&gt;
&lt;br /&gt;
Its east door leads to the [[#Rooms behind the castle doors|Rank Stages]].&lt;br /&gt;
&lt;br /&gt;
=== Rooms behind the castle doors ===&lt;br /&gt;
Some rooms of the castle are reached through doors you press Up at:&lt;br /&gt;
* The &#039;&#039;&#039;Main Hall&#039;&#039;&#039;&#039;s east door leads to the [[Map:Staff Chamber|Staff Chamber]], and the Staff Chamber&#039;s east door leads to the [[Map:Guest Room|Guest Room]]. Both have a door back to the Main Hall.&lt;br /&gt;
* The &#039;&#039;&#039;Waiting Room&#039;&#039;&#039;&#039;s east door leads to [[Map:Rank Stage 1|Rank Stage 1]]. Each Rank Stage&#039;s east door leads to the next one, and Rank Stage 5&#039;s leads to the [[Map:Bonus Stage|Bonus Stage]].&lt;br /&gt;
* A hidden door in the middle of the &#039;&#039;&#039;Unfair Underground Prison&#039;&#039;&#039; drops you into one of three Uncertain Places, picked at random each time. [[NPC:Cassandra (Uncertain Place)|Cassandra]] is held in one and [[NPC:Gaga (Uncertain Place)|Gaga]] in another. If you land in the wrong one, take its door back and try again.&lt;br /&gt;
* The &#039;&#039;&#039;Howling Hell&#039;&#039;&#039;&#039;s east door leads to a Three-headed Hell. While [[Quest:Nicholas&#039;s Question|Nicholas&#039;s Question]] or [[Quest:Fighting Kerberos|Fighting Kerberos]] is under way, it takes you to the cell where [[NPC:Amanda (Three-headed Hell)|Amanda]] is held, guarded by [[Monster:Kerberos|Kerberos]] ([[Map:Three-headed Hell (Dark Place)|Three-headed Hell]]). At any other time it takes you to the room of [[Monster:Claude|Claude]] ([[Map:Three-headed Hell (512002900)|Three-headed Hell]]).&lt;br /&gt;
&lt;br /&gt;
The five Rank Stages are arena rooms in a row. Inside them you cannot use Summoning Sacks or Mystic Door, change channels, read a town scroll, enter the Cash Shop or start a mini-game. Summoning skills work. If you leave or are sent out, you return to the Waiting Room.&lt;br /&gt;
&lt;br /&gt;
The Bonus Stage comes after Rank Stage 5. It holds the four treasure chests of the Strange Treasure Chest quests ([[NPC:Treasure Chest 1|Treasure Chest 1]], [[NPC:Treasure Chest 2|Treasure Chest 2]], [[NPC:Treasure Chest 3|Treasure Chest 3]] and [[NPC:Treasure Chest 4|Treasure Chest 4]]) and a [[Monster:Kerberos (9400919)|Kerberos]] (level 135). Its exit is the door at the east end, which takes you back to the [[Map:Waiting Room|Waiting Room]]. You cannot teleport there with a Teleport Rock.&lt;br /&gt;
&lt;br /&gt;
== Monsters by level ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mv-gallery&amp;quot;&amp;gt;[[Monster:Dark Red Porky|Dark Red Porky]] [[Monster:Dark Black Porky|Dark Black Porky]] [[Monster:Dark Mossy Snail|Dark Mossy Snail]] [[Monster:Dark Mossy Mushroom|Dark Mossy Mushroom]] [[Monster:Dark Jar|Dark Jar]] [[Monster:Dark Chronos|Dark Chronos]] [[Monster:Dark Reindeer|Dark Reindeer]] [[Monster:Dark Stone Bug|Dark Stone Bug]] [[Monster:Dark Grey Vulture|Dark Grey Vulture]] [[Monster:Dark Blue Kentaurus|Dark Blue Kentaurus]] [[Monster:Dark Prison Guard Boar|Dark Prison Guard Boar]] [[Monster:Dark Bastille Guardian|Dark Bastille Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monsters in the fields, halls and prison ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | EXP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Where&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tamer&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Red Porky|Dark Red Porky]] || 100 || 65,000 || 1,334 || [[Map:Farm|Farm]] || Neutral (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Black Porky|Dark Black Porky]] || 101 || 67,000 || 1,367 || [[Map:Farm|Farm]] || Neutral (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Mossy Snail|Dark Mossy Snail]] || 102 || 69,000 || 1,399 || [[Map:Light Fog Forest|Light Fog Forest]] || Poison (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Mossy Mushroom|Dark Mossy Mushroom]] || 103 || 71,000 || 1,431 || [[Map:Light Fog Forest|Light Fog Forest]] || Poison (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Jar|Dark Jar]] || 104 || 73,000 || 1,463 || [[Map:Inner Well|Inner Well]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Chronos|Dark Chronos]] || 105 || 75,000 || 1,495 || [[Map:Inner Well|Inner Well]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Reindeer|Dark Reindeer]] || 106 || 77,000 || 1,526 || [[Map:Thick Fog Forest|Thick Fog Forest]] || Neutral (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Stone Bug|Dark Stone Bug]] || 107 || 79,000 || 1,557 || [[Map:Thick Fog Forest|Thick Fog Forest]] || Poison (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Mini Castle Golem|Dark Mini Castle Golem]] || 108 || 81,000 || 1,582 || [[Map:Ordeal Castle Wall|Ordeal Castle Wall]] || Neutral (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Grey Vulture|Dark Grey Vulture]] || 109 || 83,000 || 1,618 || [[Map:Ordeal Castle Wall|Ordeal Castle Wall]] || Lightning (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Blue Kentaurus|Dark Blue Kentaurus]] || 110 || 85,000 || 1,649 || [[Map:Suffering Castle Wall|Suffering Castle Wall]] || Ice (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Prison Guard Boar|Dark Prison Guard Boar]] || 111 || 87,000 || 1,679 || [[Map:Suffering Castle Wall|Suffering Castle Wall]] || Neutral (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Bastille Guardian|Dark Bastille Guardian]] || 112 || 89,000 || 1,709 || [[Map:Scream Castle Wall|Scream Castle Wall]] || Holy (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Soaring Black Wyvern|Dark Soaring Black Wyvern]] || 113 || 91,000 || 1,739 || [[Map:Scream Castle Wall|Scream Castle Wall]] || Holy (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Twisted Jester|Dark Twisted Jester]] || 114 || 93,000 || 1,768 || [[Map:Main Hall|Main Hall]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Buffy|Dark Buffy]] || 115 || 95,000 || 1,797 || [[Map:Main Hall|Main Hall]] || Lightning (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Oberon|Dark Oberon]] || 118 || 101,000 || 1,884 || [[Map:Bleak Hallway|Bleak Hallway]] || Neutral (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Death Teddy|Dark Death Teddy]] || 119 || 103,000 || 1,912 || [[Map:Bleak Hallway|Bleak Hallway]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Wolf Underling|Dark Wolf Underling]] || 122 || 109,000 || 1,996 || [[Map:Unfair Underground Prison|Unfair Underground Prison]] || Neutral (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Black Mage Skelegon|Dark Black Mage Skelegon]] || 123 || 111,000 || 2,024 || [[Map:Unfair Underground Prison|Unfair Underground Prison]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Prison Guard Rhino|Dark Prison Guard Rhino]] || 124 || 113,000 || 2,051 || [[Map:Shady Underground Prison|Shady Underground Prison]] || Neutral (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Black Knight|Dark Black Knight]] || 125 || 115,000 || 2,078 || [[Map:Shady Underground Prison|Shady Underground Prison]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Suspicious Magician|Dark Suspicious Magician]] || 126 || 118,000 || 2,122 || [[Map:Wrethced Underground Prison|Wrethced Underground Prison]] || Neutral (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Suspicious Magician Leader|Dark Suspicious Magician Leader]] || 127 || 120,000 || 2,149 || [[Map:Wrethced Underground Prison|Wrethced Underground Prison]] || Neutral (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Crocky the Vicious|Dark Crocky the Vicious]] || 128 || 125,000 || 2,226 || [[Map:Gruesome Underground Prison|Gruesome Underground Prison]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Castle Golem|Dark Castle Golem]] || 129 || 13,000 || 2,303 || [[Map:Gruesome Underground Prison|Gruesome Underground Prison]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boss-strength monsters ===&lt;br /&gt;
The six rooms of the loop beyond the upper door of the Bleak Hallway are held by monsters with millions of HP. They count as bosses, and none of them can be caught as a Tamer partner.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | EXP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Where&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tamer&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Dead Scarecrow|Dark Dead Scarecrow]] || 110 || 2,550,000 || 7,420 || [[Map:Wild Farm|Wild Farm]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Tree Rod|Dark Tree Rod]] || 111 || 2,610,000 || 7,555 || [[Map:Wild Farm|Wild Farm]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Lycanthrope|Dark Lycanthrope]] || 112 || 2,670,000 || 7,690 || [[Map:Toxic Forest|Toxic Forest]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Black Kentaurus|Dark Black Kentaurus]] || 113 || 2,730,000 || 7,825 || [[Map:Toxic Forest|Toxic Forest]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Master Death Teddy|Dark Master Death Teddy]] || 114 || 2,790,000 || 7,956 || [[Map:Dangerous Castle Wall|Dangerous Castle Wall]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Cornian (Lv 115)|Dark Cornian]] || 115 || 2,850,000 || 8,086 || [[Map:Dangerous Castle Wall|Dangerous Castle Wall]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Demon Gargoyle|Dark Demon Gargoyle]] || 116 || 2,910,000 || 8,217 || [[Map:Roaring Hallway|Roaring Hallway]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Thanatos|Dark Thanatos]] || 117 || 2,970,000 || 8,347 || [[Map:Roaring Hallway|Roaring Hallway]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Blue Dragon Turtle|Dark Blue Dragon Turtle]] || 118 || 3,030,000 || 8,478 || [[Map:Prison of Despair|Prison of Despair]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Red Dragon Turtle|Dark Red Dragon Turtle]] || 119 || 3,090,000 || 8,604 || [[Map:Prison of Despair|Prison of Despair]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Bearwolf|Dark Bearwolf]] || 120 || 3,675,000 || 9,118 || [[Map:Dim Light|Dim Light]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Gatekeeper|Dark Gatekeeper]] || 121 || 3,745,000 || 9,249 || [[Map:Dim Light|Dim Light]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Kerberos (9400918)|Kerberos]] || 135 || 7,050,000 || 243,500 || [[Map:Howling Hell|Howling Hell]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monsters behind the castle doors ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show the Rank Stage and cell monsters&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&amp;gt;&lt;br /&gt;
These monsters appear only in the Rank Stages, the Bonus Stage, the Uncertain Places and the Three-headed Hells (see [[#Rooms behind the castle doors|Rooms behind the castle doors]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | EXP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Where&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tamer&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Bastille Guardian (Lv 77)|Dark Bastille Guardian]] || 77 || 19,000 || 487 || [[Map:Rank Stage 1|Rank Stage 1]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Soaring Black Wyvern (Lv 78)|Dark Soaring Black Wyvern]] || 78 || 21,000 || 529 || [[Map:Rank Stage 1|Rank Stage 1]] || Holy (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Officer Skeleton|Dark Officer Skeleton]] || 78 || 21,000 || 529 || [[Map:Rank Stage 2|Rank Stage 2]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Commander Skeleton|Dark Commander Skeleton]] || 80 || 25,000 || 610 || [[Map:Rank Stage 2|Rank Stage 2]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Wolf Underling (Lv 85)|Dark Wolf Underling]] || 85 || 35,000 || 805 || [[Map:Rank Stage 3|Rank Stage 3]] || Neutral (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Black Mage Skelegon (Lv 87)|Dark Black Mage Skelegon]] || 87 || 39,000 || 0 || [[Map:Rank Stage 3|Rank Stage 3]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Nightshadow (Lv 98)|Dark Nightshadow]] || 98 || 61,000 || 1,268 || [[Map:Rank Stage 4|Rank Stage 4]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Bearwolf (Lv 100)|Dark Bearwolf]] || 100 || 65,000 || 1,334 || [[Map:Rank Stage 4|Rank Stage 4]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Death Teddy (Lv 104)|Dark Death Teddy]] || 104 || 73,000 || 1,463 || [[Map:Rank Stage 5|Rank Stage 5]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Black Magician&#039;s Disciple (Lv 106)|Dark Black Magician&#039;s Disciple]] || 106 || 77,000 || 1,526 || [[Map:Rank Stage 5|Rank Stage 5]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Bone Fish|Dark Bone Fish]] || 107 || 79,000 || 13 || [[Map:Rank Stage 1|Rank Stage 1]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Qualm Monk|Dark Qualm Monk]] || 107 || 79,000 || 13 || [[Map:Rank Stage 1|Rank Stage 1]] || Ice (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Phantom Watch|Dark Phantom Watch]] || 107 || 79,000 || 13 || [[Map:Rank Stage 2|Rank Stage 2]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Black Magician&#039;s Disciple|Dark Black Magician&#039;s Disciple]] || 107 || 79,000 || 13 || [[Map:Rank Stage 2|Rank Stage 2]] || Neutral (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Deep Buffoon|Dark Deep Buffoon]] || 108 || 81,000 || 13 || [[Map:Rank Stage 3|Rank Stage 3]] || Fire (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Leprechaun|Dark Leprechaun]] || 108 || 81,000 || 13 || [[Map:Rank Stage 3|Rank Stage 3]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Stirge|Dark Stirge]] || 108 || 81,000 || 13 || [[Map:Rank Stage 4|Rank Stage 4]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Qualm Guardian|Dark Qualm Guardian]] || 108 || 81,000 || 13 || [[Map:Rank Stage 4|Rank Stage 4]] || Ice (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark High Darkstar|Dark High Darkstar]] || 109 || 83,000 || 0 || [[Map:Rank Stage 5|Rank Stage 5]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Nightshadow|Dark Nightshadow]] || 109 || 83,000 || 13 || [[Map:Rank Stage 5|Rank Stage 5]] || Dark (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dark Blaze|Dark Blaze]] || 109 || 83,000 || 13 || [[Map:Rank Stage 5|Rank Stage 5]] || Neutral (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Kerberos|Kerberos]] || 125 || 45,000,000 || 970,000 || [[Map:Three-headed Hell (Dark Place)|Three-headed Hell]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Claude|Claude]] || 125 || 42,500,000 || 596,000 || [[Map:Three-headed Hell (512002900)|Three-headed Hell]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Kerberos (Lv 135)|Kerberos]] || 135 || 7,050,000 || 243,500 || [[Map:Uncertain Place (512002600)|Uncertain Place]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Kerberos (9400917)|Kerberos]] || 135 || 7,050,000 || 243,500 || [[Map:Uncertain Place (512002700)|Uncertain Place]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Kerberos (9400919)|Kerberos]] || 135 || 7,050,000 || 243,500 || [[Map:Bonus Stage|Bonus Stage]] || No&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable drops ==&lt;br /&gt;
* &#039;&#039;&#039;Quest items.&#039;&#039;&#039; Almost every storyline item drops from Veracent&#039;s monsters, but only while you have the quest and still need the item. Cheese Slices drop on half the kills of the Farm and Light Fog Forest monsters.&lt;br /&gt;
* &#039;&#039;&#039;Dark Token and Triple Throw.&#039;&#039;&#039; Six of the boss-strength castle monsters ([[Monster:Dark Tree Rod|Dark Tree Rod]], [[Monster:Dark Lycanthrope|Dark Lycanthrope]], [[Monster:Dark Black Kentaurus|Dark Black Kentaurus]], [[Monster:Dark Master Death Teddy|Dark Master Death Teddy]], [[Monster:Dark Cornian (Lv 115)|Dark Cornian]] and [[Monster:Dark Demon Gargoyle|Dark Demon Gargoyle]]) drop a [[Item:Dark Token|Dark Token]] on every kill. Each of [[Item:(Mastery Book) Triple Throw|[Mastery Book] Triple Throw]] (master level 20) and [[Item:(Mastery Book) Triple Throw (2290085)|[Mastery Book] Triple Throw]] (master level 30) drops at 1%. See [[Boss Rules]].&lt;br /&gt;
* Every monster also has the usual drops shared by all monsters. See each monster&#039;s page.&lt;br /&gt;
* &#039;&#039;&#039;Quest rewards worth knowing:&#039;&#039;&#039; the Intermediate Knight&#039;s set (hat, gloves, shoes and overall, all needing level 110 and open to any job), [[Item:Strange Eyeglasses|Strange Eyeglasses]], the [[Item:Bookshelf Chair|Bookshelf Chair]], the [[Item:Courageous One|Courageous One]] and [[Item:Wise One|Wise One]] titles, and [[Item:Mouse Transformation|Mouse Transformation]] potions.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In MapleVerse every boss of level 105 or higher that has a loot table of its own also drops both Triple Throw Mastery Books at 1% each.}}&lt;br /&gt;
&lt;br /&gt;
== Tamer notes ==&lt;br /&gt;
* 40 Veracent monsters can be caught as Tamer partners. All 40 are &#039;&#039;&#039;Rare&#039;&#039;&#039;, which makes them harder to bind: the rarity divisor is 1.8 (see [[Capturing Monsters]]). 24 of them live in the fields, halls and prison. The other 16 appear only in the Rank Stages.&lt;br /&gt;
* The Tamer column of the monster tables shows each one&#039;s type: Neutral, Dark, Poison, Holy, Lightning, Ice or Fire.&lt;br /&gt;
* Most of the castle&#039;s &amp;quot;Dark&amp;quot; monsters keep the element type of the monster they look like, rather than being Dark type.&lt;br /&gt;
* None of the boss-strength castle monsters, [[Monster:Kerberos|Kerberos]] or [[Monster:Claude|Claude]] can be caught.&lt;br /&gt;
* For how catching works, see [[Capturing Monsters]]. For the full list of Tamer partners, see [[Tamer Species]].&lt;br /&gt;
&lt;br /&gt;
== Floating Market neighbours ==&lt;br /&gt;
These NPCs stand in the [[Map:Floating Market|Floating Market]] in Thailand, not in Veracent.&lt;br /&gt;
&lt;br /&gt;
* [[NPC:Lung Ton|Lung Ton]] (Storage Keeper) keeps your storage. You need to be at least level 15. Storing costs 100 Vesos each time, and taking items out is free.&lt;br /&gt;
* [[NPC:Captain Nareth|Captain Nareth]], [[NPC:Limbo|Limbo]] and [[NPC:Wi|Wi]] also stand in the market. They only chat. Limbo and Wi talk about hairstyles but do not cut hair.&lt;br /&gt;
* The Fishing King&#039;s [[NPC:Ranking Board|Ranking Board]] is on the Floating Market too. For fishing, see [[Minigames]].&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Veracent shows only one quest in town.&amp;quot;&#039;&#039;&#039; The storyline starts with [[NPC:Amanda (Farm)|Amanda]] on the Farm, one map west of town, at level 65. In town, only [[NPC:Samuel (Veracent)|Samuel]]&#039;s &#039;&#039;Aid in Mouse Transformation&#039;&#039; is open from the start.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Where is Spinel to go home?&amp;quot;&#039;&#039;&#039; Spinel stands in Veracent. Pick &amp;quot;Return home&amp;quot; (see [[#Getting home|Getting home]]).&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The Farm monsters are far too strong for a level 65 quest.&amp;quot;&#039;&#039;&#039; They are level 100 and 101 with 65,000 HP or more. Amanda warns you herself: {{Quote|Just so you know, the monsters at the farm aren&#039;t as easy as you might think.|Amanda}}&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;I can&#039;t find Cassandra or Gaga.&amp;quot;&#039;&#039;&#039; The hidden door in the Unfair Underground Prison picks one of three Uncertain Places at random. Go back through the cell&#039;s door and try again (see [[#Rooms behind the castle doors|Rooms behind the castle doors]]).&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Where do you buy potions?&amp;quot;&#039;&#039;&#039; Veracent has no store. Bring potions with you.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Veracent Quest Guide]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Maps/Europe]]&lt;br /&gt;
* [[Versal]]&lt;br /&gt;
* [[Tamer Species]]&lt;br /&gt;
* [[Capturing Monsters]]&lt;br /&gt;
* [[Boss Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Travel&amp;diff=65953</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Travel&amp;diff=65953"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:How to get around MapleVerse: Victoria Island towns and cabs, the ships to Ossyria, the subway to Masteria, Spinel&#039;s World Tour and the Dimensional Mirror.}}&lt;br /&gt;
{{Hatnote|For boats, flights, taxis and cabs between towns, see [[Ships, Flights and Cabs]].}}&lt;br /&gt;
{{Glance|title=Travel at a glance&lt;br /&gt;
|Victoria Island|Regular Cab between towns (800 to 1,000 Vesos; Beginners pay a tenth)&lt;br /&gt;
|Ossyria|Ship from Ellinia Station to Orbis&lt;br /&gt;
|Masteria|Subway from Kerning City to New Leaf City&lt;br /&gt;
|Overseas|[[NPC:Spinel|Spinel]] (World Tour), any level&lt;br /&gt;
|Hidden regions|[[NPC:Dimensional Mirror|Dimensional Mirror]] in most major towns&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Travel&#039;&#039;&#039; in MapleVerse follows the Pre-BB world: Victoria Island, the sky city of Orbis and the rest of Ossyria, Masteria across the subway, and a ring of overseas regions reached through two travel hubs. Press &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; in game for the world map.&lt;br /&gt;
&lt;br /&gt;
== Victoria Island ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Known for&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Lith Harbor|Lith Harbor]] || Where the ship from Maple Island lands. Cabs to every town.&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Henesys|Henesys]] || Bowman town. Mushroom fields nearby, good early training.&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ellinia|Ellinia]] || Magician town in the treetops. The ship to Orbis leaves from Ellinia Station.&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Perion|Perion]] || Warrior town in the highlands. Stumps and boars.&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Kerning City|Kerning City]] || Thief town. Home of the [[Kerning City Party Quest]] and the subway.&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Nautilus Harbor|Nautilus Harbor]] || The pirate submarine, where Kyrin advances Pirates.&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Sleepywood|Sleepywood]] || The dungeon town at the island&#039;s heart.&lt;br /&gt;
|}&lt;br /&gt;
Between towns you cross hunting grounds: snails, mushrooms, stumps, boars, and worse the deeper you go.&lt;br /&gt;
&lt;br /&gt;
=== Getting around faster ===&lt;br /&gt;
* &#039;&#039;&#039;Regular Cab&#039;&#039;&#039;: in every Victoria town (and Nautilus&#039; Mid-Sized Taxi in Nautilus). 1,000 Vesos to most towns, 800 to Ellinia and Nautilus. Beginners pay a tenth of the fare.&lt;br /&gt;
* &#039;&#039;&#039;VIP Teleport Rock&#039;&#039;&#039;: jump straight to a saved map.&lt;br /&gt;
* &#039;&#039;&#039;TRADE button&#039;&#039;&#039; on the status bar: straight to the [[Free Market]] and back to where you were.&lt;br /&gt;
&lt;br /&gt;
== Ossyria ==&lt;br /&gt;
The ship to &#039;&#039;&#039;Orbis&#039;&#039;&#039; leaves &#039;&#039;&#039;Ellinia Station&#039;&#039;&#039; on a timetable: buy a ticket, wait on the platform and do not miss the boarding call, or you wait for the next departure. From Orbis, Ossyria&#039;s sky city, the world opens up:&lt;br /&gt;
* &#039;&#039;&#039;El Nath&#039;&#039;&#039;: take the Orbis Tower down. Snow, Yetis, and the [[Third Job Advancement]].&lt;br /&gt;
* &#039;&#039;&#039;[[Lion King&#039;s Castle]]&#039;&#039;&#039;: from El Nath&#039;s [[Map:Wolf Territory II|Wolf Territory II]], take the door on its top ledge. A level 115 to 127 hunting ground built for parties.&lt;br /&gt;
* &#039;&#039;&#039;Ludibrium&#039;&#039;&#039;: the toy city, by ship from Orbis Station.&lt;br /&gt;
* &#039;&#039;&#039;Aqua Road&#039;&#039;&#039;: the underwater route below Orbis.&lt;br /&gt;
* &#039;&#039;&#039;Leafre&#039;&#039;&#039;: dragon country, by ship from Orbis Station, and the [[Fourth Job Advancement]].&lt;br /&gt;
* &#039;&#039;&#039;Mu Lung&#039;&#039;&#039; and the &#039;&#039;&#039;Nihal Desert&#039;&#039;&#039; (Ariant and Magatia), also from Orbis Station.&lt;br /&gt;
&lt;br /&gt;
== Masteria ==&lt;br /&gt;
The subway in Kerning City runs all the way to &#039;&#039;&#039;New Leaf City&#039;&#039;&#039; in Masteria: a whole continent with its own quest lines, Crimsonwood and the haunted Phantom Forest. The NLC Taxi takes you to the [[Halloween#The Haunted House|Haunted House]] for 15,000 Vesos.&lt;br /&gt;
&lt;br /&gt;
== World Tour ==&lt;br /&gt;
Past Victoria Island and Ossyria, MapleVerse has a ring of overseas regions. Most have no road in; you reach them through one of two hubs, and both offer a free ride home from far away.&lt;br /&gt;
&lt;br /&gt;
=== Spinel: overseas trips ===&lt;br /&gt;
Talk to [[NPC:Spinel|Spinel]] (Maple Travel Agency) in the main towns and pick a destination. She lists them from the gentlest monsters to the toughest, with the level range of each region&#039;s hunting grounds beside the name. She remembers where you left from, and &amp;quot;Return home&amp;quot; takes you back there. Spinel stands in Veracent, [[Map:Ximending|Ximending]] and [[Map:101 Boulevard|101 Boulevard]] too, so the same menu brings you home from there (see [[Veracent]] and [[Taiwan]]).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Destination&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Region&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Fare&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monsters there&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Floating Market|Floating Market]] || [[Thailand]] || Free || 8&amp;amp;ndash;60&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:The Bund|The Bund]] || [[Shanghai|Old Shanghai]] || Free || 15&amp;amp;ndash;50&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Golden Temple|Golden Temple]] || [[Thailand]] || Free || 15&amp;amp;ndash;66&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:CBD|CBD]] || Singapore || 10,000 Vesos || 18&amp;amp;ndash;68 (Ulu City 160+)&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Mushroom Shrine|Mushroom Shrine]] || Japan || 3,000 Vesos || 8&amp;amp;ndash;120&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ximending|Ximending]] || [[Taiwan]] || Free || 23&amp;amp;ndash;85&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:101 Boulevard|101 Boulevard]] || [[Taiwan]] || Free || 23&amp;amp;ndash;100&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Trend Zone Metropolis|Trend Zone Metropolis]] || Malaysia || 10,000 Vesos || 45&amp;amp;ndash;94&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Veracent|Veracent]] || Europe || Free || 100&amp;amp;ndash;135&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Yu Garden (Shanghai)|Yu Garden]] || China || Free || 131&amp;amp;ndash;150&lt;br /&gt;
|-&lt;br /&gt;
| Return home || &amp;amp;ndash; || Free || &amp;amp;ndash;&lt;br /&gt;
|}&lt;br /&gt;
Every trip is open at any level.&lt;br /&gt;
Japan is sold only by the Spinel in Henesys, Ellinia, Perion, Kerning City, Lith Harbor, Orbis, Ludibrium, Leafre, Mu Lung, Ariant and Amoria. Irene also flies from Kerning City to [[Map:Changi Airport|Changi Airport]] in Singapore; the ticket costs 5,000 Vesos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Shanghai:&#039;&#039;&#039; The Bund is the way into old Shanghai, where [[NPC:Mr. Yang|Mr. Yang]] and the Shanghai quests are. Spinel stands there too, so the same menu brings you home. See [[Shanghai]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hinamatsuri:&#039;&#039;&#039; the festival cliff in Japan has no road in. Talk to [[NPC:Popo|Popo]] or [[NPC:Grako|Grako]] in [[Map:Showa Town|Showa Town]] and they take you up; [[NPC:Manstein|Manstein]], at the bottom of the climb, sends you back down to Showa Town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Tien Mountain:&#039;&#039;&#039; the climb behind the Shaolin Temple has no road in. Talk to [[NPC:Elder Jung (Mount Song Hamlet)|Elder Jung]] in [[Map:Mount Song Hamlet|Mount Song Hamlet]] and choose &#039;&#039;Wu Tien Mountain · Lv 140&#039;&#039;; doors on the mountain walk you back down to the hamlet. See [[Wu Tien Mountain]].&lt;br /&gt;
&lt;br /&gt;
=== The Dimensional Mirror: hidden regions ===&lt;br /&gt;
Talk to the [[NPC:Dimensional Mirror|Dimensional Mirror]] in a major town (Henesys, Ellinia, Perion, Kerning City, Sleepywood, Nautilus, Orbis, El Nath, Ludibrium, Leafre, Mu Lung, Ariant, Magatia, New Leaf City and others). It remembers where you stepped in and brings you back there.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Destination&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What it is&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Versal Nexus|Versal Nexus]] || The gateway into [[Versal]] || &amp;amp;ndash;&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ardentmill|Ardentmill]] || The crafting town and [[Trainer Town]] || &amp;amp;ndash;&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Happyville|Happyville]] || The Christmas town (and its original version) || &amp;amp;ndash;&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Coke Town|Coke Town]] || A fizzy winter region || &amp;amp;ndash;&lt;br /&gt;
|-&lt;br /&gt;
| Tynerum, [[Commerci|Commerci Republic]], Arboren || Three far-off regions (Tynerum leads to [[Gollux]]) || &amp;amp;ndash;&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Desolate Mountains|Desolate Mountains]] || The mountain of [[Monster:Tree Demon Granny|Tree Demon Granny]]; see [[Desolate Mountains and Eastern Divine Land]] || &amp;amp;ndash;&lt;br /&gt;
|-&lt;br /&gt;
| Demon King Arena, Monster Arena, Obstacle Race Arena || The Eastern Divine Land arenas (Event Areas sub-menu); see [[Desolate Mountains and Eastern Divine Land]] || &amp;amp;ndash;&lt;br /&gt;
|-&lt;br /&gt;
| Ariant Coliseum || [[Ariant Coliseum|Battle arena]] || 20&amp;amp;ndash;30&lt;br /&gt;
|-&lt;br /&gt;
| Mu Lung Dojo || The dojo || 25+&lt;br /&gt;
|-&lt;br /&gt;
| Monster Carnival 1 and 2 || [[Monster Carnival]] || 30&amp;amp;ndash;50 and 51&amp;amp;ndash;70&lt;br /&gt;
|-&lt;br /&gt;
| Agent HQ, Nest of a Baby Bird, Maple Hill, Cassandra&#039;s Shore, Fairytale Land, Playground of Moon Bunnies || [[Event Places]] || &amp;amp;ndash;&lt;br /&gt;
|-&lt;br /&gt;
| Return home || Back to where you came from (Lith Harbor when it cannot tell) || &amp;amp;ndash;&lt;br /&gt;
|}&lt;br /&gt;
Ardentmill is reached only through the Dimensional Mirror, at any level.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Event Places]]&lt;br /&gt;
* [[Versal]]&lt;br /&gt;
* [[Veracent]]&lt;br /&gt;
* [[Thailand]]&lt;br /&gt;
* [[Commerci]]&lt;br /&gt;
* [[Lion King&#039;s Castle]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Free Market]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Trading&amp;diff=65952</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Trading&amp;diff=65952"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=Trading at a glance&lt;br /&gt;
|Start a trade|Right-click a nearby player, TRADE REQUEST (or &amp;lt;code&amp;gt;/trade&amp;lt;/code&amp;gt;)&lt;br /&gt;
|Distance|Within about 200 pixels of each other&lt;br /&gt;
|Slots|9 item slots per side, plus Vesos&lt;br /&gt;
|Vesos fee|0% under 100,000, rising to 6% at 100,000,000 (paid by the receiver)&lt;br /&gt;
|Cannot be traded|Official MSU items and untradeable quest items&lt;br /&gt;
|Other ways to trade|[[Player Stores]], [[Item Trading Center]], Duey parcels&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Trading&#039;&#039;&#039; lets two players swap items and Vesos safely in a shared trading window. MapleVerse is more generous than the original game about what can be traded, and this page lists exactly what may and may not change hands, the fee on Vesos, and the other ways of getting goods to another player: [[Player Stores]], the [[Item Trading Center]] and Duey&#039;s parcel service.&lt;br /&gt;
&lt;br /&gt;
== Trading directly with another player ==&lt;br /&gt;
# Stand next to the other player (within about 200 pixels, on the same map and channel).&lt;br /&gt;
# Right-click them and choose &#039;&#039;&#039;TRADE REQUEST&#039;&#039;&#039;, or click them to open their character card and press REQUEST TRADE. Typing &amp;lt;code&amp;gt;/trade&amp;lt;/code&amp;gt; asks the nearest player.&lt;br /&gt;
# The other player gets a Yes/No prompt and can accept or decline. When they accept, the trading window opens for both of you. A request nobody answers lapses after about 3 minutes. Sending a new trade request while an earlier one is still waiting withdraws the earlier one; if the other player had already opened that trade, it closes and anything they put in goes back to them. A player who has set TRADE REQUEST to DENY in the Game Option window, or who has blocked you, declines automatically or never sees it.&lt;br /&gt;
# In the trading window, drag items from your Item window into your side of the grid. A stackable item asks how many you want to offer. To offer Vesos, click the coin on your side and type an amount.&lt;br /&gt;
# Each side can see what the other offers, and there is a chat line for talking over the deal. Anything you remove or change cancels both players&#039; confirmations.&lt;br /&gt;
# When you are happy with both offers, press &#039;&#039;&#039;Trade&#039;&#039;&#039;. When both players have pressed it, the swap happens.&lt;br /&gt;
# You see &amp;lt;code&amp;gt;Trade successful.&amp;lt;/code&amp;gt;, or a line such as &amp;lt;code&amp;gt;Transaction completed. You received 49,250 vesos due to trade fees.&amp;lt;/code&amp;gt; if Vesos changed hands.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;Cancel&#039;&#039;&#039; at any time before both have confirmed and everything goes back to its owner. If the connection drops, the trade times out, or the swap cannot be completed, you are told that the trade failed and your items are returned.&lt;br /&gt;
&lt;br /&gt;
=== Limits of a trade ===&lt;br /&gt;
* Each side has &#039;&#039;&#039;9 slots&#039;&#039;&#039;. Every equipment piece takes one slot; a stack of potions or scrolls takes one slot. A second stack of the same item takes a second slot.&lt;br /&gt;
* The trade is refused for a player who has no room in their Item window for what they would receive: &amp;lt;code&amp;gt;Not enough inventory room to receive this trade.&amp;lt;/code&amp;gt;&lt;br /&gt;
* One-of-a-kind items: a player who already holds (or is wearing) such an item cannot receive another: &amp;lt;code&amp;gt;You cannot hold more than one one-of-a-kind item at a time.&amp;lt;/code&amp;gt;&lt;br /&gt;
* A character below level 15 cannot trade more than 1,000,000 Vesos per day: &amp;lt;code&amp;gt;Characters under level 15 can&#039;t trade more than 1 million vesos per day.&amp;lt;/code&amp;gt;&lt;br /&gt;
* An item sealed with an Item Guard cash item cannot be traded, sold or dropped until the seal ends.&lt;br /&gt;
* A Vesos total can never push a player past 2,147,483,647 Vesos.&lt;br /&gt;
&lt;br /&gt;
=== What can and cannot be traded ===&lt;br /&gt;
{{Changed|In the original game, anything marked untradeable could not be traded or sold in a store. In MapleVerse almost everything can be traded, including cash items, scrolls, chairs, monster cards, medals and &amp;quot;reward&amp;quot; equipment. Only two kinds of item are refused: official items that come from a MapleStory Universe wallet, and untradeable quest items, the items that quest progress hangs on, such as certificates and special quest tokens. If you try to offer one you see &amp;lt;code&amp;gt;This item cannot be traded.&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The same rule applies to [[Player Stores]], the [[Item Trading Center]] and Duey parcels. Items dropped on the ground follow the original game&#039;s stricter rules instead: untradeable gear cannot be dropped, and a dropped item that is not picked up disappears after 3 minutes.&lt;br /&gt;
&lt;br /&gt;
=== The Vesos fee ===&lt;br /&gt;
When Vesos change hands in a trade, the receiver pays a fee that rises with the amount:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Vesos in the offer&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Fee paid by the receiver&lt;br /&gt;
|-&lt;br /&gt;
| Under 100,000&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 to 999,999&lt;br /&gt;
| 0.8%&lt;br /&gt;
|-&lt;br /&gt;
| 1,000,000 to 4,999,999&lt;br /&gt;
| 1.8%&lt;br /&gt;
|-&lt;br /&gt;
| 5,000,000 to 9,999,999&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| 10,000,000 to 24,999,999&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| 25,000,000 to 99,999,999&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| 100,000,000 and over&lt;br /&gt;
| 6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, a trade offering exactly 1,000,000 Vesos costs the receiver 18,000 and they receive 982,000. Items carry no fee.&lt;br /&gt;
&lt;br /&gt;
== Duey: the parcel service ==&lt;br /&gt;
[[NPC:Duey|Duey]], the Package Deliverer, sends an item and/or Vesos to any character by name, whether or not they are online, as long as the character is not on your own account. He stands in most major towns: Henesys, Ellinia, Perion, Kerning City, Lith Harbor, Ereve, Rien, Orbis, El Nath, Ludibrium, Omega Sector, Aquarium, Leafre, Kritias (Town Hall), Mu Lung, Ariant, Magatia and Trend Zone Metropolis.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sending.&#039;&#039;&#039; Talk to Duey, type the recipient&#039;s character name, choose one item (or none) and an amount of Vesos. The parcel costs the Vesos fee from the table above plus a flat &#039;&#039;&#039;5,000 Vesos&#039;&#039;&#039;, or only the table fee if you pay with a &#039;&#039;&#039;Quick Delivery&#039;&#039;&#039; ticket. Only a Quick Delivery may carry a written message of up to 100 characters.&lt;br /&gt;
* &#039;&#039;&#039;One item per parcel.&#039;&#039;&#039; A rechargeable ammunition stack (throwing stars, bullets) is sent as a whole stack.&lt;br /&gt;
* &#039;&#039;&#039;Receiving.&#039;&#039;&#039; The recipient opens Duey&#039;s window to collect the parcel. It is refused, and stays waiting, if they have no room, would pass the Vesos cap, or already hold a one-of-a-kind item inside.&lt;br /&gt;
* &#039;&#039;&#039;Time limit.&#039;&#039;&#039; A parcel waits 30 days. After that it is removed and nothing is returned to the sender.&lt;br /&gt;
* The recipient&#039;s name must exist, and it cannot belong to a character on your own account.&lt;br /&gt;
&lt;br /&gt;
== Safety tips ==&lt;br /&gt;
{{Warning|Check the trading window carefully before pressing Trade. If an offer changes after you confirmed, your confirmation is cleared; read it again. There is no way to undo a completed trade, and the game cannot refund goods or Vesos handed over to another player.}}&lt;br /&gt;
* Never trade for promises. Trade items and Vesos at the same time, in the window.&lt;br /&gt;
* Rare or expensive items are best sold through a [[Player Stores|player store]] or the [[Item Trading Center]], where the buyer has to pay before the item moves.&lt;br /&gt;
* Use the Block list for anyone who pesters you with requests; see [[Buddy List]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Player Stores]]&lt;br /&gt;
* [[Free Market]]&lt;br /&gt;
* [[Item Trading Center]]&lt;br /&gt;
* [[Storage]]&lt;br /&gt;
* [[NPC Shops]]&lt;br /&gt;
* [[Buddy List]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Social]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=NPC_Shops&amp;diff=65951</id>
		<title>NPC Shops</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=NPC_Shops&amp;diff=65951"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=NPC shops at a glance&lt;br /&gt;
|Selling to a shop|60% of the item&#039;s listed price (at least 1 Vesos)&lt;br /&gt;
|Buying from a shop|The shop&#039;s price, never less than what the shop would pay you for it&lt;br /&gt;
|Change your mind|Buyback tab: items you sold in the last 24 hours (newest 100), and items you dropped that nobody picked up&lt;br /&gt;
|Bulk selling|SELL ALL for Equip, Use, Set-up and Etc loot&lt;br /&gt;
|Ammo|RECHARGE refills throwing stars and bullets&lt;br /&gt;
|Currency|Vesos only&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;NPC shops&#039;&#039;&#039; are the shopkeepers found in every town and on many fields. They sell potions, scrolls, weapons, armour and tools for Vesos, and buy back almost anything you carry. This page explains the shop window, how prices work and the extra tools MapleVerse gives you for selling loot.&lt;br /&gt;
&lt;br /&gt;
== The shop window ==&lt;br /&gt;
Click a shopkeeper whose menu offers a shop. The window has two halves:&lt;br /&gt;
* &#039;&#039;&#039;Left: the shop&#039;s stock&#039;&#039;&#039; (Buy). Click an item to buy it.&lt;br /&gt;
* &#039;&#039;&#039;Right: your bag&#039;&#039;&#039; (Sell), with the same tabs as your Item window.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;To buy,&#039;&#039;&#039; click an item on the left. A single piece (equipment) asks &amp;quot;Are you sure you want to buy it?&amp;quot;; a stackable item asks &amp;quot;How many are you willing to buy?&amp;quot; and then confirms the total.&lt;br /&gt;
# &#039;&#039;&#039;To sell,&#039;&#039;&#039; click an item on the right. A single piece asks &amp;quot;Are you sure you want to sell it?&amp;quot;; a stack asks how many.&lt;br /&gt;
# Press &#039;&#039;&#039;LEAVE STORE&#039;&#039;&#039; when you are done.&lt;br /&gt;
&lt;br /&gt;
If you cannot afford something you see &amp;lt;code&amp;gt;You do not have enough vesos.&amp;lt;/code&amp;gt; If your bag is full you see &amp;lt;code&amp;gt;Please check if your inventory is full or not.&amp;lt;/code&amp;gt; and nothing is bought or sold.&lt;br /&gt;
&lt;br /&gt;
== How prices work ==&lt;br /&gt;
* &#039;&#039;&#039;Buying&#039;&#039;&#039; costs the shop&#039;s listed price.&lt;br /&gt;
* &#039;&#039;&#039;Selling&#039;&#039;&#039; pays 60% of the item&#039;s listed price, rounded, with a minimum of 1 Vesos for anything that sells at all. Many items, such as quest items and some rewards, have no price and cannot be sold to a shop.&lt;br /&gt;
* A shop never charges less for an item than it would pay you for it, so there is no profit in buying from a shop and selling the same item straight back.&lt;br /&gt;
* Ammunition (throwing stars and bullets) is sold as a whole stack and its sale price takes the stack&#039;s contents into account.&lt;br /&gt;
&lt;br /&gt;
{{Changed|Shops in the original game buy items at their full listed price. In MapleVerse every item sells to an NPC for 60% of that price. A shop&#039;s listed prices are unchanged.}}&lt;br /&gt;
&lt;br /&gt;
== Buyback ==&lt;br /&gt;
Sold something by mistake? Open the &#039;&#039;&#039;Buyback&#039;&#039;&#039; tab. It lists everything you sold to shops within the last 24 hours, newest first (the 100 most recent), and you can buy any of it back for exactly the Vesos you were paid. A returning item needs room in your bag; if there is none, nothing is taken. Items drop off the list after 24 hours.&lt;br /&gt;
&lt;br /&gt;
An item you drop on the ground and nobody picks up before it disappears also comes back here: it waits in the Buyback tab of &#039;&#039;&#039;any&#039;&#039;&#039; shop for 24 hours. Items on the ground disappear after about 3 minutes, or sooner if the map gets too full of items or is cleared. You buy a lost drop back for what the shop would pay you for it (its sell price, at least 1 Veso). An item someone else picked up never comes back, and Vesos you drop do not come back either.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In the original game an item left on the ground was gone for good. In MapleVerse an item you dropped and nobody picked up waits in any shop&#039;s Buyback tab for 24 hours.}}&lt;br /&gt;
&lt;br /&gt;
== Sell All ==&lt;br /&gt;
The &#039;&#039;&#039;SELL ALL&#039;&#039;&#039; button sells the loot in the tab your bag is showing (Equip, Use, Set-up or Etc) in one go. The game first tells you what it will sell and what it will keep, for example &amp;lt;code&amp;gt;Sell 14 Etc items for 3,210 vesos?&amp;lt;/code&amp;gt;, and only sells after you confirm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favourites are always kept.&#039;&#039;&#039; Press the star button in the Item window to switch into favourite mode, then click items to star or unstar them.&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;Equip&#039;&#039;&#039; tab, Sell All sells every piece of gear except starred items, quest items, sealed items and anything a shop will not buy.&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;Use, Set-up and Etc&#039;&#039;&#039; tabs, Sell All also keeps:&lt;br /&gt;
* quest items and untradeable items,&lt;br /&gt;
* one-of-a-kind items,&lt;br /&gt;
* sealed items (see Item Guard in [[Trading]]) and items with a time limit,&lt;br /&gt;
* throwing stars and bullets,&lt;br /&gt;
* materials the Maker or a crafting NPC uses, items an NPC exchange accepts, and travel items,&lt;br /&gt;
* anything worth 1 Veso or less.&lt;br /&gt;
&lt;br /&gt;
The confirm box names what it is keeping: &amp;lt;code&amp;gt;Sell 14 Etc items for 3,210 vesos? Keeping: …&amp;lt;/code&amp;gt;. Sell All does not work on the Cash tab.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;Sell All sold something I wanted.&#039;&#039;&#039; Star it next time, and use the Buyback tab to get it back within 24 hours.&lt;br /&gt;
* &#039;&#039;&#039;I dropped an item by mistake and it vanished.&#039;&#039;&#039; Look in the Buyback tab of any shop within 24 hours. If another player picked it up, it is theirs.&lt;br /&gt;
* &#039;&#039;&#039;Sell All left items behind.&#039;&#039;&#039; They are on the keep list above; sell them one at a time if you are sure.&lt;br /&gt;
&lt;br /&gt;
== Recharging ammunition ==&lt;br /&gt;
Throwing stars and bullets are rechargeable. A shop that sells ammunition shows a &#039;&#039;&#039;RECHARGE&#039;&#039;&#039; button: click a partly used stack and confirm to top it up for the price shown. &#039;&#039;&#039;RECHARGE ALL&#039;&#039;&#039; tops up every short stack in your Use tab and tells you the total first. If you cannot afford them all it offers to recharge as many as you can.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Player Stores]]&lt;br /&gt;
* [[Free Market]]&lt;br /&gt;
* [[Storage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Town_Reputation&amp;diff=65950</id>
		<title>Town Reputation</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Town_Reputation&amp;diff=65950"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:Town Reputation in MapleVerse: how each town&#039;s reputation grows, the six ranks and their discounts, and every town&#039;s specialty scrolls with the rank that unlocks them.}}&lt;br /&gt;
{{Glance|title=Town Reputation at a glance&lt;br /&gt;
|Open|TOWN REP in the SHORT CUT menu, /rep in chat, or the TOWN REP key&lt;br /&gt;
|Towns|37, in 8 regions (all of Versal is one town)&lt;br /&gt;
|Ranks|Newcomer, Visitor, Friend, Honored, Revered, Hero&lt;br /&gt;
|Rewards|Cheaper NPC shops, then each town&#039;s specialty scrolls&lt;br /&gt;
|Loss|Never: reputation is never taken away&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Town Reputation&#039;&#039;&#039; is how well each town knows you. Every town keeps its own count, built from your level (once you are at least the town&#039;s area level), the quests you finish for its people, its party quest, the monsters you defeat around it and its Donor Medal. Higher ranks make that town&#039;s shops cheaper and open its &#039;&#039;&#039;specialties&#039;&#039;&#039;: 60% and 10% scrolls you can buy a few of each day.&lt;br /&gt;
&lt;br /&gt;
{{Changed|Town Reputation is a MapleVerse feature; the original game had nothing like it.}}&lt;br /&gt;
&lt;br /&gt;
== Opening the window ==&lt;br /&gt;
* Press &#039;&#039;&#039;SHORT CUT&#039;&#039;&#039; on the status bar and choose &#039;&#039;&#039;TOWN REP&#039;&#039;&#039;, or&lt;br /&gt;
* type &#039;&#039;&#039;/rep&#039;&#039;&#039; in chat (also &#039;&#039;&#039;/reputation&#039;&#039;&#039; or &#039;&#039;&#039;/town&#039;&#039;&#039;), or&lt;br /&gt;
* bind the &#039;&#039;&#039;TOWN REP&#039;&#039;&#039; key: open Key Config, find the TOWN REP tile under Menu and drag it onto any key.&lt;br /&gt;
&lt;br /&gt;
The window has four tabs:&lt;br /&gt;
* &#039;&#039;&#039;Towns&#039;&#039;&#039;: every town, grouped by region with its crest: its area level (&amp;quot;Area Lv&amp;quot;), your rank there, the points from each source and a bar to the next rank. The town you are standing in is shown in a card at the top.&lt;br /&gt;
* &#039;&#039;&#039;Specialties&#039;&#039;&#039;: the specialty stock of the town you are standing in, with your price and today&#039;s count. Buy from here. The town you are standing in is shown at the top.&lt;br /&gt;
* &#039;&#039;&#039;Every Town&#039;&#039;&#039;: every town&#039;s specialty stock, grouped by region, with the rank that unlocks each scroll and your price, readable from anywhere.&lt;br /&gt;
* &#039;&#039;&#039;Guide&#039;&#039;&#039;: the rules on this page, in short.&lt;br /&gt;
&lt;br /&gt;
== Towns and regions ==&lt;br /&gt;
Every town with its own shops keeps a reputation, and so does its area: the town counts the maps around it (its hunting grounds) as well as the town itself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Region !! scope=&amp;quot;col&amp;quot; | Towns&lt;br /&gt;
|-&lt;br /&gt;
| Maple Island || Maple Island&lt;br /&gt;
|-&lt;br /&gt;
| Victoria Island || [[Map:Henesys|Henesys]], [[Map:Ellinia|Ellinia]], [[Map:Perion|Perion]], [[Map:Kerning City|Kerning City]], [[Map:Lith Harbor|Lith Harbor]], [[Map:Sleepywood|Sleepywood]], Nautilus, [[Map:Edelstein|Edelstein]], Mushroom Castle&lt;br /&gt;
|-&lt;br /&gt;
| Ereve &amp;amp; Rien || [[Map:Ereve|Ereve]], [[Map:Rien|Rien]]&lt;br /&gt;
|-&lt;br /&gt;
| Ossyria || [[Map:Orbis|Orbis]], [[Map:El Nath|El Nath]], [[Map:Ludibrium|Ludibrium]], [[Map:Omega Sector|Omega Sector]], [[Map:Aquarium|Aquarium]], [[Map:Leafre|Leafre]], [[Map:Mu Lung|Mu Lung]], [[Map:Ariant|Ariant]], [[Map:Magatia|Magatia]], [[Map:Temple of Time|Temple of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| Masteria || New Leaf City&lt;br /&gt;
|-&lt;br /&gt;
| World Tour || [[Map:Amoria|Amoria]], Singapore, Malaysia, [[Thailand]], Shanghai, [[Map:Ximending|Ximending]], [[Map:Night Market|Night Market]], Taipei 101, [[Map:Mushroom Shrine|Mushroom Shrine]], [[Map:Showa Town|Showa Town]]&lt;br /&gt;
|-&lt;br /&gt;
| Versal || [[Versal]]&lt;br /&gt;
|-&lt;br /&gt;
| Far Lands || [[Map:San Commerci|San Commerci]], Arboren, Tynerum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|All of [[Versal]] is one town: every Mirror World town and Zero&#039;s Temple share one reputation, and the shop that serves all of them prices by your Versal rank.}}&lt;br /&gt;
&lt;br /&gt;
A town&#039;s NPC shop discount follows the town the shopkeeper stands in.&lt;br /&gt;
&lt;br /&gt;
== How points are earned ==&lt;br /&gt;
A town row reads like &#039;&#039;Level 393 + Quests 1020 + PQ 0 + Hunting 880&#039;&#039;: those are &#039;&#039;&#039;points&#039;&#039;&#039; from each source, not your level or a quest count.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Source !! scope=&amp;quot;col&amp;quot; | Points !! scope=&amp;quot;col&amp;quot; | Most from this source&lt;br /&gt;
|-&lt;br /&gt;
| Level || 3 for every character level, once you are at least the town&#039;s area level; more the further above it you are (see below) || 1,200 (level 200, twice the level points)&lt;br /&gt;
|-&lt;br /&gt;
| Quests || 30 for each different quest from that town&#039;s people || 3,000 (100 quests)&lt;br /&gt;
|-&lt;br /&gt;
| PQ || 50 for each clear of that town&#039;s party quest || 2,500 (50 clears)&lt;br /&gt;
|-&lt;br /&gt;
| Hunting || 1 for every 5 monsters defeated in that town&#039;s area || 8,000 (40,000 monsters)&lt;br /&gt;
|-&lt;br /&gt;
| Donor || 2,000 while you hold that town&#039;s Donor Medal, in your bag or worn || 2,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Your level and the town&#039;s area level ===&lt;br /&gt;
Each town has an &#039;&#039;&#039;area level&#039;&#039;&#039;, the level of the monsters around it, shown as &amp;quot;Area Lv&amp;quot; on its row and in the table below. A town only knows your level once you reach its area level:&lt;br /&gt;
* &#039;&#039;&#039;Below the area level:&#039;&#039;&#039; the Level part is 0. Quests, party quests, hunting and the Donor Medal still count, because those are things you did there.&lt;br /&gt;
* &#039;&#039;&#039;At the area level:&#039;&#039;&#039; 3 points per level.&lt;br /&gt;
* &#039;&#039;&#039;Above it:&#039;&#039;&#039; the Level part grows by another 1x for every 50 levels you are above the area level, up to 2x. For example, at 25 levels above it you get 1.5x (4.5 points per level), and from 50 levels above it 2x (6 points per level).&lt;br /&gt;
&lt;br /&gt;
So low-level towns know a high-level adventurer well, and a level 140 adventurer gets no level points in San Commerci (area level 145) until level 145.&lt;br /&gt;
&lt;br /&gt;
=== Donor Medals ===&lt;br /&gt;
While you hold a town&#039;s Donor Medal from its Donation Box, in your bag or worn, that town gives you +2,000 reputation, shown as &amp;quot;Donor 2,000&amp;quot; on its row. It counts toward the rank, the shop discount and the specialties like any other points, and stops counting if the medal leaves you. The Korean Folk Town medal counts for Ludibrium and the Herb Town medal for Mu Lung.&lt;br /&gt;
&lt;br /&gt;
* A quest counts for the town where the NPC who gives it stands. Repeating the same quest does not count again.&lt;br /&gt;
* Quests finished before early October 2026 were never recorded by the town, so they do not count.&lt;br /&gt;
* A monster counts for the town whose area it mainly lives in, its hunting grounds included.&lt;br /&gt;
* Your level points are worked out from your current level, so they rise as you level up.&lt;br /&gt;
* Party quests that count: Henesys, Ellinia, Kerning City, Orbis, Ludibrium, Mu Lung, Ariant, Magatia each have one.&lt;br /&gt;
* Raising one town never lowers another.&lt;br /&gt;
&lt;br /&gt;
{{Tip|Hunting is the steady road. 1,000 monsters around a town is 200 points there. Levels count in every town whose area level you have reached, and most in the low-level towns.}}&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank !! scope=&amp;quot;col&amp;quot; | Points !! scope=&amp;quot;col&amp;quot; | That town&#039;s NPC shops !! scope=&amp;quot;col&amp;quot; | Specialty prices&lt;br /&gt;
|-&lt;br /&gt;
| Newcomer || 0 || list price || list price&lt;br /&gt;
|-&lt;br /&gt;
| Visitor || 300 || -2% || list price&lt;br /&gt;
|-&lt;br /&gt;
| Friend || 1,000 || -4% || list price&lt;br /&gt;
|-&lt;br /&gt;
| Honored || 2,500 || -6% || -10%&lt;br /&gt;
|-&lt;br /&gt;
| Revered || 5,000 || -8% || -20%&lt;br /&gt;
|-&lt;br /&gt;
| Hero || 9,000 || -10% || -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The shop discount applies at every NPC shop in that town and its hunting grounds. Throwing stars and bullets always cost full price, and nothing ever costs less than the shop would pay you for it.&lt;br /&gt;
* No specialty ever sells below 30,000 Vesos.&lt;br /&gt;
&lt;br /&gt;
== Specialties ==&lt;br /&gt;
Specialties are bought from the window&#039;s &#039;&#039;&#039;Specialties&#039;&#039;&#039; tab while you stand in that town or its hunting grounds. Each scroll has a daily limit per character, which resets at midnight UTC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Kind !! scope=&amp;quot;col&amp;quot; | Unlocks at !! scope=&amp;quot;col&amp;quot; | List price !! scope=&amp;quot;col&amp;quot; | Per day&lt;br /&gt;
|-&lt;br /&gt;
| 60% scrolls || Friend (1,000) || 250,000 Vesos || 3&lt;br /&gt;
|-&lt;br /&gt;
| Gloves / Shoes for ATT 60% || Honored (2,500) || 500,000 Vesos || 1&lt;br /&gt;
|-&lt;br /&gt;
| 10% scrolls || Honored (2,500) || 100,000 Vesos || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gloves / Shoes for ATT 10% || Revered (5,000) || 200,000 Vesos || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each town sells its own set: a class&#039;s home town sells the attack or magic attack scrolls for that class&#039;s weapons, and other towns sell stat and HP scrolls. No town sells scrolls that only add defence, accuracy or avoidability. The Gloves and Shoes for ATT scrolls are sold by Kerning City (gloves), Omega Sector (shoes) and the high-level towns: Leafre (gloves), the Temple of Time, San Commerci and Tynerum (gloves and shoes).&lt;br /&gt;
&lt;br /&gt;
=== Every town&#039;s specialties ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Town !! scope=&amp;quot;col&amp;quot; | Area level !! scope=&amp;quot;col&amp;quot; | Scroll !! scope=&amp;quot;col&amp;quot; | Unlocks at !! scope=&amp;quot;col&amp;quot; | List price !! scope=&amp;quot;col&amp;quot; | Per day&lt;br /&gt;
|-&lt;br /&gt;
| Maple Island || 1 || [[Item:Scroll for Helmet for HP (2040004)|Scroll for Helmet for HP 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Maple Island || 1 || [[Item:Scroll for Helmet for HP (2040005)|Scroll for Helmet for HP 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Henesys|Henesys]] || 20 || [[Item:Scroll for Bow for ATT (2044501)|Scroll for Bow for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Henesys|Henesys]] || 20 || [[Item:Scroll for Bow for ATT (2044502)|Scroll for Bow for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Henesys|Henesys]] || 20 || [[Item:Scroll for Crossbow for ATT (2044601)|Scroll for Crossbow for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Henesys|Henesys]] || 20 || [[Item:Scroll for Crossbow for ATT (2044602)|Scroll for Crossbow for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ellinia|Ellinia]] || 10 || [[Item:Scroll for Wand for Magic Att. (2043701)|Scroll for Wand for Magic Att. 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ellinia|Ellinia]] || 10 || [[Item:Scroll for Wand for Magic Att. (2043702)|Scroll for Wand for Magic Att. 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ellinia|Ellinia]] || 10 || [[Item:Scroll for Staff for Magic Att. (2043801)|Scroll for Staff for Magic Att. 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ellinia|Ellinia]] || 10 || [[Item:Scroll for Staff for Magic Att. (2043802)|Scroll for Staff for Magic Att. 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Perion|Perion]] || 15 || [[Item:Scroll for One-Handed Sword for ATT (2043001)|Scroll for One-Handed Sword for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Perion|Perion]] || 15 || [[Item:Scroll for One-Handed Sword for ATT (2043002)|Scroll for One-Handed Sword for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Perion|Perion]] || 15 || [[Item:Scroll for Two-handed Sword for ATT (2044001)|Scroll for Two-handed Sword for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Perion|Perion]] || 15 || [[Item:Scroll for Two-handed Sword for ATT (2044002)|Scroll for Two-handed Sword for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Kerning City|Kerning City]] || 25 || [[Item:Scroll for Claw for ATT (2044701)|Scroll for Claw for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Kerning City|Kerning City]] || 25 || [[Item:Scroll for Claw for ATT (2044702)|Scroll for Claw for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Kerning City|Kerning City]] || 25 || [[Item:Scroll for Dagger for ATT (2043301)|Scroll for Dagger for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Kerning City|Kerning City]] || 25 || [[Item:Scroll for Dagger for ATT (2043302)|Scroll for Dagger for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Kerning City|Kerning City]] || 25 || [[Item:Scroll for Gloves for ATT (2040804)|Scroll for Gloves for ATT 60%]] || Honored (2,500) || 500,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Kerning City|Kerning City]] || 25 || [[Item:Scroll for Gloves for ATT (2040805)|Scroll for Gloves for ATT 10%]] || Revered (5,000) || 200,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Lith Harbor|Lith Harbor]] || 35 || [[Item:Scroll for Helmet for DEX 60%|Scroll for Helmet for DEX 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Lith Harbor|Lith Harbor]] || 35 || [[Item:Scroll for Helmet for DEX 10%|Scroll for Helmet for DEX 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Lith Harbor|Lith Harbor]] || 35 || [[Item:Scroll for Overall Armor for DEX (2040501)|Scroll for Overall Armor for DEX 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Lith Harbor|Lith Harbor]] || 35 || [[Item:Scroll for Overall Armor for DEX (2040502)|Scroll for Overall Armor for DEX 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Sleepywood|Sleepywood]] || 25 || [[Item:Scroll for Earring for INT (2040301)|Scroll for Earring for INT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Sleepywood|Sleepywood]] || 25 || [[Item:Scroll for Earring for INT (2040302)|Scroll for Earring for INT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Sleepywood|Sleepywood]] || 25 || [[Item:Scroll for Earring for DEX 60%|Scroll for Earring for DEX 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Sleepywood|Sleepywood]] || 25 || [[Item:Scroll for Earring for DEX 10%|Scroll for Earring for DEX 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Nautilus || 5 || [[Item:Scroll for Knuckler for Attack 60%|Scroll for Knuckler for Attack 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Nautilus || 5 || [[Item:Scroll for Knuckler for ATT|Scroll for Knuckler for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Nautilus || 5 || [[Item:Scroll for Gun for Attack 60%|Scroll for Gun for Attack 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Nautilus || 5 || [[Item:Scroll for Gun for ATT|Scroll for Gun for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Edelstein|Edelstein]] || 20 || [[Item:Scroll for Gloves for DEX (2040801)|Scroll for Gloves for DEX 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Edelstein|Edelstein]] || 20 || [[Item:Scroll for Gloves for DEX (2040802)|Scroll for Gloves for DEX 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Edelstein|Edelstein]] || 20 || [[Item:Scroll for Earring for HP 60%|Scroll for Earring for HP 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Edelstein|Edelstein]] || 20 || [[Item:Scroll for Earring for HP 10%|Scroll for Earring for HP 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Castle || 30 || [[Item:Scroll for Face Accessory for HP (2040101)|Scroll for Face Accessory for HP 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Castle || 30 || [[Item:Scroll for Face Accessory for HP|Scroll for Face Accessory for HP 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Castle || 30 || [[Item:Scroll for Earring for LUK 60%|Scroll for Earring for LUK 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Castle || 30 || [[Item:Scroll for Earring for LUK 10%|Scroll for Earring for LUK 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ereve|Ereve]] || 1 || [[Item:Scroll for Cape for HP (2041007)|Scroll for Cape for HP 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ereve|Ereve]] || 1 || [[Item:Scroll for Cape for HP (2041008)|Scroll for Cape for HP 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ereve|Ereve]] || 1 || [[Item:Scroll for Cape for MP (2041010)|Scroll for Cape for MP 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ereve|Ereve]] || 1 || [[Item:Scroll for Cape for MP (2041011)|Scroll for Cape for MP 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Rien|Rien]] || 1 || [[Item:Scroll for Helmet for HP (2040004)|Scroll for Helmet for HP 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Rien|Rien]] || 1 || [[Item:Scroll for Helmet for HP (2040005)|Scroll for Helmet for HP 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Rien|Rien]] || 1 || [[Item:Scroll for Earring for HP 60%|Scroll for Earring for HP 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Rien|Rien]] || 1 || [[Item:Scroll for Earring for HP 10%|Scroll for Earring for HP 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Orbis|Orbis]] || 30 || [[Item:Scroll for Cape for STR (2041013)|Scroll for Cape for STR 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Orbis|Orbis]] || 30 || [[Item:Scroll for Cape for STR (2041014)|Scroll for Cape for STR 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Orbis|Orbis]] || 30 || [[Item:Scroll for Cape for INT (2041016)|Scroll for Cape for INT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Orbis|Orbis]] || 30 || [[Item:Scroll for Cape for INT (2041017)|Scroll for Cape for INT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Orbis|Orbis]] || 30 || [[Item:Scroll for Cape for DEX (2041019)|Scroll for Cape for DEX 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Orbis|Orbis]] || 30 || [[Item:Scroll for Cape for DEX (2041020)|Scroll for Cape for DEX 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Orbis|Orbis]] || 30 || [[Item:Scroll for Cape for LUK (2041022)|Scroll for Cape for LUK 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Orbis|Orbis]] || 30 || [[Item:Scroll for Cape for LUK (2041023)|Scroll for Cape for LUK 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:El Nath|El Nath]] || 40 || [[Item:Scroll for Overall for STR 60%|Scroll for Overall for STR 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:El Nath|El Nath]] || 40 || [[Item:Scroll for Overall for STR 10%|Scroll for Overall for STR 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:El Nath|El Nath]] || 40 || [[Item:Scroll for Overall Armor for LUK (2040516)|Scroll for Overall Armor for LUK 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:El Nath|El Nath]] || 40 || [[Item:Scroll for Overall Armor for LUK (2040517)|Scroll for Overall Armor for LUK 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ludibrium|Ludibrium]] || 35 || [[Item:Scroll for Topwear for STR 60%|Scroll for Topwear for STR 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ludibrium|Ludibrium]] || 35 || [[Item:Scroll for Topwear for STR 10%|Scroll for Topwear for STR 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ludibrium|Ludibrium]] || 35 || [[Item:Scroll for Topwear for LUK (2040413)|Scroll for Topwear for LUK 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ludibrium|Ludibrium]] || 35 || [[Item:Scroll for Topwear for LUK|Scroll for Topwear for LUK 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Omega Sector|Omega Sector]] || 35 || [[Item:Scroll for Shoes for ATT (2040759)|Scroll for Shoes for ATT 60%]] || Honored (2,500) || 500,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Omega Sector|Omega Sector]] || 35 || [[Item:Scroll for Shoes for ATT (2040760)|Scroll for Shoes for ATT 10%]] || Revered (5,000) || 200,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Omega Sector|Omega Sector]] || 35 || [[Item:Scroll for Shoes for DEX (2040701)|Scroll for Shoes for DEX 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Omega Sector|Omega Sector]] || 35 || [[Item:Scroll for Shoes for DEX (2040702)|Scroll for Shoes for DEX 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Aquarium|Aquarium]] || 25 || [[Item:Scroll for Shield for Weapon Att.|Scroll for Shield for Weapon Att. 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Aquarium|Aquarium]] || 25 || [[Item:Scroll for Shield for Weapon Att. (2040915)|Scroll for Shield for Weapon Att. 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Aquarium|Aquarium]] || 25 || [[Item:Scroll for Shield for Magic Att. (2040919)|Scroll for Shield for Magic Att. 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Aquarium|Aquarium]] || 25 || [[Item:Scroll for Shield for Magic Att. (2040920)|Scroll for Shield for Magic Att. 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Leafre|Leafre]] || 75 || [[Item:Scroll for Spear for ATT (2044301)|Scroll for Spear for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Leafre|Leafre]] || 75 || [[Item:Scroll for Spear for ATT (2044302)|Scroll for Spear for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Leafre|Leafre]] || 75 || [[Item:Scroll for Pole Arm for ATT (2044401)|Scroll for Pole Arm for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Leafre|Leafre]] || 75 || [[Item:Scroll for Pole Arm for ATT (2044402)|Scroll for Pole Arm for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Leafre|Leafre]] || 75 || [[Item:Scroll for Gloves for ATT (2040804)|Scroll for Gloves for ATT 60%]] || Honored (2,500) || 500,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Leafre|Leafre]] || 75 || [[Item:Scroll for Gloves for ATT (2040805)|Scroll for Gloves for ATT 10%]] || Revered (5,000) || 200,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Mu Lung|Mu Lung]] || 50 || [[Item:Scroll for One-Handed BW for ATT (2043201)|Scroll for One-Handed BW for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Mu Lung|Mu Lung]] || 50 || [[Item:Scroll for One-Handed BW for ATT (2043202)|Scroll for One-Handed BW for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Mu Lung|Mu Lung]] || 50 || [[Item:Scroll for Two-handed BW for ATT (2044201)|Scroll for Two-handed BW for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Mu Lung|Mu Lung]] || 50 || [[Item:Scroll for Two-handed BW for ATT (2044202)|Scroll for Two-handed BW for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ariant|Ariant]] || 20 || [[Item:Scroll for Bottomwear for DEX (2040613)|Scroll for Bottomwear for DEX 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ariant|Ariant]] || 20 || [[Item:Scroll for Bottomwear for DEX|Scroll for Bottomwear for DEX 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ariant|Ariant]] || 20 || [[Item:Scroll for Helmet for DEX 60%|Scroll for Helmet for DEX 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ariant|Ariant]] || 20 || [[Item:Scroll for Helmet for DEX 10%|Scroll for Helmet for DEX 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Magatia|Magatia]] || 30 || [[Item:Scroll for Helmet for INT 60%|Scroll for Helmet for INT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Magatia|Magatia]] || 30 || [[Item:Scroll for Helmet for INT 10%|Scroll for Helmet for INT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Magatia|Magatia]] || 30 || [[Item:Scroll for Overall Armor for INT (2040513)|Scroll for Overall Armor for INT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Magatia|Magatia]] || 30 || [[Item:Scroll for Overall Armor for INT (2040514)|Scroll for Overall Armor for INT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Temple of Time|Temple of Time]] || 95 || [[Item:Scroll for Gloves for ATT (2040804)|Scroll for Gloves for ATT 60%]] || Honored (2,500) || 500,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Temple of Time|Temple of Time]] || 95 || [[Item:Scroll for Gloves for ATT (2040805)|Scroll for Gloves for ATT 10%]] || Revered (5,000) || 200,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Temple of Time|Temple of Time]] || 95 || [[Item:Scroll for Shoes for ATT (2040759)|Scroll for Shoes for ATT 60%]] || Honored (2,500) || 500,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Temple of Time|Temple of Time]] || 95 || [[Item:Scroll for Shoes for ATT (2040760)|Scroll for Shoes for ATT 10%]] || Revered (5,000) || 200,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Temple of Time|Temple of Time]] || 95 || [[Item:Scroll for Gloves for Magic Att. (2040817)|Scroll for Gloves for Magic Att. 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Temple of Time|Temple of Time]] || 95 || [[Item:Scroll for Gloves for Magic Att.|Scroll for Gloves for Magic Att. 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| New Leaf City || 25 || [[Item:Scroll for Shoes for Jump (2040704)|Scroll for Shoes for Jump 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| New Leaf City || 25 || [[Item:Scroll for Shoes for Jump (2040705)|Scroll for Shoes for Jump 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| New Leaf City || 25 || [[Item:Scroll for Shoes for Speed (2040707)|Scroll for Shoes for Speed 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| New Leaf City || 25 || [[Item:Scroll for Shoes for Speed (2040708)|Scroll for Shoes for Speed 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Amoria|Amoria]] || 10 || [[Item:Scroll for One-Handed Axe for ATT (2043101)|Scroll for One-Handed Axe for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Amoria|Amoria]] || 10 || [[Item:Scroll for One-Handed Axe for ATT (2043102)|Scroll for One-Handed Axe for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Amoria|Amoria]] || 10 || [[Item:Scroll for Two-handed Axe for ATT (2044101)|Scroll for Two-handed Axe for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Amoria|Amoria]] || 10 || [[Item:Scroll for Two-handed Axe for ATT (2044102)|Scroll for Two-handed Axe for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Singapore || 40 || [[Item:Scroll for Gloves for HP 60%|Scroll for Gloves for HP 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Singapore || 40 || [[Item:Scroll for Gloves for HP 10%|Scroll for Gloves for HP 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Malaysia || 55 || [[Item:Scroll for Topwear for HP 60%|Scroll for Topwear for HP 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Malaysia || 55 || [[Item:Scroll for Topwear for HP 10%|Scroll for Topwear for HP 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Malaysia || 55 || [[Item:Scroll for Helmet for DEX 60%|Scroll for Helmet for DEX 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Malaysia || 55 || [[Item:Scroll for Helmet for DEX 10%|Scroll for Helmet for DEX 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Thailand]] || 20 || [[Item:Scroll for Topwear for HP 60%|Scroll for Topwear for HP 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Thailand]] || 20 || [[Item:Scroll for Topwear for HP 10%|Scroll for Topwear for HP 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Shanghai || 35 || [[Item:Scroll for Earring for LUK 60%|Scroll for Earring for LUK 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shanghai || 35 || [[Item:Scroll for Earring for LUK 10%|Scroll for Earring for LUK 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ximending|Ximending]] || 25 || [[Item:Scroll for Pet Equip. for Speed (2048001)|Scroll for Pet Equip. for Speed 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ximending|Ximending]] || 25 || [[Item:Scroll for Pet Equip. for Speed (2048002)|Scroll for Pet Equip. for Speed 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Night Market|Night Market]] || 1 || [[Item:Scroll for Pet Equip. for Jump (2048004)|Scroll for Pet Equip. for Jump 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Night Market|Night Market]] || 1 || [[Item:Scroll for Pet Equip. for Jump (2048005)|Scroll for Pet Equip. for Jump 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Taipei 101 || 65 || [[Item:Scroll for Cape for MP (2041010)|Scroll for Cape for MP 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Taipei 101 || 65 || [[Item:Scroll for Cape for MP (2041011)|Scroll for Cape for MP 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Mushroom Shrine|Mushroom Shrine]] || 30 || [[Item:Scroll for One-Handed Sword for Magic Att. (2043009)|Scroll for One-Handed Sword for Magic Att. 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Mushroom Shrine|Mushroom Shrine]] || 30 || [[Item:Scroll for One-Handed Sword for Magic Att.|Scroll for One-Handed Sword for Magic Att. 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Showa Town|Showa Town]] || 45 || [[Item:Scroll for Gloves for Magic Att. (2040817)|Scroll for Gloves for Magic Att. 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Showa Town|Showa Town]] || 45 || [[Item:Scroll for Gloves for Magic Att.|Scroll for Gloves for Magic Att. 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Versal]] || 40 || [[Item:Scroll for Helmet for DEX 60%|Scroll for Helmet for DEX 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Versal]] || 40 || [[Item:Scroll for Helmet for DEX 10%|Scroll for Helmet for DEX 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Versal]] || 40 || [[Item:Scroll for Earring for LUK 60%|Scroll for Earring for LUK 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Versal]] || 40 || [[Item:Scroll for Earring for LUK 10%|Scroll for Earring for LUK 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Versal]] || 40 || [[Item:Scroll for Topwear for HP 60%|Scroll for Topwear for HP 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Versal]] || 40 || [[Item:Scroll for Topwear for HP 10%|Scroll for Topwear for HP 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:San Commerci|San Commerci]] || 145 || [[Item:Scroll for Gloves for ATT (2040804)|Scroll for Gloves for ATT 60%]] || Honored (2,500) || 500,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:San Commerci|San Commerci]] || 145 || [[Item:Scroll for Gloves for ATT (2040805)|Scroll for Gloves for ATT 10%]] || Revered (5,000) || 200,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:San Commerci|San Commerci]] || 145 || [[Item:Scroll for Shoes for ATT (2040759)|Scroll for Shoes for ATT 60%]] || Honored (2,500) || 500,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:San Commerci|San Commerci]] || 145 || [[Item:Scroll for Shoes for ATT (2040760)|Scroll for Shoes for ATT 10%]] || Revered (5,000) || 200,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:San Commerci|San Commerci]] || 145 || [[Item:Scroll for One-Handed Sword for ATT (2043001)|Scroll for One-Handed Sword for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:San Commerci|San Commerci]] || 145 || [[Item:Scroll for One-Handed Sword for ATT (2043002)|Scroll for One-Handed Sword for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Arboren || 10 || [[Item:Scroll for One-Handed Axe for ATT (2043101)|Scroll for One-Handed Axe for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arboren || 10 || [[Item:Scroll for One-Handed Axe for ATT (2043102)|Scroll for One-Handed Axe for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Arboren || 10 || [[Item:Scroll for One-Handed BW for ATT (2043201)|Scroll for One-Handed BW for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arboren || 10 || [[Item:Scroll for One-Handed BW for ATT (2043202)|Scroll for One-Handed BW for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Tynerum || 140 || [[Item:Scroll for Gloves for ATT (2040804)|Scroll for Gloves for ATT 60%]] || Honored (2,500) || 500,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Tynerum || 140 || [[Item:Scroll for Gloves for ATT (2040805)|Scroll for Gloves for ATT 10%]] || Revered (5,000) || 200,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Tynerum || 140 || [[Item:Scroll for Shoes for ATT (2040759)|Scroll for Shoes for ATT 60%]] || Honored (2,500) || 500,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Tynerum || 140 || [[Item:Scroll for Shoes for ATT (2040760)|Scroll for Shoes for ATT 10%]] || Revered (5,000) || 200,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Tynerum || 140 || [[Item:Scroll for Two-handed Axe for ATT (2044101)|Scroll for Two-handed Axe for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Tynerum || 140 || [[Item:Scroll for Two-handed Axe for ATT (2044102)|Scroll for Two-handed Axe for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Tynerum || 140 || [[Item:Scroll for Two-handed BW for ATT (2044201)|Scroll for Two-handed BW for ATT 60%]] || Friend (1,000) || 250,000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Tynerum || 140 || [[Item:Scroll for Two-handed BW for ATT (2044202)|Scroll for Two-handed BW for ATT 10%]] || Honored (2,500) || 100,000 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* A level 131 adventurer in Henesys (area level 20, so 2x) with 34 of its quests done and 4,400 monsters hunted there has 786 + 1,020 + 880 = &#039;&#039;&#039;2,686&#039;&#039;&#039; points: Honored.&lt;br /&gt;
* The same adventurer in Mu Lung (area level 50, 81 levels above it, so 2x) gets 786 level points before doing anything there: Visitor.&lt;br /&gt;
* A level 100 adventurer in El Nath (area level 40, 60 levels above it) gets 600 level points; in Leafre (area level 75, 25 levels above it, 1.5x) 450; in San Commerci (area level 145) none.&lt;br /&gt;
* Hero (9,000) is reachable in every town: at level 200 the level part is 1,200 everywhere, and with the full hunting count (8,000) that is 9,200.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Daily Activities]]&lt;br /&gt;
* [[Making Vesos]]&lt;br /&gt;
* [[Versal]]&lt;br /&gt;
* [[World Tour]]&lt;br /&gt;
* [[Training Room]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Tamers_in_Party_Boss_Fights&amp;diff=65949</id>
		<title>Tamers in Party Boss Fights</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Tamers_in_Party_Boss_Fights&amp;diff=65949"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In boss and party-quest maps a Tamer fights in &#039;&#039;&#039;turn mode&#039;&#039;&#039;. Touching the boss joins a round-based fight where your partners&#039; damage goes into the real boss.&lt;br /&gt;
&lt;br /&gt;
On [[Zakum|Zakum&#039;s Altar]] there is one exception: touching a [[Monster:Boogie|Boogie]] that Zakum has called starts an ordinary wild battle instead, so you can bind it (see [[Capturing Monsters]]).&lt;br /&gt;
&lt;br /&gt;
* Each round lasts 4.5 seconds.&lt;br /&gt;
* After being ejected for idling or wiped, you cannot rejoin for 60 seconds.&lt;br /&gt;
* A forced replacement must be chosen within 12 seconds.&lt;br /&gt;
* Skills such as Titan Breaker and Sovereign&#039;s Will help here ([[Tamer Skills]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Tamer]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Tamer_Skills&amp;diff=65948</id>
		<title>Tamer Skills</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Tamer_Skills&amp;diff=65948"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tamer skills mostly strengthen your whole squad. Each job has its own skill book, and skill points are spent as for any class.&lt;br /&gt;
&lt;br /&gt;
{{Note|Field Notes and Quick Study are listed in the Tamer book, but at the moment neither changes anything in battle.}}&lt;br /&gt;
&lt;br /&gt;
== Tamer (Lv 10) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Hushed Steps || 1 || Monsters ignore you until you drop the ward. \nWalk softly. Monsters pay you no mind and touching one starts nothing. Use the skill again to drop the ward, or choose a monster to engage it. (Learned with the class; no MP cost; it lasts until you drop it.)&lt;br /&gt;
|-&lt;br /&gt;
| Field Notes || 1 || Shows a foe&#039;s level, rarity and capture odds. \nYou jot down what you learn about every monster you meet. When you engage a monster, its level, rarity and your odds of binding it are shown. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Gentle Hand || 10 || Binding chance +10%. \nA steady hand makes a Binding Charm hold. Raises your chance to bind a weakened monster. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Pack Tending || 1 || Heals every living partner 40% of max HP, 60 sec cooldown. \nTend to your partners between battles: every partner still standing recovers 40% of its max HP. Can be used again after 60 sec.&lt;br /&gt;
|-&lt;br /&gt;
| Trailmate || 10 || Partner experience +30%. \nA partner that trails beside you learns from every road. Your partners gain more experience from battles. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Quick Study || 1 || Skip a battle&#039;s text with one tap. \nYou read a fight at a glance. Battle text can be skipped with a single tap. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Beckon || 1 || Starts a battle with one nearby monster. \nCall out to the nearest monster in front of you and draw it into a battle with your partners, even from a few steps away. (Learned with the class; no MP cost.)&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Call || 1 || Starts a battle with 3-4 nearby monsters. \nA call that carries. Every monster close around you answers at once: 3 or 4 of them come at your partners, one after another, in a single battle. Needs at least 3 monsters in range. (Taught by a quest at Lv 30; no MP cost.)&lt;br /&gt;
|-&lt;br /&gt;
| Steady Bond || 15 || Partners&#039; Max HP +15%. \nThe thread between you steadies every partner&#039;s heart. Raises your partners&#039; Max HP. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Instincts || 15 || Partners&#039; Attack and Magic Attack +15%. \nYour partners learn to read a fight the way you do. Raises your partners&#039; Attack and Magic Attack. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Hide || 15 || Partners&#039; Defense and Magic Defense +15%. \nLong roads toughen a partner&#039;s hide. Raises your partners&#039; Defense and Magic Defense. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Field Rations || 10 || After a won battle, standing partners recover 20% of Max HP. \nYou always carry a little something for after the fight. When you win a battle, every partner still standing recovers some HP. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Watchful Eye || 10 || Partners&#039; critical chance +5%. \nYou point out the opening a heartbeat before it comes. Raises your partners&#039; critical chance. (Passive skill)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wrangler (Lv 30) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Kindred Element || 20 || Same-element bonus x1.70. \nA partner that fights in its own element fights with its whole heart. Raises the same-element bonus of your partners&#039; moves. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Weak-Point Reading || 20 || Super-effective hits deal 20% more damage. \nYou call out where an element bites hardest. Moves that are super effective deal more damage. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Harrying Tactics || 20 || Your partners&#039; status effects land 40% more often. \nKeep the foe off balance. Your partners&#039; moves inflict their status effects more often. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Steady Nerves || 20 || Status effects land on your partners 40% less often. \nA calm voice keeps a partner&#039;s head clear. Status effects land on your partners less often. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Relay Guard || 10 || A partner switched in by choice takes 30% less damage for 2 turns. \nYou cover a partner as it steps in. A partner you switch in by choice takes less damage for 2 turns. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Rally Cry || 10 || A partner sent in after a knockout enters with Attack, Magic Attack and Speed +1. \nWhen a partner falls, the next one comes in roaring. A partner sent in after a knockout enters with raised stats. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Wrangler&#039;s Grit || 20 || Your partners take 10% less damage. \nThe squad learns to take a hit and keep its feet. Your partners take less damage. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Long Reach || 10 || Beckon&#039;s reach +50%, Gathering Call&#039;s circle +30%. \nYour voice carries farther than it used to. Beckon reaches farther and Gathering Call&#039;s circle grows wider. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Sure Grip || 20 || Binding chance x1.20. \nYears of practice in the knot of a Binding Charm. Raises your chance to bind every monster. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Second Wind || 20 || Knocked-out partners stand up with 25% of Max HP, 300 sec cooldown. \nA word, a touch, a reason to stand. Every partner that was knocked out gets back up with some HP. Out of battle only. (No MP cost.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Updraft|Updraft]] || 10 || A leap for 10 MP. On the ground, it lands you on the platform straight above you if one is close enough; with nothing above, it is an ordinary jump. In the air you can use it once more for a second leap. Hold Jump on the way down after that leap to hover for 0.5 seconds at level 1, up to 1.4 seconds at level 10. It does not work on a rope, while swimming or flying, or once the air leap is spent, and maps that block skills block it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Trail Legs|Trail Legs]] || 10 || +2 Speed and +1 Jump per level (+20 Speed and +10 Jump at level 10), within the usual speed and jump limits. (Passive skill)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Changed|Updraft and Trail Legs are MapleVerse skills that give Tamers a way to move around.}}&lt;br /&gt;
&lt;br /&gt;
== Packmaster (Lv 70) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pack Instinct || 20 || +5% damage for each standing partner on the bench. \nA partner fights harder with the pack at its back. Your active partner deals more damage for every partner still standing behind it. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Predator&#039;s Focus || 20 || Partners&#039; critical chance +10%. \nThe pack waits for the one opening that matters. Raises your partners&#039; critical chance. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Pack Regeneration || 20 || End of each turn: the active partner recovers 5% of Max HP. \nThe pack licks its wounds between blows. At the end of each turn your active partner recovers some HP. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Iron Pact || 30 || Partners&#039; Max HP, Defense and Magic Defense +15%. \nThe thread hardens into something closer to iron. Raises your partners&#039; Max HP, Defense and Magic Defense. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Lead the Charge || 10 || Your lead opens every battle with Speed and Accuracy +1. \nThe first partner out sets the pace. Your lead partner opens every battle with raised stats. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Pack Schooling || 20 || Shared Training share +40%. \nThe ones who wait learn by watching. Partners resting on your bench take a bigger share of Shared Training. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Titan Breaker || 20 || Your turns deal 20% more damage to a party boss. \nA pack can bring down what no one partner can. Your partners deal more damage in party boss fights. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Overwhelm || 30 || Super-effective hits ignore 30% of the defense. \nFind the weakness and lean on it. Super-effective hits ignore part of the defense they strike. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Unflinching || 20 || Your partners flinch 100% less often. \nNothing the foe does makes the pack blink. Your partners flinch less often. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Mending Song || 20 || Cures every standing partner&#039;s status, heals 20% of Max HP, 20 sec cooldown. \nAn old song every partner knows by heart. Every standing partner is cured of its status and recovers some HP. Out of battle only. (No MP cost; at least 20 sec between songs.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wild Sovereign (Lv 120) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign&#039;s Blessing || 30 || Partners&#039; Attack, Magic Attack, Defense, Magic Defense and Speed +15%. \nEvery partner you have ever bound stands a little taller in your presence. Raises your partners&#039; Attack, Magic Attack, Defense, Magic Defense and Speed. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Apex Predator || 30 || Critical hits x1.80. \nWhen the pack strikes true, it strikes to end the fight. Critical hits deal more damage. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Unbreakable Bond || 30 || Once per partner per battle: survive a knockout blow at 1 HP when above 30% HP. \nOnce in every battle, a partner refuses to fall. A blow that would knock out a partner leaves it at 1 HP instead, if it was not already badly hurt. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Dominion || 30 || Resisted hits deal 30% more damage. \nNo element is beyond your partners any more. Hits the foe resists deal more damage. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Primal Fury || 30 || Your partners&#039; damage +15%. \nThe old wildness, answered at last. Every hit your partners land deals more damage. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Purifying Aura || 10 || The active partner&#039;s status clears after 2 turns. \nNothing clings to a partner of yours for long. A status effect on your active partner wears off after a few turns. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign&#039;s Will || 30 || Party boss fights: partners take 30% less damage and are never stunned. \nBefore a great beast, your partners do not falter. In party boss fights your partners take less damage and are never stunned. (Passive skill)&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Pact || 30 (opens with a quest) || Binding chance on Rare and Boss-kin monsters x1.30. \nThe oldest binding there is, older than charms. Raises your chance to bind Rare and Boss-kin monsters. (Passive skill; taught by Theria&#039;s lore)&lt;br /&gt;
|-&lt;br /&gt;
| Legend&#039;s Lineage || 30 (opens with a quest) || Partner experience +30%. \nEvery partner you raise learns from every partner you raised before it. Your partners gain more experience. (Passive skill; taught by Mar&#039;s lore)&lt;br /&gt;
|-&lt;br /&gt;
| Call of the Wild Kin || 30 (opens with a quest) || Pack battles: partners&#039; damage and experience +15%. \nWhen you call a whole pack, your own pack answers louder. In pack battles your partners deal more damage and gain more experience. (Passive skill; taught by Wren&#039;s lore)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Hushed Steps, Beckon and Gathering Call cost no MP. Gathering Call is taught by the Lv 30 quest [[Quest:The Call That Carries|The Call That Carries]].&lt;br /&gt;
* The three Wild Sovereign lore skills open when their quests are done ([[Tamer Jobs]]).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tamer Jobs]]&lt;br /&gt;
* [[Tamer Battles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tamer]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Capturing_Monsters&amp;diff=65947</id>
		<title>Capturing Monsters</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Capturing_Monsters&amp;diff=65947"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Tool|[[Binding Charms]]&lt;br /&gt;
|Level limit|Foe at most 10 levels above you&lt;br /&gt;
|Chance|Between 2% and 95%&lt;br /&gt;
|Where kept|Squad (5), then Monster Box&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039; (binding) turns a wild monster into a partner. It happens in a wild battle with a Binding Charm.&lt;br /&gt;
&lt;br /&gt;
== What can be bound ==&lt;br /&gt;
Ordinary field monsters that have a Tamer species entry. Not bound: bosses, friendly or invincible monsters, summoned monsters, monsters someone has already damaged, and monsters in party quest, event, Dojo, Monster Carnival or Ariant maps. If you touch a monster that cannot be fought as a wild battle, normal contact damage applies, or in boss and party-quest maps it starts a turn-based boss fight (see [[Tamers in Party Boss Fights]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One exception:&#039;&#039;&#039; the [[Monster:Boogie|Boogies]] that Zakum&#039;s first body calls on [[Zakum|Zakum&#039;s Altar]] can be fought as a wild battle and bound there, although they are summoned monsters on a boss map. Every other monster on the altar, and every other summoned monster, still cannot be bound. The other rules (untouched by anyone else, at most 10 levels above you) still apply.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In the original game a monster called by a boss could never be tamed. MapleVerse makes the Boogies at Zakum&#039;s Altar the one exception.}}&lt;br /&gt;
&lt;br /&gt;
The field monsters of [[Lion King&#039;s Castle]] (level 115 to 127) are Tamer species too; its roof guards are not.&lt;br /&gt;
&lt;br /&gt;
== The odds ==&lt;br /&gt;
chance = (3 x MaxHP - 2 x HP) / (3 x MaxHP) x charm x status bonus / rarity divisor, then limited to 2% to 95%.&lt;br /&gt;
* At full HP the first part is one third; near 1 HP it is about 1.&lt;br /&gt;
* Status bonus: Sleep or Freeze x2.5; Poison, Burn or Paralyze x1.5.&lt;br /&gt;
* Rarity divisor: Common 1.0, Uncommon 1.3, Rare 1.8, Boss-kin 2.5.&lt;br /&gt;
* Gentle Hand adds 1% per level; Sure Grip multiplies by up to 1.20; Ancient Pact multiplies by up to 1.30 against Rare and Boss-kin ([[Tamer Skills]]).&lt;br /&gt;
* A worn Red Whip adds 5 points, a Lollipop 1 point.&lt;br /&gt;
* Wild foes have 60% of their normal HP in battle.&lt;br /&gt;
&lt;br /&gt;
== Failure ==&lt;br /&gt;
* Foe above your level +10: the throw is refused before a charm is spent.&lt;br /&gt;
* Squad and Monster Box both full: refused before the throw. Free a slot first ([[Tamer Box and Storage]]).&lt;br /&gt;
* A failed throw uses the charm and gives the foe a free action.&lt;br /&gt;
A bound partner keeps the foe&#039;s level and its remaining HP fraction, and rolls permanent random IVs ([[Tamer Team Building]]).&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;The foe &amp;quot;slipped away&amp;quot;.&#039;&#039;&#039; If another player damages the monster or it moves out of reach, you only earn partner XP.&lt;br /&gt;
* &#039;&#039;&#039;Nothing happens when I touch a monster.&#039;&#039;&#039; The Hushed Steps ward is up, or the 3 second wait after a battle has not ended.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tamer]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Taiwan&amp;diff=65946</id>
		<title>Taiwan</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Taiwan&amp;diff=65946"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:Taiwan in MapleVerse: getting there with Spinel, Ximending, the Night Market and 101 Boulevard, every hunting ground by level, the Crazy Cat Rider and the Taiwan quests.}}&lt;br /&gt;
{{Glance|title=At a glance&lt;br /&gt;
|Towns|[[Map:Ximending|Ximending]], [[Map:Night Market|Night Market]], [[Map:101 Boulevard|101 Boulevard]]&lt;br /&gt;
|Monsters|Lv 23 to 100&lt;br /&gt;
|Way in|[[NPC:Spinel|Spinel]] (free, any level): Ximending or 101 Boulevard&lt;br /&gt;
|Way home|Spinel&#039;s &#039;&#039;&#039;Return home&#039;&#039;&#039; in Ximending or on 101 Boulevard&lt;br /&gt;
|Storage|None&lt;br /&gt;
|Shops|None, apart from fishing bait from [[NPC:Kedrick|Kedrick]]&lt;br /&gt;
|Beauty|Hair salon at the Night Market, plastic surgery and skin care next door&lt;br /&gt;
|Boss|[[Monster:Crazy Cat Rider|Crazy Cat Rider]] (Lv 100) on [[Map:Celebrity Avenue West|Celebrity Avenue West]]&lt;br /&gt;
|Quests|The Taiwan sightseeing tour, Chef Ajong, the Gum-selling Girl, Zhu Jiejun&#039;s magic gift (see [[Taiwan Quest Guide]])&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Taiwan&#039;&#039;&#039; is an overseas region of Maple World with three towns: the shopping street of [[Map:Ximending|Ximending]], the food stalls of the [[Map:Night Market|Night Market]], and [[Map:101 Boulevard|101 Boulevard]] at the foot of the Taipei 101 tower. Ximending and the Night Market are joined by a road of hunting grounds. 101 Boulevard lies apart, with its own fashion, plaza and celebrity streets, and is linked to Ximending only by a one-way MRT (subway) ride. All three towns&#039; maps share the street name &amp;quot;Formosa&amp;quot;. Taiwan has no page of its own on the World Map.&lt;br /&gt;
&lt;br /&gt;
{{Changed|Taiwan&#039;s towns are a MapleVerse addition. They are reached the same way as the rest of the World Tour, through Spinel.}}&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mv-gallery&amp;quot;&amp;gt;[[NPC:Spinel|Spinel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;By Spinel:&#039;&#039;&#039; talk to [[NPC:Spinel|Spinel]] and choose &#039;&#039;&#039;Ximending (Taiwan) · Lv 23-85&#039;&#039;&#039; or &#039;&#039;&#039;101 Boulevard (Taiwan) · Lv 23-100&#039;&#039;&#039;. Both trips are free, and any level can take them. The level range on the label is not a requirement.&lt;br /&gt;
* Spinel offers these two trips in Henesys, Ellinia, Perion, Kerning City, Lith Harbor, Orbis, Ludibrium, Leafre, Mu Lung, Ariant, the Floating Market, Veracent, Boat Quay Town, Amoria, The Bund, Yu Garden and the Mushroom Shrine, and in Ximending and on 101 Boulevard themselves.&lt;br /&gt;
* Spinel stands in [[Map:Ximending|Ximending]] and on [[Map:101 Boulevard|101 Boulevard]]. Spinel&#039;s &#039;&#039;&#039;Return home&#039;&#039;&#039; there takes you back to where you left from, or to Lith Harbor if Spinel cannot tell. Spinel is not at the [[Map:Night Market|Night Market]]; walk east to Ximending to reach Spinel.&lt;br /&gt;
* From either Taiwan town, Spinel also offers trips to the Floating Market, The Bund, the Golden Temple, CBD, Trend Zone Metropolis, Veracent and Yu Garden. The Mushroom Shrine trip is not offered there.&lt;br /&gt;
* There is no road or boat into Taiwan. Spinel is the only way in.&lt;br /&gt;
* [[Map:Ximending|Ximending]], [[Map:Ximending MRT Station|Ximending MRT Station]], [[Map:Night Market|Night Market]], [[Map:Night Market Plastic Surgery|Night Market Plastic Surgery]] and [[Map:101 Boulevard|101 Boulevard]] can each be saved as a return point.&lt;br /&gt;
&lt;br /&gt;
== Ximending ==&lt;br /&gt;
Ximending is the town where Spinel drops you. Its west door leads to [[Map:Ximending Street I|Ximending Street I]], and a door leads into the [[Map:Ximending MRT Station|Ximending MRT Station]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | NPC&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What they do&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Spinel|Spinel]] || World Tour: trips out and &amp;quot;Return home&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Duey|Duey]] || Package delivery: send items and Vesos to other characters&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kedrick|Kedrick]] || Fishing: bait and the Golden Fish trade (see [[Fishing]])&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Abdula|Abdula]] || Mastery Books for Flaming Feathers&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sun Yeon-ju|Sun Yeon-ju]] || Taiwan&#039;s famous star; quests (see [[Taiwan Quest Guide]])&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Chai Lin|Chai Lin]] || Quests&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Huang Lihong|Huang Lihong]] || Quests&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Perry|Perry]] || Shown as &amp;quot;Warp Helper&amp;quot;, but he only chats (no warp)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Residents who only chat: Potion Merchant, Weapon Merchant, Armor Merchant, Little Helper, Wang Jianmin, Vivian, Wang Xingling, Julia, Nana(K) and Michael, Maple Boulevard Champion. Despite their names, the Potion, Weapon and Armor Merchants do not sell anything.&lt;br /&gt;
&lt;br /&gt;
Ximending has no Free Market entrance.&lt;br /&gt;
&lt;br /&gt;
== Ximending MRT Station ==&lt;br /&gt;
[[Map:Ximending MRT Station|Ximending MRT Station]] is a town next to Ximending, reached through a door from Ximending. The [[NPC:MRT Attendant|MRT Attendant]] and the [[NPC:Subway Attendant (Ximending MRT Station)|Subway Attendant]] stand here but offer nothing, and there is no train out of this station. Its only door leads back to Ximending.&lt;br /&gt;
&lt;br /&gt;
The MRT runs one way only, from 101 Boulevard to here (see 101 Boulevard below).&lt;br /&gt;
&lt;br /&gt;
== The Night Market ==&lt;br /&gt;
The Night Market has a Free Market entrance, and a door leads into [[Map:Night Market Plastic Surgery|Night Market Plastic Surgery]]. To reach the Night Market, walk west from Ximending through Ximending Street I, II, III, IV, VII and VIII (see How the maps connect below).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | NPC&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What they do&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Niki|Niki]] || Hair salon: 2,000 Vesos per change&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Julie|Julie]] || Hair salon: 2,000 Vesos per change&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kedrick|Kedrick]] || Fishing: bait and the Golden Fish trade (see [[Fishing]])&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ranking Board|Ranking Board]] || The Fishing King board; click it to see your own place&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Duey|Duey]] || Package delivery&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Abdula|Abdula]] || Mastery Books for Flaming Feathers&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mimi|Mimi]] || Maple 7th Day Market quests (the market itself is closed for now)&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cesar (Night Market)|Cesar]] || Quest: [[Quest:The Ariant Fighting Tournament|The Ariant Fighting Tournament]] (see [[Ariant Coliseum]])&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Chef Ajong|Chef Ajong]] || Quests&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:The Gum-selling Girl|The Gum-selling Girl]] || Quests&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Judy|Judy]] || Quests&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Christine|Christine]] || Quests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Residents who only chat: Qiu Pinrui, Jenny, Ah Feng, Big Brother Hao, Vivian, the Seafood Stall Owner and Charles. The historian [[NPC:Sima Qian|Sima Qian]] also only chats: {{Quote|Have you seen my history book?|Sima Qian}}&lt;br /&gt;
&lt;br /&gt;
=== Night Market Plastic Surgery ===&lt;br /&gt;
* [[NPC:Dr. Nihao|Dr. Nihao]] and [[NPC:Nurse Ling Ling|Nurse Ling Ling]]: new face, 2,000 Vesos per change.&lt;br /&gt;
* [[NPC:Dr. Wink Lee|Dr. Wink Lee]]: skin care, 1,000,000 Vesos per change.&lt;br /&gt;
&lt;br /&gt;
Niki, Julie, Dr. Nihao, Nurse Ling Ling and Dr. Wink Lee also stand in the [[Map:Kerning City Night Market|Kerning City Night Market]] with the same services.&lt;br /&gt;
&lt;br /&gt;
== 101 Boulevard ==&lt;br /&gt;
101 Boulevard is the town at the foot of Taipei 101. Spinel stands here. It has a Free Market entrance. Its east door leads up to [[Map:Fashion Avenue East|Fashion Avenue East]], and a door leads down to the [[Map:MRT Platform, 101 Station|MRT Platform, 101 Station]].&lt;br /&gt;
&lt;br /&gt;
Residents who only chat: Kevin, Big Guy, Madame Yi, Jin Chengwu, Zheng Yuanchang, Xiao Yaxuan, Niu Er, Tianxin, T-Rex, Zaizai, Zhu Xiaotian, Wu Jianhao, Nana, [[NPC:Lala (101 Boulevard)|Lala]], Julia and [[NPC:Dr. Mushroom|Dr. Mushroom]].&lt;br /&gt;
&lt;br /&gt;
{{Note|The [[NPC:Storage Keeper|Storage Keeper]] and the [[NPC:Maple Gachapon|Maple Gachapon]] on 101 Boulevard only stand there: there is no storage and no Gachapon in Taiwan.}}&lt;br /&gt;
&lt;br /&gt;
=== The MRT to Ximending ===&lt;br /&gt;
# From 101 Boulevard take the lower door to the [[Map:MRT Platform, 101 Station|MRT Platform, 101 Station]]. The [[NPC:Subway Attendant (MRT Platform, 101 Station)|Subway Attendant]] stands there.&lt;br /&gt;
# The platform&#039;s door leads into [[Map:Inside the MRT Car 4|Inside the MRT Car 4]]. Walk west through [[Map:Inside the MRT Car 3|Inside the MRT Car 3]], [[Map:Inside the MRT Car 2|Inside the MRT Car 2]] and [[Map:Inside the MRT Car 1|Inside the MRT Car 1]].&lt;br /&gt;
# The door in Car 1 lets you off at the [[Map:Ximending MRT Station|Ximending MRT Station]], next to Ximending.&lt;br /&gt;
&lt;br /&gt;
* Cars 3 and 2 each have 5 spawn points for [[Monster:Devil Water Spirit|Devil Water Spirit]] (Lv 23).&lt;br /&gt;
* The MRT is one way only. The Ximending MRT Station has no way back into the cars. To go from Ximending to 101 Boulevard, use Spinel.&lt;br /&gt;
* If you are knocked out inside the MRT cars, you return to Ximending.&lt;br /&gt;
&lt;br /&gt;
== Hunting grounds ==&lt;br /&gt;
=== How the maps connect ===&lt;br /&gt;
* West of [[Map:Ximending|Ximending]]: [[Map:Ximending Street I|Ximending Street I]], then [[Map:Ximending Street II|Ximending Street II]], then [[Map:Ximending Street III|Ximending Street III]] (where [[NPC:Zhu Jiejun|Zhu Jiejun]] stands).&lt;br /&gt;
* From Ximending Street III, the west door leads to [[Map:Ximending Street V|Ximending Street V]] and then [[Map:Ximending Street VI|Ximending Street VI]], a dead end.&lt;br /&gt;
* From Ximending Street III, the upper door leads to [[Map:Ximending Street IV|Ximending Street IV]], then west to [[Map:Ximending Street VII|Ximending Street VII]] and [[Map:Ximending Street VIII|Ximending Street VIII]], whose west door opens onto the [[Map:Night Market|Night Market]].&lt;br /&gt;
* West of the Night Market: [[Map:Night Market Walk 1|Night Market Walk 1]], [[Map:Night Market Walk 2|Night Market Walk 2]] and [[Map:Night Market Walk 3|Night Market Walk 3]], then west to [[Map:Night Market Walk 4|Night Market Walk 4]] (a dead end, where [[NPC:Stall Owner Mr. Oh|Stall Owner Mr. Oh]] stands).&lt;br /&gt;
* From Night Market Walk 3, the lower door leads to [[Map:Night Market Walk 5|Night Market Walk 5]], then east to [[Map:Night Market Walk 6|Night Market Walk 6]] (a dead end, where [[NPC:Fruit Store Grandpa (Night Market Walk 6)|Fruit Store Grandpa]] stands).&lt;br /&gt;
* 101 Boulevard&#039;s east door leads to [[Map:Fashion Avenue East|Fashion Avenue East]]. The four Fashion Avenue maps (East, North, West and South) form a loop. From Fashion Avenue East go up to [[Map:City Plaza East|City Plaza East]]; from Fashion Avenue West go up to [[Map:City Plaza West|City Plaza West]]. The four City Plaza maps also form a loop. From City Plaza East go up to [[Map:Celebrity Avenue East|Celebrity Avenue East]]; from City Plaza West go up to [[Map:Celebrity Avenue West|Celebrity Avenue West]]. The four Celebrity Avenue maps form a loop too.&lt;br /&gt;
* 101 Boulevard&#039;s streets do not connect to Ximending&#039;s on foot. The one-way MRT is the only link between them.&lt;br /&gt;
&lt;br /&gt;
If you are knocked out, you return to:&lt;br /&gt;
* Ximending Street I to VI: [[Map:Ximending|Ximending]].&lt;br /&gt;
* Ximending Street VII and VIII, or any of the Night Market Walks: the [[Map:Night Market|Night Market]].&lt;br /&gt;
* Fashion Avenue, City Plaza or Celebrity Avenue: [[Map:101 Boulevard|101 Boulevard]].&lt;br /&gt;
* The MRT cars: [[Map:Ximending|Ximending]].&lt;br /&gt;
&lt;br /&gt;
=== Maps and monsters ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Map&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monsters&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ximending Street I|Ximending Street I]] || [[Monster:Stray Dog|Stray Dog]], [[Monster:Stylish Stray Dog|Stylish Stray Dog]] || 23–25&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ximending Street II|Ximending Street II]] || Stylish Stray Dog, Stray Dog || 23–25&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ximending Street III|Ximending Street III]] || Stylish Stray Dog, Stray Dog, [[Monster:Angry Stray Dog|Angry Stray Dog]] || 23–42&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ximending Street IV|Ximending Street IV]] || Angry Stray Dog, Stylish Stray Dog || 25–42&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ximending Street V|Ximending Street V]] || [[Monster:Clown Monkey|Clown Monkey]], [[Monster:Biker Monkey|Biker Monkey]] || 40–47&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ximending Street VI|Ximending Street VI]] || Clown Monkey, Biker Monkey || 40–47&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ximending Street VII|Ximending Street VII]] || Clown Monkey, Angry Stray Dog, Stylish Stray Dog || 25–42&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Ximending Street VIII|Ximending Street VIII]] || Clown Monkey, Angry Stray Dog || 40–42&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Night Market Walk 1|Night Market Walk 1]] || [[Monster:Red Bubble Tea|Red Bubble Tea]], [[Monster:Yellow Bubble Tea|Yellow Bubble Tea]], [[Monster:Green Bubble Tea|Green Bubble Tea]] || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Night Market Walk 2|Night Market Walk 2]] || the three Bubble Teas, [[Monster:Yeti UFO Catcher|Yeti UFO Catcher]] || 38–50&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Night Market Walk 3|Night Market Walk 3]] || [[Monster:Jr. Pepe UFO Catcher|Jr. Pepe UFO Catcher]], Green and Red Bubble Tea, Yeti UFO Catcher, [[Monster:UFO Catcher|UFO Catcher]] || 38–60&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Night Market Walk 4|Night Market Walk 4]] || Yellow Bubble Tea, Jr. Pepe UFO Catcher, UFO Catcher || 38–60&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Night Market Walk 5|Night Market Walk 5]] || Yellow Bubble Tea, Yeti UFO Catcher, UFO Catcher || 38–60&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Night Market Walk 6|Night Market Walk 6]] || Green Bubble Tea, UFO Catcher, Jr. Pepe UFO Catcher || 38–60&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Inside the MRT Car 3|Inside the MRT Car 3]] || [[Monster:Devil Water Spirit|Devil Water Spirit]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Inside the MRT Car 2|Inside the MRT Car 2]] || Devil Water Spirit || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Fashion Avenue East|Fashion Avenue East]] || [[Monster:Cool Perfume|Cool Perfume]] || 67&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Fashion Avenue North|Fashion Avenue North]] || [[Monster:Sweetheart Perfume|Sweetheart Perfume]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Fashion Avenue West|Fashion Avenue West]] || Sweetheart Perfume, Cool Perfume, [[Monster:Flower Perfume|Flower Perfume]], one [[Monster:Cool Perfume (Transformed)|Cool Perfume]] || 65–69&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Fashion Avenue South|Fashion Avenue South]] || Flower Perfume || 69&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:City Plaza East|City Plaza East]] || [[Monster:Ghost Bunny|Ghost Bunny]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:City Plaza North|City Plaza North]] || [[Monster:Doll Rose|Doll Rose]] || 77&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:City Plaza West|City Plaza West]] || Ghost Bunny, Doll Rose, [[Monster:Doll Jack|Doll Jack]] || 75–80&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:City Plaza South|City Plaza South]] || Doll Jack || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Celebrity Avenue East|Celebrity Avenue East]] || [[Monster:Magic Speaker|Magic Speaker]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Celebrity Avenue North|Celebrity Avenue North]] || [[Monster:Electro Speaker|Electro Speaker]] || 74&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Celebrity Avenue West|Celebrity Avenue West]] || Magic Speaker, Electro Speaker, [[Monster:Twin UFO|Twin UFO]], boss [[Monster:Crazy Cat Rider|Crazy Cat Rider]] || 70–100&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Celebrity Avenue South|Celebrity Avenue South]] || Twin UFO || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Stray Dog|Stray Dog]] || 23 || 400 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Devil Water Spirit|Devil Water Spirit]] || 23 || 1,000 || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Stylish Stray Dog|Stylish Stray Dog]] || 25 || 550 || 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Red Bubble Tea|Red Bubble Tea]] || 38 || 1,900 || 90&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Yellow Bubble Tea|Yellow Bubble Tea]] || 38 || 1,900 || 90&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Green Bubble Tea|Green Bubble Tea]] || 38 || 1,900 || 90&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Clown Monkey|Clown Monkey]] || 40 || 1,850 || 92&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Angry Stray Dog|Angry Stray Dog]] || 42 || 2,300 || 105&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Biker Monkey|Biker Monkey]] || 47 || 3,100 || 165&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Yeti UFO Catcher|Yeti UFO Catcher]] || 50 || 3,800 || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Jr. Pepe UFO Catcher|Jr. Pepe UFO Catcher]] || 50 || 3,800 || 152&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Yeti Doll (Lv 36)|Yeti Doll]] || 36 || 1,550 || 81&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Jr. Pepe Doll (Lv 36)|Jr. Pepe Doll]] || 36 || 1,400 || 81&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:UFO Catcher|UFO Catcher]] || 60 || 1,500 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Doll Vending Machine|Doll Vending Machine]] || 60 || 6,000 || 440&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Sweetheart Perfume|Sweetheart Perfume]] || 65 || 1,800 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Cool Perfume|Cool Perfume]] || 67 || 2,000 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Cool Perfume (Transformed)|Cool Perfume]] || 67 || 7,000 || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Flower Perfume|Flower Perfume]] || 69 || 2,500 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Magic Speaker|Magic Speaker]] || 70 || 7,700 || 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Electro Speaker|Electro Speaker]] || 74 || 8,000 || 750&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Ghost Bunny|Ghost Bunny]] || 75 || 8,500 || 770&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Twin UFO|Twin UFO]] || 76 || 8,500 || 800&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Doll Rose|Doll Rose]] || 77 || 8,600 || 800&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Doll Jack|Doll Jack]] || 80 || 9,000 || 850&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Crazy Cat Rider|Crazy Cat Rider]] (boss) || 100 || 800,000 || 180,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The UFO Catchers break open when defeated: a [[Monster:Yeti UFO Catcher|Yeti UFO Catcher]] releases 4 [[Monster:Yeti Doll (Lv 36)|Yeti Dolls]], a [[Monster:Jr. Pepe UFO Catcher|Jr. Pepe UFO Catcher]] releases 6 [[Monster:Jr. Pepe Doll (Lv 36)|Jr. Pepe Dolls]], and a [[Monster:UFO Catcher|UFO Catcher]] releases one [[Monster:Doll Vending Machine|Doll Vending Machine]]. The UFO Catchers themselves drop only Vesos; the item drops come from what they release.&lt;br /&gt;
* Cool, Flower and Sweetheart Perfume drop only Vesos.&lt;br /&gt;
* Tamers can bind these Taiwan monsters (see [[Capturing Monsters]]): Stray Dog, Stylish Stray Dog, Angry Stray Dog, Clown Monkey, Biker Monkey, Red, Yellow and Green Bubble Tea, UFO Catcher, Yeti UFO Catcher and Jr. Pepe UFO Catcher, Devil Water Spirit, Cool Perfume, Cool Perfume (Transformed), Flower Perfume, Sweetheart Perfume, Magic Speaker, Electro Speaker, Twin UFO, Ghost Bunny, Doll Rose and Doll Jack. Not the Yeti Dolls, the Jr. Pepe Dolls, the Doll Vending Machine or the Crazy Cat Rider.&lt;br /&gt;
&lt;br /&gt;
=== Notable drops ===&lt;br /&gt;
These are the monsters&#039; own drops. They are rolled on every kill, and no quest is needed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dropped by&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Chance a kill&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Wild Dog Tail|Wild Dog Tail]] || Stray Dog || About 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Wild Dog Shades|Wild Dog Shades]] || Stylish Stray Dog || About 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Wild Dog Denture|Wild Dog Denture]] || Angry Stray Dog || About 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Monkey Bike|Monkey Bike]] || Clown Monkey || About 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Motorcycle Helmet|Motorcycle Helmet]] || Biker Monkey || About 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Red Bubble|Red Bubble]], [[Item:Yellow Bubble|Yellow Bubble]] or [[Item:Green Bubble|Green Bubble]] || Red, Yellow or Green Bubble Tea || About 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:UFO Catcher|UFO Catcher]] || Doll Vending Machine || About 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Little Purple Perfume|Little Purple Perfume]] || Cool Perfume (Transformed) || About 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Multimedia Speaker|Multimedia Speaker]] || Magic Speaker || About 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Connecting Cable|Connecting Cable]] || Electro Speaker || About 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Bunny Ears|Bunny Ears]] || Ghost Bunny || About 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Rose&#039;s Wig|Rose&#039;s Wig]] || Doll Rose || About 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Jack&#039;s Hat|Jack&#039;s Hat]] || Doll Jack || About 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Lost Music Sheet|Lost Music Sheet]] || Crazy Cat Rider || About 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most Taiwan monsters also drop potions, ores and a few equipment pieces. Their full lists are on each monster page.&lt;br /&gt;
&lt;br /&gt;
== Crazy Cat Rider ==&lt;br /&gt;
[[Monster:Crazy Cat Rider|Crazy Cat Rider]] is a boss at level 100, with 800,000 HP and 180,000 EXP. One spawns on [[Map:Celebrity Avenue West|Celebrity Avenue West]], and it returns 30 minutes after it is defeated.&lt;br /&gt;
&lt;br /&gt;
Its drops:&lt;br /&gt;
* A [[Item:Dark Token|Dark Token]] every time (100%).&lt;br /&gt;
* 6,600–9,999 Vesos every time.&lt;br /&gt;
* A [[Item:Lost Music Sheet|Lost Music Sheet]] (about 4%).&lt;br /&gt;
* A list of weapons (see its monster page).&lt;br /&gt;
&lt;br /&gt;
See [[Area Bosses]] for the other area bosses, and [[Boss Rules]] for the Dark Token rule.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
This is a summary. The details of each quest are on [[Taiwan Quest Guide]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Quest line&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Start&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
|-&lt;br /&gt;
| The Taiwan sightseeing tour: [[Quest:Mr. Yang&#039;s Request|Mr. Yang&#039;s Request]] to [[Quest:Chef Ajong&#039;s Request|Chef Ajong&#039;s Request]] || [[NPC:Mr. Yang|Mr. Yang]] in old Shanghai || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Grandmother is Sick|Grandmother is Sick]] and the Gum-selling Girl&#039;s chain || [[NPC:The Gum-selling Girl|The Gum-selling Girl]] (Night Market) || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:A Lover&#039;s Magic Gift|A Lover&#039;s Magic Gift]] and Zhu Jiejun&#039;s chain || [[NPC:Zhu Jiejun|Zhu Jiejun]] (Ximending Street III) || 42 (later steps 80)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Ajong&#039;s Hobby 1|Ajong&#039;s Hobby 1]] and [[Quest:Ajong&#039;s Hobby 2|Ajong&#039;s Hobby 2]] || [[NPC:Chef Ajong|Chef Ajong]] (Night Market) || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also offered in Taiwan: [[NPC:Mimi|Mimi]]&#039;s Maple 7th Day Market quests and [[NPC:Cesar (Night Market)|Cesar]]&#039;s [[Quest:The Ariant Fighting Tournament|The Ariant Fighting Tournament]].&lt;br /&gt;
&lt;br /&gt;
{{Changed|The Taiwan quests were limited-time events in the original game. In MapleVerse they stay available all year.}}&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
[[NPC:Kedrick|Kedrick]] stands in Ximending and at the Night Market with the same fishing menu as elsewhere, and the [[NPC:Ranking Board|Ranking Board]] at the Night Market shows the Fishing King top ten. See [[Fishing]].&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;Where is the storage?&#039;&#039;&#039; There is none in Taiwan. The Storage Keeper on 101 Boulevard only stands there.&lt;br /&gt;
* &#039;&#039;&#039;The merchants won&#039;t sell anything.&#039;&#039;&#039; The Potion, Weapon and Armor Merchants in Ximending do not run shops. Stock up before you travel.&lt;br /&gt;
* &#039;&#039;&#039;How do I get from Ximending to 101 Boulevard?&#039;&#039;&#039; Use Spinel. The MRT only runs from 101 Boulevard to Ximending.&lt;br /&gt;
* &#039;&#039;&#039;Spinel is not at the Night Market.&#039;&#039;&#039; Walk east through Ximending Street VIII, VII, IV, III, II and I to Ximending.&lt;br /&gt;
* &#039;&#039;&#039;Perry is shown as a Warp Helper.&#039;&#039;&#039; He does not send you anywhere; he only chats.&lt;br /&gt;
* &#039;&#039;&#039;Can I get into the deepest part of the Night Market?&#039;&#039;&#039; No. The rooms behind the Fruit Store Grandpa cannot be entered.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Taiwan Quest Guide]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Area Bosses]]&lt;br /&gt;
* [[Thailand]]&lt;br /&gt;
* [[Veracent]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Party&amp;diff=65945</id>
		<title>Party</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Party&amp;diff=65945"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=Parties at a glance&lt;br /&gt;
|Open the party window|Press &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; (Party tab of the User List)&lt;br /&gt;
|Size|Up to 6 members&lt;br /&gt;
|Minimum level to be invited|10&lt;br /&gt;
|Invitations reach|Players on your own map and channel&lt;br /&gt;
|EXP bonus|+5% per member sharing the kill (+10% for 2 up to +30% for 6)&lt;br /&gt;
|Leader leaving|Leadership passes to another member&lt;br /&gt;
|New leader|PARTY LEADER button, or automatic if the leader goes offline&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;A party&#039;&#039;&#039; is a group of up to six players who fight together, share the EXP of the monsters they kill, see each other&#039;s health bars and can enter party quests. Everything is done from the Party tab of the User List (press &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Starting a party ==&lt;br /&gt;
There are three ways to invite someone. In every case the other player must be &#039;&#039;&#039;on the same map and channel as you&#039;&#039;&#039;, must be &#039;&#039;&#039;level 10 or higher&#039;&#039;&#039;, and must not already be in a party:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Party tab.&#039;&#039;&#039; Press &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt;, then &#039;&#039;&#039;CREATE&#039;&#039;&#039; to start a party of one, then &#039;&#039;&#039;INVITE&#039;&#039;&#039; and type the character&#039;s name.&lt;br /&gt;
* &#039;&#039;&#039;Right-click menu.&#039;&#039;&#039; Right-click another player and choose &#039;&#039;&#039;PARTY INVITE&#039;&#039;&#039;. A party is created for you if you have none.&lt;br /&gt;
* &#039;&#039;&#039;Chat command.&#039;&#039;&#039; Type &amp;lt;code&amp;gt;/partyinvite Name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The invited player sees a Yes/No prompt. Only the party leader can invite. Players can refuse all party invitations by setting PARTY INVITE to DENY in the Game Option window, and invitations from players on your Block list are dropped silently.&lt;br /&gt;
&lt;br /&gt;
If the player you invite is under level 10 you see &amp;lt;code&amp;gt;The player you have invited does not meet the requirements.&amp;lt;/code&amp;gt; If your own party is already full, or the player is already in a party, nothing visible happens.&lt;br /&gt;
&lt;br /&gt;
=== Finding members: Party Search ===&lt;br /&gt;
The &#039;&#039;&#039;SEARCH&#039;&#039;&#039; button on the Party tab opens the Party Search window, which finds members for you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Party Member tab (for leaders).&#039;&#039;&#039; Choose a level range (at most 30 levels wide, and it must include your own level), the number of members you want (2 to 6, more than you have now) and which job lines are welcome. Press START SEARCH. Every 10 seconds the game picks the highest-level matching player on your map who is in no party and sends them an ordinary party invitation marked &amp;lt;code&amp;gt;PS: Name&amp;lt;/code&amp;gt;. PAUSE SEARCH holds your place and STOP SEARCH ends it. The search ends by itself when your party is full.&lt;br /&gt;
* &#039;&#039;&#039;Party tab (for everyone else).&#039;&#039;&#039; Fill in the level range of leaders you are willing to join and press REGISTER to be findable, or CANCEL to opt out.&lt;br /&gt;
&lt;br /&gt;
Only a party leader can search, and a search only looks at players standing on the leader&#039;s own map.&lt;br /&gt;
&lt;br /&gt;
== Leaving, kicking and ending a party ==&lt;br /&gt;
* &#039;&#039;&#039;Leave:&#039;&#039;&#039; press &#039;&#039;&#039;WITHDRAW&#039;&#039;&#039; on the Party tab (or type &amp;lt;code&amp;gt;/leave&amp;lt;/code&amp;gt;). A member leaves and the party carries on.&lt;br /&gt;
* &#039;&#039;&#039;Kick:&#039;&#039;&#039; the leader selects a member and presses &#039;&#039;&#039;EXPEL&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Hand over:&#039;&#039;&#039; the leader selects a member and presses &#039;&#039;&#039;PARTY LEADER&#039;&#039;&#039; (second row of buttons, beside HP MARK and SEARCH). The game asks &amp;quot;Would you like to make &#039;&#039;(name)&#039;&#039; the leader of the party?&amp;quot;, and Yes hands it over. The member must be online. Everyone in the party is told &amp;quot;&#039;&#039;(name)&#039;&#039; has become the leader of the party.&amp;quot; The button is dimmed for members and until a member is selected.&lt;br /&gt;
* If the leader logs out or goes offline, leadership passes to another member after about a minute and a half, so the party carries on.&lt;br /&gt;
&lt;br /&gt;
== Sharing EXP ==&lt;br /&gt;
When a party kills a monster, the EXP is shared among the members who are on the same map as the killer and who are &#039;&#039;&#039;eligible&#039;&#039;&#039; for that monster.&lt;br /&gt;
&lt;br /&gt;
=== Who is eligible ===&lt;br /&gt;
A member shares in a kill if any of these is true:&lt;br /&gt;
* their level is the monster&#039;s level or higher;&lt;br /&gt;
* their level is within 5 levels of the monster&#039;s level;&lt;br /&gt;
* their level is within 5 levels of a party member who damaged the monster.&lt;br /&gt;
&lt;br /&gt;
A member who is not eligible, or who is on another map, earns nothing from that kill.&lt;br /&gt;
&lt;br /&gt;
=== How much each member gets ===&lt;br /&gt;
* 80% of the monster&#039;s EXP is divided by level: your share is your level divided by the total of all eligible members&#039; levels, so higher-level members take more.&lt;br /&gt;
* The other 20% goes to the member who dealt the most damage.&lt;br /&gt;
* On top of that, every kill shared by two or more members pays a &#039;&#039;&#039;party bonus&#039;&#039;&#039; of 5% of your share for each eligible member (10% with two, 15% with three, up to 30% with six).&lt;br /&gt;
* A solo kill pays no bonus.&lt;br /&gt;
&lt;br /&gt;
{{Changed|MapleVerse cuts a member&#039;s share when the party&#039;s levels are far apart. For each full 5 levels that the widest level gap between you and another sharing member exceeds 30, your share is reduced by a further 5%: a gap of 34 costs nothing, 35 costs 5%, 50 costs 20%, and a gap of 130 or more leaves you with nothing. The cut applies to both ends of the gap, so a very high-level member standing in a low-level party can wipe out everyone&#039;s share.}}&lt;br /&gt;
&lt;br /&gt;
{{Changed|Bosses are paid by damage. When a party kills a boss, every member who damaged it receives the boss&#039;s EXP in proportion to the damage they dealt, with the party bonus on top. A member who never hit the boss earns nothing from it, and the level rules above do not apply.}}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
The player who dealt the most damage to a monster owns its drops for 15 seconds. During those 15 seconds the owner&#039;s party can pick them up too; after that, anyone can. A boss&#039;s drops are open at once to everyone who damaged it. Drops left on the ground disappear after 3 minutes, and items players drop themselves can be picked up by anyone immediately.&lt;br /&gt;
&lt;br /&gt;
== Other party benefits ==&lt;br /&gt;
* The Party tab shows each member&#039;s name, job and level, and the leader is marked with a star. Press &#039;&#039;&#039;HP MARK&#039;&#039;&#039; to toggle the party members&#039; health bars.&lt;br /&gt;
* Healing and party-wide support skills (a Cleric&#039;s Heal, for example) reach only your party members, and only those on your map.&lt;br /&gt;
* A Priest&#039;s Mystic Door can be used by the whole party.&lt;br /&gt;
* The party chat target in the chat bar sends a line to the whole party; switch to it with the chat target button or the key bound to &#039;&#039;To the Party&#039;&#039;.&lt;br /&gt;
* Many [[Party Quests]] need a party of a particular size and level range.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Tip|Players on a different map or channel cannot be invited and do not share EXP. Meet up first, then invite.}}&lt;br /&gt;
* The party roster refreshes about every 15 seconds in the background, so a member who changes map will still show correctly after a moment.&lt;br /&gt;
* If you create a party only to send invitations and every invitee turns out to be under level 10 or already in a party, the empty party is removed again.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Guilds]]&lt;br /&gt;
* [[Buddy List]]&lt;br /&gt;
* [[Chat Commands]]&lt;br /&gt;
* [[Party Quests]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Social]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Ships,_Flights_and_Cabs&amp;diff=65944</id>
		<title>Ships, Flights and Cabs</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Ships,_Flights_and_Cabs&amp;diff=65944"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:Boats, flights, cabs, taxis and other rides between MapleVerse towns, with fares, routes and timetables.}}&lt;br /&gt;
{{Glance|title=At a glance&lt;br /&gt;
|Ellinia and Orbis boats|Every 15 minutes&lt;br /&gt;
|Trains and flights|Every 10 minutes&lt;br /&gt;
|Pilot Irvin, Ellinia to Orbis|40,000 Vesos, 5 minutes&lt;br /&gt;
|Crimson Balrog raid|42% per departure on the Orbis boat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ships, Flights and Cabs&#039;&#039;&#039; covers the ways to travel between towns other than walking: the flights, the boat between Ellinia and Orbis, the cabs and taxis, and the smaller rides that town NPCs offer. A dash (—) in a table means that no fare, place or time is listed for that route.&lt;br /&gt;
&lt;br /&gt;
{{Changed|There is no paid plane out of the Edelstein Temporary Airport any more. To get back to Victoria Island, talk to [[NPC:Ace (Ludibrium Ticketing Place)|Ace]] there: the trip to Ellinia Station is free and instant.}}&lt;br /&gt;
&lt;br /&gt;
The Regular Cab between Victoria Island towns, Spinel&#039;s overseas trips, the Dimensional Mirror and the flight to Changi Airport are covered on [[Travel]].&lt;br /&gt;
&lt;br /&gt;
== Flying between towns ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Where&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Goes to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Fare (Vesos)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Irvin || Ellinia Station || [[Map:Edelstein|Edelstein]] || 20,000 || Takes 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Irvin || Ellinia Station || [[Map:Orbis|Orbis]] || 40,000 || Takes 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Irvin || Orbis Station Entrance || [[Map:Ellinia|Ellinia]] || 40,000 || Takes 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Irvin || Orbis Station Entrance || [[Map:Ludibrium|Ludibrium]] || 50,000 ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Irvin || Orbis Station Entrance || [[Map:Leafre|Leafre]] || 100,000 || Takes 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ace (Ludibrium Ticketing Place)|Ace]] || [[Map:Edelstein Temporary Airport|Edelstein Temporary Airport]] || [[Map:Ellinia Station|Ellinia Station]] (Victoria Island) || Free || An instant trip with no flight. Choose &#039;&#039;Victoria Island&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Ace || Ludibrium Ticketing Place || Orbis || 6,000 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ace || Leafre Station Entrance || Orbis || 30,000 ||&lt;br /&gt;
|-&lt;br /&gt;
| Agatha || — || [[Map:Mu Lung|Mu Lung]] || 1,500 || No ticket item is needed.&lt;br /&gt;
|-&lt;br /&gt;
| Agatha || — || Edelstein || 1,500 || No ticket item is needed.&lt;br /&gt;
|-&lt;br /&gt;
| Hak || [[Map:Herb Town|Herb Town]] || Mu Lung || 500 || An instant warp with no flight scene, as in the original game.&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ericsson|Ericsson]] || [[Map:Orbis Park|Orbis Park]], or the wolf chariot by the Ardentmill door in Orbis || Chryse || Free || Flies you to Chryse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Taking a cab or taxi ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Where&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Goes to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Fare (Vesos)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Camel Cab || Outside the North Entrance of Ariant || [[Map:Magatia|Magatia]] || 1,500 ||&lt;br /&gt;
|-&lt;br /&gt;
| Camel Cab || Sahel 1 || Ariant || 1,500 || Drops you in Ariant town itself, not at the North Entrance.&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin Taxi || [[Map:Aquarium|Aquarium]] || Pier on the Beach, Herb Town || 10,000 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin Taxi || Pier on the Beach, Herb Town || Aquarium || 10,000 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin Taxi || Aquarium or Pier on the Beach || The Sharp Unknown || 1,000 || A Dolphin Taxi Coupon can be used in its place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boats, ferries and other rides ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Where&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Goes to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Fare (Vesos)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Boat || Ellinia Station || [[Map:Orbis|Orbis]] || — || Runs on the 15-minute cycle.&lt;br /&gt;
|-&lt;br /&gt;
| Ereve sky ferry || — || Ereve || 1,000 (100 for Beginners) || Beginners get a 90% discount on this leg of the trip.&lt;br /&gt;
|-&lt;br /&gt;
| Shuri || Orbis || Florina Beach || — || 2,000 Vesos, or free with a VIP Ticket, which you keep.&lt;br /&gt;
|-&lt;br /&gt;
| Nara || [[Map:Ludibrium|Ludibrium]] || Florina Beach || — || Same as Shuri.&lt;br /&gt;
|-&lt;br /&gt;
| Pison || Florina Beach || The town you came from || — ||&lt;br /&gt;
|-&lt;br /&gt;
| Jeff || Below [[Map:El Nath|El Nath]] || Sharp Cliff I || — || Takes players of level 50 and up.&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Simon|Simon]] || [[Map:Shalom Temple|Shalom Temple]] || [[Map:Happyville|Happyville]] || — || Ferries both ways.&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rooney|Rooney]] || [[Map:Henesys|Henesys]] || Happyville || — || Offers the ride. See [[Happyville Quest Guide]].&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rupi|Rupi]] || Happyville || The town you came from || — || Asks whether you want to get out of Happyville.&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Black Portal|Black Portal]] || [[Map:Hidden Portal|Hidden Portal]], off Road to the Mine 2 near [[Map:Edelstein|Edelstein]] || [[Map:Forest West of Henesys|Forest West of Henesys]] || — || Costs one [[Item:Black Wings Token|Black Wings Token]] per trip. [[NPC:Harry Lion|Harry Lion]]&#039;s quest [[Quest:The Secret Black Wing Portal|The Secret Black Wing Portal]] gives you 5 tokens.&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Konpei|Konpei]] || [[Map:Showa Town|Showa Town]] || The Hideout || — || His partner there returns you.&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Temporal Gate Entrance|Temporal Gate]] || — || Versalvale || — || Then take the middle door of town into the [[Map:Versalvale Conference Chambers|Versalvale Conference Chambers]], where [[NPC:Kyson|Kyson]] waits. Lyra, Rex and the Audience Room work the same way.&lt;br /&gt;
|-&lt;br /&gt;
| Helios Tower elevator || Helios Tower || From floor 2 up to the top floor, 99F || — || Runs both ways, so it also takes you back down from 99F.&lt;br /&gt;
|-&lt;br /&gt;
| Travel agent || — || Neo Tokyo || — || A paid trip.&lt;br /&gt;
|-&lt;br /&gt;
| Hidden door || East end of [[Map:Mushroom Shrine|Mushroom Shrine]] || Neo Tokyo || — ||&lt;br /&gt;
|-&lt;br /&gt;
| New Leaf City door || [[Map:New Leaf City - Town Center|New Leaf City]] || Sweet Cake Hill || — || The door that leads to [[MV&#039;s Lair]] also offers Sweet Cake Hill. Three doors up the hill lead to Sweet Cake Hill 1, 2 and 3.&lt;br /&gt;
|-&lt;br /&gt;
| Nautilus Warp Card machine || Navigation Room of The Nautilus || [[Map:Omega Sector|Omega Sector]] || — || Step onto the machine and press Up. The Warp Card is kept, and the same card brings you back.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Spots || Orbis Tower: the Orbis Magic Spot (20th floor) and the El Nath Magic Spot (1st floor) || — || — || The Orbis Rock Scroll works on these spots and is used up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Timing your trip ==&lt;br /&gt;
=== Boats, trains and flights ===&lt;br /&gt;
The boats between Ellinia and Orbis run on a 15-minute cycle, and the trains and flights run on a 10-minute cycle. Both cycles are fixed to UTC time, not to the moment you reach the station.&lt;br /&gt;
&lt;br /&gt;
The station clock shows your own local time. In whole-hour time zones its minutes match the departures. In time zones with a half-hour or quarter-hour offset, they drift apart.&lt;br /&gt;
&lt;br /&gt;
=== The Crimson Balrog raid on the Orbis boat ===&lt;br /&gt;
Every departure of the Orbis boat has a 42% chance of a raid. Roughly a third of the way across, the music changes and a ship appears. Five seconds later, two Crimson Balrogs land on deck. Everyone on that boat faces the same raid, and it ends when the boat arrives.&lt;br /&gt;
&lt;br /&gt;
{{Tip|A raid is random. Ride four or five times before you decide something is wrong.}}&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The clock at the station doesn&#039;t match the boat times. Is it broken?&amp;quot;&#039;&#039;&#039; No. The clock shows your local time, while departures follow UTC. The minutes only match in whole-hour time zones.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;I have ridden the Orbis boat and no Crimson Balrog came.&amp;quot;&#039;&#039;&#039; Each departure is a separate 42% roll, so several trips without a raid can happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Shuri wants a fee to take me to Florina Beach.&amp;quot;&#039;&#039;&#039; Shuri in Orbis and Nara in Ludibrium charge a fare (Shuri 2,000 Vesos, Nara 1,800 Vesos), or take you for free with a VIP Ticket, which you keep. Pison brings you back to the town you came from.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Hak&#039;s ride to Mu Lung had no flight.&amp;quot;&#039;&#039;&#039; It is an instant warp with no flight scene, as in the original game.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The Camel Cab does nothing when I talk to it.&amp;quot;&#039;&#039;&#039; Check where you are standing. Outside the North Entrance of Ariant it goes to Magatia. At Sahel 1 it takes you to Ariant town itself, not the North Entrance.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The Temporal Gate won&#039;t take me into the Conference Chambers.&amp;quot;&#039;&#039;&#039; Ask the Temporal Gate to take you to Versalvale, then go through the middle door of the town. Kyson is waiting inside.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Where is Gold Beach?&amp;quot;&#039;&#039;&#039; Gold Beach is not in the game.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Can a Beginner afford the trip to Ereve?&amp;quot;&#039;&#039;&#039; Beginners pay 100 Vesos instead of 1,000 for the Ereve sky ferry leg.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The Hidden Portal near Edelstein won&#039;t let me through.&amp;quot;&#039;&#039;&#039; It needs a [[Item:Black Wings Token|Black Wings Token]], and each trip uses one. Get 5 tokens from [[NPC:Harry Lion|Harry Lion]], who stands beside it, by finishing [[Quest:The Secret Black Wing Portal|The Secret Black Wing Portal]]: bring him 100 [[Item:Fragmented ore|Fragmented ore]] from [[Monster:Big Boulder Muncher (Lv 35)|Big Boulder Munchers]] (the quest needs level 35). The quest can be done once, so you get 5 trips. Without a token the portal answers: &amp;quot;This portal is for the Black Wing Bosses. Usually, no one else can use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
* [[Happyville Quest Guide]]&lt;br /&gt;
* [[Konpei&#039;s Gambit Quest Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Selling_and_Buying_Rules&amp;diff=65943</id>
		<title>Selling and Buying Rules</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Selling_and_Buying_Rules&amp;diff=65943"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=Selling rules at a glance&lt;br /&gt;
|NPC shops pay|60% of an item&#039;s listed price, at least 1 Veso&lt;br /&gt;
|Cannot be sold to NPCs|Items with no listed price, items marked not for sale, VX Prepaid and Game Cards&lt;br /&gt;
|Buyback|Anything you sell can be bought back for the same Vesos for 24 hours (last 100 sales), and lost drops for 24 hours&lt;br /&gt;
|Sell All|One click sells the plain loot of the tab you are viewing&lt;br /&gt;
|Trade / stores / Item Trading Center|Everything except untradeable quest items and official MSU items&lt;br /&gt;
|Fees|Trade: 0.8% to 6% for the receiver. Store sales: 0.4% to 3%. Item Trading Center: 100 VX + 10% for the buyer&lt;br /&gt;
}}&lt;br /&gt;
This page collects the rules for turning items into [[Vesos]] (or [[VX]]) and back. For the shops themselves see [[NPC Shops]], [[Player Stores]], [[Trading]] and the [[Item Trading Center]].&lt;br /&gt;
&lt;br /&gt;
== Selling to NPC shops ==&lt;br /&gt;
{{Changed|In the original game a shop paid an item&#039;s full listed price. In MapleVerse every shop pays &#039;&#039;&#039;60%&#039;&#039;&#039; of the listed price (rounded, at least 1 Veso).}}&lt;br /&gt;
* Throwing stars and bullets sell as a whole stack, for the stack&#039;s listed price plus its per-piece value.&lt;br /&gt;
* An item with no listed price sells for nothing and cannot be sold. So do items marked not for sale, and the daily [[VX Prepaid Cards]].&lt;br /&gt;
* An item sealed with an Item Guard cannot be sold until the seal ends.&lt;br /&gt;
* A shop&#039;s buying price is never lower than what it would pay you back, so you can never make Vesos by buying from a shop and selling back.&lt;br /&gt;
&lt;br /&gt;
=== Sell All ===&lt;br /&gt;
The shop window&#039;s &#039;&#039;&#039;Sell All&#039;&#039;&#039; sells, in one go, the tab you are looking at:&lt;br /&gt;
* &#039;&#039;&#039;ETC and other tabs:&#039;&#039;&#039; plain monster loot only. It keeps quest items, untradeable items, crafting and Maker materials, items any NPC exchange or travel NPC asks for, throwing star and bullet stacks, timed items, starred (favourite) slots and anything worth 1 Veso or less.&lt;br /&gt;
* &#039;&#039;&#039;Equip tab:&#039;&#039;&#039; every equip that is not starred, except quest items, MSU items, sealed items and gear with no price.&lt;br /&gt;
You see the total and what is kept before you confirm.&lt;br /&gt;
&lt;br /&gt;
=== Buyback ===&lt;br /&gt;
Every sale (including each Sell All line) is kept on your character&#039;s buyback list for &#039;&#039;&#039;24 hours&#039;&#039;&#039;. Buy it back for exactly what the shop paid you, as long as it fits your bag. The list holds your 100 most recent sales.&lt;br /&gt;
&lt;br /&gt;
Items you drop that nobody picks up before they disappear from the ground also wait in the Buyback tab of any shop for 24 hours, at the shop&#039;s sell price (at least 1 Veso). An item another player picked up never comes back. See [[NPC Shops#Buyback|NPC Shops]].&lt;br /&gt;
&lt;br /&gt;
== Buying from NPC shops ==&lt;br /&gt;
You pay the shop&#039;s price. Rechargeable ammunition is bought as a full stack. A shop refuses a purchase if you are short of Vesos or have no room.&lt;br /&gt;
&lt;br /&gt;
== Between players ==&lt;br /&gt;
* &#039;&#039;&#039;What can change hands:&#039;&#039;&#039; everything except untradeable quest items (the ones a quest needs) and official MSU items. Cash items, scrolls, chairs, medals and reward gear can all be traded, sold in stores and listed in the Item Trading Center. Dropping items on the ground follows stricter rules.&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039; the player who receives Vesos pays a fee: none under 100,000, 0.8% from 100,000, 1.8% from 1,000,000, 3% from 5,000,000, 4% from 10,000,000, 5% from 25,000,000 and 6% from 100,000,000. Under level 15 a character may trade at most 1,000,000 Vesos a day. See [[Trading]].&lt;br /&gt;
* &#039;&#039;&#039;Player stores:&#039;&#039;&#039; a Store Permit (Hired Merchant) costs 100,000 Vesos and a Regular Store Permit 30,000, from [[NPC:Fredrick|Fredrick]]. Each sale is taxed: none under 100,000, 0.4% from 100,000, 0.9% from 1,000,000, 1.5% from 5,000,000, 2% from 10,000,000, 2.5% from 25,000,000, 3% from 100,000,000. Money and goods left with Fredrick after a store closes lose 1% for each full day, and are gone after 100 days. See [[Player Stores]].&lt;br /&gt;
* &#039;&#039;&#039;Item Trading Center:&#039;&#039;&#039; prices are in VX, at least 110. Listing costs 5,000 Vesos and lasts 7 days (10 listings at a time); the buyer pays the price plus 100 VX plus 10%, the seller gets the full price. See [[Item Trading Center]].&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The shop pays less than the item&#039;s price.&amp;quot;&#039;&#039;&#039; That is the 60% rule above.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Sell All left items behind.&amp;quot;&#039;&#039;&#039; On purpose: quest items, materials and starred items are kept. The confirm lists what was kept.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;I sold the wrong thing.&amp;quot;&#039;&#039;&#039; Use the buyback list within 24 hours.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;I dropped an item and it vanished.&amp;quot;&#039;&#039;&#039; If nobody picked it up, it is in any shop&#039;s Buyback tab for 24 hours.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Vesos]]&lt;br /&gt;
* [[Making Vesos]]&lt;br /&gt;
* [[NPC Shops]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Quest_Log_and_Quest_Helper&amp;diff=65942</id>
		<title>Quest Log and Quest Helper</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Quest_Log_and_Quest_Helper&amp;diff=65942"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Open the Quest Log|&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; (see [[Controls]])&lt;br /&gt;
|Pin a quest|Select an in-progress quest, then click the Quest Alarm button&lt;br /&gt;
|Quests pinned at once|Up to 5&lt;br /&gt;
|Unpin a quest|Click the X beside it in the Quest Helper&lt;br /&gt;
|Kill counter pop-up|SETTINGS &amp;amp;rarr; Gameplay &amp;amp;rarr; Quest Hunt Counter&lt;br /&gt;
|Quest lightbulb|SETTINGS &amp;amp;rarr; Gameplay &amp;amp;rarr; Quest Lightbulb&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quest Log and Quest Helper&#039;&#039;&#039; cover the Quest Log, the Quest Helper panel that follows the quests you have pinned, and the reasons an NPC will not give you a quest or take a hand-in.&lt;br /&gt;
&lt;br /&gt;
== Opening the Quest Log ==&lt;br /&gt;
Press &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; to open the Quest Log. Quests you can take from NPCs are on the &#039;&#039;&#039;Available&#039;&#039;&#039; tab. If an NPC seems to offer only one of several similar quests, check that tab, which can list them all.&lt;br /&gt;
&lt;br /&gt;
Finished quests stay in the Quest Log. Each reward is listed once. When you complete a quest, completion notices appear one at a time.&lt;br /&gt;
&lt;br /&gt;
== Pinning a quest to the Quest Helper ==&lt;br /&gt;
The Quest Helper is the panel on the right side of the screen. It shows the quests you have pinned and how far you have got with each one.&lt;br /&gt;
&lt;br /&gt;
# Press &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; and select a quest that is in progress. Only quests in progress can be pinned.&lt;br /&gt;
# Click the &#039;&#039;&#039;Quest Alarm&#039;&#039;&#039; button. A green check mark means the quest is pinned.&lt;br /&gt;
# To remove a quest from the panel, click the &#039;&#039;&#039;X&#039;&#039;&#039; beside it.&lt;br /&gt;
&lt;br /&gt;
The Quest Helper holds up to five quests. The small &#039;&#039;&#039;Q&#039;&#039;&#039; beside a quest in the panel opens the Quest Log on that quest.&lt;br /&gt;
&lt;br /&gt;
If you collapse the Quest Helper, or shrink the minimap with its [-] button, it stays that way after you log out or reload, on the same browser.&lt;br /&gt;
&lt;br /&gt;
== Progress ==&lt;br /&gt;
Hunt quests and collect quests show their progress as have/need. The Quest Log shows lines such as &#039;&#039;&#039;Rocky Mask 12/300&#039;&#039;&#039;, and the Quest Helper shows the same progress for each pinned quest. Quest items are counted too, for example &#039;&#039;&#039;Cog 4/100&#039;&#039;&#039;. Title challenges show progress lines in the Quest Log.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In the original game some quests show no progress count. Here every hunt and collect quest shows one.}}&lt;br /&gt;
&lt;br /&gt;
When you select a quest you have finished, the Quest Log shows &#039;&#039;&#039;Completed&#039;&#039;&#039; with the date and time you handed it in.&lt;br /&gt;
&lt;br /&gt;
=== Kill counter pop-up ===&lt;br /&gt;
Kills that count toward a quest flash up as a small pop-up, such as &#039;&#039;&#039;Green Mushroom 16/30&#039;&#039;&#039;. The pop-up is on by default. To turn it off, go to SETTINGS &amp;amp;rarr; Gameplay &amp;amp;rarr; Quest Hunt Counter. The same setting also controls the pop-up for quest items.&lt;br /&gt;
&lt;br /&gt;
== Finding where a quest takes you ==&lt;br /&gt;
The quest finder stays on your pinned quest. It only moves on when the quest it points to is handed in and the next quest has a step to go to, or when no quest is pinned.&lt;br /&gt;
&lt;br /&gt;
The finder can lead you to meteorites, jump-quest prizes, breakable objects and shops.&lt;br /&gt;
&lt;br /&gt;
If the place is a hidden street, the World Map opens on the nearest map it knows and shows how many maps away that is.&lt;br /&gt;
&lt;br /&gt;
The World Map also has a MAP INFO panel, which shows the monsters, NPCs and quests of a place when you hover over it or click it. Its Search tab finds monsters, items (by the monsters that drop them), quests (by the NPC who gives them) and places.&lt;br /&gt;
&lt;br /&gt;
Every monster and NPC listed in MAP INFO, on the map tab and in Search results, has a &#039;&#039;&#039;Find&#039;&#039;&#039; link. Click it and the quest finder arrow over your head leads you to it instead of to your quest, even if the quest arrow is switched off. For a monster it leads to any map that monster lives on, hidden streets included; for an NPC it leads you until you reach them. Click &#039;&#039;&#039;Stop&#039;&#039;&#039; to end it, and the arrow goes back to your quest.&lt;br /&gt;
&lt;br /&gt;
== Getting a quest from an NPC ==&lt;br /&gt;
Quests are offered one step at a time. The game enforces a quest&#039;s requirements before it offers the quest, and the next step appears once the one before it is handed in. For example, the next training from a job instructor appears on the lightbulb above your character&#039;s head as soon as you hand in the one before. See [[Beginner Training Sessions Quest Guide]].&lt;br /&gt;
&lt;br /&gt;
=== The quest lightbulb ===&lt;br /&gt;
A lightbulb over your head means a quest is waiting for you. Click it to see a list: quests you can hand in come first, then quests you can start. Pick one to open its conversation; you do not need to walk to the NPC.&lt;br /&gt;
&lt;br /&gt;
* The list offers only the &#039;&#039;&#039;three lowest-level&#039;&#039;&#039; quests you can start. When you take one, the next one appears. Quests you can hand in are always all listed.&lt;br /&gt;
* To put the lightbulb away, pick &#039;&#039;&#039;Stop showing this lightbulb&#039;&#039;&#039; at the bottom of the list, or switch off SETTINGS &amp;amp;rarr; Gameplay &amp;amp;rarr; Quest Lightbulb. It stays away until you turn that setting back on.&lt;br /&gt;
&lt;br /&gt;
{{Changed|The lightbulb showing only three quests at a time, and the option to turn it off, are MapleVerse additions.}}&lt;br /&gt;
&lt;br /&gt;
NPCs with a job or a service list their quests first, with their usual menu underneath. This applies to the job instructors, [[NPC:Flo|Flo]], Olson, [[NPC:Tylus|Tylus]] and the wedding desk. With Tylus, for example, the quests come first and &amp;quot;Talk about my training&amp;quot; sits below them.&lt;br /&gt;
&lt;br /&gt;
In a conversation, the first option carries on with the quest. Any other option is a decline: it closes the conversation without accepting anything.&lt;br /&gt;
&lt;br /&gt;
Some quests have a talk step, and you must talk to the named NPC before the quest moves on. For example, talk to [[NPC:Richard the Sailor|Richard the Sailor]] while you carry his letter. He then asks you to deliver it, and only then can you take the letter to [[NPC:Angelique|Angelique]] in [[Map:Amoria|Amoria]]. See [[Cupid&#039;s Courier Quest Guide]].&lt;br /&gt;
&lt;br /&gt;
== Handing in a quest ==&lt;br /&gt;
Open the quest in the Quest Log before you go to the NPC. Quests with requirements show a &#039;&#039;&#039;Before you turn in&#039;&#039;&#039; section that lists what is still missing. The [[Jay&#039;s Curiosity Quest Guide]] is one example.&lt;br /&gt;
&lt;br /&gt;
Some hand-ins need more than the items:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A pet out.&#039;&#039;&#039; [[Nella&#039;s Dream Quest Guide|Nella&#039;s Dream]] can only be handed in with a pet out. The Quest Log says so.&lt;br /&gt;
* &#039;&#039;&#039;An active scent.&#039;&#039;&#039; Lala&#039;s perfume gives you a Rose Scent that lasts 40 seconds. Lana only completes the quest while the scent is still on you, so ask Lala to spray you again if it wears off.&lt;br /&gt;
* &#039;&#039;&#039;A medal equipped.&#039;&#039;&#039; Some quests need a medal equipped.&lt;br /&gt;
* &#039;&#039;&#039;A held item.&#039;&#039;&#039; Some quests only check that you are carrying an item, and do not take it. Cold Medicine works this way until a later step.&lt;br /&gt;
* &#039;&#039;&#039;A one-of-a-kind reward.&#039;&#039;&#039; Some rewards can only be held once. If you already hold one, the NPC refuses the hand-in and you keep your materials. The Scroll of Secrets is one example, and the Heart Chocolate in the [[Valentine&#039;s Day Heart Chocolate Quest Guide|Valentine&#039;s quest]] is another. This applies to guaranteed rewards such as medals and monster cards, not to random prizes.&lt;br /&gt;
* &#039;&#039;&#039;Vesos.&#039;&#039;&#039; An NPC that charges Vesos at hand-in asks Yes or No first. Choosing No closes the conversation with nothing paid, and the quest stays open.&lt;br /&gt;
* &#039;&#039;&#039;Room for the reward.&#039;&#039;&#039; The reward needs a free slot in the tab it goes into. A finished quest still shows as ready (the alarm, the NPC&#039;s menu and the icon over the NPC&#039;s head), but if that tab is full the NPC refuses the hand-in and tells you to make space in your inventory. Nothing is taken. Make room and talk to the NPC again.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
=== Why won&#039;t the NPC offer you the next quest? ===&lt;br /&gt;
Quests in a chain come one at a time. The next one appears after you hand in the one before it, and some steps need you to talk to the NPC first. Check the quest you are on in the Quest Log for a &#039;&#039;&#039;Before you turn in&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
=== Why won&#039;t the NPC accept the hand-in when you have the items? ===&lt;br /&gt;
Look for the &#039;&#039;&#039;Before you turn in&#039;&#039;&#039; list in the Quest Log. Then check the other requirements above: a pet out, an active scent, an equipped medal, a talk step, a one-of-a-kind reward you already hold, or a full tab with no room for the reward.&lt;br /&gt;
&lt;br /&gt;
=== The quest says it is finished, but the NPC says it is still in progress. ===&lt;br /&gt;
&#039;&#039;&#039;Power B. Fore&#039;&#039;&#039; is ten NPCs, not one. Five are instructors inside the Training Centers, and five warp you in from outside the doors. Only the instructor inside the Training Center accepts the hand-in. The [[Training Center Quest Guide]] covers the whole chain.&lt;br /&gt;
&lt;br /&gt;
=== Why does an NPC ask you for Vesos before the hand-in? ===&lt;br /&gt;
Some NPCs charge Vesos at hand-in. They now ask Yes or No first. Choose No to leave without paying, and the quest stays open.&lt;br /&gt;
&lt;br /&gt;
=== What is the ! or ? above an NPC&#039;s head? ===&lt;br /&gt;
It is a quest marker drawn above the NPC&#039;s head. It is not part of the dialogue, so it does not appear in the NPC&#039;s text. A talk-only quest shows a closed book over the NPC instead.&lt;br /&gt;
&lt;br /&gt;
=== Why does the same quest show up twice? ===&lt;br /&gt;
A quest that is in progress and also ready to hand in is listed once, as the turn-in. Some event quests were re-run in later years as separate copies. The game now shows one entry for each piece of work.&lt;br /&gt;
&lt;br /&gt;
=== Why did a forfeited quest come back? ===&lt;br /&gt;
Forfeit it once more and it should stay gone. The game no longer accepts quests for you automatically after a level-up or a job advancement.&lt;br /&gt;
&lt;br /&gt;
=== Why do the rewards look doubled? ===&lt;br /&gt;
Each reward is listed once, so a quest&#039;s rewards should not appear twice.&lt;br /&gt;
&lt;br /&gt;
=== How much EXP does a quest pay? ===&lt;br /&gt;
The EXP shown for a quest is its base reward. When you hand it in, the game multiplies it by the current &#039;&#039;&#039;EXP rate&#039;&#039;&#039; and &#039;&#039;&#039;quest rate&#039;&#039;&#039;, together. A quest worth 10,000 EXP pays 20,000 during a 2x EXP event, and 40,000 if a 2x quest rate is on at the same time. Each rate goes from 1x up to 100x.&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;@rates&amp;lt;/code&amp;gt; in chat to see the rates right now: the EXP Rate and QUEST Rate lines are the two that matter for quests, and the answer says how many minutes are left when a timed rate event is on. The two-hour 2x EXP event is announced in chat when it starts and when it ends.&lt;br /&gt;
&lt;br /&gt;
Your own 2x EXP coupons do not raise quest EXP.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn&#039;t a quest item drop? ===&lt;br /&gt;
Quest items and event items only drop while the quest is accepted and you still need the item, so take the quest first, then hunt. See [[Event Quest Item Drops]].&lt;br /&gt;
&lt;br /&gt;
=== Why does the finder point somewhere other than your quest? ===&lt;br /&gt;
The finder stays on your pinned quest. It only moves on when that quest is handed in and the next one has a step, or when no quest is pinned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Controls]] · [[Quest Help]] · [[Event Quest Item Drops]] · [[Playing on Mobile and Display Settings]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Quest Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Quest_Help&amp;diff=65941</id>
		<title>Quest Help</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Quest_Help&amp;diff=65941"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:Step-by-step guides for the MapleVerse quests players find confusing.}}&lt;br /&gt;
&#039;&#039;&#039;Quest Help&#039;&#039;&#039; collects walkthroughs for quests that players most often get stuck on. Every quest also has its own page under [[Quests]]. The EXP listed on these pages is each quest&#039;s base reward; the current EXP rate and quest rate multiply it (see [[Quest Log and Quest Helper#How much EXP does a quest pay?|how much EXP a quest pays]]).&lt;br /&gt;
&lt;br /&gt;
If an NPC refuses a quest that shows as ready, check that the tab the reward goes into has a free slot: the NPC tells you to make space in your inventory and keeps the quest open. See [[Quest Log and Quest Helper#Handing in a quest|Handing in a quest]]. For problems a guide cannot solve, see [[FAQ#Getting help|Getting help]].&lt;br /&gt;
&lt;br /&gt;
* [[A New Heart, A Fresh Start Quest Guide]]&lt;br /&gt;
* [[Ace of Hearts Quest Guide]]&lt;br /&gt;
* [[Alphabet Soup Pasta Quest Guide]]&lt;br /&gt;
* [[An Incident, and the Missing Alchemist Quest Guide]]&lt;br /&gt;
* [[Andras and Crocell Quest Guide]]&lt;br /&gt;
* [[Anniversary Quest Guide]]&lt;br /&gt;
* [[Attendance Check Quest Guide]]&lt;br /&gt;
* [[Beat the Heat Quest Guide]]&lt;br /&gt;
* [[Beginner Training Sessions Quest Guide]]&lt;br /&gt;
* [[Book of Ancients Quest Guide]]&lt;br /&gt;
* [[Boss Kitty Quest Guide]]&lt;br /&gt;
* [[Breaking the Curse Quest Guide]]&lt;br /&gt;
* [[Catch Valefor Quest Guide]]&lt;br /&gt;
* [[Cupid&#039;s Courier Quest Guide]]&lt;br /&gt;
* [[Delivering the Cold Medicine Quest Guide]]&lt;br /&gt;
* [[Discovering Secrets Quest Guide]]&lt;br /&gt;
* [[Eurek the Alchemist Quest Guide]]&lt;br /&gt;
* [[Event Quest Item Drops]]&lt;br /&gt;
* [[Festival of Lights Quest Guide]]&lt;br /&gt;
* [[Find Fresh Milk Quest Guide]]&lt;br /&gt;
* [[Find the Maple History Book Quest Guide]]&lt;br /&gt;
* [[Forest of Patience Quest Guide]]&lt;br /&gt;
* [[Gathering Information Quest Guide]]&lt;br /&gt;
* [[Happyville Quest Guide]]&lt;br /&gt;
* [[Humanoid A Quest Guide]]&lt;br /&gt;
* [[In Search of the Mind of Maple Quest Guide]]&lt;br /&gt;
* [[Jay&#039;s Curiosity Quest Guide]]&lt;br /&gt;
* [[John and Shumi Jump Quests Quest Guide]]&lt;br /&gt;
* [[Judging the Axe Quest Guide]]&lt;br /&gt;
* [[Kerning Square Quest Guide]]&lt;br /&gt;
* [[Lita Lawless Bounty Quest Guide]]&lt;br /&gt;
* [[Luke and Shumi Level 15 Quest Guide]]&lt;br /&gt;
* [[Mai&#039;s Training Quest Guide]]&lt;br /&gt;
* [[Maker Skill Quest Guide]]&lt;br /&gt;
* [[Maple Administrator Holiday Foods Quest Guide]]&lt;br /&gt;
* [[Maple Island Quest Guide]]&lt;br /&gt;
* [[Marbas the Demon Quest Guide]]&lt;br /&gt;
* [[Mardi Gras Throws Quest Guide]]&lt;br /&gt;
* [[Mark&#039;s BBQ Quest Guide]]&lt;br /&gt;
* [[Monster Riding Quest Guide]]&lt;br /&gt;
* [[Muirhat&#039;s Questline Quest Guide]]&lt;br /&gt;
* [[Mushroom Castle Quest Guide]]&lt;br /&gt;
* [[Nella&#039;s Dream Quest Guide]]&lt;br /&gt;
* [[Neo City Quest Guide]]&lt;br /&gt;
* [[Nolbu and Hongbu Quest Guide]]&lt;br /&gt;
* [[Old Bones Quest Guide]]&lt;br /&gt;
* [[Perfect Pitch Quest Guide]]&lt;br /&gt;
* [[Pet-Walking Road Quest Guide]]&lt;br /&gt;
* [[Richie Gold is Here Quest Guide]]&lt;br /&gt;
* [[Sleepywood Wanted Quests]]&lt;br /&gt;
* [[Special Agent Badge Quest Guide]]&lt;br /&gt;
* [[Tae Gong and Tae Soo Quest Guide]]&lt;br /&gt;
* [[Temple of Time Quest Guide]]&lt;br /&gt;
* [[Teo&#039;s Reminiscing Quest Guide]]&lt;br /&gt;
* [[The Birth of Titio Quest Guide]]&lt;br /&gt;
* [[The Lost Snipe Quest Guide]]&lt;br /&gt;
* [[The Ownerless Maple Leaf Quest Guide]]&lt;br /&gt;
* [[To Fool a Liar Quest Guide]]&lt;br /&gt;
* [[Token of Love Quest Guide]]&lt;br /&gt;
* [[Training Center Quest Guide]]&lt;br /&gt;
* [[Truth of the Rumor Quest Guide]]&lt;br /&gt;
* [[Turkey Egg Hunt Quest Guide]]&lt;br /&gt;
* [[Valentine&#039;s Day Heart Chocolate Quest Guide]]&lt;br /&gt;
* [[Veracent Quest Guide]]&lt;br /&gt;
* [[Versal Story Quest Guide]]&lt;br /&gt;
* [[Watermelon Field Quest Guide]]&lt;br /&gt;
* [[Way to Chryse Quest Guide]]&lt;br /&gt;
* [[What Does the Moon Look Like Quest Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Quest Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Pets&amp;diff=65940</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Pets&amp;diff=65940"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:Pets and mounts in MapleVerse: how pets collect Vesos and loot, feeding and Pet Auto Feed, and riding the Hog and the other mounts.}}&lt;br /&gt;
{{Glance|title=At a glance&lt;br /&gt;
|Get a pet|[[Cash Shop]]&lt;br /&gt;
|Pet Auto Feed|250 VX, in the PET tab of the Cash Shop&lt;br /&gt;
|Pet Name Tag|Cash tab, names up to 12 characters&lt;br /&gt;
|Pet costume slots|5 or 7, scrolled while your pet wears it&lt;br /&gt;
|Hog speed|150%&lt;br /&gt;
|Hot Air Balloon|Character level 70, with a Hog, a Saddle and the Monster Rider skill&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pets&#039;&#039;&#039; follow you, collect Vesos and loot, and can wear pet equipment. Mounts, which you ride, are covered in the Mounts section below.&lt;br /&gt;
&lt;br /&gt;
== Getting a pet ==&lt;br /&gt;
Pets are sold in the [[Cash Shop]]. Turkey hunts can also rarely give a Baby Turkey keepsake; see [[Turkey Egg Hunt Quest Guide]]. Five pets are rare [[Gachapon]] prizes: the [[Item:Black Bunny|Black Bunny]], [[Item:Husky (5000037)|Husky]], [[Item:Porcupine|Porcupine]], [[Item:Orange tiger|Orange Tiger]] and [[Item:Skunk|Skunk]]. A pet from the Gachapon is permanent and never expires.&lt;br /&gt;
&lt;br /&gt;
{{Warning|A pet bought in the Cash Shop lasts 30 days from purchase, like most Cash Shop goods.}}&lt;br /&gt;
&lt;br /&gt;
{{Changed|The five Gachapon pets are permanent, unlike pets bought in the Cash Shop.}}&lt;br /&gt;
&lt;br /&gt;
== Pickup and following ==&lt;br /&gt;
* A pet stands still while it is within about 50 pixels of you. It walks after you when it falls further behind, and it teleports to you if it is more than about 150 pixels back.&lt;br /&gt;
* The &#039;&#039;&#039;Veso Magnet&#039;&#039;&#039; makes your pet collect Vesos as it passes them. The pet picks up Vesos within about 120 pixels of itself, measured from the pet, and it skips Vesos you dropped yourself.&lt;br /&gt;
* The Veso Magnet takes only Vesos. For other items you need an &#039;&#039;&#039;Item Pouch&#039;&#039;&#039; in the slot next to the Magnet.&lt;br /&gt;
* When several items are in range, the pet heads for the farthest one and sweeps up everything it passes on the way.&lt;br /&gt;
* &#039;&#039;&#039;Double-click&#039;&#039;&#039; a pet item to equip it. This works for the Veso Magnet, the HP and MP pouches and all other pet equipment.&lt;br /&gt;
* A pet item leaves your bag when it is fitted and returns to the bag when it is removed. If your bag is full, the item stays fitted.&lt;br /&gt;
&lt;br /&gt;
== Pet equipment and scrolls ==&lt;br /&gt;
Pet costumes, the outfits and hats a pet wears such as the [[Item:Mushroom Suit|Mushroom Suit]] or the [[Item:Red Ribbon|Red Ribbon]], have upgrade slots, so you can scroll them like your own gear. Most costumes have 7 slots; a few, such as the Red Ribbon, Yellow Hat, Red Hat, Black Hat, Pink Laced Cap, Sky Blue Laced Cap, Blue Top Hat and Red Top Hat, have 5. The [[Item:Golden Pig Fortune Pouch|Golden Pig Fortune Pouch]] has 7. The Pet Collar and the pet skill items (the Veso Magnet, the Item Pouch, the HP and MP pouches and pet rings) have no slots. Each costume&#039;s item page shows its slot count and every scroll that fits it.&lt;br /&gt;
&lt;br /&gt;
To scroll a costume:&lt;br /&gt;
# Put the costume on your pet.&lt;br /&gt;
# Open the Equipment window and press its &#039;&#039;&#039;PET&#039;&#039;&#039; button. The pet section opens on the right, with a tab for each pet you have out (up to three).&lt;br /&gt;
# Drag a Scroll for Pet Equip. from the Use tab of your Item window onto the costume in the pet section. You do not need Legendary Spirit for this.&lt;br /&gt;
&lt;br /&gt;
The usual scroll rules apply: the scroll is used up whether it works or not, and every try uses one upgrade slot. What the scrolls add counts toward &#039;&#039;&#039;your own&#039;&#039;&#039; stats for as long as your pet wears the costume. Hover over anything in the pet section to see its tooltip, including how many upgrades are left. A costume you owned before costumes could be scrolled was given its slots once, automatically.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Scroll&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Success&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Adds&lt;br /&gt;
|-&lt;br /&gt;
| Scroll for Pet Equip. for Speed || 100% / 60% / 10% || Speed +1 / +2 / +3&lt;br /&gt;
|-&lt;br /&gt;
| Scroll for Pet Equip. for Jump || 100% / 60% / 10% || Jump +1 / +2 / +3&lt;br /&gt;
|-&lt;br /&gt;
| Scroll for Speed for Pet Equip. || 65% / 15% || Speed +2 / +3&lt;br /&gt;
|-&lt;br /&gt;
| Scroll for jump for Pet Equip. || 65% / 15% || Jump +2 / +3&lt;br /&gt;
|-&lt;br /&gt;
| Scroll for Pet Equip. for STR, INT, DEX or LUK || 60% || That stat +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
None of them can destroy a costume. They drop from monsters and come from the [[Gachapon]], and the 60% and 10% Speed and Jump scrolls are [[Town Reputation]] specialties of Ximending (Speed) and the Night Market (Jump). Every one is listed on [[Scrolls/Pet equipment]].&lt;br /&gt;
&lt;br /&gt;
{{Changed|Pet costumes take scrolls as in the original game; in MapleVerse you scroll them while your pet wears them, in the pet section of the Equipment window.}}&lt;br /&gt;
&lt;br /&gt;
== Feeding and potions ==&lt;br /&gt;
* Pets get hungry at the Pre-BB pace.&lt;br /&gt;
* &#039;&#039;&#039;Pet Auto Feed&#039;&#039;&#039; costs 250 VX in the PET tab of the Cash Shop. Double-click it with a pet out to teach it to that pet for good. From then on the pet eats Pet Food from your bag, plain food first. [[Item:Pet Food|Pet Food]]&lt;br /&gt;
* The pet drinks exactly the potions set in the PET HP and PET MP slots.&lt;br /&gt;
* The [[Chat Commands|/automp]] command, such as /automp 30, needs an Auto MP Potion Pouch on the pet and an MP potion in the PET MP slot. Add off to stop it, as in /automp off.&lt;br /&gt;
&lt;br /&gt;
== Naming and checking your pet ==&lt;br /&gt;
* &#039;&#039;&#039;Pet Name Tag&#039;&#039;&#039; is in the Cash tab. Double-click or right-click it while a pet is out, then type a name of up to 12 characters. The tag is used up only when the rename goes through. With no pet out, you get a message and keep the tag.&lt;br /&gt;
* &#039;&#039;&#039;PET INFO&#039;&#039;&#039; is a button in Character Info. It lists the pet&#039;s costume, then every item the pet wears, and the list scrolls once there are more than three. Pet Auto Feed appears in that list once the pet has learned it.&lt;br /&gt;
&lt;br /&gt;
== Pet chat ==&lt;br /&gt;
When your pet says something, everyone on the same map sees it in a speech balloon over your pet, in the pet&#039;s own balloon style. If another player&#039;s screen does not show your pet, the balloon appears over you instead. For the commands your pet answers to, see [[Pet Commands]].&lt;br /&gt;
&lt;br /&gt;
== Quests that need a pet ==&lt;br /&gt;
[[Nella&#039;s Dream Quest Guide|Nella&#039;s Dream]] can only be handed in with a pet out. The Quest Log says so.&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
The Hog and the Hot Air Balloon are items. The spaceship is a skill, so you cast it rather than equip it.&lt;br /&gt;
&lt;br /&gt;
=== Monster Rider ===&lt;br /&gt;
[[NPC:Kenta|Kenta]]&#039;s [[Monster Riding Quest Guide|Monster Riding]] quests give you the Monster Rider skill. It appears on the Beginner tab of the skill window, and you can put it on a hotkey.&lt;br /&gt;
&lt;br /&gt;
=== Hog ===&lt;br /&gt;
The Hog comes from Kenta&#039;s next quest, &#039;&#039;&#039;Pheromone Perfume&#039;&#039;&#039;. Use the [[Item:Pheromone Perfume|Pheromone Perfume]] to catch a Hog in [[Map:Korean Folk Town|Korean Folk Town]]. [[Monster:Tamable Hog|Tamable Hogs]] and Hoguls in the [[Map:The Area of Wild Hog|Area of Wild Hog]] can be caught the same way. The way in is a hidden path on [[Map:Tiger Ridge|Tiger Ridge]].&lt;br /&gt;
* The Hog runs at 150% whatever boots or Haste you have.&lt;br /&gt;
* The stat window shows your mount&#039;s speed and jump.&lt;br /&gt;
&lt;br /&gt;
=== Taming Mob ===&lt;br /&gt;
The TAMING MOB page in Character Info shows your mount, its saddle, its name, level, EXP and tiredness.&lt;br /&gt;
&lt;br /&gt;
=== Hot Air Balloon ===&lt;br /&gt;
The Hot Air Balloon is a mount cover, and it has its own slot. To use it you need character level 70, a Hog, a Saddle and the Monster Rider skill.&lt;br /&gt;
&lt;br /&gt;
=== Nimbus Cloud coupon ===&lt;br /&gt;
Double-click a Nimbus Cloud coupon to learn the riding skill for one day. Then use the skill from the Beginner tab of the skill window to ride, and use it again to get off.&lt;br /&gt;
&lt;br /&gt;
=== Spaceship ===&lt;br /&gt;
The spaceship skills come from the [[Event Places#Rescue Gaga! and the Space Mine|Gaga rescue]]. Rescuing Gaga more than 10 times teaches them, and they are yours to keep. Casting the spaceship skill puts you aboard the UFO, and casting it again gets you off. Tap Left or Right twice and Space Dash kicks in, for a burst of speed and a little extra lift.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;My pet won&#039;t pick up my items.&amp;quot;&#039;&#039;&#039; The Veso Magnet takes only Vesos. Other items need an Item Pouch in the slot next to the Magnet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The Veso Magnet doesn&#039;t take the Vesos I walk over.&amp;quot;&#039;&#039;&#039; The pet does the collecting, not you. It takes Vesos within about 120 pixels of itself.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;My pet ignores the Vesos I dropped.&amp;quot;&#039;&#039;&#039; It skips Vesos you dropped yourself.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Pet Auto Feed does nothing.&amp;quot;&#039;&#039;&#039; Open Character Info and choose PET INFO to see whether the pet has it. Double-click the item with a pet out to teach it, and the pet then eats Pet Food from your bag.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Pet Name Tag does nothing.&amp;quot;&#039;&#039;&#039; It needs a pet out. Without one you get a message and keep the tag.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;There are two Item Pouches in my Cash tab.&amp;quot;&#039;&#039;&#039; Items fitted to a pet leave the bag. A spare left over from before that change stays in the bag, so drop or sell it.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Nella&#039;s Dream won&#039;t take my turn-in.&amp;quot;&#039;&#039;&#039; Take a pet out first. The quest can only be handed in with one.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;My riding skill from the Nimbus Cloud coupon disappeared.&amp;quot;&#039;&#039;&#039; The skill lasts one day.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;My Hot Air Balloon won&#039;t work.&amp;quot;&#039;&#039;&#039; It needs character level 70, a Hog, a Saddle and the Monster Rider skill.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Space Dash won&#039;t start.&amp;quot;&#039;&#039;&#039; Tap Left or Right twice.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Other players can see what my pet says.&amp;quot;&#039;&#039;&#039; Pet chat balloons are shown to everyone on the map.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;My Scroll for Pet Equip. won&#039;t go on the costume.&amp;quot;&#039;&#039;&#039; It only goes on a costume your pet is wearing: drag it onto the costume in the pet section of the Equipment window. Pet skill items such as the Veso Magnet and the pouches have no slots.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Which pet items have upgrade slots?&amp;quot;&#039;&#039;&#039; Pet costumes, with 5 or 7. The item page and the tooltip show how many are left.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pet Commands]] (every pet&#039;s chat commands)&lt;br /&gt;
* [[Pet List]] (every pet, its price and where to get it)&lt;br /&gt;
* [[Scrolls/Pet equipment]] (every scroll for pet costumes)&lt;br /&gt;
* [[Mount List]] (every mount, its speed and where to get it)&lt;br /&gt;
* [[Cash Shop]]&lt;br /&gt;
* [[Monster Riding Quest Guide]]&lt;br /&gt;
* [[Nella&#039;s Dream Quest Guide]]&lt;br /&gt;
* [[Chat Commands]]&lt;br /&gt;
* [[Playing on Mobile and Display Settings]]&lt;br /&gt;
* [[Gachapon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
[[Category:Mounts]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Perfect_Pitch_Quest_Guide&amp;diff=65939</id>
		<title>Perfect Pitch Quest Guide</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Perfect_Pitch_Quest_Guide&amp;diff=65939"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Quest|[[Quest:Perfect Pitch - Level Up Event|Perfect Pitch - Level Up Event]]&lt;br /&gt;
|Level|70 or higher, any job&lt;br /&gt;
|Start and end|[[NPC:Gaga (Henesys)|Gaga]], in Henesys and most other towns (see below)&lt;br /&gt;
|Collect|10 [[Item:Perfect Pitch|Perfect Pitch]]&lt;br /&gt;
|Drop|Bosses only: 80% from Zakum and Horntail, 1% from other bosses, while the quest is open&lt;br /&gt;
|Reward|[[Item:Wild Wolf Bandana|Wild Wolf Bandana]]&lt;br /&gt;
|Repeat|Once per character&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Perfect Pitch&#039;&#039;&#039; is Gaga&#039;s music-note quest. He wants a whole melody: 10 Perfect Pitch notes, which only bosses carry. Bring him all 10 and he trades you a Wild Wolf Bandana, a level 70 hat.&lt;br /&gt;
&lt;br /&gt;
== Where to find Gaga ==&lt;br /&gt;
Gaga stands in [[Map:Henesys|Henesys]], Ellinia, Perion, Kerning City, Lith Harbor, Sleepywood, Crossroads of Ereve, Orbis, El Nath, Ludibrium, Omega Sector, Korean Folk Town, The Center Hall (Aquarium), Leafre, Mu Lung, Herb Town, Ariant, Magatia, Edelstein, Trend Zone Metropolis, Kampung Village, Fairytale Land Entrance and Cassandra&#039;s Shore, and any of these maps is where he gives and takes the quest.&lt;br /&gt;
&lt;br /&gt;
== How to do it ==&lt;br /&gt;
# Reach level 70. Gaga does not offer the quest before that.&lt;br /&gt;
# Talk to Gaga and accept &#039;&#039;&#039;Perfect Pitch - Level Up Event&#039;&#039;&#039;.&lt;br /&gt;
# Defeat bosses. While the quest is open and you still need notes, [[Zakum]] and [[Horntail]] drop a [[Item:Perfect Pitch|Perfect Pitch]] 80% of the time, and every other boss of level 20 or higher (from mini-bosses such as Mushmom, Zombie Mushmom, the Headless Horseman and Jr. Balrog to Papulatus, Pianus and Pink Bean) 1% of the time. Ordinary monsters never drop notes. Zakum and Horntail runs are by far the fastest way to collect all 10.&lt;br /&gt;
# Once you hold 10, the notes stop dropping. Take them to Gaga.&lt;br /&gt;
# He takes the 10 notes and gives you the Wild Wolf Bandana.&lt;br /&gt;
&lt;br /&gt;
{{Tip|Accept the quest before you start hunting. Notes never drop without it, and kills made before you accept do not count.}}&lt;br /&gt;
&lt;br /&gt;
{{Note|In a party, each member rolls for notes from their own quest, so a party member without the quest gets none.}}&lt;br /&gt;
&lt;br /&gt;
{{Changed|In the original game Perfect Pitch was a short level-up event: you received a note by leveling up and could trade a single note for a prize. In MapleVerse it is a permanent quest from Gaga for players of level 70 and up, the notes come from bosses, and Gaga wants 10 of them.}}&lt;br /&gt;
&lt;br /&gt;
== The reward ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Slot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Wild Wolf Bandana|Wild Wolf Bandana]]&lt;br /&gt;
| Hat&lt;br /&gt;
| 70&lt;br /&gt;
| +18 STR, +18 DEX, +18 INT, +18 LUK; 180 Weapon DEF; 180 Magic DEF; +25 Accuracy; +25 Avoidability&lt;br /&gt;
| 10 slots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Any job can wear it. The quest pays no EXP.&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quote|I need a whole melody! If you bring me 10 Perfect Pitches, I&#039;ll trade you something really rare for them.|Gaga}}&lt;br /&gt;
{{Quote|Great! Only the really big monsters carry the notes, you know... the bosses. Every boss might have one, but Zakum and Horntail hoard them!|Gaga}}&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
; &amp;quot;Gaga does not offer Perfect Pitch.&amp;quot;&lt;br /&gt;
: You need level 70. Each character can do it once.&lt;br /&gt;
; &amp;quot;No notes are dropping.&amp;quot;&lt;br /&gt;
: Accept the quest first, and hunt bosses: ordinary monsters never drop notes. Zakum and Horntail almost always drop one; other bosses only 1% of the time.&lt;br /&gt;
; &amp;quot;The note says Gaga trades a rare item for it.&amp;quot;&lt;br /&gt;
: That is this quest: bring him 10.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Event Quest Item Drops]]&lt;br /&gt;
* [[Zakum]]&lt;br /&gt;
* [[Horntail]]&lt;br /&gt;
* [[Gaga&#039;s Crayon Quests Guide]]&lt;br /&gt;
* [[The Lost Snipe Quest Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quest Guides]]&lt;br /&gt;
[[Category:Event Quests]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=New_Player_Guide&amp;diff=65938</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=New_Player_Guide&amp;diff=65938"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:New to MapleVerse? Your first steps from Maple Island to your first job: controls, starter quests, the boat to Victoria Island, choosing a class, where to train and how to earn Vesos.}}&lt;br /&gt;
{{Glance|title=Your first day&lt;br /&gt;
|Start|Maple Island, as a Beginner&lt;br /&gt;
|Leave the island|[[NPC:Shanks|Shanks]] in [[Map:Southperry|Southperry]], level 7 and 150 Vesos&lt;br /&gt;
|First job|Level 10 (Magicians: level 8)&lt;br /&gt;
|Second job|Level 30&lt;br /&gt;
|Daily rewards|[[Maple TV Broadcasts|Maple TV]] and the [[Daily Check-In]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;New Player Guide&#039;&#039;&#039; walks you through your first levels in MapleVerse, from your first steps on Maple Island to your first job on Victoria Island. Each step links to the page with the full details.&lt;br /&gt;
&lt;br /&gt;
== 1. Learn the keys ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Key&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;kbd&amp;gt;&amp;amp;larr;&amp;lt;/kbd&amp;gt; &amp;lt;kbd&amp;gt;&amp;amp;rarr;&amp;lt;/kbd&amp;gt; || Walk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;kbd&amp;gt;Alt&amp;lt;/kbd&amp;gt; || Jump&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt; || Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;kbd&amp;gt;Z&amp;lt;/kbd&amp;gt; || Pick up items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;kbd&amp;gt;&amp;amp;uarr;&amp;lt;/kbd&amp;gt; || Enter a portal, climb a rope or ladder&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; or click || Talk to an NPC&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt; / &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; / &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; / &amp;lt;kbd&amp;gt;K&amp;lt;/kbd&amp;gt; || Items, equipment, stats, skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; / &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; || Quest log, world map&lt;br /&gt;
|}&lt;br /&gt;
Every key can be changed in the Keyboard Settings window (&amp;lt;kbd&amp;gt;\&amp;lt;/kbd&amp;gt;). See [[Controls]] for the full list, and [[Playing on Mobile and Display Settings]] if you play on a phone.&lt;br /&gt;
&lt;br /&gt;
== 2. Maple Island ==&lt;br /&gt;
You start on Maple Island as a [[Beginner]]. The people there hand out short starter quests: carrying letters, hunting a few snails and mushrooms. They pay a little EXP and your first hats. See [[Maple Island Quest Guide]] and [[Mai&#039;s Training Quest Guide]].&lt;br /&gt;
* Up to level 10 the game places your ability points for you, so you do not have to think about stats yet.&lt;br /&gt;
* Beginners lose no EXP when they fall, so this is a safe place to learn.&lt;br /&gt;
* Hunt the snails and mushrooms near you. The [[Training Guide]] lists the best maps for every level.&lt;br /&gt;
&lt;br /&gt;
== 3. Off to Victoria Island ==&lt;br /&gt;
When you are ready, go to [[Map:Southperry|Southperry]] and talk to [[NPC:Shanks|Shanks]]. From level 7 he sails you to [[Map:Lith Harbor|Lith Harbor]] on Victoria Island for 150 Vesos. If you carry [[Item:Lucas&#039;s Recommendation Letter|Lucas&#039;s Recommendation Letter]] he takes it instead of the fare and the level requirement.&lt;br /&gt;
&lt;br /&gt;
{{Warning|The boat goes one way only. You cannot come back to Maple Island, so finish the island quests you want first.}}&lt;br /&gt;
&lt;br /&gt;
== 4. Choose your first job ==&lt;br /&gt;
At level 10 (Magicians at level 8), visit the master of the class you want:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Master&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Where&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Main stat&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior Path|Warrior]] || [[NPC:Dances with Balrog|Dances with Balrog]] || [[Map:Perion|Perion]] || STR&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician Path|Magician]] || [[NPC:Grendel the Really Old|Grendel the Really Old]] || [[Map:Ellinia|Ellinia]] || INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowman Path|Bowman]] || [[NPC:Athena Pierce|Athena Pierce]] || [[Map:Henesys|Henesys]] || DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief Path|Thief]] || [[NPC:Dark Lord|Dark Lord]] || [[Map:Kerning City|Kerning City]] || LUK&lt;br /&gt;
|-&lt;br /&gt;
| [[Pirate Path|Pirate]] || [[NPC:Kyrin|Kyrin]] || [[Map:Nautilus Harbor|Nautilus Harbor]] || DEX or STR&lt;br /&gt;
|}&lt;br /&gt;
Other doors open elsewhere: the [[Cygnus Knights]] in Ereve, the [[Aran]] in Rien, the [[Super Beginner]] at level 30 and the [[Tamer]]. [[Choosing a Class]] compares HP, MP and main stats; [[Job Advancement]] covers every later job.&lt;br /&gt;
&lt;br /&gt;
== 5. Grow stronger ==&lt;br /&gt;
* &#039;&#039;&#039;Ability points (AP):&#039;&#039;&#039; you get 5 every level. Put them into your class&#039;s main stat and the stat it needs for accuracy. See [[Stat Builds]].&lt;br /&gt;
* &#039;&#039;&#039;Skill points (SP):&#039;&#039;&#039; you get 3 every level after your first job. Spend them in the Skill window (&amp;lt;kbd&amp;gt;K&amp;lt;/kbd&amp;gt;). See [[Skill Points]] and your class page.&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; check what your class can wear at your level on [[Equipment by Class]]. Most towns have weapon and armour shops; see [[Towns]].&lt;br /&gt;
* &#039;&#039;&#039;Potions:&#039;&#039;&#039; [[Potions and Food]] shows the cheapest HP and MP per Veso.&lt;br /&gt;
* &#039;&#039;&#039;Where to hunt:&#039;&#039;&#039; the [[Training Guide]] lists the best open maps for every 10 levels.&lt;br /&gt;
&lt;br /&gt;
== 6. Money and daily rewards ==&lt;br /&gt;
* Watch a [[Maple TV Broadcasts|Maple TV]] broadcast for Vesos, up to ten a day.&lt;br /&gt;
* From level 10, claim the [[Daily Check-In]] every day.&lt;br /&gt;
* Sell the drops you do not need to any shop, and keep the ones quests ask for. [[Making Vesos]] explains where money comes from at each level.&lt;br /&gt;
* Your [[Storage]] keeps items for every character on your account.&lt;br /&gt;
&lt;br /&gt;
== 7. Play with others ==&lt;br /&gt;
* Team up with a [[Party]] to share EXP, then try the [[Party Quests]]. The first one, the [[Henesys Party Quest]], opens at level 10.&lt;br /&gt;
* Add friends to your [[Buddy List]] and join a [[Guilds|guild]].&lt;br /&gt;
* Trade in the [[Free Market]], or with the [[Trading|trade window]].&lt;br /&gt;
&lt;br /&gt;
== If something goes wrong ==&lt;br /&gt;
* &#039;&#039;&#039;You fell in battle:&#039;&#039;&#039; press OK to come back in a nearby town. See [[Death and Revival]].&lt;br /&gt;
* &#039;&#039;&#039;Stuck on a quest:&#039;&#039;&#039; see [[Quest Help]] and [[Quest Log and Quest Helper]].&lt;br /&gt;
* &#039;&#039;&#039;Other questions:&#039;&#039;&#039; see the [[FAQ]].&lt;br /&gt;
* &#039;&#039;&#039;Need the team&#039;s help&#039;&#039;&#039; (sign-in trouble, lost items, reporting a player): use [https://mapleverse.online/support/ Player Support] on the website. See [[FAQ#Getting help|Getting help]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Training Guide]]&lt;br /&gt;
* [[Job Advancement]]&lt;br /&gt;
* [[Quests by Level]]&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Mr._Do%27s_Book_on_Herbal_Medicine_Quest_Guide&amp;diff=65937</id>
		<title>Mr. Do&#039;s Book on Herbal Medicine Quest Guide</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Mr._Do%27s_Book_on_Herbal_Medicine_Quest_Guide&amp;diff=65937"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Level|40 (book quest), 55 (Tae Soo&#039;s quest)&lt;br /&gt;
|Start|[[NPC:Mr. Do (Mu Lung)|Mr. Do]] in [[Map:Mu Lung|Mu Lung]]&lt;br /&gt;
|Needs|25 [[Item:Old Paper|Old Paper]]&lt;br /&gt;
|Reward|[[Item:Book on Herbal Medicine|Book on Herbal Medicine]] (lets Mr. Do make medicine for you)&lt;br /&gt;
|Repeat|Book quest once; medicines, scrolls and donations any time&lt;br /&gt;
|Related|[[Quest:Tae Soo Protecting the Peach Tree|Tae Soo Protecting the Peach Tree]], [[Quest:Mr. Do&#039;s Vigor Tonic|Mr. Do&#039;s Vigor Tonic]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mr. Do&#039;s Book on Herbal Medicine&#039;&#039;&#039; is the quest that lets [[NPC:Mr. Do (Mu Lung)|Mr. Do]], a pharmacist in [[Map:Mu Lung|Mu Lung]], make medicine for you. He is not a plain quest NPC. He has a menu, and he is the only one who makes the [[Item:Peach Tree Herb Pouch|Peach Tree Herb Pouch]] that [[NPC:Tae Soo (Peach Farm1)|Tae Soo]] needs.&lt;br /&gt;
&lt;br /&gt;
Mr. Do claims to be Tae Sang&#039;s top student and a great pharmacist in his own right. Tae Soo, protector of the Peach Farm, would rather not ask Tae Sang (who owns the farm) for a tree tonic, so he sends you to Mr. Do instead.&lt;br /&gt;
&lt;br /&gt;
== Mr. Do&#039;s Book on Herbal Medicine ==&lt;br /&gt;
# Talk to [[NPC:Mr. Do (Mu Lung)|Mr. Do]] in [[Map:Mu Lung|Mu Lung]] (level 40 or higher, any job). The quest is only offered while you do not already hold a [[Item:Book on Herbal Medicine|Book on Herbal Medicine]].&lt;br /&gt;
# Collect 25 [[Item:Old Paper|Old Paper]]. It drops from [[Monster:The Book Ghost|The Book Ghost]] around Mu Lung (also from [[Monster:King Sage Cat|King Sage Cat]]). It drops whether or not the quest is active.&lt;br /&gt;
# Bring the 25 Old Paper back to Mr. Do. Reward: {{ItemIcon|4161030}} the Book on Herbal Medicine. No EXP.&lt;br /&gt;
# Keep the book. Mr. Do checks for it every time you ask for medicine, and it is not used up.&lt;br /&gt;
&lt;br /&gt;
The quest can only be done once.&lt;br /&gt;
&lt;br /&gt;
{{Quote|If you bring in the book, I&#039;ll definitely make you a medicine!|Mr. Do}}&lt;br /&gt;
&lt;br /&gt;
== Tae Soo&#039;s Peach Tree Herb Pouch ==&lt;br /&gt;
# [[NPC:Tae Soo (Peach Farm1)|Tae Soo]] in [[Map:Peach Farm1|Peach Farm1]] (level 55, any job) offers &amp;quot;Tae Soo Protecting the Peach Tree&amp;quot; and asks for 1 [[Item:Peach Tree Herb Pouch|Peach Tree Herb Pouch]].&lt;br /&gt;
# Nothing drops the pouch, and no quest gives it. Only Mr. Do makes it.&lt;br /&gt;
# With the [[Item:Book on Herbal Medicine|Book on Herbal Medicine]] in your bag, talk to Mr. Do, choose &amp;quot;Make a medicine&amp;quot;, then the Peach Tree Herb Pouch. Each pouch costs 20 [[Item:Straw Doll|Straw Doll]], 20 [[Item:Wooden Doll|Wooden Doll]], 20 [[Item:Bellflower|Bellflower]] and 1,000 Vesos. You need room in your Etc tab.&lt;br /&gt;
# Give the pouch to Tae Soo. Reward: 52,000 EXP and 15 [[Item:Peach|Peach]].&lt;br /&gt;
&lt;br /&gt;
{{Changed|Tae Soo pays 52,000 EXP; the original game paid 19,800 EXP.}}&lt;br /&gt;
&lt;br /&gt;
Where the ingredients come from: Straw Doll drops from [[Monster:Straw Target Dummy (Lv 50)|Straw Target Dummy]], Wooden Doll drops from [[Monster:Wooden Target Dummy|Wooden Target Dummy]], and Bellflower drops from [[Monster:Bellflower Root|Bellflower Root]]. All three are found in the Mu Lung area.&lt;br /&gt;
&lt;br /&gt;
If you are on Tae Soo&#039;s quest, have already finished the book quest, and hold neither the book nor a pouch, Mr. Do gives you a pouch for free as soon as you talk to him. He says:&lt;br /&gt;
&lt;br /&gt;
{{Quote|I was on his debt anyway|Mr. Do}}&lt;br /&gt;
&lt;br /&gt;
Your Etc tab needs a free slot, or he asks you to make room first.&lt;br /&gt;
&lt;br /&gt;
== Mr. Do&#039;s Vigor Tonic ==&lt;br /&gt;
[[Quest:Mr. Do&#039;s Vigor Tonic|Mr. Do&#039;s Vigor Tonic]] is a daily tonic that raises your Max HP for good. It is for the classes that grow the least HP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Who&lt;br /&gt;
| Magicians, Bowmen and Thieves (Dual Blades too), Gunslingers, Outlaws and Corsairs, Blaze Wizards, Wind Archers and Night Walkers&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
| 50 or higher&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bring&lt;br /&gt;
| 20 [[Item:Ginseng-Boiled Water|Ginseng-Boiled Water]] and 20 [[Item:Bellflower|Bellflower]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Reward&lt;br /&gt;
| +100 Max HP, permanent&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Repeat&lt;br /&gt;
| Once a day, up to 10 times (+1,000 Max HP in all)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Talk to [[NPC:Mr. Do (Mu Lung)|Mr. Do]] in [[Map:Mu Lung|Mu Lung]] and accept the tonic.&lt;br /&gt;
# Collect 20 [[Item:Ginseng-Boiled Water|Ginseng-Boiled Water]] from [[Monster:Ginseng Jar (Lv 48)|Ginseng Jars]] and 20 [[Item:Bellflower|Bellflower]] from [[Monster:Bellflower Root|Bellflower Roots]] in the Herb Garden just outside Mu Lung ([[Map:10-Year-Old Herb Garden|10-Year-Old Herb Garden]] through [[Map:Bellflower Valley|Bellflower Valley]]).&lt;br /&gt;
# Bring them back to Mr. Do. He brews the tonic, and your Max HP goes up by 100 straight away.&lt;br /&gt;
# Come back the next day for another bottle. After the tenth, he no longer offers it.&lt;br /&gt;
&lt;br /&gt;
Warriors, Brawlers, Thunder Breakers, Aran and Tamers are not offered the tonic.&lt;br /&gt;
{{Changed|Mr. Do&#039;s Vigor Tonic is a MapleVerse addition.}}&lt;br /&gt;
&lt;br /&gt;
== Mr. Do&#039;s menu ==&lt;br /&gt;
Talking to him shows these options, under any quests he has for you: &amp;quot;Make a medicine&amp;quot;, &amp;quot;Make a scroll&amp;quot; and &amp;quot;Donate medicine ingredients&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Make a medicine ===&lt;br /&gt;
You need the [[Item:Book on Herbal Medicine|Book on Herbal Medicine]] for this. Without it, he refuses:&lt;br /&gt;
&lt;br /&gt;
{{Quote|you must study the Book on Herbal Medicine first|Mr. Do}}&lt;br /&gt;
&lt;br /&gt;
With the book, pick a medicine and type how many you want (1 to 100 at a time). He lists the total materials and Vesos and asks Yes or No. The costs in the table are per item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Medicine !! scope=&amp;quot;col&amp;quot; | What it does !! scope=&amp;quot;col&amp;quot; | Materials !! scope=&amp;quot;col&amp;quot; | Vesos&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Canned Peach|Canned Peach]] || Recovers around 1,000 HP || 3 [[Item:Peach|Peach]] || none&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Peach Juice|Peach Juice]] || Recovers around 500 MP || 3 Peach || none&lt;br /&gt;
|-&lt;br /&gt;
| Bellflower Medicine Soup || Attack +6 for 10 minutes || 10 Snake Leather, 10 [[Item:Bellflower|Bellflower]] || 910&lt;br /&gt;
|-&lt;br /&gt;
| Pill of Tunnel Vision || Accuracy +12 for 10 minutes || 20 Acorn, 1 Sniper Potion || 950&lt;br /&gt;
|-&lt;br /&gt;
| Pill of Intelligence || Magic Attack +10 for 10 minutes || 20 Broken Deer Horn, 20 Ginseng-Boiled Water || 1,940&lt;br /&gt;
|-&lt;br /&gt;
| Slithering Balm || Avoidability +12 for 10 minutes || 10 [[Item:Mr. Alli&#039;s Leather|Mr. Alli&#039;s Leather]] || 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:All Cure Potion|All Cure Potion]] || Cures any abnormal state || 1 Ginseng Concentrate, 1 Bellflower Concentrate || 700&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Peach Tree Herb Pouch|Peach Tree Herb Pouch]] || For Tae Soo&#039;s quest || 20 [[Item:Straw Doll|Straw Doll]], 20 [[Item:Wooden Doll|Wooden Doll]], 20 Bellflower || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If anything is missing, or your bag is full, he says:&lt;br /&gt;
&lt;br /&gt;
{{Quote|Please make sure you are neither lacking ingredients or lacking space in your use inventory.|Mr. Do}}&lt;br /&gt;
&lt;br /&gt;
Nothing is taken when he refuses.&lt;br /&gt;
&lt;br /&gt;
Where the ingredients come from: Snake Leather drops from Blue or Red Flower Serpents. Acorn drops from Chipmunks. Broken Deer Horn drops from Reindeer. Ginseng-Boiled Water drops from Ginseng Jars. Mr. Alli&#039;s Leather drops from [[Monster:Mr. Alli|Mr. Alli]].&lt;br /&gt;
&lt;br /&gt;
=== Make a scroll ===&lt;br /&gt;
Every scroll costs 100 [[Item:Dr. Do&#039;s Marble|Dr. Do&#039;s Marble]] and 10 [[Item:Steel Ore|Steel Ore]], with no Vesos. Each craft makes one scroll. You normally get the 100% scroll. One time in 10, you get the 60% version of the same scroll instead (&amp;quot;A lucky find!&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Scrolls offered (attack scrolls, one per weapon type): One-Handed Sword, One-Handed Axe, One-Handed BW, Dagger, Wand (Magic Att.), Staff (Magic Att.), Two-handed Sword, Two-handed Axe, Two-handed BW, Spear, Pole Arm, Bow, Crossbow, Claw, Knuckle and Gun.&lt;br /&gt;
&lt;br /&gt;
=== Donate medicine ingredients ===&lt;br /&gt;
{{ItemIcon|4001124}} Donating is how you get [[Item:Dr. Do&#039;s Marble|Dr. Do&#039;s Marbles]]. Donations go in lots of 100 of one ingredient, and each lot pays Dr. Do&#039;s Marbles. A range means the amount varies at random within it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ingredient !! scope=&amp;quot;col&amp;quot; | Marbles per 100&lt;br /&gt;
|-&lt;br /&gt;
| Acorn || 7&lt;br /&gt;
|-&lt;br /&gt;
| Thimble || 7&lt;br /&gt;
|-&lt;br /&gt;
| Needle Pouch || 7-8&lt;br /&gt;
|-&lt;br /&gt;
| Necki Flower || 10&lt;br /&gt;
|-&lt;br /&gt;
| Necki Swimming Cap || 11&lt;br /&gt;
|-&lt;br /&gt;
| Broken Piece of Pot || 8&lt;br /&gt;
|-&lt;br /&gt;
| Ginseng-Boiled Water || 7-8&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Straw Doll|Straw Doll]] || 7-9&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Wooden Doll|Wooden Doll]] || 7-8&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Bellflower|Bellflower]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| 100-Year-Old Bellflower || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Old Paper|Old Paper]] || 10-11&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Belt || 11&lt;br /&gt;
|-&lt;br /&gt;
| Broken Deer Horn || 11-12&lt;br /&gt;
|-&lt;br /&gt;
| Red Belt || 13&lt;br /&gt;
|-&lt;br /&gt;
| Peach Seed || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Mr. Alli&#039;s Leather|Mr. Alli&#039;s Leather]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| Cat Doll || 15&lt;br /&gt;
|-&lt;br /&gt;
| Mark of the Pirate || 15-16&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Hat || 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You need room in your Etc tab for the marbles. If there is no room, he says &amp;quot;...lacking space in your etc inventory&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So one scroll (100 marbles) takes roughly 6 to 15 lots of 100 ingredients, depending on what you donate. Captain&#039;s Hat pays the most, at 17 marbles per 100.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;Mr. Do has no dialogue for Tae Soo&#039;s quest.&#039;&#039;&#039; He has no quest line for it. Use his &amp;quot;Make a medicine&amp;quot; menu to make the Peach Tree Herb Pouch. You need his book first.&lt;br /&gt;
* &#039;&#039;&#039;He says to study the Book on Herbal Medicine first.&#039;&#039;&#039; Do his book quest (25 Old Paper) and keep the book in your bag.&lt;br /&gt;
* &#039;&#039;&#039;You lost the book.&#039;&#039;&#039; If you are on Tae Soo&#039;s quest, Mr. Do hands you a pouch for free. The book quest itself cannot be repeated.&lt;br /&gt;
* &#039;&#039;&#039;Making fails.&#039;&#039;&#039; Check every material, the Vesos and a free slot in the right tab: Use for medicines and scrolls, Etc for the pouch and marbles.&lt;br /&gt;
* &#039;&#039;&#039;Can you get the pouch from Tae Sang?&#039;&#039;&#039; No. Tae Soo specifically wants Mr. Do&#039;s pouch, and Tae Sang does not make it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tae Gong and Tae Soo Quest Guide]]&lt;br /&gt;
* [[Quest:Tae Soo Protecting the Peach Tree|Tae Soo Protecting the Peach Tree]]&lt;br /&gt;
* [[Quest:Mr. Do&#039;s Book on Herbal Medicine|Mr. Do&#039;s Book on Herbal Medicine]]&lt;br /&gt;
* [[Map:Mu Lung|Mu Lung]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quest Guides]]&lt;br /&gt;
[[Category:Ossyria]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Lion_King%27s_Castle&amp;diff=65936</id>
		<title>Lion King&#039;s Castle</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Lion_King%27s_Castle&amp;diff=65936"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:Lion King&#039;s Castle above El Nath: how to get in, the five towers, its level 115-127 monsters, drops, shop and NPCs.}}&lt;br /&gt;
{{Glance|title=At a glance&lt;br /&gt;
|Where|Above [[Map:El Nath|El Nath]], through a door on the top ledge of [[Map:Wolf Territory II|Wolf Territory II]]&lt;br /&gt;
|Monster levels|115 to 127&lt;br /&gt;
|Best for|Parties&lt;br /&gt;
|Maps|23&lt;br /&gt;
|Shop|[[NPC:Glibber (Desolate Moor)|Glibber]] at the Desolate Moor&lt;br /&gt;
|Tougher guards|On the roofs of the first three towers&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lion King&#039;s Castle&#039;&#039;&#039; is the snowbound fortress on the peaks above El Nath, the castle you can see in El Nath&#039;s cliffs. Its walls and towers are guarded by monsters of level 115 to 127 with very large HP, so it is built for parties, and it pays them well in EXP.&lt;br /&gt;
&lt;br /&gt;
{{Changed|The castle&#039;s monsters have five times their usual HP and give much more EXP to match, so a party that can keep up with them earns more per hour here than on an ordinary map of the same level.}}&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
# Go to [[Map:Wolf Territory II|Wolf Territory II]], one of El Nath&#039;s maps (monsters level 55 to 75: Hector, Werewolf and White Fang).&lt;br /&gt;
# Climb to its top ledge and take the door there. It leads to the [[Map:Desolate Moor|Desolate Moor]].&lt;br /&gt;
# From the Desolate Moor, the east door takes you to the [[Map:Castle Entrance|Castle Entrance]], and from there into the castle.&lt;br /&gt;
&lt;br /&gt;
No level and no quest are needed to enter.&lt;br /&gt;
* Mystic Door cannot be used inside the castle.&lt;br /&gt;
* On the Castle Entrance map you cannot use movement skills or jump down through platforms.&lt;br /&gt;
* If you read a Return Scroll - Nearest Town or die inside the castle, you go back to the Desolate Moor (from the Desolate Moor itself, to El Nath).&lt;br /&gt;
&lt;br /&gt;
== The route ==&lt;br /&gt;
The castle is a chain of five towers joined by walls. Every map also leads back the way you came.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Map&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monsters&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Leads to&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Desolate Moor|Desolate Moor]] || none (Krag and Glibber stand here) || Wolf Territory II, Castle Entrance&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Castle Entrance|Castle Entrance]] || none || Under the Castle Walls 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Under the Castle Walls 1|Under the Castle Walls 1]] || Crocky the Gatekeeper || First Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:First Tower|First Tower]] || none (Jenn the Locksmith) || Under the Castle Walls 2, Roof of the First Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Roof of the First Tower|Roof of the First Tower]] || Red Crocky || &amp;amp;ndash;&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Under the Castle Walls 2|Under the Castle Walls 2]] || Reindeer || Second Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Second Tower|Second Tower]] || none (Murt) || Under the Castle Walls 3, Short Castle Walls 1, Roof of the Second Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Roof of the Second Tower|Roof of the Second Tower]] || Prison Guard Boar || &amp;amp;ndash;&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Short Castle Walls 1|Short Castle Walls 1]] || Grey Vulture || Third Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Under the Castle Walls 3|Under the Castle Walls 3]] || Blood Reindeer || Third Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Third Tower|Third Tower]] || none || Under the Castle Walls 4, Short Castle Walls 2, Tall Castle Walls 1, Roof of the Third Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Roof of the Third Tower|Roof of the Third Tower]] || Prison Guard Rhino || &amp;amp;ndash;&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Under the Castle Walls 4|Under the Castle Walls 4]] || Bearwolf || Fourth Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Short Castle Walls 2|Short Castle Walls 2]] || Grey Vulture || Fourth Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Tall Castle Walls 1|Tall Castle Walls 1]] || Castle Golem || Fourth Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Fourth Tower|Fourth Tower]] || none (Luden, Chief Knight) || Under the Castle Walls 5, Short Castle Walls 3, Tall Castle Walls 2, Very Tall Castle Walls, Roof of the Fourth Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Roof of the Fourth Tower|Roof of the Fourth Tower]] || none || &amp;amp;ndash;&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Under the Castle Walls 5|Under the Castle Walls 5]] || Bearwolf || Fifth Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Short Castle Walls 3|Short Castle Walls 3]] || Grey Vulture || Fifth Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Tall Castle Walls 2|Tall Castle Walls 2]] || Castle Golem || Fifth Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Very Tall Castle Walls|Very Tall Castle Walls]] || Castle Golem || Fifth Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Fifth Tower|Fifth Tower]] || none (Luden) || Roof of the Fifth Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Roof of the Fifth Tower|Roof of the Fifth Tower]] || none (Ifia, the Queen) || &amp;amp;ndash;&lt;br /&gt;
|}&lt;br /&gt;
The roofs of the Fourth and Fifth Towers hold no monsters, and the castle&#039;s throne rooms beyond them are closed.&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | EXP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Found on&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Crocky the Gatekeeper|Crocky the Gatekeeper]] || 115 || 475,000 || 10,782 || Under the Castle Walls 1 || [[Item:Crocky&#039;s Helmet|Crocky&#039;s Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Reindeer (Lv 118)|Reindeer]] || 118 || 505,000 || 11,304 || Under the Castle Walls 2 || [[Item:Reindeer&#039;s Spear|Reindeer&#039;s Spear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Blood Reindeer|Blood Reindeer]] || 120 || 525,000 || 11,640 || Under the Castle Walls 3 || [[Item:Reindeer&#039;s Spear|Reindeer&#039;s Spear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Bearwolf|Bearwolf]] || 122 || 545,000 || 11,976 || Under the Castle Walls 4 and 5 || [[Item:Bearwolf&#039;s Morning Star|Bearwolf&#039;s Morning Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Grey Vulture|Grey Vulture]] || 125 || 575,000 || 9,209 || Short Castle Walls 1, 2 and 3 || [[Item:Vulture&#039;s Shoulder Accessory|Vulture&#039;s Shoulder Accessory]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Castle Golem|Castle Golem]] || 127 || 600,000 || 9,303 || Tall Castle Walls 1 and 2, Very Tall Castle Walls || [[Item:Castle Golem Brick|Castle Golem Brick]]&lt;br /&gt;
|}&lt;br /&gt;
Each of these monsters also drops a [[Item:Purification Totem|Purification Totem]], and each drop (its own item and the totem) comes 80% of the time. The monster items are Etc loot you can sell to shops for 130 to 150 Vesos each; the totem sells for 1 Veso.&lt;br /&gt;
&lt;br /&gt;
=== The roof guards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | EXP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Roof&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Red Crocky|Red Crocky]] || 115 || 950,000 || 26,955 || Roof of the First Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Prison Guard Boar|Prison Guard Boar]] || 117 || 2,500,000 || 12,825 || Roof of the Second Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Prison Guard Rhino|Prison Guard Rhino]] || 117 || 2,500,000 || 12,908 || Roof of the Third Tower&lt;br /&gt;
|}&lt;br /&gt;
These are boss monsters. They drop Vesos but no items. Their avoidability is high (97), so bring accuracy.&lt;br /&gt;
&lt;br /&gt;
=== Fighting tips ===&lt;br /&gt;
* The field monsters hit hard: weapon attack from about 1,500 (Crocky the Gatekeeper) to about 2,350 (Castle Golem), with weapon defense 850 to 1,650 and magic defense 950 to 1,600.&lt;br /&gt;
* Their accuracy is 360 to 423 and their avoidability 39 to 45.&lt;br /&gt;
* None of them is weak or strong against any element.&lt;br /&gt;
* Every castle monster has a [[Monster Book]] card.&lt;br /&gt;
&lt;br /&gt;
== Tamers ==&lt;br /&gt;
The six field monsters are Tamer species of Rare rarity and can be bound in a wild battle: Crocky the Gatekeeper and Bearwolf are Holy type, Grey Vulture is Lightning, and Reindeer, Blood Reindeer and Castle Golem are Neutral. The roof guards cannot be bound. See [[Capturing Monsters]] and [[Tamer Species]].&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
* [[NPC:Glibber (Desolate Moor)|Glibber]] (Merchant, Desolate Moor) runs a shop: Orange, White and Blue Potions, Mana Elixir, the Dexterity, Speed, Magic, Warrior and Sniper Potions; food (Watermelon, Ice Cream Pop, Red Bean Sundae, Hot Dog, Hot Dog Supreme, Lemon, Fried Chicken, Pizza, Hamburger, Unagi, Pure Water, Melting Cheese, Reindeer Milk, Sunrise Dew, Sunset Dew); a Return Scroll - Nearest Town (400 Vesos), Subi Throwing-Stars (500 Vesos), Bullets (600 Vesos) and a Dimon Wand (360,000 Vesos).&lt;br /&gt;
{{Quote|Good job making it all the way out here to the old castle.|Glibber}}&lt;br /&gt;
* [[NPC:Krag|Krag]] keeps watch at the Desolate Moor.&lt;br /&gt;
* [[NPC:Jenn|Jenn]] (Locksmith) is trapped in the First Tower and wants to escape.&lt;br /&gt;
* [[NPC:Murt (Second Tower)|Murt]] stands in the Second Tower.&lt;br /&gt;
* [[NPC:Luden (Fourth Tower)|Luden]] (Chief Knight) stands in the Fourth Tower, and again in the Fifth.&lt;br /&gt;
* [[NPC:Ifia|Ifia]] (Queen) waits on the Roof of the Fifth Tower.&lt;br /&gt;
None of the castle&#039;s NPCs give quests yet.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Training Guide]]&lt;br /&gt;
* [[Capturing Monsters]]&lt;br /&gt;
* [[Party Basics]]&lt;br /&gt;
* [[Monster Book]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Item_Colours,_Scrolling_and_Equipment_Stats&amp;diff=65935</id>
		<title>Item Colours, Scrolling and Equipment Stats</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Item_Colours,_Scrolling_and_Equipment_Stats&amp;diff=65935"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=Item colours at a glance&lt;br /&gt;
|Name colour|How far a copy&#039;s stats are above the normal item&lt;br /&gt;
|Dropped gear|Each stat rolls -3 to +5 (very rarely +6 or +7)&lt;br /&gt;
|Chaos Scroll|Each existing stat -5 to +5, 60% success&lt;br /&gt;
|White Scroll|Keeps the upgrade slot when a scroll fails&lt;br /&gt;
|Clean Slate|Gives back one lost upgrade slot&lt;br /&gt;
|Settings|Equipment Glow (on) and Compare Equipment (off), in Settings &amp;gt; Gameplay &amp;gt; Layout&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Item Colours, Scrolling and Equipment Stats&#039;&#039;&#039; explains why two copies of the same equipment can have different stats. Monster drops roll their own numbers, and scrolls change them further. The game shows how good a copy is by the colour of its name, and the stat window and tooltips show where each number comes from.&lt;br /&gt;
&lt;br /&gt;
== Name colours ==&lt;br /&gt;
The game adds up how far the copy&#039;s stats are above the normal item. STR, DEX, INT, LUK, weapon attack, magic attack, weapon defence, magic defence, accuracy, avoidability, speed and jump count each add one point. Max HP and Max MP add one point per 10. The total picks the colour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Means&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;background:#222;color:#bcbcbc;padding:0 4px&amp;quot;&amp;gt;Grey&amp;lt;/span&amp;gt;&lt;br /&gt;
| Below the normal item (total under 0)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;background:#222;color:#ffffff;padding:0 4px&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt;&lt;br /&gt;
| Normal (0 to 5 above)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;background:#222;color:#ff8a18;padding:0 4px&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;&lt;br /&gt;
| Scrolled at least once, total 0 to 5 above&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;background:#222;color:#5ca1ff;padding:0 4px&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&lt;br /&gt;
| 6 to 22 above&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;background:#222;color:#c261ff;padding:0 4px&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;&lt;br /&gt;
| 23 to 39 above&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;background:#222;color:#fdf514;padding:0 4px&amp;quot;&amp;gt;Gold (yellow)&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40 to 54 above&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;background:#222;color:#37ff00;padding:0 4px&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&lt;br /&gt;
| 55 to 69 above&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;background:#222;color:#ff007f;padding:0 4px&amp;quot;&amp;gt;Pink&amp;lt;/span&amp;gt;&lt;br /&gt;
| 70 or more above&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The quality colour wins over orange. A scrolled item that ends up 6 or more above normal shows blue or better. A scrolled item that ends up below normal shows grey.&lt;br /&gt;
* A scrolled item&#039;s name also gets &amp;quot;(+N)&amp;quot;, where N is the number of successful scrolls, for example &amp;quot;Work Gloves (+3)&amp;quot;.&lt;br /&gt;
* [[Cash Shop]] equipment, mounts and saddles are never coloured.&lt;br /&gt;
* These are the same colour tiers the original game used.&lt;br /&gt;
&lt;br /&gt;
== Reading the numbers ==&lt;br /&gt;
* &#039;&#039;&#039;Character Stat window:&#039;&#039;&#039; when gear or buffs change a stat, the window shows the total, then the base and the bonus in brackets. &amp;quot;STR 645 (580+65)&amp;quot; means 580 from your own AP plus 65 from equipment and buffs. A stat-lowering item shows a figure such as &amp;quot;40 (45-5)&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Equipment tooltips&#039;&#039;&#039; do the same, line by line. &amp;quot;DEX : +7 (2+5)&amp;quot; means the item&#039;s normal 2, plus 5 from its drop roll and scrolls. A normal, unscrolled copy shows the number alone.&lt;br /&gt;
&lt;br /&gt;
{{Changed|The original game showed only the total. The brackets are a MapleVerse addition.}}&lt;br /&gt;
&lt;br /&gt;
== Why dropped gear has different stats ==&lt;br /&gt;
Equipment that drops from a monster rolls its stats when it drops. Each stat the item has rolls on its own, from -3 to +5. About 1 roll in 10,000 lands +6 or +7 instead. A stat never goes below 0, and a stat the item doesn&#039;t have stays at 0.&lt;br /&gt;
&lt;br /&gt;
Only monster drops roll. Shop-bought gear, quest rewards, party quest and event prizes, items from boxes or reactors, and items made by NPCs come with the normal stats. Gear you already own is never re-rolled.&lt;br /&gt;
&lt;br /&gt;
{{Changed|The original Pre-BB game gave every copy the same stats. MapleVerse rolls each stat of a monster drop separately.}}&lt;br /&gt;
&lt;br /&gt;
== Equipment that levels up ==&lt;br /&gt;
Timeless and Reverse equipment grows while you wear it. Every monster you defeat gives your worn levelling equipment some item EXP, and when an item levels up it gains a few stats. Cash Shop items never level.&lt;br /&gt;
&lt;br /&gt;
A Timeless item goes up to item level 6, and a Reverse item goes up to item level 4. Each item&#039;s page shows the stats each level can add. For example, the chat line for a level-up can read: &#039;&#039;&amp;lt;nowiki&amp;gt;&#039;Timeless Executioners&#039; is now level 2! +1WATK +2STR&amp;lt;/nowiki&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The hidden skill.&#039;&#039;&#039; When a Timeless or Reverse item reaches its final level (6 or 4), there is a 1 in 10 chance it awakens a hidden power: +1 to a 4th job skill named for that item in the table below. Some items name two skills, for different classes. If it awakens, the level-up line ends with &#039;&#039;A hidden power awakened:&#039;&#039; followed by the skill names with +1.&lt;br /&gt;
&lt;br /&gt;
The roll happens once per item, at the moment it reaches its final level. An item that missed it never gets another try.&lt;br /&gt;
&lt;br /&gt;
While you wear the item, the skill counts one level higher, but only if you already have that skill (at least level 1), and never above the skill&#039;s master level. Two worn items that awaken the same skill add together, still within the master level. The awakened power stays with that item.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In the original game the item&#039;s description promised this hidden skill, but it was never handed out. In MapleVerse the roll is real.}}&lt;br /&gt;
&lt;br /&gt;
The table below lists the items that have a hidden skill. A Reverse item has the same hidden skill as its Timeless twin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Timeless item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Reverse item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden skill (+1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Fennel|Timeless Fennel]] || [[Item:Reverse Fennel|Reverse Fennel]] || Rush (Hero, Paladin or Dark Knight) or Over Swing (Aran)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Coral|Timeless Coral]] || [[Item:Reverse Coral|Reverse Coral]] || Fire Demon, Ice Demon or Holy Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Rapido|Timeless Rapido]] || [[Item:Reverse Rapido|Reverse Rapido]] || Sharp Eyes (Bowmaster or Marksman)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Chive|Timeless Chive]] || [[Item:Reverse Chive|Reverse Chive]] || Taunt (Night Lord or Shadower)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Conrad Henkel|Timeless Conrad Henkel]] || [[Item:Reverse Conrad Henkel|Reverse Conrad Henkel]] || Speed Infusion or Bullseye&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Taragon|Timeless Taragon]] || [[Item:Reverse Taragon|Reverse Taragon]] || Achilles (Hero, Paladin or Dark Knight) or High Defense (Aran)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Myst Blue|Timeless Myst Blue]] || [[Item:Reverse Myst Blue|Reverse Myst Blue]] || Infinity (any 4th job Magician)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Evernew|Timeless Evernew]] || [[Item:Reverse Evernew|Reverse Evernew]] || Hamstring or Blind&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Prinsid|Timeless Prinsid]] || [[Item:Reverse Prinsid|Reverse Prinsid]] || Shadow Shifter (Night Lord or Shadower)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Burgunt|Timeless Burgunt]] || [[Item:Reverse Burgunt|Reverse Burgunt]] || Super Transformation or Battleship&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Grabbe|Timeless Grabbe]] || [[Item:Reverse Grabbe|Reverse Grabbe]] || Power Stance (Hero, Paladin or Dark Knight) or Freeze Standing (Aran)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Cabatina|Timeless Cabatina]] || [[Item:Reverse Cabatina|Reverse Cabatina]] || Big Bang (any 4th job Magician)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Rontano|Timeless Rontano]] || [[Item:Reverse Rontano|Reverse Rontano]] || Dragon&#039;s Breath (Bowmaster or Marksman)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Moonsteed|Timeless Moonsteed]] || [[Item:Reverse Moonsteed|Reverse Moonsteed]] || Shadow Stars or Assassinate&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Faraon|Timeless Faraon]] || [[Item:Reverse Faraon|Reverse Faraon]] || Dragon Strike or Battleship Torpedo&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Bergamot|Timeless Bergamot]] || [[Item:Reverse Bergamot|Reverse Bergamot]] || Advanced Combo Attack, Advanced Charge, Aura of the Beholder, Hex of the Beholder or High Mastery&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Hermosa|Timeless Hermosa]] || [[Item:Reverse Hermosa|Reverse Hermosa]] || Elquines, Ifrit or Bahamut&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Presto|Timeless Presto]] || [[Item:Reverse Presto|Reverse Presto]] || Bow Expert or Marksman Boost&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Lubav|Timeless Lubav]] || [[Item:Reverse Lubav|Reverse Lubav]] || Venomous Star or Venomous Stab&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Charlston|Timeless Charlston]] || [[Item:Reverse Charlston|Reverse Charlston]] || Snatch or Battleship Cannon&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Prelude|Timeless Prelude]] || none || Mana Reflection (any 4th job Magician)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Kite Shield|Timeless Kite Shield]] || none || Guardian (Hero or Paladin)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless List|Timeless List]] || none || Ninja Ambush&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Executioners|Timeless Executioners]] || [[Item:Reverse Executioners|Reverse Executioners]] || Brandish or Blast&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Bardiche|Timeless Bardiche]] || [[Item:Reverse Bardiche|Reverse Bardiche]] || Brandish&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Allargando|Timeless Allargando]] || [[Item:Reverse Allargando|Reverse Allargando]] || Blast&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Nibleheim|Timeless Nibleheim]] || [[Item:Reverse Nibleheim|Reverse Nibleheim]] || Brandish or Blast&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Tabarzin|Timeless Tabarzin]] || [[Item:Reverse Tabarzin|Reverse Tabarzin]] || Brandish&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Bellocce|Timeless Bellocce]] || [[Item:Reverse Bellocce|Reverse Bellocce]] || Blast&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Alchupiz|Timeless Alchupiz]] || [[Item:Reverse Alchupiz|Reverse Alchupiz]] || Beholder&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Diesra|Timeless Diesra]] || [[Item:Reverse Diesra|Reverse Diesra]] || Beholder or Final Blow&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Pescas|Timeless Pescas]] || [[Item:Reverse Pescas|Reverse Pescas]] || Boomerang Step&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Killic|Timeless Killic]] || [[Item:Reverse Killic|Reverse Killic]] || Boomerang Step&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Enreal Tear|Timeless Enreal Tear]] || [[Item:Reverse Enreal Tear|Reverse Enreal Tear]] || Paralyze, Chain Lightning or Angel Ray&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Aeas Hand|Timeless Aeas Hand]] || [[Item:Reverse Aeas Hand|Reverse Aeas Hand]] || Paralyze, Chain Lightning or Angel Ray&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Engaw|Timeless Engaw]] || [[Item:Reverse Engaw|Reverse Engaw]] || Hurricane&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Black Beauty|Timeless Black Beauty]] || [[Item:Reverse Black Beauty|Reverse Black Beauty]] || Piercing Arrow&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Lampion|Timeless Lampion]] || [[Item:Reverse Lampion|Reverse Lampion]] || Triple Throw&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Equinox|Timeless Equinox]] || [[Item:Reverse Equinox|Reverse Equinox]] || Barrage&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Timeless Blindness|Timeless Blindness]] || [[Item:Reverse Blindness|Reverse Blindness]] || Rapid Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Tip|The hidden skill only helps a character that already has the skill. Check the skill names before you level an item for it.}}&lt;br /&gt;
&lt;br /&gt;
== Scrolling basics ==&lt;br /&gt;
Many scrolls come from [[Gachapon]]. To scroll an item:&lt;br /&gt;
&lt;br /&gt;
# Keep the scroll (and a White Scroll, if you want one) in your Item window&#039;s Use tab. Scrolls stored in the Scroll Bag must be taken out first. See [[Inventory and Bags]].&lt;br /&gt;
# Drag the scroll onto the worn item in the Equipment window. Scrolling an item that is still in your bag needs the Beginner skill [[Skill:Legendary Spirit|Legendary Spirit]], which opens the ITEM UPGRADE window. See [[Eurek the Alchemist Quest Guide]].&lt;br /&gt;
# If you carry a White Scroll, the game asks &amp;quot;Would you like to use the White Scroll?&amp;quot; Choose Yes or No for this one scroll.&lt;br /&gt;
&lt;br /&gt;
The rules:&lt;br /&gt;
* The scroll is used up whether it succeeds or fails.&lt;br /&gt;
* Each try uses one upgrade slot, success or failure. An item with no slots left can&#039;t be scrolled.&lt;br /&gt;
* [[Cash Shop]] equipment has no upgrade slots, except pet costumes (see below).&lt;br /&gt;
* Every &#039;&#039;&#039;Scroll for Shoes for DEX&#039;&#039;&#039; (and the Dark scroll version) also adds DEX when it succeeds. The table below shows how much. The scroll&#039;s own text says so.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In the original game the Shoes for DEX scrolls gave Avoidability, Accuracy and Speed but no DEX. MapleVerse keeps those and adds the DEX.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Scroll&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Success&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Extra DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Scroll for Shoes for DEX|Scroll for Shoes for DEX]] || 100% || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Scroll for Shoes for DEX 100%|Scroll for Shoes for DEX 100%]] || 100% || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Scroll for Shoes for DEX (2040709)|Scroll for Shoes for DEX]] || 100% || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Scroll for Shoes for DEX (2040701)|Scroll for Shoes for DEX]] || 60% || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Scroll for Shoes for DEX (2040718)|Scroll for Shoes for DEX]] || 65% || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Dark scroll for Shoes for DEX|Dark scroll for Shoes for DEX]] || 70% || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Scroll for Shoes for DEX 50%|Scroll for Shoes for DEX 50%]] || 50% || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Dark scroll for Shoes for DEX (2040713)|Dark scroll for Shoes for DEX]] || 30% || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Scroll for Shoes for DEX (2040719)|Scroll for Shoes for DEX]] || 15% || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Scroll for Shoes for DEX (2040702)|Scroll for Shoes for DEX]] || 10% || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Warning|Dark Scrolls can destroy the item if they fail. The scroll states the chance. A destroyed item is gone, worn or not.}}&lt;br /&gt;
&lt;br /&gt;
A wedding ring is never destroyed by a Dark Scroll. It just fails. The wedding rings are [[Item:Moonstone Wedding Ring|Moonstone Wedding Ring]], [[Item:Star gem Wedding Ring|Star gem Wedding Ring]], [[Item:Golden Heart Wedding Ring|Golden Heart Wedding Ring]] and [[Item:Silver Swan Wedding Ring|Silver Swan Wedding Ring]].&lt;br /&gt;
&lt;br /&gt;
=== Pet costumes ===&lt;br /&gt;
Pet costumes have 5 or 7 upgrade slots and take the Scrolls for Pet Equip. (Speed, Jump, STR, INT, DEX and LUK). Scroll a costume while your pet is wearing it: open the pet section with the Equipment window&#039;s PET button and drag the scroll onto the costume. What the scrolls add counts toward your own character. Every scroll for them is on [[Scrolls/Pet equipment]]; see [[Pets#Pet equipment and scrolls|Pets]] for the full steps.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Stone ===&lt;br /&gt;
The [[Item:Dragon Stone|Dragon Stone]] fits only a [[Item:Horntail Necklace|Horntail Necklace]] that still has all 3 of its upgrade slots, so it can go on a necklace only once, as its first scroll. On any other item, or on a necklace that has already been scrolled, it is refused and you keep the stone. The necklace&#039;s other two slots are for ordinary scrolls.&lt;br /&gt;
&lt;br /&gt;
== White Scroll ==&lt;br /&gt;
A [[Item:White Scroll|White Scroll]] is used together with an upgrade scroll, one per try, and only if you say Yes.&lt;br /&gt;
&lt;br /&gt;
* If the scroll fails, your upgrade slot is kept. If it succeeds, the slot is used as normal, and the White Scroll is still used up.&lt;br /&gt;
* It protects the slot, not the item. A failed Dark Scroll can still destroy the item.&lt;br /&gt;
* It is not offered with a Clean Slate Scroll, because a Clean Slate uses no slot.&lt;br /&gt;
&lt;br /&gt;
The item description says:&lt;br /&gt;
&lt;br /&gt;
{{Quote|...the number of item upgrade slots will not be deducted if the scroll fails.|White Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Chaos Scroll ==&lt;br /&gt;
* [[Item:Chaos Scroll 60%|Chaos Scroll 60%]] fits any equipment that is not [[Cash Shop]] gear and has a free upgrade slot.&lt;br /&gt;
* It has a 60% success rate. On success, every stat the item already has changes by its own roll of -5 to +5, and never goes below 0. It never adds a stat the item doesn&#039;t have. It counts as a successful scroll for the &amp;quot;(+N)&amp;quot; in the item&#039;s name.&lt;br /&gt;
* Each of the 11 results from -5 to +5 is equally likely, and every stat rolls on its own, whether it came with the item or from a scroll. A small stat is the easiest to lose: +2 LUK drops to 0 on any roll of -2 or lower, which is 4 results in 11 (about 36%).&lt;br /&gt;
* On failure it just uses the slot. It never destroys the item.&lt;br /&gt;
* Same family, but each one works only on its own item: [[Item:Liar Tree Sap 100%|Liar Tree Sap 100%]], [[Item:Agent Equipment Scroll 100%|Agent Equipment Scroll 100%]] and similar 100% &amp;quot;improve or worsen&amp;quot; scrolls.&lt;br /&gt;
&lt;br /&gt;
== Clean Slate Scrolls ==&lt;br /&gt;
A Clean Slate Scroll gives back one upgrade slot that a failed scroll used. It fits any non-cash equipment, but only an item that has actually lost a slot. Otherwise it is refused and not used up. It uses no slot itself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Scroll&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Success&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | If it fails, item destroyed&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Clean Slate Scroll 1%|Clean Slate Scroll 1%]]&lt;br /&gt;
| 1%&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Clean Slate Scroll 3%|Clean Slate Scroll 3%]]&lt;br /&gt;
| 3%&lt;br /&gt;
| 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Clean Slate Scroll 5%|Clean Slate Scroll 5%]]&lt;br /&gt;
| 5%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Clean Slate Scroll 20%|Clean Slate Scroll 20%]]&lt;br /&gt;
| 20%&lt;br /&gt;
| 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment Glow and Compare Equipment ==&lt;br /&gt;
Both are in Settings &amp;gt; Gameplay, under Layout.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equipment Glow&#039;&#039;&#039; (on by default): equipment with a coloured name glows in that colour in its slot, with a small coloured corner, so good finds stand out in your bag. White and grey names don&#039;t glow.&lt;br /&gt;
* &#039;&#039;&#039;Compare Equipment&#039;&#039;&#039; (off by default): pointing at equipment also shows what you are wearing in that slot, with better stats in green and worse stats in red.&lt;br /&gt;
&lt;br /&gt;
{{Changed|Both are MapleVerse additions.}}&lt;br /&gt;
&lt;br /&gt;
There is no Potential system.&lt;br /&gt;
&lt;br /&gt;
== What shows on your character ==&lt;br /&gt;
* Belts, rings, pendants and medals have no look on your character. They only show in the Equipment window.&lt;br /&gt;
* Some cash items, such as the transparent hat, glasses and gloves family, are meant to show nothing.&lt;br /&gt;
* An overall covers both top and bottom. Putting on a bottom takes the overall off, and putting on an overall takes off your top and bottom. The removed piece needs a free Equip slot.&lt;br /&gt;
* Some equipment carries its own effect that plays around you while you wear it, for example the rune circles of the [[Item:Zakum Helmet|Zakum Helmet]]. Other players see it too. A Cash Shop item worn over the same slot hides it, because only what shows on your character draws its effect. The glows of the Zakum Helmet and the Invincible Hat sit on your head whichever way you face. Other items with an effect include the [[Item:Veamoth Wings|Veamoth Wings]], [[Item:Sachiel Wings|Sachiel Wings]], [[Item:Janus Wings|Janus Wings]], [[Item:Tania Cloak|Tania Cloak]] and [[Item:Mercury Cloak|Mercury Cloak]].&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;My Chaos Scroll won&#039;t go on anything.&amp;quot;&#039;&#039;&#039; It needs a free upgrade slot, and it doesn&#039;t work on [[Cash Shop]] gear.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The Clean Slate was refused.&amp;quot;&#039;&#039;&#039; The item hasn&#039;t lost a slot.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;My Dragon Stone was refused.&amp;quot;&#039;&#039;&#039; It only fits a Horntail Necklace that has never been scrolled (all 3 slots left). You keep the stone.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;My pet scroll won&#039;t go on the costume.&amp;quot;&#039;&#039;&#039; Put the costume on your pet and drag the scroll onto it in the pet section of the Equipment window.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The White Scroll didn&#039;t save my item.&amp;quot;&#039;&#039;&#039; It saves the slot, not the item.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Two of the same item have different stats.&amp;quot;&#039;&#039;&#039; Monster drops roll each stat separately.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Why is my scrolled item blue, not orange?&amp;quot;&#039;&#039;&#039; Its stats are now 6 or more above normal, and the quality colour wins.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;My Timeless item reached its last level and nothing awakened.&amp;quot;&#039;&#039;&#039; The hidden power is a 1 in 10 chance, rolled once when the item reaches its final level.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Scrolls]] (every scroll by equipment type)&lt;br /&gt;
* [[Inventory and Bags]]&lt;br /&gt;
* [[Gachapon]]&lt;br /&gt;
* [[Eurek the Alchemist Quest Guide]]&lt;br /&gt;
* [[Selling and Buying Rules]]&lt;br /&gt;
* [[Mu Lung Dojo]] (Dojo belts)&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Inventory_and_Bags&amp;diff=65934</id>
		<title>Inventory and Bags</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Inventory_and_Bags&amp;diff=65934"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=Inventory at a glance&lt;br /&gt;
|Item window key|I (see [[Controls]])&lt;br /&gt;
|Tabs|Equip, Use, Set-up, Etc, Cash&lt;br /&gt;
|Starting size|Equip 60, Use 96, Set-up 48, Etc 96, Cash 96 slots&lt;br /&gt;
|Largest size|999 slots per tab (Equip, Use, Set-up, Etc)&lt;br /&gt;
|Stacks|Up to 9,999 per slot for most stackable items&lt;br /&gt;
|Account bags|Scroll Bag (F9) and Maker Bag (F10): 200 stacks each, shared by your whole account&lt;br /&gt;
|Storage|1,000 slots, shared by your account. See [[Storage]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Inventory and Bags&#039;&#039;&#039; explains the room your character has for items. Your character carries items in the Item window&#039;s five tabs. MapleVerse gives far more room than the original game: bigger starting tabs, much bigger stacks, two extra bags shared by every character on your account, and storage of 1,000 slots.&lt;br /&gt;
&lt;br /&gt;
== Tabs and their size ==&lt;br /&gt;
* The Item window has five tabs: Equip, Use, Set-up, Etc and Cash.&lt;br /&gt;
* Starting size: Equip 60, Use 96, Set-up 48, Etc 96, Cash 96 slots.&lt;br /&gt;
* Characters made before the tabs were enlarged were raised to the new sizes automatically. Anyone who already had more slots kept them.&lt;br /&gt;
* Once a tab owns more than 96 slots, the expanded Item window shows the extra slots on further pages.&lt;br /&gt;
* Omok Sets and A Set of Match Cards sit in the Set-up tab, not Etc. [[NPC:Casey|Casey]] makes them.&lt;br /&gt;
&lt;br /&gt;
{{Changed|The original game started every tab at 24 slots and stopped at 96. In MapleVerse the tabs start larger, and Equip, Use, Set-up and Etc can grow to 999 slots each.}}&lt;br /&gt;
&lt;br /&gt;
== Getting more slots ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Way&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Slots&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Expansion button in the [[Cash Shop]]&#039;s inventory view (one per tab)&lt;br /&gt;
| +4&lt;br /&gt;
| 400 VX&lt;br /&gt;
| Equip, Use, Set-up or Etc; up to 999 per tab&lt;br /&gt;
|-&lt;br /&gt;
| Add Equip Slots (Cash Shop, ETC tab, Game section)&lt;br /&gt;
| +8&lt;br /&gt;
| 640 VX&lt;br /&gt;
| Grows the tab at once&lt;br /&gt;
|-&lt;br /&gt;
| Add Use Slots&lt;br /&gt;
| +8&lt;br /&gt;
| 680 VX&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Add ETC Slots&lt;br /&gt;
| +8&lt;br /&gt;
| 680 VX&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* There is no Set-up coupon. Set-up grows only with the +4 button.&lt;br /&gt;
* The Cash tab cannot be expanded.&lt;br /&gt;
* Add Storage Slots is also listed, but storage is already at its 1,000-slot maximum, so the shop refuses it.&lt;br /&gt;
* The Storage Keeper&#039;s &amp;quot;Expand my inventory&amp;quot; option only points you to the Cash Shop.&lt;br /&gt;
* Prices are in VX. Maple Points can pay instead when they cover the price on their own.&lt;br /&gt;
&lt;br /&gt;
== How much stacks in one slot ==&lt;br /&gt;
Almost every stackable item now holds up to &#039;&#039;&#039;9,999&#039;&#039;&#039; per slot. That includes potions and other Use items, every upgrade scroll (including the 100% event scrolls such as [[Item:Agent Equipment Scroll 100%|Agent Equipment Scroll 100%]], which used to take one slot each), the [[Item:White Scroll|White Scroll]], Etc monster loot, ores and crafting materials, and Set-up items that stack.&lt;br /&gt;
&lt;br /&gt;
These do not change:&lt;br /&gt;
* Equipment, which still takes one slot per item, as always.&lt;br /&gt;
* Items that come one per slot, such as pets, most chairs and some one-off tickets.&lt;br /&gt;
* Ammunition: throwing stars, bullets and arrows keep their original stack sizes, because that size is also how far a star or bullet stack is recharged.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In the original game most potions stacked to 100 and monster loot to 100 to 200, and many scrolls did not stack at all.}}&lt;br /&gt;
&lt;br /&gt;
== Scroll Bag (F9) ==&lt;br /&gt;
A bag shared by every character on your account. Open it with F9. You can also drag its key from Keyboard Settings to any key. The tile is called &amp;quot;Scroll Bag&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* It holds equip upgrade scrolls, the [[Item:White Scroll|White Scroll]], and skill books and mastery books.&lt;br /&gt;
* Tabs: All, Scrolls, Books.&lt;br /&gt;
* Holds 200 stacks.&lt;br /&gt;
* Click an item to move it between the bag (top) and what you carry (bottom).&lt;br /&gt;
* The window has Store All and Take All buttons. Gather and Sort, next to Close, tidy the bag.&lt;br /&gt;
* A &#039;&#039;&#039;Search&#039;&#039;&#039; box on the bag&#039;s heading row finds items by name: type part of a name and both the bag (top) and what you carry (bottom) show only the matches, within the tab you picked. Press Enter or Esc to leave the box. The search clears when you close the bag.&lt;br /&gt;
* Messages you may see: &amp;quot;Your Scroll Bag is full.&amp;quot; and &amp;quot;You aren&#039;t carrying any scrolls or books.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Tip|Scrolls and White Scrolls must be in your Item window (Use tab) when you scroll gear. Take them out of the Scroll Bag first.}}&lt;br /&gt;
&lt;br /&gt;
{{Changed|The Scroll Bag is a MapleVerse addition.}}&lt;br /&gt;
&lt;br /&gt;
== Maker Bag (F10) ==&lt;br /&gt;
A second bag shared by your whole account. Its default key is F10. In Keyboard Settings, its tile is called &amp;quot;Maker Bag&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* It holds every Maker item: mining and mineral ores, refined plates and jewels and crystals, Maker gems (reagents), Monster Crystals, every material a Maker recipe uses, stimulators and other Maker inputs, crafting parts (Screws, Processed Wood, Piece of Ice, feathers and similar), and Forging and Production Manuals.&lt;br /&gt;
* Equipment never goes in.&lt;br /&gt;
* Tabs: All, Ores, Refined, Other.&lt;br /&gt;
* Holds 200 stacks.&lt;br /&gt;
* Its buttons are the same as the Scroll Bag&#039;s: click to move, Store All, Take All, Gather (squeezes the gaps out) and Sort, and the same Search box.&lt;br /&gt;
* Messages you may see: &amp;quot;Your Maker Bag is full.&amp;quot; and &amp;quot;You aren&#039;t carrying any Maker items.&amp;quot;&lt;br /&gt;
* For the Maker skill itself, see [[Maker Skill Quest Guide]].&lt;br /&gt;
&lt;br /&gt;
{{Changed|The Maker Bag is a MapleVerse addition.}}&lt;br /&gt;
&lt;br /&gt;
== Favourites (the star) ==&lt;br /&gt;
* The star button sits one step left of the Gather and Sort buttons at the top of the Item window.&lt;br /&gt;
* Click it to turn favourite mode on. While it is lit, clicking an item stars or unstars it instead of picking it up.&lt;br /&gt;
* Starred items wear a small gold star in the top-right corner of their slot.&lt;br /&gt;
* Gather and Sort leave starred items where they are and fill around them.&lt;br /&gt;
* Shop Sell All never sells a starred item. See [[Selling and Buying Rules]].&lt;br /&gt;
* A starred equip keeps its star while you wear it. The star is back on the bag slot when you take it off.&lt;br /&gt;
* Dragging a starred item out of the Item window onto the ground asks first: &amp;quot;&#039;&#039;(item name)&#039;&#039; is starred. Drop it anyway?&amp;quot; Choose No to keep it.&lt;br /&gt;
* Closing the Item window turns favourite mode off, so items work normally the next time you open it.&lt;br /&gt;
&lt;br /&gt;
{{Changed|Favourites are a MapleVerse addition.}}&lt;br /&gt;
&lt;br /&gt;
== Throwing stars and bullets at 0 ==&lt;br /&gt;
* An empty throwing-star or bullet stack stays in your bag at 0, so a shop can recharge it.&lt;br /&gt;
* You can also drop an empty stack, or sell it to a shop. See [[Selling and Buying Rules]] for what a shop pays.&lt;br /&gt;
* Shops have a &#039;&#039;&#039;Recharge All&#039;&#039;&#039; button under SELL ITEM.&lt;br /&gt;
* Sell All never sells star or bullet stacks.&lt;br /&gt;
&lt;br /&gt;
== Items that skip the bag ==&lt;br /&gt;
Monster cards never take a slot. They are used the moment you pick them up and go straight into your Monster Book. Some event pick-ups that take effect instantly work the same way. So &amp;quot;inventory full&amp;quot; never applies to picking up a card.&lt;br /&gt;
&lt;br /&gt;
== One-of-a-kind items ==&lt;br /&gt;
Some items are one-of-a-kind: you can hold only one, in the bag or worn.&lt;br /&gt;
&lt;br /&gt;
A quest whose guaranteed reward is a one-of-a-kind item you already hold refuses the hand-in. The NPC says something like &#039;&#039;Please check if you already have a similar one-of-a-kind item in your inventory.&#039;&#039; You keep your quest items. Use or get rid of the copy you hold, then hand in again.&lt;br /&gt;
&lt;br /&gt;
Examples players hit are the [[Item:Scroll of Secrets|Scroll of Secrets]], where the quest itself says you may only hold one at a time, and the [[Item:Heart Chocolate|Heart Chocolate]] (see [[Valentine&#039;s Day Heart Chocolate Quest Guide]]).&lt;br /&gt;
&lt;br /&gt;
Random-pick rewards are not checked this way. Only guaranteed rewards are.&lt;br /&gt;
&lt;br /&gt;
== Getting rid of items you can&#039;t drop or sell ==&lt;br /&gt;
Shops never buy quest items. Quest items and other untradeable items can&#039;t be dropped on the ground, and the game says &amp;quot;This item cannot be dropped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Use the [[NPC:Trash Can|Trash Can]] by the [[Map:Free Market Entrance|Free Market Entrance]]. It throws away any item from any tab.&lt;br /&gt;
* To keep an item instead, put it in [[Storage]]. Storage accepts every item, quest items included.&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
[[Storage]] holds 1,000 slots, shared by every character on your account. You can use it from level 15, at a Storage Keeper in most towns. The Storage page has the rest, including the fees.&lt;br /&gt;
&lt;br /&gt;
* A search box finds an item by name or item number across every tab.&lt;br /&gt;
* The Storage window opens on the tab you used last. If that tab is empty and another has items, it opens on the first tab with items.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;My bag is full.&#039;&#039;&#039; Etc and Use stack to 9,999. Move scrolls and books to the Scroll Bag, and Maker items to the Maker Bag. Put spare items in [[Storage]], or buy slots in the [[Cash Shop]].&lt;br /&gt;
* &#039;&#039;&#039;My storage is empty!&#039;&#039;&#039; It opened on a tab with nothing in it. Click the other tabs.&lt;br /&gt;
* &#039;&#039;&#039;My items won&#039;t move or can&#039;t be used.&#039;&#039;&#039; Favourite mode is still on. Click the star button to turn it off, or close and reopen the Item window.&lt;br /&gt;
* &#039;&#039;&#039;My throwing stars disappeared at 0.&#039;&#039;&#039; They stay at 0 in the Use tab so you can recharge them.&lt;br /&gt;
* &#039;&#039;&#039;The NPC won&#039;t take my quest items.&#039;&#039;&#039; If the reward is one-of-a-kind and you already hold one, the hand-in is refused.&lt;br /&gt;
* &#039;&#039;&#039;A monster card said my inventory was full.&#039;&#039;&#039; Monster cards never take a slot. They go straight into your Monster Book.&lt;br /&gt;
* &#039;&#039;&#039;I can&#039;t find a scroll in my Scroll Bag.&#039;&#039;&#039; Type part of its name in the bag&#039;s Search box.&lt;br /&gt;
* &#039;&#039;&#039;An item I dropped disappeared.&#039;&#039;&#039; If nobody picked it up, buy it back from the Buyback tab of any shop within 24 hours. See [[NPC Shops#Buyback|NPC Shops]].&lt;br /&gt;
* &#039;&#039;&#039;My quest item can&#039;t be dropped.&#039;&#039;&#039; Use the [[NPC:Trash Can|Trash Can]] by the [[Map:Free Market Entrance|Free Market Entrance]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Storage]]&lt;br /&gt;
* [[Cash Shop]]&lt;br /&gt;
* [[Cash Inventory]]&lt;br /&gt;
* [[Selling and Buying Rules]]&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Maker Skill Quest Guide]]&lt;br /&gt;
* [[Item Colours, Scrolling and Equipment Stats]]&lt;br /&gt;
* [[Free Market]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Idols_and_Totems&amp;diff=65933</id>
		<title>Idols and Totems</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Idols_and_Totems&amp;diff=65933"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:Idols and Sutra Totems in MapleVerse: the three IDOL boxes, every idol and its stats, the Chief Priest&#039;s weekly totems and how the Wise Chief Priest fuses them.}}&lt;br /&gt;
{{Glance|title=Idols at a glance&lt;br /&gt;
|What|Three IDOL boxes in the Equipment window, each holding one idol, plus a fourth box for a Versal idol&lt;br /&gt;
|Idols|[[Item:Golden Idol of Mahavira|Golden Idol of Mahavira]], [[Item:Idol of Vigor|Idol of Vigor]], [[Item:Idol of Valor|Idol of Valor]]&lt;br /&gt;
|Wear level|140&lt;br /&gt;
|Totems from|The [[Chief Priest]] in the Shaolin Temple: one [[Item:Bronze Sutra Totem|Bronze Sutra Totem]], [[Item:Silver Sutra Totem|Silver Sutra Totem]] and [[Item:Gold Sutra Totem|Gold Sutra Totem]] per clear&lt;br /&gt;
|Totem limit|Once a week per character, resets Monday 00:00 UTC&lt;br /&gt;
|Run|Party of 1 to 6, level 130 or higher&lt;br /&gt;
|Fusing|[[NPC:Wise Chief Priest|Wise Chief Priest]] in [[Map:Mahavira Hall|Mahavira Hall]], no Vesos cost&lt;br /&gt;
|Fastest idol|3 weeks&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Idols&#039;&#039;&#039; are worn items with their own three boxes in the Equipment window. They have no look on your character; they only add stats. This guide is for players from level 130 up. It explains what the IDOL boxes are for and how you fill them.&lt;br /&gt;
&lt;br /&gt;
You make idols from &#039;&#039;&#039;Sutra Totems&#039;&#039;&#039;. The [[Chief Priest]] gives these once a week when your party beats him at the top of the Sutra Depository in the Shaolin Temple (China). The Wise Chief Priest in Mahavira Hall fuses totems into an idol. Three idols are on offer: one all-round and two supportive.&lt;br /&gt;
&lt;br /&gt;
{{Changed|Idols, Sutra Totems, the idol boxes and the Chief Priest&#039;s weekly totems are MapleVerse additions; they are not in the original game. In MapleVerse a single player may take on the Chief Priest, and the run is open from level 130.}}&lt;br /&gt;
&lt;br /&gt;
== The idol boxes ==&lt;br /&gt;
The three boxes in the lower-right corner of the Equipment window are marked &#039;&#039;&#039;IDOL&#039;&#039;&#039;. Pet equipment used those boxes in the original game. MapleVerse keeps pet equipment in the pet&#039;s own window, so the boxes now hold idols.&lt;br /&gt;
&lt;br /&gt;
# Find the idol in the Equip tab of your inventory.&lt;br /&gt;
# Double-click it. It goes into the first empty IDOL box, the same way a ring does.&lt;br /&gt;
&lt;br /&gt;
* You can wear up to three idols, in any mix (three of the same kind is fine).&lt;br /&gt;
* If all three boxes are full, double-clicking another idol does nothing. Take one off first.&lt;br /&gt;
* Idols do not change how your character looks.&lt;br /&gt;
&lt;br /&gt;
=== The fourth box: Versal idols ===&lt;br /&gt;
Beside the three IDOL boxes is a fourth idol box. It holds only a &#039;&#039;&#039;Versal idol&#039;&#039;&#039;, so wearing one never costs you one of your other three. The Versal idol you can earn is the [[Item:Idol of the First Versalmas|Idol of the First Versalmas]] (level 100: STR, DEX, INT and LUK +8, Max HP and Max MP +100), the reward for [[Quest:The First Versalmas|The First Versalmas]], the last quest of the [[Versal]] storyline. It cannot be traded or sold to shops.&lt;br /&gt;
&lt;br /&gt;
== The idols ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Idol&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Fused from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weekly clears needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Golden Idol of Mahavira|Golden Idol of Mahavira]]&lt;br /&gt;
| STR +15, DEX +15, INT +15, LUK +15, MaxHP +150, MaxMP +150&lt;br /&gt;
| 3 [[Item:Bronze Sutra Totem|Bronze Sutra Totem]] + 3 [[Item:Silver Sutra Totem|Silver Sutra Totem]] + 3 [[Item:Gold Sutra Totem|Gold Sutra Totem]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Idol of Vigor|Idol of Vigor]]&lt;br /&gt;
| MaxHP +750, MaxMP +750&lt;br /&gt;
| 3 Bronze + 3 Silver Sutra Totems&lt;br /&gt;
| 3 (3 Gold left over)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Idol of Valor|Idol of Valor]]&lt;br /&gt;
| Weapon Attack +6, Magic Attack +6&lt;br /&gt;
| 3 Silver + 3 Gold Sutra Totems&lt;br /&gt;
| 3 (3 Bronze left over)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Each idol needs level 140 to wear, and any class can wear them.&lt;br /&gt;
* They have 0 upgrade slots, so they cannot be scrolled.&lt;br /&gt;
* NPC shops will not buy them.&lt;br /&gt;
* If you drop one on the ground, only you can pick it up.&lt;br /&gt;
* Fusing costs no Vesos.&lt;br /&gt;
&lt;br /&gt;
== Getting Sutra Totems: the Chief Priest ==&lt;br /&gt;
This is the short version. For the fight itself, see [[Chief Priest]].&lt;br /&gt;
&lt;br /&gt;
The run starts from the door at the top right of [[Map:Sutra Depository 9-10 F (Shaolin Temple)|Sutra Depository 9-10 F]]. The way up runs from [[Map:Mahavira Hall|Mahavira Hall]] through Sutra Depository 1-2 F, 3-4 F, 5-6 F and 7-8 F to 9-10 F.&lt;br /&gt;
&lt;br /&gt;
* You need a party of 1 to 6. The &#039;&#039;&#039;party leader&#039;&#039;&#039; takes the door. Members must be level 130 or higher and standing on 9-10 F on the same channel. Members who don&#039;t qualify simply stay behind.&lt;br /&gt;
&lt;br /&gt;
If you cannot start the run, the game tells you why:&lt;br /&gt;
* No party: &amp;quot;You are currently not in a party, create one to challenge the Chief Priest.&amp;quot;&lt;br /&gt;
* Not the leader: &amp;quot;Your party leader must enter the portal to start the battle.&amp;quot;&lt;br /&gt;
* Another party inside: &amp;quot;The Chief Priest is already being challenged, so you may not enter this place yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# The party arrives in a waiting hall. Walk right into the antechamber.&lt;br /&gt;
# Each member walks through the antechamber&#039;s right-hand door into the boss room alone. The first player in wakes the [[Monster:Chief Priest|Chief Priest]] (level 145, 400,000,000 HP): &amp;quot;The Chief Priest rises from his meditation. The fallen monks stir around him.&amp;quot;&lt;br /&gt;
# Time limits: 15 minutes from entering for someone to wake him, then 30 minutes from the moment he rises. If time runs out first, everyone is sent back to Sutra Depository 9-10 F with no totems.&lt;br /&gt;
# Dying sends you to the antechamber. You stay in the run and can walk back in.&lt;br /&gt;
# When he falls, his [[Monster:Fallen Spirit|Fallen Spirits]] fall with him. The time limit stops, so there is no rush to leave.&lt;br /&gt;
# &#039;&#039;&#039;To collect the totems:&#039;&#039;&#039; walk out of the boss room (the door on its left side) into the antechamber. Then take the antechamber&#039;s exit door, on its left. When you step out you get one [[Item:Bronze Sutra Totem|Bronze Sutra Totem]], one [[Item:Silver Sutra Totem|Silver Sutra Totem]] and one [[Item:Gold Sutra Totem|Gold Sutra Totem]], with the notice &amp;quot;You received the Chief Priest&#039;s totems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Warning|Totems are given only when you leave through the antechamber&#039;s exit door after he falls. If the time ran out first, nobody gets totems.}}&lt;br /&gt;
&lt;br /&gt;
* Every party member still in the run when he falls gets totems, including anyone who was in the antechamber at that moment. Each member collects them by walking out through that exit door.&lt;br /&gt;
* &#039;&#039;&#039;Once a week per character.&#039;&#039;&#039; The week resets every &#039;&#039;&#039;Monday at 00:00 UTC&#039;&#039;&#039;. If your character has already had totems this week, the notice says &amp;quot;The Chief Priest&#039;s totems are given only once a week.&amp;quot; You can still fight him and help your party as often as you like. His normal drops ([[Item:Dark Token|Dark Token]], scrolls, jewels, the [[Item:Chief Priest Demon Orb|Chief Priest Demon Orb]]) are not limited.&lt;br /&gt;
* &#039;&#039;&#039;Full ETC inventory:&#039;&#039;&#039; the notice says &amp;quot;Your ETC inventory is full, so you could not take the Chief Priest&#039;s totems.&amp;quot; You get nothing from that clear. The week is &#039;&#039;&#039;not&#039;&#039;&#039; used up, so you can clear him again the same week. Make room in your ETC tab before you leave.&lt;br /&gt;
* If the party is disbanded before he falls, the run ends and everyone is sent out.&lt;br /&gt;
* In the waiting hall itself you cannot use potions or other stat-changing items. Summons, Mystic Door, mounts, changing channels and town scrolls are blocked in the whole run.&lt;br /&gt;
&lt;br /&gt;
== Fusing idols: the Wise Chief Priest ==&lt;br /&gt;
Go to [[Map:Mahavira Hall|Mahavira Hall]] in the Shaolin Temple and talk to [[NPC:Wise Chief Priest|Wise Chief Priest]]. He is also the leader of the Mount Song Tamer Hall. He says: {{Quote|The Chief Priest kept a totem on every floor of the Sutra Depository... Bring me his totems and I will fuse them into an idol for you.|Wise Chief Priest}}&lt;br /&gt;
&lt;br /&gt;
# If he has a quest or a Tamer Hall option for you, choose &#039;&#039;&#039;Fuse totems into an idol&#039;&#039;&#039; from his menu. Otherwise the fusion menu opens straight away.&lt;br /&gt;
# Pick the idol: [[Item:Golden Idol of Mahavira|Golden Idol of Mahavira]], [[Item:Idol of Vigor|Idol of Vigor]] or [[Item:Idol of Valor|Idol of Valor]] (in that order). He names the totems it needs and asks &amp;quot;Shall I fuse them?&amp;quot;&lt;br /&gt;
# Say yes. The totems are taken and the idol goes into your Equip tab: &amp;quot;There. Wear it with care.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Short of totems: &amp;quot;You need 3 ... Sutra Totems ... The Chief Priest only parts with them once a week...&amp;quot; He lists the exact totems the idol needs.&lt;br /&gt;
* No room in Equip: &amp;quot;Your EQUIP inventory is full. Make some room first.&amp;quot;&lt;br /&gt;
* Fusing has no level requirement, no Vesos cost and no weekly limit. Only the totems are limited.&lt;br /&gt;
&lt;br /&gt;
== How long it takes ==&lt;br /&gt;
Each weekly clear gives one Bronze, one Silver and one Gold Sutra Totem, so:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Goal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Totems used&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weeks&lt;br /&gt;
|-&lt;br /&gt;
| One Golden Idol&lt;br /&gt;
| 3 Bronze, 3 Silver, 3 Gold&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| One Idol of Vigor&lt;br /&gt;
| 3 Bronze, 3 Silver&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| One Idol of Valor&lt;br /&gt;
| 3 Silver, 3 Gold&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Vigor + Valor&lt;br /&gt;
| 3 Bronze, 6 Silver, 3 Gold&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Three Golden Idols&lt;br /&gt;
| 9 of each&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| One Golden + Vigor + Valor&lt;br /&gt;
| 6 Bronze, 9 Silver, 6 Gold&lt;br /&gt;
| 9 (Silver is the limit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Tip|Every idol needs Silver totems, so Silver is always what runs out first.}}&lt;br /&gt;
&lt;br /&gt;
== Totems ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Totem&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Kind&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stack&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Bronze Sutra Totem|Bronze Sutra Totem]]&lt;br /&gt;
| Etc&lt;br /&gt;
| up to 9,999&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Silver Sutra Totem|Silver Sutra Totem]]&lt;br /&gt;
| Etc&lt;br /&gt;
| up to 9,999&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Gold Sutra Totem|Gold Sutra Totem]]&lt;br /&gt;
| Etc&lt;br /&gt;
| up to 9,999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* NPC shops will not buy them.&lt;br /&gt;
* If dropped, only you can pick them up.&lt;br /&gt;
* Totems never expire.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;I beat him but got no totems.&amp;quot;&#039;&#039;&#039; The totems are given only when you leave through the antechamber&#039;s exit door after he falls. If the time ran out first, nobody gets totems. If you already had totems this week, the notice says so.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Second clear this week gave nothing.&amp;quot;&#039;&#039;&#039; Totems are once a week per character, reset Monday 00:00 UTC. Another character of yours can collect its own.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;My ETC was full.&amp;quot;&#039;&#039;&#039; Nothing was given and the week is still open. Clear him again after making room.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;I can&#039;t put the idol on.&amp;quot;&#039;&#039;&#039; You need level 140, and a free IDOL box.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Where are the IDOL boxes?&amp;quot;&#039;&#039;&#039; In the Equipment window, the three boxes in the lower-right corner. The fourth box beside them is only for a Versal idol.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Chief Priest]]&lt;br /&gt;
* [[Versal]]&lt;br /&gt;
* [[Wu Tien Mountain]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
* [[Boss Rules]]&lt;br /&gt;
* [[Weekly and Event Activities]]&lt;br /&gt;
* [[Item Colours, Scrolling and Equipment Stats]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear Guides]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Halloween&amp;diff=65932</id>
		<title>Halloween</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Halloween&amp;diff=65932"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:Halloween in MapleVerse, open all year: the Haunted Mansion, Olivia&#039;s Haunted House and Secret Room, Witch Malady&#039;s Dark Tokens and the older Halloween quests.}}&lt;br /&gt;
{{Glance|title=Halloween at a glance&lt;br /&gt;
|When|All year round&lt;br /&gt;
|Haunted Mansion|Level 10+, from [[NPC:Cassandra|Cassandra]]&lt;br /&gt;
|Haunted House|Level 15+, the NLC Taxi from New Leaf City&lt;br /&gt;
|Witch Malady|Any level, at the Haunted House&lt;br /&gt;
|Currency|[[Item:Dark Token|Dark Token]]s from boss monsters&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Halloween&#039;&#039;&#039; in MapleVerse is not a season: every Halloween event stays open all year. There are three big ones, plus a few smaller quests. This page covers all of them on one page; the bigger stories also have their own pages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[#The Haunted Mansion|The Haunted Mansion]]&#039;&#039;&#039;: the Masked Gentleman&#039;s party (level 10+).&lt;br /&gt;
* &#039;&#039;&#039;[[#The Haunted House|The Haunted House]]&#039;&#039;&#039;: Olivia, her missing father and her Secret Room (level 15+).&lt;br /&gt;
* &#039;&#039;&#039;[[#Witch Malady|Witch Malady]]&#039;&#039;&#039;: Dark Tokens, runaway frogs and cats, and witch food (any level).&lt;br /&gt;
* &#039;&#039;&#039;[[#More Halloween quests|More Halloween quests]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Tip|Halloween monsters play by their own rules. Most of the haunted creatures take a &#039;&#039;&#039;fixed amount of damage per hit&#039;&#039;&#039; however strong you are, so a level 10 and a level 150 character knock them down at the same speed. Bring friends rather than a bigger weapon.}}&lt;br /&gt;
&lt;br /&gt;
== The Haunted Mansion ==&lt;br /&gt;
{{Hatnote|Full walkthrough with every room, puzzle and choice: [[Haunted Mansion]].}}&lt;br /&gt;
&#039;&#039;&#039;Levels:&#039;&#039;&#039; 10+ &amp;amp;bull; &#039;&#039;&#039;Starts with:&#039;&#039;&#039; [[NPC:Cassandra|Cassandra]] &amp;amp;bull; &#039;&#039;&#039;About 40 quests&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Masked Gentleman is throwing a Halloween party in an old mansion: the home of the doll-maker Jonas, a pale girl named Sophelia, and a family with a very sad secret. The story is told in three parts, with puzzles, transformations and choices.&lt;br /&gt;
&lt;br /&gt;
=== Getting in ===&lt;br /&gt;
* At level 10, Cassandra (she stands in almost every town) gives you [[Quest:The Masked Man&#039;s Invitation|The Masked Man&#039;s Invitation]]. Double-click the invitation to go straight to the [[Map:Entrance of Haunted Mansion|Entrance of Haunted Mansion]]. The way out takes you back to where you used it.&lt;br /&gt;
* Lost the invitation? Cassandra&#039;s [[Quest:Unfinished Party|Unfinished Party]] gives you another.&lt;br /&gt;
* The [[NPC:Gatekeeper|Gatekeeper]] lets everyone in, costume or not.&lt;br /&gt;
&lt;br /&gt;
=== The mansion&#039;s monsters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Where&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Jack-o-Lantern|Jack-o-Lantern]] || 10 || Main Hall, Graveyard || Pumpkin Pieces, Halloween Candy&lt;br /&gt;
|-&lt;br /&gt;
| Ghost || 15 || Main Hall, guest rooms, Graveyard, Frame Room, Doll Workshop || Halloween Candy&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Green Phantom|Green Phantom]] || 16 || Guest rooms, Corridor, Jonas&#039;s Room || Halloween Candy; Lyudmila&#039;s Earring during her quest&lt;br /&gt;
|-&lt;br /&gt;
| Rideword (flying books) || 15 || Jonas&#039; Study || the Score during &amp;quot;Good Music&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Busted Doll, Destroyed Doll || 20 || Guest Room 2, Doll Workshop || Piece of Cloth&lt;br /&gt;
|}&lt;br /&gt;
Every hit on these does exactly &#039;&#039;&#039;5 damage&#039;&#039;&#039;, and they hit you for exactly 5.&lt;br /&gt;
&lt;br /&gt;
=== Side quests ===&lt;br /&gt;
* &#039;&#039;&#039;The Cat&#039;s Advice&#039;&#039;&#039; ([[NPC:Nameless Cat|Nameless Cat]], at the Entrance): read the four gravestones in the Abandoned Graveyard, then tell the cat their names from left to right, spelled exactly. A wrong answer shuffles the stones. Reward: an hour as a ghost.&lt;br /&gt;
* &#039;&#039;&#039;[[Quest:Collect Pumpkin Pieces|Collect Pumpkin Pieces]]&#039;&#039;&#039; (the [[NPC:Maid|Maid]]): 50 Pumpkin Pieces for a [[Item:Halloween Pumpkin Hat|Halloween Pumpkin Hat]] (level 10, W.Atk +2, M.Atk +2, no upgrade slots, never expires). Once a day.&lt;br /&gt;
&lt;br /&gt;
=== The story in short ===&lt;br /&gt;
* &#039;&#039;&#039;Part 1, Sophelia&#039;s party:&#039;&#039;&#039; bring Sophelia Halloween Candy, then choose a path: up the Chimney to Jonas (finish a Rag Doll with 30 Pieces of Cloth) or to Jonas&#039;s Room and Lyudmila (win back her earring, then music or food for the party). The Masked Gentleman winds the story back so you can choose differently; reach the ending a second time to open Part 2.&lt;br /&gt;
* &#039;&#039;&#039;Part 2, the Hidden Room:&#039;&#039;&#039; slide the portraits in the Frame Room in the right order to open Sophelia&#039;s Picture Frame and meet Joey, find the Dumped Doll, and spend 3 minutes looking like Sophelia.&lt;br /&gt;
* &#039;&#039;&#039;Part 3, Peto&#039;s story:&#039;&#039;&#039; learn who Ghost T really is, make the Peto Doll, and spend 15 minutes as Peto lifting everyone&#039;s curse. The reward is 777 EXP and [[Item:The Curse Breaker Medal|The Curse Breaker Medal]] (all stats +4, Speed +10, Jump +5).&lt;br /&gt;
&lt;br /&gt;
== The Haunted House ==&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; the [[Map:Haunted House|Haunted House]] in the Phantom Forest &amp;amp;bull; &#039;&#039;&#039;Way in:&#039;&#039;&#039; the NLC Taxi from New Leaf City (15,000 Vesos each way) &amp;amp;bull; &#039;&#039;&#039;Levels:&#039;&#039;&#039; 15+&lt;br /&gt;
&lt;br /&gt;
A little girl, [[NPC:Olivia|Olivia]], stands outside a haunted house, too frightened to go home: zombies and ghosts have moved in and her father is trapped inside. Help her and you uncover a doll-maker&#039;s curse and the girl-ghost behind it.&lt;br /&gt;
&lt;br /&gt;
=== The house&#039;s monsters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Where&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Rotting Skeleton|Rotting Skeleton]] || 20 || the Chimney Possessed by the Skeletons, the Library, the hallways&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Glutton Ghoul|Glutton Ghoul]] || 21 || the Foyer and hallways&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Psycho Jack|Psycho Jack]] || 30 || Vanity Room, Study, Toy Room, Toy Workshop (Psycho Jack Boxes keep releasing more)&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Nightmare|Nightmare]] || 40 || hallways, Vanity Room&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Sophilia Doll|Sophilia Doll]], [[Monster:Dead Scarecrow|Dead Scarecrow]] || 50 || Vanity Room, Sophilia&#039;s Bedroom; the Chimney Possessed by the Scarecrow, the Library&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Voodoo|Voodoo]], [[Monster:Hoodoo|Hoodoo]] || 60 || the Library and bedrooms&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Twisted Jester|Twisted Jester]] || 70 || the Chimney Possessed by the Clown, the Library&lt;br /&gt;
|}&lt;br /&gt;
The house is a maze of four hallway wings (&amp;quot;Where am I?&amp;quot;, &amp;quot;Where are you?&amp;quot;, &amp;quot;This Again?&amp;quot;...), each with its own bedroom, vanity room, study, piano room and toy room. The &#039;&#039;&#039;Mirror Ghost&#039;&#039;&#039; in the Pumpkin Vault is a hazard, not a fight.&lt;br /&gt;
* &#039;&#039;&#039;Haunted Mansion Keys&#039;&#039;&#039; (Gold, Silver and Brass) drop from every monster in the house and can be traded. Brass is common on the low-level monsters and Gold is rare; the higher the monster, the more Gold and Silver.&lt;br /&gt;
* &#039;&#039;&#039;Tombstones&#039;&#039;&#039; drop only while you are on the Steward&#039;s &amp;quot;I&#039;m a Butler, Not a Maid!&amp;quot;, from the monsters of your level band, most often from Rotting Skeletons and Nightmares.&lt;br /&gt;
&lt;br /&gt;
=== Olivia&#039;s story ===&lt;br /&gt;
There are three versions of the story, one for each level band: &#039;&#039;&#039;15&amp;amp;ndash;40&#039;&#039;&#039;, &#039;&#039;&#039;41&amp;amp;ndash;60&#039;&#039;&#039; and &#039;&#039;&#039;61+&#039;&#039;&#039;. Your level when you start decides which one you get; the steps are the same.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What to do&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Olivia: &amp;quot;Help Me&amp;quot; || Olivia, outside the house || Defeat 100 Rotting Skeletons (15&amp;amp;ndash;40), Dead Scarecrows (41&amp;amp;ndash;60) or Twisted Jesters (61+) || 10,000 / 20,000 / 30,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Olivia: &amp;quot;Find My Daddy&amp;quot; || Olivia || 25 each of Gold, Silver and Brass Keys || 100 Gummy Slimes (Purple / Orange / Green)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Olivia: &amp;quot;Bring My Daddy&amp;quot; || Olivia, then [[NPC:Joe|Joe]] in the Piano Room || Take her letter (and the Piano Room key) to her father || &amp;amp;ndash;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Joe: &amp;quot;Clear the Way&amp;quot; || Joe || 100 Glutton Ghouls + 1 Psycho Jack (15&amp;amp;ndash;40); 100 Psycho Jacks + 1 Sophilia Doll (41&amp;amp;ndash;60); 100 Sophilia Dolls + 1 Voodoo (61+) || 10,000 / 20,000 / 30,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Father: &amp;quot;Dirty House&amp;quot; || Joe, then the [[NPC:Steward|Steward]] in the Foyer || Talk to the Steward || 1,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Steward: &amp;quot;I&#039;m a Butler, Not a Maid!&amp;quot; || Steward, then Jonas in the Toy Workshop || 10 Tombstones || 5 Smore + 5 Pumpkin Taffy&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Jonas&#039; Presence || Jonas || Bring Sophilia&#039;s Favorite Doll: smash the blue toy crate at the far left of Sophilia&#039;s Bedroom in the &amp;quot;Where am I?&amp;quot; hallway || 5 Heartstopper&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Butler: &amp;quot;The Trap&amp;quot; || Steward || Collect 20 Olivia&#039;s Dolls from [[Olivia&#039;s Secret Room]] || Olivia&#039;s Chair&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;The treats:&#039;&#039;&#039; Smore gives Accuracy, Avoid, Speed and Jump +10 for 10 minutes and heals a quarter of your HP and MP. Pumpkin Taffy gives W.Def and M.Def +15 for 5 minutes. Heartstopper gives W.Atk, Avoid and Speed +60 for 50 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Olivia&#039;s Secret Room ===&lt;br /&gt;
{{Hatnote|Full rules: [[Olivia&#039;s Secret Room]].}}&lt;br /&gt;
* While you are on &amp;quot;The Trap&amp;quot;, ask the Steward in the Foyer to &amp;quot;Talk to Butler about Olivia&amp;quot;. He sends you to Mansion&#039;s Hidden Hall 1, 2 or 3 for your level (15&amp;amp;ndash;40, 41&amp;amp;ndash;60, 61+).&lt;br /&gt;
* Form a party; a party of one is enough (up to six). Everyone must be in that hall&#039;s level band. Then ask the Steward &amp;quot;Where is Olivia&#039;s Secret Room?&amp;quot;: the leader goes first, the rest follow.&lt;br /&gt;
* In the Secret Room, click the big mirror and type her name: &#039;&#039;&#039;Olivia&#039;&#039;&#039;. She appears and summons Possessed Bear and Rabbit Dolls.&lt;br /&gt;
* You have &#039;&#039;&#039;10 minutes&#039;&#039;&#039;. Defeat her and every party member in the room gets their own 3 to 5 Olivia&#039;s Dolls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Olivia&lt;br /&gt;
|-&lt;br /&gt;
| Secret Room 1 || 15&amp;amp;ndash;40 || Lv 30, 50,000 HP&lt;br /&gt;
|-&lt;br /&gt;
| Secret Room 2 || 41&amp;amp;ndash;60 || Lv 50, 210,000 HP&lt;br /&gt;
|-&lt;br /&gt;
| Secret Room 3 || 61+ || Lv 70, 810,000 HP&lt;br /&gt;
|}&lt;br /&gt;
Each character can enter &#039;&#039;&#039;three times in any 24 hours&#039;&#039;&#039;. Olivia is a boss, so she also drops a Dark Token.&lt;br /&gt;
&lt;br /&gt;
== Witch Malady ==&lt;br /&gt;
{{Hatnote|Recipes, prices and common problems: [[Witch Malady Halloween Quest Guide]].}}&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; the Haunted House (the mansion&#039;s front gate) &amp;amp;bull; &#039;&#039;&#039;Levels:&#039;&#039;&#039; any &amp;amp;bull; &#039;&#039;&#039;Talk to:&#039;&#039;&#039; [[NPC:Witch Malady|Witch Malady]]&lt;br /&gt;
&lt;br /&gt;
Halloween is the busiest time of year for witches, so what is Witch Malady doing at the Haunted House? She serves the Great Baba Yaga, and her sect is racing the others to gather the most &#039;&#039;&#039;Dark Tokens&#039;&#039;&#039;. Worse, the frogs and cats she trained with black magic have all run off into town. Help her with both and she pays you in witchy goods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Tokens:&#039;&#039;&#039; every boss monster that drops loot also drops a Dark Token (one per boss, from the phase that drops loot). They cannot be traded. She trades them for the Talking Witch Hat, the Broomstick, three Witch&#039;s belts and the Witch scrolls that re-roll them.&lt;br /&gt;
* &#039;&#039;&#039;Runaway frogs and cats:&#039;&#039;&#039; every 10 minutes her Frogs and Black Cats creep into two towns. Every hit does exactly 1 damage; knock one out and it rises as a level 35 boss with 35,000 HP that drops 20 Cursed Frog Eggs or Cursed Cat Spittle for anyone on the map.&lt;br /&gt;
* &#039;&#039;&#039;Her kitchen:&#039;&#039;&#039; seven buff dishes cooked from the eggs and spittle plus common monster drops, up to Witch&#039;s Special Stew (Weapon and Magic ATT +95, DEF +100, Speed and Jump +15 for 15 minutes).&lt;br /&gt;
&lt;br /&gt;
== More Halloween quests ==&lt;br /&gt;
* &#039;&#039;&#039;The older Halloween quests:&#039;&#039;&#039; the [[NPC:Maple Administrator|Maple Administrator]], [[NPC:Chief Stan|Chief Stan]] and [[NPC:Mrs. Ming Ming|Mrs. Ming Ming]] in Henesys still run the candy-wrapping and costume errands from an earlier Halloween. [[Quest:Halloween Day Candy Wrapping!!|Halloween Day Candy Wrapping!!]] can be repeated every 30 minutes. Both candy-wrapping quests take 100 [[Item:Pig&#039;s Ribbon|Pig&#039;s Ribbon]]s at Chief Stan and pay 3 [[Item:Fruity Candy|Fruity Candy]], so keep a free slot in your Use tab: with that tab full, Stan still shows the quest as ready but refuses it and tells you to make room, and you keep your ribbons.&lt;br /&gt;
* &#039;&#039;&#039;The Witch Tower&#039;&#039;&#039; is witchy, but it belongs to Fairytale Land: see [[Event Places#The Witch Tower]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Haunted Mansion]]&lt;br /&gt;
* [[Olivia&#039;s Secret Room]]&lt;br /&gt;
* [[Witch Malady Halloween Quest Guide]]&lt;br /&gt;
* [[Holiday Quests]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:Quest Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Guides&amp;diff=65931</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Guides&amp;diff=65931"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:Guides for MapleVerse: classes, Tamer, party quests, bosses, daily rewards, systems and quest help.}}&lt;br /&gt;
&#039;&#039;&#039;Guides&#039;&#039;&#039; for everything in MapleVerse.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Training Guide]] (where to hunt at every level)&lt;br /&gt;
* [[EXP Table]]&lt;br /&gt;
* [[Quests by Level]]&lt;br /&gt;
* [[Towns]]&lt;br /&gt;
* [[Events]] (Halloween, holiday quests, event places, weekly events)&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Job Advancement]]&lt;br /&gt;
* [[Tamer]]&lt;br /&gt;
* [[Party Quests]]&lt;br /&gt;
* [[Daily Activities]]&lt;br /&gt;
* [[Quest Help]]&lt;br /&gt;
* [[FAQ]] (and [[FAQ#Getting help|where to get help]] from the team)&lt;br /&gt;
&lt;br /&gt;
== Reference lists ==&lt;br /&gt;
* [[Potions and Food]]&lt;br /&gt;
* [[Buff Items]]&lt;br /&gt;
* [[Scrolls]]&lt;br /&gt;
* [[Chairs]]&lt;br /&gt;
* [[Throwing Stars, Arrows and Bullets]]&lt;br /&gt;
* [[Equipment by Class]]&lt;br /&gt;
* [[Elemental Weaknesses]]&lt;br /&gt;
* [[Quests by Level]]&lt;br /&gt;
* [[Towns]]&lt;br /&gt;
* [[Training Room]]&lt;br /&gt;
* [[Mini Dungeons]]&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Aramia&#039;s Maple Tree]]&lt;br /&gt;
* [[Giant Cake]]&lt;br /&gt;
* [[Halloween]]&lt;br /&gt;
* [[Haunted Mansion]]&lt;br /&gt;
* [[Olivia&#039;s Secret Room]]&lt;br /&gt;
* [[Witch Malady Halloween Quest Guide]]&lt;br /&gt;
* [[Holiday Quests]]&lt;br /&gt;
* [[Event Places]]&lt;br /&gt;
* [[Weekly and Event Activities]]&lt;br /&gt;
* [[Event Quest Item Drops]]&lt;br /&gt;
* [[Holiday Party Quest]]&lt;br /&gt;
&lt;br /&gt;
== World and travel ==&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Versal]]&lt;br /&gt;
* [[Veracent]]&lt;br /&gt;
* [[Commerci]]&lt;br /&gt;
* [[Thailand]]&lt;br /&gt;
* [[Desolate Mountains and Eastern Divine Land]]&lt;br /&gt;
* [[Wu Tien Mountain]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Minigames]]&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
&lt;br /&gt;
== Classes and Tamer ==&lt;br /&gt;
* [[Aran]]&lt;br /&gt;
* [[Aran Skills and Combo]]&lt;br /&gt;
* [[Aran Story Quests]]&lt;br /&gt;
* [[Becoming a Cygnus Knight]]&lt;br /&gt;
* [[Becoming a Dual Blade]]&lt;br /&gt;
* [[Becoming an Aran]]&lt;br /&gt;
* [[Beginner]]&lt;br /&gt;
* [[Blaze Wizard]]&lt;br /&gt;
* [[Bowman Path]]&lt;br /&gt;
* [[Choosing a Class]]&lt;br /&gt;
* [[Cygnus Knight Advancement]]&lt;br /&gt;
* [[Cygnus Knights]]&lt;br /&gt;
* [[Dawn Warrior]]&lt;br /&gt;
* [[Dual Blade]]&lt;br /&gt;
* [[Fourth Job Advancement]]&lt;br /&gt;
* [[Job Advancement]]&lt;br /&gt;
* [[Magician Path]]&lt;br /&gt;
* [[Mastery Books]]&lt;br /&gt;
* [[Night Walker]]&lt;br /&gt;
* [[Pirate Path]]&lt;br /&gt;
* [[Second Job Advancement]]&lt;br /&gt;
* [[Skill Points]]&lt;br /&gt;
* [[Stat Builds]]&lt;br /&gt;
* [[Super Beginner]]&lt;br /&gt;
* [[Thief Path]]&lt;br /&gt;
* [[Third Job Advancement]]&lt;br /&gt;
* [[Thunder Breaker]]&lt;br /&gt;
* [[Warrior Path]]&lt;br /&gt;
* [[Wind Archer]]&lt;br /&gt;
* [[Becoming a Tamer]]&lt;br /&gt;
* [[Binding Charms]]&lt;br /&gt;
* [[Capturing Monsters]]&lt;br /&gt;
* [[Tamer]]&lt;br /&gt;
* [[Tamer Battles]]&lt;br /&gt;
* [[Tamer Box and Storage]]&lt;br /&gt;
* [[Tamer Duels]]&lt;br /&gt;
* [[Tamer Elements and Statuses]]&lt;br /&gt;
* [[Tamer FAQ]]&lt;br /&gt;
* [[Tamer Halls]]&lt;br /&gt;
* [[Tamer Jobs]]&lt;br /&gt;
* [[Tamer Quests]]&lt;br /&gt;
* [[Tamer Skills]]&lt;br /&gt;
* [[Tamer Starter Charms]]&lt;br /&gt;
* [[Tamer Team Building]]&lt;br /&gt;
* [[Tamers in Party Boss Fights]]&lt;br /&gt;
* [[Trainer Town]]&lt;br /&gt;
&lt;br /&gt;
== Other guides ==&lt;br /&gt;
* [[Boss Prerequisite Quests]]&lt;br /&gt;
* [[Buddy List]]&lt;br /&gt;
* [[Cash Inventory]]&lt;br /&gt;
* [[Creating a Guild]]&lt;br /&gt;
* [[Free Market]]&lt;br /&gt;
* [[Gaga&#039;s Crayon Quests Guide]]&lt;br /&gt;
* [[Guild Alliances]]&lt;br /&gt;
* [[Guild Bulletin Board]]&lt;br /&gt;
* [[Guild Emblems]]&lt;br /&gt;
* [[Guild Management]]&lt;br /&gt;
* [[Guild Points]]&lt;br /&gt;
* [[Guilds]]&lt;br /&gt;
* [[Idols and Totems]]&lt;br /&gt;
* [[Item Trading Center]]&lt;br /&gt;
* [[NPC Shops]]&lt;br /&gt;
* [[Name Changes]]&lt;br /&gt;
* [[Party]]&lt;br /&gt;
* [[Player Stores]]&lt;br /&gt;
* [[Storage]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[VX Prepaid Cards]]&lt;br /&gt;
* [[Zakum]]&lt;br /&gt;
* [[Gollux]]&lt;br /&gt;
* [[Boss Monsters]] (every boss by level)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=FAQ&amp;diff=65930</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=FAQ&amp;diff=65930"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FAQ&#039;&#039;&#039; answers the questions players ask most often about quests, travel, combat, items, the Cash Shop and controls, and where to get help. Most answers end with a link to the guide that covers the topic in full.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
=== Why does a quest item never drop? ===&lt;br /&gt;
Quest items and event items drop only while you have the quest accepted and still need the item, so take the quest first and then hunt. Event items such as paints, letters and beads can drop from any monster during the quest, and each drop is its own roll, so dry streaks do happen. The seasonal Azalea and Clover items only drop within that quest&#039;s level range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Event Quest Item Drops]]&lt;br /&gt;
&lt;br /&gt;
=== Why won&#039;t an NPC give the next quest or take a hand-in? ===&lt;br /&gt;
Quest chains are offered one step at a time, so finish the step you are on first. Check the Before you turn in section of the Quest Log, which shows what a hand-in needs, such as a pet out for Nella&#039;s Dream or an active Rose Scent. NPCs that also run a job or a service, such as job instructors and Flo, list their quests before their usual menu, and some quests need you to talk to the NPC first so that they can ask you to make a delivery. If a reward is one-of-a-kind and you already hold one, the hand-in is refused and you keep your items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Quest Help]], [[Quest Log and Quest Helper]]&lt;br /&gt;
&lt;br /&gt;
=== Why does the NPC refuse a quest that shows as ready? ===&lt;br /&gt;
The reward needs room in your bag. A quest you have finished shows as ready even when the tab its reward goes into is full, and the NPC still lists it. When you pick it, the NPC refuses and tells you to make space in your inventory, and you keep everything you collected. Sell, store or drop something from that tab and talk to the NPC again. For example, [[Quest:Halloween Day Candy Wrapping!|Halloween Day Candy Wrapping!]] is handed in to [[NPC:Chief Stan (Henesys)|Chief Stan]] and pays 3 [[Item:Fruity Candy|Fruity Candy]], so it needs a free slot in your Use tab.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Quest Log and Quest Helper#Handing in a quest|Handing in a quest]]&lt;br /&gt;
&lt;br /&gt;
=== Can you turn off the quest lightbulb? ===&lt;br /&gt;
Yes. Click the lightbulb over your head and pick &#039;&#039;&#039;Stop showing this lightbulb&#039;&#039;&#039; at the bottom of its list, or switch off Settings &amp;gt; Gameplay &amp;gt; Quest Lightbulb. Turn the setting back on to bring it back. While it is on, the lightbulb offers only the three lowest-level quests it has for you, and the next one appears as you take one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Quest Log and Quest Helper#The quest lightbulb|The quest lightbulb]]&lt;br /&gt;
&lt;br /&gt;
=== How do you track a quest and see its progress? ===&lt;br /&gt;
Open the Quest Log with &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;, select a quest that is in progress and click the Quest Alarm button, and a green check means the quest is pinned to the Quest Helper on the right of the screen. The Quest Helper holds up to 5 quests and shows their progress, and the X there stops tracking a quest. Hunt and collect quests show have and need counts, such as &amp;quot;Rocky Mask 12/300&amp;quot;, and the pop-up kill counter can be turned off under Settings &amp;gt; Gameplay &amp;gt; Quest Hunt Counter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Quest Log and Quest Helper]]&lt;br /&gt;
&lt;br /&gt;
=== What is the Secret Agent event, and who are Gaga&#039;s agents? ===&lt;br /&gt;
Gaga recruits you from level 10 with the quest Suspicious Offer?!, and Gaga&#039;s agents, such as Agent E, who gives a daily mission, and Agent O, who collects Special Agent Badges, give the tasks that follow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Secret Agent Event]]&lt;br /&gt;
&lt;br /&gt;
== Daily resets and time ==&lt;br /&gt;
&lt;br /&gt;
=== When do daily quests reset, and what time zone does the game use? ===&lt;br /&gt;
Personal dailies, such as Attendance Check, Spot On, Agent E&#039;s Today&#039;s Mission and Daily Check-In, come back 23 hours after you last did them, so their time does not creep later each day. Limits shared by your whole account, such as the Maple Point card and expedition entries, reset at 00:00 UTC, and Papulatus and Scarlion and Targa count a rolling 24 hours. A chat line tells you when a daily is available again, and you can turn those lines off under Settings &amp;gt; Gameplay &amp;gt; Daily Reminders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Repeatable Quests]], [[Daily Activities]], [[Boss Rules]]&lt;br /&gt;
&lt;br /&gt;
== Getting around ==&lt;br /&gt;
&lt;br /&gt;
=== What if there is no visible way out of a map? ===&lt;br /&gt;
Many exits have no artwork, so stand on the spot and press Up. Some maps drop you far from their only exit on purpose, such as the Disposed Flower Garden, which is meant to be walked from left to right, and some exits sit on ropes, so you seem to climb into the next map. The World Map&#039;s MAP INFO and Search tabs show what is where.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Travel]]&lt;br /&gt;
&lt;br /&gt;
=== How do you get to the Night Market, Zero&#039;s Temple, Happyville or other hidden places? ===&lt;br /&gt;
Talk to a Dimensional Mirror in a major town. It lists hidden destinations, including the Kerning City Night Market, Zero&#039;s Temple and Happyville, and its Return home option takes you back to where you stepped in. Overseas trips such as Mushroom Shrine, Malaysia, The Bund and Veracent are sold by Spinel, the World Tour guide, and Spinel&#039;s Return home takes you back to the town you left from, or to Lith Harbor if there is no saved town. Spinel stands in Veracent too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Travel]], [[Event Places]]&lt;br /&gt;
&lt;br /&gt;
=== Why can&#039;t you go to the Free Market from here? ===&lt;br /&gt;
The TRADE button does not work inside the Golden Temple&#039;s mini-dungeons or on any map with a time limit, and it shows &amp;quot;You can&#039;t go to the Free Market from here.&amp;quot; Leave the mini-dungeon or timed map first, then use TRADE again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Free Market]]&lt;br /&gt;
&lt;br /&gt;
=== How do you get to Chryse? ===&lt;br /&gt;
Ericsson in Orbis Park flies you to Chryse for free, and a second Ericsson, by the wolf chariot next to the Ardentmill door, offers the same free ride.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Ships, Flights and Cabs]]&lt;br /&gt;
&lt;br /&gt;
== Dying, combat and parties ==&lt;br /&gt;
&lt;br /&gt;
=== What happens when you die? ===&lt;br /&gt;
Press OK to be revived in a safe town nearby. You lose some EXP but never a level, and Beginners lose nothing; a Safety Charm, Easter Basket or Easter Charm protects your EXP and is used up, but Heart Chocolate does not. While you are dead you earn no EXP and cannot use skills, your buffs and summons end, and your head, hair, face and hat stay as they are while the rest of your body becomes a ghost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Death and Revival]], [[Boss Rules#Death]]&lt;br /&gt;
&lt;br /&gt;
=== Why can&#039;t you pick up loot that someone else killed? ===&lt;br /&gt;
A drop belongs to the player who dealt the most damage to the monster for 15 seconds, and during that time their party can pick it up too. After 15 seconds anyone can take it, and drops from the biggest bosses, such as Zakum and Horntail, are open to everyone in the fight as soon as they fall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Boss Drops]], [[Party]]&lt;br /&gt;
&lt;br /&gt;
=== Do party kills count for your quest, and how is EXP shared? ===&lt;br /&gt;
Yes. Kills made by your party count toward quests, and so do monsters you helped hit, for members on the same map who share the EXP. EXP from a kill is split by level among the eligible members on that map, with a bonus of 5% per member sharing the kill (up to 30% with six), while bosses pay by the damage each player dealt and a solo kill pays by your share of the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Party]]&lt;br /&gt;
&lt;br /&gt;
=== Do buffs and potions stack? ===&lt;br /&gt;
Attack and defence boosts add together: each different skill counts once, plus your single strongest potion or pill, and casting the same skill again refreshes it. Speed and jump use only the strongest effect, and that includes monster cards and mounts. A monster card&#039;s bonus counts only inside that card&#039;s own hunting area, and a monster&#039;s dispel removes only skill buffs, not potions or food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Combat Basics]]&lt;br /&gt;
&lt;br /&gt;
=== Why do you keep missing? ===&lt;br /&gt;
Each attack is checked against the monster&#039;s avoidability, with the usual penalty for a level gap, and for Magicians accuracy is INT/10 + LUK/10, rounded down. A monster that reflects or blocks wears a shield mark over its head while it is active, so stop attacking when the shield appears. Bosses cannot be poisoned by your skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Combat Basics]]&lt;br /&gt;
&lt;br /&gt;
=== Why isn&#039;t your HP recovering? ===&lt;br /&gt;
HP recovers every 10 seconds only while you stand still, and attacking or being hit restarts the timer. MP keeps recovering in a fight, and sitting on a chair speeds up both. The HP you recover floats up in blue, and only you can see it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Combat Basics]]&lt;br /&gt;
&lt;br /&gt;
=== How do you fight the Balrog, and where do you enter boss fights? ===&lt;br /&gt;
The Balrog expedition is formed by talking to Mu Young at the Bottom of the Temple in Sleepywood&#039;s Cursed Temple, and it needs a party of 6 to 30 players at level 50 or higher. It is the full-size Balrog, not the field boss Jr. Balrog. The Crimson Balrog raid on the Orbis boat happens at random, with about a 42% chance on each trip. Each channel has its own monsters, and on Zakum you talk to Amon at the top left to leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Bosses]], [[Balrog Expedition]]&lt;br /&gt;
&lt;br /&gt;
== Items, bags and trading ==&lt;br /&gt;
&lt;br /&gt;
=== Can you sell, drop or trade quest items? ===&lt;br /&gt;
Shops never buy quest items, and they generally cannot be dropped on the ground, so throw unwanted ones in the Trash Can in the Free Market instead. Storage accepts every item, quest items included. Most other items can be traded between players, but untradeable quest items cannot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Trading]], [[Storage]]&lt;br /&gt;
&lt;br /&gt;
=== What does Sell All sell, and can you get something back? ===&lt;br /&gt;
On the ETC tab, Sell All sells plain monster loot, and on the Equip tab it sells every piece of gear you have not starred. It keeps starred items, quest items, throwing stars and bullets, and anything no shop will pay for, and the confirmation shows the total and what it keeps. Everything sold stays on your buyback list for 24 hours, and you can buy it back for exactly what the shop paid you. To protect an item, star it with the star button next to Gather and Sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Selling and Buying Rules]]&lt;br /&gt;
&lt;br /&gt;
=== How do you get more space when your bag is full? ===&lt;br /&gt;
Every stackable item, including Etc monster loot and every scroll, stacks to 9,999 per slot, and monster cards never take a slot, because they go straight into the Monster Book. The Scroll Bag (F9) holds scrolls and skill books for your whole account, and Storage is shared by every character on the account. In the Cash Shop, each bag&#039;s orange button adds 4 slots for 400 VX, up to 999 slots per bag, and the slot coupons in the ETC tab add 8 slots at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Storage]], [[Cash Shop]]&lt;br /&gt;
&lt;br /&gt;
=== What do White Scroll, Chaos Scroll and Clean Slate do? ===&lt;br /&gt;
A White Scroll stops a failed scroll from using up the item&#039;s upgrade slot, but it cannot save the item from a boom caused by a Dark Scroll, and it does nothing when used with a Clean Slate. A Chaos Scroll shifts each stat the item already has by between -5 and +5, never adds a new stat, and succeeds 60% of the time. A Clean Slate gives back an upgrade slot that a failed scroll took.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Item:White Scroll|White Scroll]]&lt;br /&gt;
&lt;br /&gt;
=== What do the item name colours mean? ===&lt;br /&gt;
An item&#039;s name colour shows how far its stats are above their base. Grey and white are the plainest colours, orange marks scrolled gear, and blue, purple, gold and green show better stat rolls. Each stat on a dropped piece of gear is rolled separately, from -3 to +5 and very rarely +6 or +7, and Equipment Glow, which makes coloured items glow, and Compare Equipment, which is off by default, are both under Settings &amp;gt; Gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Where can you see Gachapon odds? ===&lt;br /&gt;
Talk to any Gachapon machine without a ticket and pick &amp;quot;What are my chances?&amp;quot;, which shows the odds for each tier and how many prizes each tier holds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Gachapon]]&lt;br /&gt;
&lt;br /&gt;
=== How do you restock a Hired Merchant or collect its earnings? ===&lt;br /&gt;
Walk up to your own Hired Merchant and click it to open the owner&#039;s window, which closes the store to buyers while you are in it. From there you can put more items on sale, take unsold ones back, collect the Vesos earned so far and tidy up. Closing the store loses nothing, but what is left and the Vesos earned wait with Fredrick, who charges 1% for each full day after the store closed and keeps everything after 100 days, so collect them promptly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Player Stores]]&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
&lt;br /&gt;
=== Do Cash Shop items expire? ===&lt;br /&gt;
Items you buy in the Cash Shop last 30 days from the moment you buy them, and nothing else in the game expires. Stackable items such as Gachapon Tickets and Safety Charms are permanent, and so is the Hyper Teleport Rock, while 2x EXP and 2x drop coupons keep their own length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Cash Shop#How long goods last]]&lt;br /&gt;
&lt;br /&gt;
=== Where do you buy Torr&#039;s Horn, the Golden Bell and other quest items? ===&lt;br /&gt;
They are in the Cash Shop under EVENT &amp;gt; Event, which holds Torr&#039;s Horn, the Golden Bell, the Red Ribbon and the Enchanted Scroll, along with other quest items such as the Pet Snack and The Rock of Evolution. Rudolph&#039;s Red Nose is not sold; it is a random reward for bringing Torr her horn in Happyville.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Cash Shop]]&lt;br /&gt;
&lt;br /&gt;
=== Can you reset your job or skills? ===&lt;br /&gt;
Yes, with two books from the USE tab of the Cash Shop. The Reset Book (10,000 VX) returns you to Beginner at your current level, gives back your AP and SP, and keeps the Max HP and MP you have earned. The Rebirth Book (25,000 VX) puts you back at level 1 and keeps your old job skills in a Past tab of the Skill window, and your Beginner skills are never lost either way. To keep your job and only redo your points, use an SP Reset (one job advancement at a time) or the Full AP Reset; see [[AP and SP Resets]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Cash Shop]]&lt;br /&gt;
&lt;br /&gt;
== Controls, display and mobile ==&lt;br /&gt;
&lt;br /&gt;
=== Can you change your keys, and what if an attack key gets stuck? ===&lt;br /&gt;
Every key can be rebound in the Keyboard Settings window, which opens with &amp;lt;kbd&amp;gt;\&amp;lt;/kbd&amp;gt;, including Space. Default restores the standard layout and Clear All removes every binding, and you can remove a single binding by dragging it off the keyboard. If attack sticks after a Ctrl, Shift or Alt combination, click once to free it. Holding attack repeats the attack, holding jump repeats after about half a second, and holding the loot key (&amp;lt;kbd&amp;gt;Z&amp;lt;/kbd&amp;gt;) keeps picking up items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Controls]]&lt;br /&gt;
&lt;br /&gt;
=== Can you play on a phone? ===&lt;br /&gt;
Yes. Phones and tablets start on the Mobile layout, which has an attack button and four buttons you can set to skills, items, Attack, Jump or Pick Up, and those buttons repeat while held. Move the on-screen buttons with &amp;lt;code&amp;gt;/buttons&amp;lt;/code&amp;gt; or from SETTINGS &amp;gt; Display, and zoom with a pinch, &amp;lt;code&amp;gt;/zoom 70&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;/zoom 100&amp;lt;/code&amp;gt;, or the View Zoom slider. Long-press another player for their menu, and use &amp;lt;code&amp;gt;/autohp 40&amp;lt;/code&amp;gt; to drink HP potions below 40%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Playing on Mobile and Display Settings]]&lt;br /&gt;
&lt;br /&gt;
=== Why is the game tiny, huge or switched to the mobile layout on a PC? ===&lt;br /&gt;
The resolution you pick is a ceiling: the game uses the largest size that fits your window, down to 800x600. If your browser zoom is above 100%, the game can switch to the mobile layout, so set the zoom back to 100%. Your chosen resolution is stored on your account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Playing on Mobile and Display Settings]]&lt;br /&gt;
&lt;br /&gt;
== Pets and mounts ==&lt;br /&gt;
&lt;br /&gt;
=== Why won&#039;t a pet pick up items, and how do you feed it automatically? ===&lt;br /&gt;
The Veso Magnet makes your pet collect the Vesos it passes, and other items need an Item Pouch. Pets drink exactly the potions set in their PET HP and PET MP slots. Pet Auto Feed costs 250 VX in the PET tab of the Cash Shop, and double-clicking it with a pet out teaches that pet to eat Pet Food from your bag, plain food first. PET INFO in Character Info shows what your pet has, including Pet Auto Feed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Pets]]&lt;br /&gt;
&lt;br /&gt;
=== How do you get a mount? ===&lt;br /&gt;
Kenta&#039;s Monster Riding quest in the Aquarium Zoo gives you the riding skill and a Saddle. The Hog comes from his Pheromone Perfume quest, and the Dragon&#039;s Perfume Bottle you need comes from a quest with Chief Tatamo in Leafre that costs 20,000,000 Vesos; then use the perfume near a Tamable Hog in the Area of Wild Hog, which you reach by a hidden path on Tiger Ridge in Korean Folk Town. A Hog runs at 150% whatever boots or Haste you have, and the Hot Air Balloon is a mount cover that needs level 70, a Hog, a Saddle and the riding skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Pets#Mounts]], [[Monster Riding Quest Guide]]&lt;br /&gt;
&lt;br /&gt;
== Social and guilds ==&lt;br /&gt;
&lt;br /&gt;
=== How do you make a guild? ===&lt;br /&gt;
Take at least six players who are not in a guild or a party to the Guild Headquarters in Orbis, and talk to Heracle to choose Create. The founder pays 1,500,000 Vesos once the guild is registered, and every co-founder must agree. Every other guildless player in the room receives a Guild Contract, so keep bystanders out of the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Creating a Guild]]&lt;br /&gt;
&lt;br /&gt;
=== How do you use a Super Megaphone, MapleTV Star Messenger or weather item? ===&lt;br /&gt;
Double-click the item in the Cash tab, then type your message in chat and press Enter. The item is used only when the message goes out, so walking away without typing keeps it. Weather items rain your message over the whole map for thirty seconds, while a Super Megaphone or MapleTV Star Messenger sends your next chat line as the broadcast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Cash Shop]]&lt;br /&gt;
&lt;br /&gt;
== Account and loading ==&lt;br /&gt;
&lt;br /&gt;
=== Why is there a long black screen, lag or strange behaviour after an update? ===&lt;br /&gt;
The black fade is the loading screen, and it stays until the new area&#039;s art has loaded, so a first visit can take longer. Lag at login is often large art downloading over a slow connection, and unchanged files now stay cached after an update. If a tab has been open for a long time, press F5, and the game will offer to save and reload when a newer version is out; a tab left on an old version for 6 hours reloads by itself. A blank screen for a moment at login usually means the game has just restarted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Playing on Mobile and Display Settings]]&lt;br /&gt;
&lt;br /&gt;
=== Are settings and key bindings saved? ===&lt;br /&gt;
Yes. Key bindings, quick slots, system options such as mute and the frame limit, and Gameplay settings are saved with your character. Window or full-screen mode is remembered too, but you have to switch it on again after logging in, because browsers need a click first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Playing on Mobile and Display Settings]]&lt;br /&gt;
&lt;br /&gt;
=== Why can&#039;t a friend see you, or why does another character show as online? ===&lt;br /&gt;
To play together, each of you needs a different account, because two windows on one account count as one player. In the guild list, only the character you are playing shows as online.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More:&#039;&#039;&#039; [[Buddy List]], [[Guilds]]&lt;br /&gt;
&lt;br /&gt;
== Getting help ==&lt;br /&gt;
&lt;br /&gt;
=== How do you get help from the MapleVerse team? ===&lt;br /&gt;
Go to [https://mapleverse.online/support/ Player Support] on the website. Its help centre has articles on getting started, signing in, lost items, the rules, bugs and loading problems, with a search box at the top. If an article does not answer it, press &#039;&#039;&#039;Contact us&#039;&#039;&#039;, pick your issue and fill in that issue&#039;s form. You need to be signed in with MSU to send a request, and the team replies on the site: &#039;&#039;&#039;My requests&#039;&#039;&#039; shows each request as Open, Awaiting your reply or Solved, and you can answer from there.&lt;br /&gt;
&lt;br /&gt;
=== How do you report a player, appeal a ban or ask about lost items? ===&lt;br /&gt;
All three are issues on the [https://mapleverse.online/support/contact.php Contact us] page of Player Support:&lt;br /&gt;
* &#039;&#039;&#039;Report another player&#039;&#039;&#039; for cheating, abusing a bug, scamming or harassment. Give their character&#039;s name, the map and channel, and the time; screenshots help. Reports are private, and the player is never told who reported them.&lt;br /&gt;
* &#039;&#039;&#039;Appeal a ban or mute.&#039;&#039;&#039; Name the character and say why the decision should be looked at again. Someone who did not make the first decision reviews it.&lt;br /&gt;
* &#039;&#039;&#039;Lost in-game items.&#039;&#039;&#039; Name the character, the items and how many, and when you last had them, with your time zone. The more exact the time, the faster the items can be found in the records.&lt;br /&gt;
The same page also takes sign-in and account problems, questions about MSU items, technical problems such as the game not loading, and requests about your personal data.&lt;br /&gt;
&lt;br /&gt;
=== Where do you report a bug? ===&lt;br /&gt;
Bugs go to the bug and test portal; the &#039;&#039;&#039;I found a bug in the game&#039;&#039;&#039; issue on the Contact us page takes you there. Look up the [[Quest Help]] guides first if a quest seems stuck, since many &amp;quot;bugs&amp;quot; are a missed step.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Quest Help]]&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Cash Shop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Events&amp;diff=65929</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Events&amp;diff=65929"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:Every seasonal and holiday event in MapleVerse is open all year: Halloween, holiday quests, event places, event places and weekly events on one page.}}&lt;br /&gt;
{{Glance|title=Events at a glance&lt;br /&gt;
|When|All year round; there is no event calendar&lt;br /&gt;
|Repeats|Once per character, unless the quest itself offers a repeat&lt;br /&gt;
|Event items|Drop from any monster while you hold the quest that needs them&lt;br /&gt;
|Where to start|[[NPC:Cassandra|Cassandra]], [[NPC:Maple Administrator|Maple Administrator]], [[NPC:Mark|Mark]], [[NPC:Ace of Hearts|Ace of Hearts]] and [[NPC:Gaga|Gaga]] in Henesys&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Events&#039;&#039;&#039; in MapleVerse never close. In the original game every holiday event had a few weeks each year, and when the window passed the quests were gone. MapleVerse ignores the date: Valentine&#039;s Day, Easter, the anniversaries, Chuseok, Back to School, Halloween&#039;s haunted houses, Christmas in Happyville, the Festival of Lights, the moon, the storybook land and the fishing shore are all open right now, and stay open.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In the original game these events had end dates, all of them long past. In MapleVerse more than five hundred event quests and every event world are open all year.}}&lt;br /&gt;
&lt;br /&gt;
== The event guides ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mv-cards&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mv-card orange&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mv-card-head&amp;quot;&amp;gt;[[Halloween]]&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mv-card-body&amp;quot;&amp;gt;The Masked Gentleman&#039;s Haunted Mansion, Olivia&#039;s Haunted House and Secret Room, and Witch Malady&#039;s Dark Tokens, runaway pets and witch food.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mv-card pink&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mv-card-head&amp;quot;&amp;gt;[[Holiday Quests]]&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mv-card-body&amp;quot;&amp;gt;Every seasonal quest, holiday by holiday: who gives it, what it asks for and what it pays.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mv-card blue&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mv-card-head&amp;quot;&amp;gt;[[Event Places]]&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mv-card-body&amp;quot;&amp;gt;Lunar World, Rescue Gaga!, Cassandra&#039;s Shore, Fairytale Land, the Witch Tower, Happyville, Coke Town and the O-X Quiz.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mv-card green&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mv-card-head&amp;quot;&amp;gt;[[Weekly and Event Activities]]&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mv-card-body&amp;quot;&amp;gt;Weekly Tamer cups, staff-run events and Lazy Daisy&#039;s egg.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Halloween ==&lt;br /&gt;
Three big Halloween events and a few smaller quests, all open all year. Full details on the [[Halloween]] page.&lt;br /&gt;
* &#039;&#039;&#039;[[Haunted Mansion]]&#039;&#039;&#039; (level 10+): the Masked Gentleman&#039;s party. [[NPC:Cassandra|Cassandra]] hands you The Masked Man&#039;s Invitation; a story of about forty quests across three parts, ending with [[Item:The Curse Breaker Medal|The Curse Breaker Medal]].&lt;br /&gt;
* &#039;&#039;&#039;[[Halloween#The Haunted House|The Haunted House]]&#039;&#039;&#039; (level 15+): help Olivia find her father in the haunted house in the Phantom Forest. Three versions of the story by level (15&amp;amp;ndash;40, 41&amp;amp;ndash;60, 61+), ending with Olivia&#039;s Chair.&lt;br /&gt;
* &#039;&#039;&#039;[[Olivia&#039;s Secret Room]]&#039;&#039;&#039;: a short party boss room (a party of one is enough), three entries a day, for the dolls the Steward wants.&lt;br /&gt;
* &#039;&#039;&#039;[[Witch Malady Halloween Quest Guide|Witch Malady]]&#039;&#039;&#039; (any level): trade Dark Tokens from boss monsters for witch gear, hunt her runaway frogs and cats in town, and have her cook buff food.&lt;br /&gt;
* &#039;&#039;&#039;The older Halloween quests&#039;&#039;&#039;: the Maple Administrator, [[NPC:Chief Stan|Chief Stan]] and [[NPC:Mrs. Ming Ming|Mrs. Ming Ming]] in Henesys still run candy-wrapping and costume errands. &#039;&#039;Halloween Day Candy Wrapping!!&#039;&#039; repeats every 30 minutes.&lt;br /&gt;
&lt;br /&gt;
{{Tip|Most of the haunted monsters take a fixed amount of damage from every hit, however strong you are. Bring friends rather than a bigger weapon.}}&lt;br /&gt;
&lt;br /&gt;
== Holiday quests ==&lt;br /&gt;
Every holiday, at a glance. The [[Holiday Quests]] page has the full table for each one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Holiday&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Start with&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Highlights&lt;br /&gt;
|-&lt;br /&gt;
| [[Holiday Quests#Anniversaries and Maple Leaf events|Anniversaries]] || Maple Administrator, Mark, Cassandra (Henesys); John, Olaf (Lith Harbor) || Maple Flags, the Maple Earring, the Maple Hat, the Maple Cape&lt;br /&gt;
|-&lt;br /&gt;
| [[Holiday Quests#Lunar New Year|Lunar New Year]] || Cassandra, Maple Administrator || Catch the Golden Pig!, New Year&#039;s cards, the Mind of Maple Necklace&lt;br /&gt;
|-&lt;br /&gt;
| [[Holiday Quests#Valentine&#039;s Day, White Day and friends|Valentine&#039;s and White Day]] || Ace of Hearts, Mark, Cassandra || Heart Chocolate, the Candy Basket, Chaos Scrolls from Ace of Heart&#039;s Secret Ability&lt;br /&gt;
|-&lt;br /&gt;
| [[Holiday Quests#Spring|Spring]] || Cassandra, Maple Administrator || School admission letters, the Easter Basket, To Fool a Liar, Spring Flower Research&lt;br /&gt;
|-&lt;br /&gt;
| [[Holiday Quests#Children&#039;s Day|Children&#039;s Day]] || Maple Administrator, Cassandra || A daily monster extermination, the Aquarium Zoo meals&lt;br /&gt;
|-&lt;br /&gt;
| [[Holiday Quests#Summer|Summer]] || Maple Administrator, Mark || Beat the Heat, Mark&#039;s Barbecue Party, Alien Invasion&lt;br /&gt;
|-&lt;br /&gt;
| [[Holiday Quests#Chuseok and the harvest moon|Chuseok]] || Maple Administrator || Alphabet Pasta, the holiday foods for the Moon Bunnies&lt;br /&gt;
|-&lt;br /&gt;
| [[Holiday Quests#Back to School|Back to School]] || Maple Administrator, Mark || The daily Attendance Check and the Lunch Box&lt;br /&gt;
|-&lt;br /&gt;
| [[Halloween]] || Cassandra, Witch Malady || See above&lt;br /&gt;
|-&lt;br /&gt;
| [[Holiday Quests#Thanksgiving|Thanksgiving]] || Mark, Mom and Dad || The turkey egg hunt, [[Dinner Fixins]] and [[Spot On]] dailies&lt;br /&gt;
|-&lt;br /&gt;
| [[Holiday Quests#Christmas, Maplemas and winter|Christmas and winter]] || Rooney, Maple Claws, Little Suzy, Hannah || Happyville, the Santa Encyclopedia, the Festival of Lights&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Event places ==&lt;br /&gt;
Most event worlds are reached through the &#039;&#039;&#039;Dimensional Mirror&#039;&#039;&#039;, which stands in most major towns, remembers where you stepped in and brings you back there. Full guide: [[Event Places]].&lt;br /&gt;
* &#039;&#039;&#039;[[Event Places#Lunar World|Lunar World]]&#039;&#039;&#039;: the Moon Bunnies, the Moon Flower yards, daily rice cakes and the moon-photo quests.&lt;br /&gt;
* &#039;&#039;&#039;[[Event Places#Rescue Gaga! and the Space Mine|Rescue Gaga!]]&#039;&#039;&#039;: fly a spaceship to rescue Gaga and earn the Spaceship skills.&lt;br /&gt;
* &#039;&#039;&#039;[[Event Places#Cassandra&#039;s Shore|Cassandra&#039;s Shore]]&#039;&#039;&#039;: net leaping fish and trade them to Gaga for sandals and a Beach Chair.&lt;br /&gt;
* &#039;&#039;&#039;[[Futuroid Android Event]]&#039;&#039;&#039; (level 13+): collect the seven Futuroid Parts from monsters near your level and Gaga builds you an android of your own.&lt;br /&gt;
* &#039;&#039;&#039;[[Ancient Artifact Hunt]]&#039;&#039;&#039;: hunt Mysterious Artifacts for Gaga, collect Shuang&#039;s 8 Mystical Treasures and race for the weekly Top 10.&lt;br /&gt;
* &#039;&#039;&#039;[[Event Places#Fairytale Land|Fairytale Land]]&#039;&#039;&#039;: three storybook runs, plus the &#039;&#039;&#039;[[Event Places#The Witch Tower|Witch Tower]]&#039;&#039;&#039; and the Pink Bean Hat and Suit.&lt;br /&gt;
* &#039;&#039;&#039;[[Event Places#Happyville and the Shalom Temple|Happyville]]&#039;&#039;&#039;: the Christmas town and the Shalom Temple.&lt;br /&gt;
* &#039;&#039;&#039;[[Aramia&#039;s Maple Tree]]&#039;&#039;&#039;: bring Aramia on Maple Hill the Warm Sunlight that monsters drop; when the whole world&#039;s gifts reach 3,000 the tree bursts and showers the hill with Warm Sunlight and Under the Maple Tree... chairs.&lt;br /&gt;
* &#039;&#039;&#039;[[Event Places#Coke Town|Coke Town]]&#039;&#039;&#039;, &#039;&#039;&#039;Maple Hill&#039;&#039;&#039;, the &#039;&#039;&#039;Nest of a Baby Bird&#039;&#039;&#039; and &#039;&#039;&#039;Agent HQ&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Event Places#GM events and the O-X Quiz|GM events and the O-X Quiz]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Weekly events ==&lt;br /&gt;
The weekly Tamer cups (Open Cup and Level 50 Cup), staff-run map events and Lazy Daisy&#039;s egg are on [[Weekly and Event Activities]].&lt;br /&gt;
&lt;br /&gt;
== The rules ==&lt;br /&gt;
=== Once per character ===&lt;br /&gt;
Because every event runs at once, each event quest can be done &#039;&#039;&#039;once per character&#039;&#039;&#039;. The exception is a quest whose NPC says it repeats (&amp;quot;come back in 30 minutes&amp;quot;, &amp;quot;once a day&amp;quot;): those really do repeat, on the cooldown the NPC names. The [[Repeatable Quests]] page lists them.&lt;br /&gt;
&lt;br /&gt;
=== Event items drop from every monster ===&lt;br /&gt;
Most seasonal quests ask you to collect something: letters, Birthday Candles, Altar Pieces, ritual ingredients, Santa&#039;s Encyclopedia volumes. &#039;&#039;&#039;Accept the quest first.&#039;&#039;&#039; While you hold it and still need the item, it drops from &#039;&#039;&#039;any monster in the game&#039;&#039;&#039;, so you can hunt wherever you like. Shorter collection quests drop a little faster. Details and rates: [[Event Quest Item Drops]].&lt;br /&gt;
&lt;br /&gt;
=== Finding the quests ===&lt;br /&gt;
* Open your Quest Log (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;) and check the &#039;&#039;&#039;Available&#039;&#039;&#039; tab: event quests you qualify for show there.&lt;br /&gt;
* The event hosts give them in person: [[NPC:Cassandra|Cassandra]], the [[NPC:Maple Administrator|Maple Administrator]], [[NPC:Mark|Mark]], [[NPC:Ace of Hearts|Ace of Hearts]] and [[NPC:Gaga|Gaga]] stand in Henesys, and other holiday characters are spread around the towns. [[Holiday Quests]] lists who gives what.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Halloween]]&lt;br /&gt;
* [[Holiday Quests]]&lt;br /&gt;
* [[Event Places]]&lt;br /&gt;
* [[Weekly and Event Activities]]&lt;br /&gt;
* [[Event Quest Item Drops]]&lt;br /&gt;
* [[Repeatable Quests]]&lt;br /&gt;
* [[Quest Help]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Event_Quest_Item_Drops&amp;diff=65928</id>
		<title>Event Quest Item Drops</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Event_Quest_Item_Drops&amp;diff=65928"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Applies to|Seasonal and event collect quests (Valentine&#039;s Day, Mark&#039;s BBQ, Happyville, anniversary and similar)&lt;br /&gt;
|Drops from|Any monster, but only for you, and only while the quest is open&lt;br /&gt;
|Stops when|Your bag holds as many as the quest needs&lt;br /&gt;
|Event window|None: these quests are open all year round&lt;br /&gt;
|Drop coupons|Double your own chance (not from bosses)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Event Quest Item Drops&#039;&#039;&#039; explains where the collect items of the seasonal quests come from. Most of them are not on any monster&#039;s normal loot list: they fall from &#039;&#039;any&#039;&#039; monster, but only while you have the quest accepted and still need the item. If you hunted &amp;quot;everything around your level&amp;quot; and saw nothing, the usual reason is that the quest was not accepted yet.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In the original game these items dropped from every monster in the world during a limited event window, for everyone. In MapleVerse there is no calendar: every event quest stays available, and the drop switches on for you personally when you accept the quest.}}&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# Accept the quest from its giver (see the table below). The drop does &#039;&#039;&#039;not&#039;&#039;&#039; start before this.&lt;br /&gt;
# Kill any monster, on any map. Each kill rolls once for every item the quest still needs.&lt;br /&gt;
# When your bag holds the full amount the quest asks for, that item stops dropping for you.&lt;br /&gt;
# Hand the quest in. Completed one-time quests never drop their items again.&lt;br /&gt;
&lt;br /&gt;
{{Note|One event item drops for everyone with no quest at all: [[Item:Warm Sunlight|Warm Sunlight]] for [[Aramia&#039;s Maple Tree]], 4% from every monster you hit.}}&lt;br /&gt;
&lt;br /&gt;
In a party every member rolls from their own quest, at their own drop rate, and the drop is decided for each member separately, so a party mate who has not accepted the quest gets no quest items.&lt;br /&gt;
&lt;br /&gt;
== The real drop rates ==&lt;br /&gt;
Quest items are ETC items, and in MapleVerse ETC items drop at &#039;&#039;&#039;twice&#039;&#039;&#039; the base rate. The percentages in the table are the real chance per monster killed, after that doubling. A few quest items are not ETC items (the Alphabet Soup Pasta letters and the Lucky Dish are setup items; Small Stories is a use item) and keep their base rate. Rates are the same for every monster, so low-level monsters you can kill quickly are the efficient choice.&lt;br /&gt;
&lt;br /&gt;
=== Your drop rate counts ===&lt;br /&gt;
Your own drop rate multiplies the chance of these event items (the [[Item:Lupin Eraser|Lupin Eraser]] works the same way) and of quest items that drop from monsters. Your drop rate is made of:&lt;br /&gt;
* a 2x drop coupon from the [[Cash Shop]], while it is active,&lt;br /&gt;
* a Super Beginner&#039;s own QoL Mastery, and the Beginner&#039;s Luck aura of a Super Beginner in your party,&lt;br /&gt;
* your Family&#039;s drop-rate bonus.&lt;br /&gt;
&lt;br /&gt;
For example, an event item at 4% per kill drops at 8% for you while your 2x drop coupon is active.&lt;br /&gt;
* Every player rolls at their own rate. A party member with a coupon gets the higher chance and a member without one keeps the normal chance. Someone else&#039;s coupon or Family bonus never raises your chance.&lt;br /&gt;
* &#039;&#039;&#039;Bosses are the exception:&#039;&#039;&#039; when a boss dies, quest and event items roll at the normal chance for everyone.&lt;br /&gt;
* A map&#039;s own drop rate and world-wide drop-rate events do not change the event items on this page.&lt;br /&gt;
* [[Item:Warm Sunlight|Warm Sunlight]] is not boosted; it stays at 4%.&lt;br /&gt;
* Each kill rolls on its own. A long run of kills with nothing is bad luck, not a hidden limit, and the item still stops dropping once your bag holds what the quest needs.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In MapleVerse your 2x drop coupon, Super Beginner drop bonuses and Family drop bonus raise your chance at quest and event items, each player at their own rate. Boss kills use the normal chance.}}&lt;br /&gt;
&lt;br /&gt;
== Which quests use this ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Accept from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item (amount needed, chance per kill)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Valentine&#039;s Day : Heart Chocolate|Valentine&#039;s Day : Heart Chocolate]]&lt;br /&gt;
| Ace of Hearts&lt;br /&gt;
| 8&lt;br /&gt;
| White Chocolate x1 (4%); Dark Chocolate x1 (4%); Heart Box x1 (4%); Gold Ribbon x1 (4%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Chocolate Stick of Love|Chocolate Stick of Love]]&lt;br /&gt;
| Ace of Hearts&lt;br /&gt;
| 13&lt;br /&gt;
| Mythical Flour x1 (4%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:White Day: Strawberry Candy|White Day: Strawberry Candy]]&lt;br /&gt;
| Ace of Hearts&lt;br /&gt;
| 8&lt;br /&gt;
| Strawberry x3 (4%); Wooden Skewer x1 (4%); Sugar x1 (4%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Mardi Gras Throws|Mardi Gras Throws]]&lt;br /&gt;
| Gaga&lt;br /&gt;
| 8&lt;br /&gt;
| Mardi Gras Bead Necklace x10 (5%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Summer Break: Mark&#039;s BBQ - Start|Summer Break: Mark&#039;s BBQ - Start]]&lt;br /&gt;
| Mark&lt;br /&gt;
| 8&lt;br /&gt;
| Charcoal x10 (5%); BBQ Sauce x10 (5%); Maple Raw Meat x10 (5%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Summer Break: Mark&#039;s BBQ.|Summer Break: Mark&#039;s BBQ.]]&lt;br /&gt;
| Mark&lt;br /&gt;
| 8&lt;br /&gt;
| BBQ Sauce x30 (15%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Summer Break: Mark&#039;s BBQ..|Summer Break: Mark&#039;s BBQ..]]&lt;br /&gt;
| Mark&lt;br /&gt;
| 30&lt;br /&gt;
| Charcoal x30 (15%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Summer Break: Mark&#039;s BBQ...|Summer Break: Mark&#039;s BBQ...]]&lt;br /&gt;
| Mark&lt;br /&gt;
| 70&lt;br /&gt;
| Maple Raw Meat x30 (15%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:A New Heart, A Fresh Start|A New Heart, A Fresh Start]]&lt;br /&gt;
| Cassandra&lt;br /&gt;
| 8&lt;br /&gt;
| Empty Bottle of Perfume x5 (4%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:A New Heart, A Fresh Start!|A New Heart, A Fresh Start!]]&lt;br /&gt;
| Cassandra&lt;br /&gt;
| 30&lt;br /&gt;
| Chrysanthemum x5 (4%); Empty Bottle of Perfume x7 (4%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:A New Heart, A Fresh Start!!|A New Heart, A Fresh Start!!]]&lt;br /&gt;
| Cassandra&lt;br /&gt;
| 70&lt;br /&gt;
| Empty Bottle of Perfume x10 (5%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Santa Cat&#039;s Gift Preparation|Santa Cat&#039;s Gift Preparation]]&lt;br /&gt;
| Maple Claws&lt;br /&gt;
| 13&lt;br /&gt;
| Blue Gift Box x25 (12.5%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Disappeared Santa Encyclopedia|Disappeared Santa Encyclopedia]]&lt;br /&gt;
| Rooney&lt;br /&gt;
| 25&lt;br /&gt;
| Santa Encyclopedia No.1 x1 (4%); Santa Encyclopedia No.2 x1 (4%); Santa Encyclopedia No.3 x1 (4%); Santa Encyclopedia No.4 x1 (4%); Santa Encyclopedia No.5 x1 (4%); Santa Encyclopedia No.6 x1 (4%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:In Preparation for the Party|In Preparation for the Party]]&lt;br /&gt;
| Cliff&lt;br /&gt;
| &lt;br /&gt;
| Rascal Snowpiece x50 (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Anniversary : Birthday Present (Red)|Anniversary : Birthday Present]]&lt;br /&gt;
| Maple Administrator&lt;br /&gt;
| &lt;br /&gt;
| Birthday Present (Red) x1 (4%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Anniversary : Birthday Present (Blue)|Anniversary : Birthday Present]]&lt;br /&gt;
| Maple Administrator&lt;br /&gt;
| 31&lt;br /&gt;
| Birthday Present (Blue) x1 (4%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Anniversary : Mark&#039;s Quest|Anniversary : Mark&#039;s Quest]]&lt;br /&gt;
| Mark&lt;br /&gt;
| &lt;br /&gt;
| Birthday Candle x10 (5%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Beat the Heat Easy - 2nd Stage|Beat the Heat &amp;lt;Easy&amp;gt; - 2nd Stage]]&lt;br /&gt;
| Maple Administrator&lt;br /&gt;
| &lt;br /&gt;
| Blue Present Box for Training x10 (5%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Beat the Heat Medium - 2nd Stage|Beat the Heat &amp;lt;Medium&amp;gt; - 2nd Stage]]&lt;br /&gt;
| Maple Administrator&lt;br /&gt;
| &lt;br /&gt;
| Yellow Present Box for Training x10 (5%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Beat the Heat Hard - 2nd Stage|Beat the Heat &amp;lt;Hard&amp;gt; - 2nd Stage]]&lt;br /&gt;
| Maple Administrator&lt;br /&gt;
| &lt;br /&gt;
| Green Present Box for Training x15 (7.5%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Armi&#039;s 1500-Day Anniversary Fireworks|Armi&#039;s 1500-Day Anniversary Fireworks]]&lt;br /&gt;
| Aramia&lt;br /&gt;
| 10&lt;br /&gt;
| Fuse x5 (4%); Powder keg x5 (4%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Bamboo Bokjori and Lucky Pouch|Bamboo Bokjori and Lucky Pouch]]&lt;br /&gt;
| Maple Administrator&lt;br /&gt;
| &lt;br /&gt;
| Lucky Dish x5 (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Cassandra&#039;s Maple Scarf|Cassandra&#039;s Maple Scarf]]&lt;br /&gt;
| Cassandra&lt;br /&gt;
| 13&lt;br /&gt;
| Small Stories x100 (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Cassandra&#039;s True Feelings?!|Cassandra&#039;s True Feelings?!]]&lt;br /&gt;
| Cassandra&lt;br /&gt;
| 13&lt;br /&gt;
| Lucky White Monkey Doll x10 (5%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:The Girl&#039;s Old Iron Sword|The Girl&#039;s Old Iron Sword]]&lt;br /&gt;
| Ayan&lt;br /&gt;
| &lt;br /&gt;
| Ragged Steel Sword x1 (4%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Thief School Admission Letter|Thief School Admission Letter]]&lt;br /&gt;
| Cassandra&lt;br /&gt;
| &lt;br /&gt;
| Dark Lord Stamp x10 (5%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Perfect Pitch - Level Up Event|Perfect Pitch - Level Up Event]]&lt;br /&gt;
| Gaga&lt;br /&gt;
| 70&lt;br /&gt;
| Perfect Pitch x10 (0.5%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Cassandra&#039;s Gift|Cassandra&#039;s Gift]]&lt;br /&gt;
| Cassandra&lt;br /&gt;
| 13&lt;br /&gt;
| Maple Leaf x800 (60%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Quest:Madam Ming Ming&#039;s Ancestral Rites Table|Madam Ming Ming&#039;s Ancestral Rites Table]]&lt;br /&gt;
| Maple Administrator&lt;br /&gt;
| 15&lt;br /&gt;
| Jujube x13 (3.25%); Pear x5 (2%); Persimmon x7 (2%); Chestnut x9 (2.25%); the Apple is bought&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Alphabet Soup Pasta quests from the [[Maple Administrator Holiday Foods Quest Guide|Maple Administrator]] work the same way: each letter the word needs drops from any monster at 2% per kill while the matching quest is open.&lt;br /&gt;
&lt;br /&gt;
Perfect Pitch has its own guide: [[Perfect Pitch Quest Guide]].&lt;br /&gt;
&lt;br /&gt;
== Items that are not drops ==&lt;br /&gt;
Some items on these shopping lists are &#039;&#039;&#039;bought&#039;&#039;&#039;, not dropped. Looking for them on monsters is the second most common reason for &amp;quot;it never drops&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Where to buy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Dry Treat|Dry Treat]]&lt;br /&gt;
| [[NPC:Rudi|Rudi]] in [[Map:Happyville|Happyville]], or [[NPC:Kiriwing|Kiriwing]] in [[Map:Crossroads of Ereve|Crossroads of Ereve]]&lt;br /&gt;
| 200 Vesos&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Warm Milk|Warm Milk]]&lt;br /&gt;
| [[NPC:Dr. Faymus|Dr. Faymus]] in [[Map:Kerning City Pharmacy|Kerning City Pharmacy]]&lt;br /&gt;
| 1 Veso&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Heart Box|Heart Box]]&lt;br /&gt;
| [[NPC:Coco|Coco]], in most major towns&lt;br /&gt;
| 1,000 Vesos&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Gold Ribbon|Gold Ribbon]]&lt;br /&gt;
| [[NPC:Coco|Coco]]&lt;br /&gt;
| 1,500 Vesos&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Basket|Basket]]&lt;br /&gt;
| [[NPC:Coco|Coco]]&lt;br /&gt;
| 3,000 Vesos&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Cover Material|Cover Material]]&lt;br /&gt;
| [[NPC:Coco|Coco]]&lt;br /&gt;
| 1,500 Vesos&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Chocolate|Chocolate]]&lt;br /&gt;
| Many town stores&lt;br /&gt;
| about 3,000 Vesos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Three more are one-off rules:&lt;br /&gt;
* [[Item:Gwin&#039;s Bag|Gwin&#039;s Bag]] drops from the [[Monster:Iron Boar|Iron Boar]] (level 45) at every kill, but only while [[Quest:His Bag|His Bag]] is open. [[NPC:Manji|Manji]] in [[Map:Perion|Perion]] offers it after [[Quest:A Story Carried by the Wind|A Story Carried by the Wind]] (from John in Lith Harbor). Look in [[Map:Iron Boar Land|Iron Boar Land]] and the [[Map:The Burnt Land III|Burnt Land]] maps.&lt;br /&gt;
* The [[Item:Picture of Rudolph|Picture of Rudolph]] comes from hitting the camera tripod on the highest roof in Happyville (see [[Happyville Quest Guide]]).&lt;br /&gt;
* The Mardi Gras feathers are quest rewards, not drops (see [[Mardi Gras Throws Quest Guide]]).&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
; &amp;quot;Nothing drops.&amp;quot;&lt;br /&gt;
: Check the Quest Log: the quest must be listed under In Progress. Then check that your ETC tab has a free slot. A full tab turns the item away (&amp;quot;You cannot get the item because your inventory is full.&amp;quot;).&lt;br /&gt;
; &amp;quot;It stopped dropping.&amp;quot;&lt;br /&gt;
: Your bag already holds the full amount. Hand in the quest.&lt;br /&gt;
; &amp;quot;The quest is not offered.&amp;quot;&lt;br /&gt;
: Several event givers hand out their quests one step at a time. See [[#Event quest order|Event quest order]] below.&lt;br /&gt;
; &amp;quot;The giver shows a quest light bulb but has nothing.&amp;quot;&lt;br /&gt;
: Fixed. The light bulb and the menu now use the same list.&lt;br /&gt;
&lt;br /&gt;
== Event quest order ==&lt;br /&gt;
[[NPC:Cassandra|Cassandra]] and the [[NPC:Maple Administrator|Maple Administrator]] had so many event quests that a new character found around 25 under each of them. MapleVerse therefore puts them in lines. Finishing &#039;&#039;any&#039;&#039; quest of a step opens the next step. A step you can never start (you are above its level cap, or it belongs to another job) is skipped once the step before it is done. A step you have in progress still blocks the next one: finish it first.&lt;br /&gt;
&lt;br /&gt;
{{Changed|The original game had no order between these events, because they ran in different years. The lines below are a MapleVerse addition.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Line&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Giver&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Steps, in order&lt;br /&gt;
|-&lt;br /&gt;
| Cassandra&#039;s Kitchen&lt;br /&gt;
| [[NPC:Cassandra|Cassandra]]&lt;br /&gt;
| Reclaiming Park Cheomji&#039;s Watermelon; Madam Mingming Craves Watermelon; Cassandra&#039;s Jajangmyeon; Cassandra&#039;s Maple Scarf; Cassandra&#039;s True Feelings?!; Jajangmyeon Made by Cassandra; Cassandra&#039;s Jajangmyeon for Singles&lt;br /&gt;
|-&lt;br /&gt;
| A Fresh Start&lt;br /&gt;
| [[NPC:Cassandra|Cassandra]]&lt;br /&gt;
| A New Heart, A Fresh Start; Making Pure Perfume 1; Making Pure Perfume 2; A New Heart, A Fresh Start! ; To Fool a Liar; Making Pure Perfume 3; A New Heart, A Fresh Start!! ; To Fool a Liar (second); Making Pure Perfume 4&lt;br /&gt;
|-&lt;br /&gt;
| Cassandra&#039;s Friends&lt;br /&gt;
| [[NPC:Cassandra|Cassandra]]&lt;br /&gt;
| The Admission Letter of your own job (Warrior, Magician, Thief or Bowman); Lonely Gaga; Lonely Estelle; Catch the Golden Pig!; Year of the Pig Transformation; Cassandra&#039;s Latest Information; A Landscape with a Rainbow; Monster Extermination for the Children; Kenta&#039;s Request; A Gift for Haetnim&lt;br /&gt;
|-&lt;br /&gt;
| Beat the Heat&lt;br /&gt;
| [[NPC:Maple Administrator|Maple Administrator]]&lt;br /&gt;
| Beat the Heat &amp;lt;Easy&amp;gt; (stage 1); Beat the Heat Project: Beginner Stage 1; Cleaning Up the Sea!; Beat the Heat &amp;lt;Medium&amp;gt; (stage 1); Beat the Heat Project: Intermediate Stage 1; Cleaning Up the Sea!!; Beat the Heat &amp;lt;Hard&amp;gt; (stage 1); Beat the Heat Project: Advanced Stage 1&lt;br /&gt;
|-&lt;br /&gt;
| Maple Holidays&lt;br /&gt;
| [[NPC:Maple Administrator|Maple Administrator]]&lt;br /&gt;
| Nella&#039;s Hanbok; Chuseok Greetings for Ayan; Elma&#039;s Nitpicking; Easter Basket (2006 or later copy); Anniversary Birthday Present (Red or Blue); the three Alphabet Soup Pasta words in turn; Halloween Day Candy Wrapping!; New Year Event: HappyNewYear; Madam Ming Ming&#039;s Ancestral Rites Table; Making a Ghost Costume!; Bak Cheomji&#039;s Ritual Table; Making a Mummy Costume!&lt;br /&gt;
|-&lt;br /&gt;
| Maple Tales&lt;br /&gt;
| [[NPC:Maple Administrator|Maple Administrator]]&lt;br /&gt;
| MapleStory 3rd Anniversary Bonanza; Attack of the Monsters; The Secrets Behind the Mundane Statue; Exams Over! Happiness Begins!; Greeting &#039;Unclench Your Fist and Stand Up&#039;; An Exciting World Tour; Icarus&#039;s Lost Invitation; Manji&#039;s Tale of Adventure; Analyzing the Hacking Data; News of Baikin&#039;s Return; Exams Over! Happiness Begins!!; Lilin&#039;s Present 1; Ericsson&#039;s Tale of Adventure; Gwyn&#039;s Adventure Tale; Exams Over! Happiness Begins!!!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quests that already have their own prerequisites (the later stages of Beat the Heat, Lilin&#039;s Present 2 and 3), quests that start from a held item, the Chuseok kitchen quests, and the entry quests of other storylines (Lunar World, the Haunted Mansion, the Baby Bird, Agent W) are offered as before.&lt;br /&gt;
&lt;br /&gt;
== Quest tracking ==&lt;br /&gt;
Open the Quest Log, select an in-progress quest and press the &#039;&#039;&#039;Quest Alarm&#039;&#039;&#039; button to track it on the right side of the screen. A green check marks a tracked quest, and pressing the button again untracks it. Up to five quests can be tracked at once; a sixth is refused without a message. Every quest that asks you to hunt or collect something shows its progress in the Quest Log as have/need, for example &amp;quot;Rocky Mask 12/300&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ace of Hearts Quest Guide]]&lt;br /&gt;
* [[Mark&#039;s BBQ Quest Guide]]&lt;br /&gt;
* [[A New Heart, A Fresh Start Quest Guide]]&lt;br /&gt;
* [[Happyville Quest Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quest Guides]]&lt;br /&gt;
[[Category:Event Quests]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Event_Places&amp;diff=65927</id>
		<title>Event Places</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Event_Places&amp;diff=65927"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:The event worlds of MapleVerse, open all year: Lunar World, Rescue Gaga!, Cassandra&#039;s Shore, Fairytale Land, the Witch Tower, Happyville, Coke Town and the O-X Quiz.}}&lt;br /&gt;
{{Glance|title=Event places at a glance&lt;br /&gt;
|When|All year round&lt;br /&gt;
|Way in|Mostly the [[NPC:Dimensional Mirror|Dimensional Mirror]], in most major towns&lt;br /&gt;
|Way out|Back to where you stepped in (Lith Harbor if it cannot tell)&lt;br /&gt;
|Levels|Most have none; Happyville and Coke Town need level 20&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Event places&#039;&#039;&#039; are the little worlds that came with the old events: a moon full of rabbits, a storybook land, a Christmas town. In MapleVerse they are all open, all year. This page covers how to reach each one, how it plays and what you can win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The easy way in is the Dimensional Mirror.&#039;&#039;&#039; It stands in most major towns (Henesys, Ellinia, Perion, Kerning City, Sleepywood, Nautilus, Orbis, El Nath, Ludibrium, Aquarium, Leafre, Mu Lung, Herb Town, Ariant, Magatia and more). It &#039;&#039;&#039;remembers where you stepped in&#039;&#039;&#039;, and the way out of each event place takes you straight back there, or to Lith Harbor if it cannot tell.&lt;br /&gt;
&lt;br /&gt;
== Lunar World ==&lt;br /&gt;
&#039;&#039;&#039;Way in:&#039;&#039;&#039; the [[NPC:Maple Administrator|Maple Administrator]] (&amp;quot;I want to go to the moon&amp;quot;) or the Dimensional Mirror (&amp;quot;Playground of Moon Bunnies&amp;quot;) &amp;amp;bull; &#039;&#039;&#039;Levels:&#039;&#039;&#039; any; quests from level 13&lt;br /&gt;
&lt;br /&gt;
A harvest-moon celebration. You arrive at the [[Map:Playground of Moon Bunnies|Playground of Moon Bunnies]] and bounce up a tall spring climb (the [[NPC:Guide Moon Bunny|Guide Moon Bunny]] shouts jumping tips), then climb the ropes through the Hole of the Moon to [[Map:Lunar World|Lunar World]] itself. To leave, talk to the Guide Moon Bunny.&lt;br /&gt;
&lt;br /&gt;
=== Who is on the moon ===&lt;br /&gt;
* &#039;&#039;&#039;[[NPC:Gaga|Gaga]]&#039;&#039;&#039; opens the Moon Flower yards: Silent (easy), Fragrant (normal) and Shiny (hard). Hit the flower bulbs for Moon Flowers; the higher the flowers, the harder they are to reach. The Gatekeeper Moon Bunny in each yard walks you back.&lt;br /&gt;
* &#039;&#039;&#039;[[NPC:Moon Bunny the Salesman|Moon Bunny the Salesman]]&#039;&#039;&#039; sells the Special Ticket to the Moon for &#039;&#039;&#039;30,000 Vesos&#039;&#039;&#039; (you can hold one).&lt;br /&gt;
* &#039;&#039;&#039;[[NPC:Master Moon Bunny|Master Moon Bunny]]&#039;&#039;&#039;: show him your ticket and he hands over &#039;&#039;&#039;5 Moon Flower Rice Cakes once a day&#039;&#039;&#039; (a random mix of four kinds; keep room in your Use tab).&lt;br /&gt;
* &#039;&#039;&#039;[[NPC:Baby Moon Bunny|Baby Moon Bunny]]&#039;&#039;&#039; takes you back down to the Playground and gives the moon-photo quests below.&lt;br /&gt;
* &#039;&#039;&#039;Smart Moon Bunny&#039;&#039;&#039; and &#039;&#039;&#039;[[NPC:Grandpa Moon Bunny|Grandpa Moon Bunny]]&#039;&#039;&#039; receive the holiday-food deliveries.&lt;br /&gt;
&lt;br /&gt;
=== The moon-photo quests ===&lt;br /&gt;
* &#039;&#039;&#039;[[What Does the Moon Look Like Quest Guide|What Does the Moon Look Like?]]&#039;&#039;&#039; (level 13, Baby Moon Bunny): rebuild a torn photo from three pieces. Trade [[NPC:Cassandra|Cassandra]] a holiday food (Song Pyun, Han Gwa or Fire Grill Skewer) for piece 1; piece 2 drops from any monster while you need it; piece 3 comes from the moon flowers. Double-click the envelope to put the pieces in. Reward: 3 Moon Photos (a transformation).&lt;br /&gt;
* &#039;&#039;&#039;What Does the Moon Look Like? &amp;amp;ndash; Moon Photo&#039;&#039;&#039; (level 13): take her Instant Camera to the Full Moon that hangs over 17 towns, stand close and double-click the camera. The photo develops in &#039;&#039;&#039;three 30-minute stages&#039;&#039;&#039; (90 minutes in all). &#039;&#039;&#039;Stay logged in&#039;&#039;&#039;: a half-developed photo is lost if you log out. Bring it back for a random prize: a chair, a hat, a pendant, a box, or transformation rice cakes. Lost the camera? &amp;quot;I Need a Polaroid.&amp;quot; gets you another.&lt;br /&gt;
&lt;br /&gt;
=== The Maple Administrator&#039;s holiday foods ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Quest level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bring&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Deliver to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Gold Song Pyun || Moon Bunny the Salesman || 10,000 EXP, +1 Fame, potions or scrolls&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Han Gwa Set || Smart Moon Bunny || 23,000 EXP, +1 Fame, a random prize&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Fire Grill Skewer Dish || Grandpa Moon Bunny || 90,000 EXP, +1 Fame, a random prize&lt;br /&gt;
|}&lt;br /&gt;
See [[Maple Administrator Holiday Foods Quest Guide]].&lt;br /&gt;
&lt;br /&gt;
== Rescue Gaga! and the Space Mine ==&lt;br /&gt;
&#039;&#039;&#039;Way in:&#039;&#039;&#039; [[NPC:Baby Moon Bunny|Baby Moon Bunny]] in Henesys &amp;amp;bull; &#039;&#039;&#039;Level:&#039;&#039;&#039; 12+&lt;br /&gt;
&lt;br /&gt;
Gaga has been abducted by a UFO! Baby Moon Bunny sends you to [[Map:Moon Corner|Moon Corner]], where Grandpa Moon Bunny offers two runs.&lt;br /&gt;
* &#039;&#039;&#039;The rescue:&#039;&#039;&#039; fly a borrowed Spaceship across a course with four pits in &#039;&#039;&#039;3 minutes&#039;&#039;&#039;. You can fall three times (each fall puts you back before that pit); a fourth fall sends you home. Reach Gaga and he thanks you, right before a suspicious spaceship beams him up again...&lt;br /&gt;
* &#039;&#039;&#039;The reward:&#039;&#039;&#039; rescue him &#039;&#039;&#039;more than 10 times&#039;&#039;&#039; and Grandpa teaches you the Spaceship skills (Spaceship, Space Dash, Space Beam); you keep them for good. After &#039;&#039;&#039;20 rescues&#039;&#039;&#039; the Spaceship goes up to level 2.&lt;br /&gt;
{{Changed|In the original game the Spaceship skills lasted 20 days. In MapleVerse they are permanent.}}&lt;br /&gt;
* &#039;&#039;&#039;The Space Mine&#039;&#039;&#039; (3 minutes): break Krypto crystals for Emerald Krypto Crystals, or zap one with Space Beam first to get a Brown one, while dodging the [[Monster:Space Mateon|Space Mateon]]s. Hand in 10 Brown + 10 Emerald for the one-hour Gaga&#039;s Appreciation buff; anything less earns the 20-minute version.&lt;br /&gt;
&lt;br /&gt;
== Cassandra&#039;s Shore ==&lt;br /&gt;
&#039;&#039;&#039;Way in:&#039;&#039;&#039; Dimensional Mirror (&amp;quot;Cassandra&#039;s Shore&amp;quot;) &amp;amp;bull; &#039;&#039;&#039;Levels:&#039;&#039;&#039; any &amp;amp;bull; &#039;&#039;&#039;Host:&#039;&#039;&#039; Gaga&lt;br /&gt;
&lt;br /&gt;
The fish here &#039;&#039;&#039;leap out of the water&#039;&#039;&#039;. Buy Fish Nets from Gaga (&#039;&#039;&#039;100 Vesos&#039;&#039;&#039; each), stand right where a fish jumps and use a net while it is in the air. The net only reaches a little way in front of you, and you can throw one every 3 seconds. A catch gives you a Fish Net with a Catch; open it to see what you got:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Catch&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | How often&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Points at Gaga&lt;br /&gt;
|-&lt;br /&gt;
| Beltin || about half the time || 1&lt;br /&gt;
|-&lt;br /&gt;
| Breakin || about 3 in 10 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Poppin || about 1 in 7 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Big Belly Fish || rare || 0, but open it: it is usually stuffed with ores&lt;br /&gt;
|}&lt;br /&gt;
Trade your fish to Gaga for points (he takes everything you are carrying) and spend them:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Prize&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Points&lt;br /&gt;
|-&lt;br /&gt;
| Beach Sandals Scroll 100% || 200&lt;br /&gt;
|-&lt;br /&gt;
| White &amp;amp; Blue Sandals || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Beach Chair || 3,000&lt;br /&gt;
|}&lt;br /&gt;
Your points are kept on your character. &amp;quot;I want to go back&amp;quot; takes you home.&lt;br /&gt;
&lt;br /&gt;
== Fairytale Land ==&lt;br /&gt;
&#039;&#039;&#039;Way in:&#039;&#039;&#039; Dimensional Mirror (&amp;quot;Fairytale Land Entrance&amp;quot;) &amp;amp;bull; &#039;&#039;&#039;Levels:&#039;&#039;&#039; any&lt;br /&gt;
&lt;br /&gt;
Three storybook adventures open off the [[Map:Fairytale Land Entrance|Fairytale Land Entrance]]. Every one ends at the Exit, which leads back to the hub.&lt;br /&gt;
&lt;br /&gt;
=== Witch Cat and the Gingerbread House ===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; [[NPC:Fairytale Crackers|Fairytale Crackers]], &amp;quot;Sneak into the Gingerbread House&amp;quot; (he explains the rules too).&lt;br /&gt;
* &#039;&#039;&#039;5 minutes&#039;&#039;&#039; to knock down as many [[Monster:Witch Cat|Witch Cat]]s as you can, 1 point each. They go down in a hit or two, but they are level 200 and their attacks slow you, stun you and scramble your controls.&lt;br /&gt;
* A Point Increase Treasure Chest (dropped by the cats) &#039;&#039;&#039;doubles your points for 30 seconds&#039;&#039;&#039;.&lt;br /&gt;
* Fall to the floor and your run ends. No movement skills, mounts or Mystic Door inside.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; EXP when the run ends, scaled to your points and your level.&lt;br /&gt;
&lt;br /&gt;
=== Jack&#039;s Beanstalk ===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Jack, &amp;quot;Take me to the Back Yard&amp;quot;.&lt;br /&gt;
* Ask [[NPC:Fairytale Jack|Jack]] for sunlight: he gives you [[Item:Jack&#039;s Warm Sunlight|Jack&#039;s Warm Sunlight]], as much as the beanstalk still needs. Drop it in front of the beanstalk: each one grows it a stage; &#039;&#039;&#039;5 stages&#039;&#039;&#039; and the way up opens (it withers again after 5 minutes). Ordinary [[Item:Warm Sunlight|Warm Sunlight]] works too.&lt;br /&gt;
{{Changed|Jack hands out his own Jack&#039;s Warm Sunlight instead of ordinary Warm Sunlight. It can&#039;t be traded or sold and only works on his beanstalk, so it never counts toward [[Aramia&#039;s Maple Tree]].}}&lt;br /&gt;
* Climb for &#039;&#039;&#039;5 minutes&#039;&#039;&#039;, collecting the Golden Eggs the Pigmies drop. Touch a [[Monster:Bam Bam Cat|Bam Bam Cat]] and you are knocked back down.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; trade the eggs to Jack for EXP, plus a Pigmy&#039;s Wings (Speed +10) for every 5 eggs you trade at once.&lt;br /&gt;
&lt;br /&gt;
=== Ocean Cave Escape ===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Pinocchio, &amp;quot;Let&#039;s escape the Ocean Cave!&amp;quot; You are turned into Geppetto for the trip.&lt;br /&gt;
* Walk each stage of the whale&#039;s belly to its exit. The [[NPC:Sign Inside Whale|Sign Inside Whale]] gives you Speed +20 and Jump +10 for 10 minutes; the Jump Wings lift you to a ledge.&lt;br /&gt;
* Hit treasure chests &#039;&#039;&#039;5 times&#039;&#039;&#039; to break them for a Story Treasure Box, and Pinocchio opens your boxes for you: Elixirs, All Cure Potions, a Power Elixir, Pigmy&#039;s Wings or, if you are lucky, an Onyx Apple.&lt;br /&gt;
* Everyone runs the cave on their own; no party needed.&lt;br /&gt;
&lt;br /&gt;
== The Witch Tower ==&lt;br /&gt;
{{Hatnote|Step by step: [[Witch Tower Quest Guide]].}}&lt;br /&gt;
&#039;&#039;&#039;Way in:&#039;&#039;&#039; [[NPC:Fairytale Crackers|Fairytale Crackers]] in Fairytale Land, &amp;quot;(Secretly) Head over to Witch Tower&amp;quot; &amp;amp;bull; &#039;&#039;&#039;Levels:&#039;&#039;&#039; any&lt;br /&gt;
&lt;br /&gt;
Pick &#039;&#039;&#039;Easy&#039;&#039;&#039;, &#039;&#039;&#039;Normal&#039;&#039;&#039; or &#039;&#039;&#039;Hard&#039;&#039;&#039; at the entrance. Floor 1 is a climb, floor 2 a dash, floor 3 the reward room, and &#039;&#039;&#039;rising chocolate&#039;&#039;&#039; and a &#039;&#039;&#039;moving cracker wall&#039;&#039;&#039; chase you the whole way (touch them and you are bounced out).&lt;br /&gt;
* &#039;&#039;&#039;Time:&#039;&#039;&#039; 3 minutes on Easy and Normal, a little over 9 on Hard; the reward room gets a fresh 3 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Candy keys:&#039;&#039;&#039; grab up to &#039;&#039;&#039;10&#039;&#039;&#039; on the way up; each is worth bonus EXP when you reach the reward room.&lt;br /&gt;
* &#039;&#039;&#039;The reward room:&#039;&#039;&#039; a [[Monster:Witch Bear|Witch Bear]] boss sized to your level. Hard doubles its drops; Easy halves them. The [[NPC:Gingerbread man|Gingerbread man]] takes you back down.&lt;br /&gt;
&lt;br /&gt;
=== The Pink Bean Hat and Suit ===&lt;br /&gt;
* &#039;&#039;&#039;The Witch&#039;s Treasure Chest&#039;&#039;&#039; (Normal or Hard reward room): the Gingerbread man gives you &#039;&#039;&#039;one Granada a day&#039;&#039;&#039;. Drop it by the chest to break one of its &#039;&#039;&#039;5 seals&#039;&#039;&#039;. After five days, hit the chest for the Pink Bean Hat.&lt;br /&gt;
* &#039;&#039;&#039;The Witch&#039;s Grave Site:&#039;&#039;&#039; with the Pink Bean Hat &#039;&#039;&#039;in your bag (not worn)&#039;&#039;&#039;, a hidden door at the top right of the Witch Tower entrance opens.&lt;br /&gt;
* &#039;&#039;&#039;The Broomstick quests&#039;&#039;&#039; (Witch&#039;s Tomb, Grave Site): bring 20 straw bundles; every monster drops them while you are on the quest. &#039;&#039;&#039;Once a day, five times&#039;&#039;&#039;; the fifth hand-in gives the Pink Bean Suit. There are three level bands: 13&amp;amp;ndash;30, 31&amp;amp;ndash;70 and 71+.&lt;br /&gt;
&lt;br /&gt;
== Happyville and the Shalom Temple ==&lt;br /&gt;
&#039;&#039;&#039;Way in:&#039;&#039;&#039; [[NPC:Rooney|Rooney]] (&amp;quot;Santa told me to go to here...&amp;quot;) in 23 towns, free, or the Dimensional Mirror (level 20+) &amp;amp;bull; &#039;&#039;&#039;Way out:&#039;&#039;&#039; [[NPC:Rupi|Rupi]]&lt;br /&gt;
* [[Map:Happyville|Happyville]] is the snowy Christmas town. The Mirror also offers Happyville (Original), the darker old version of the town.&lt;br /&gt;
* [[NPC:Simon|Simon]] runs a free ferry between Happyville and the [[Map:Shalom Temple|Shalom Temple]], the Hanukkah map.&lt;br /&gt;
* Rupi sends you back to the town you came from.&lt;br /&gt;
* The Christmas quests are on [[Holiday Quests#Christmas, Maplemas and winter|Holiday Quests]] and [[Happyville Quest Guide]].&lt;br /&gt;
&lt;br /&gt;
== Coke Town ==&lt;br /&gt;
&#039;&#039;&#039;Way in:&#039;&#039;&#039; Dimensional Mirror (level 20+) &amp;amp;bull; &#039;&#039;&#039;Way out:&#039;&#039;&#039; the mirror in the town square (&amp;quot;Return home&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
A fizzy little winter region: the town square, five buildings to poke around, a four-slope ski camp and a five-map valley full of Coke-bottle monsters, with a general store run by Nell the polar bear. It is a place to explore and hunt rather than a scripted event. Its polar bears Lolo and Poch hand out their own quests in town.&lt;br /&gt;
&lt;br /&gt;
== Maple Hill, the Nest of a Baby Bird and Agent HQ ==&lt;br /&gt;
Three small event maps, all reached through the Dimensional Mirror with no level limit, and all with a way back to where you came from:&lt;br /&gt;
* &#039;&#039;&#039;[[Map:Maple Hill|Maple Hill]]&#039;&#039;&#039;: [[NPC:Aramia (Maple Hill)|Aramia]] grows the world&#039;s Maple Tree from the Warm Sunlight players bring her (see [[Aramia&#039;s Maple Tree]]). [[NPC:Jill|Jill]], [[NPC:Naomi|Naomi]], [[NPC:Mr. Kit Kat|Mr. Kit Kat]] and [[NPC:Cesar (Night Market)|Cesar]] hand out quests there too.&lt;br /&gt;
* &#039;&#039;&#039;[[Map:Nest of a Baby Bird|Nest of a Baby Bird]]&#039;&#039;&#039;: [[Quest:The Lost Snipe|The Lost Snipe]] and her three jump stands, and Gaga&#039;s egg for [[Quest:The Baby Bird&#039;s Feather|The Baby Bird&#039;s Feather]]. [[NPC:Gaga (Henesys)|Gaga]] in the towns also takes you there from level 13. See [[The Lost Snipe Quest Guide]].&lt;br /&gt;
* &#039;&#039;&#039;[[Map:Agent HQ|Agent HQ]]&#039;&#039;&#039;: [[Quest:Operation MS-07|Operation MS-07]].&lt;br /&gt;
&lt;br /&gt;
== The Maple 7th Day Market ==&lt;br /&gt;
The Maple 7th Day Market is closed for now: [[NPC:Mimi|Mimi]] no longer takes you there, and its merchants are not trading. Mimi still offers her quests, [[NPC:Abdula|Abdula]] still exchanges Mastery Books for Flaming Feathers, and Lazy Daisy&#039;s egg in Henesys is unchanged.&lt;br /&gt;
&lt;br /&gt;
== GM events and the O-X Quiz ==&lt;br /&gt;
Every so often a GM runs an event. When one starts, everyone online sees &amp;quot;[Event] An event has started...&amp;quot; and an invitation:&lt;br /&gt;
* Answer &#039;&#039;&#039;YES&#039;&#039;&#039;, or type &#039;&#039;&#039;@joinevent&#039;&#039;&#039;, to be taken there. &#039;&#039;&#039;@leaveevent&#039;&#039;&#039; takes you back where you were.&lt;br /&gt;
* Logged in late? You can still join for up to &#039;&#039;&#039;2 hours&#039;&#039;&#039; after it starts, until the GM closes it.&lt;br /&gt;
* During GM events, a GM&#039;s Haste, Holy Symbol, Bless and Hyper Body reach everyone on the map, and a GM&#039;s Holy Symbol always gives &#039;&#039;&#039;+50% EXP&#039;&#039;&#039;, solo or in a party.&lt;br /&gt;
&lt;br /&gt;
=== The O-X Quiz ===&lt;br /&gt;
* The GM starts the quiz; each question shows on the board with a &#039;&#039;&#039;30-second&#039;&#039;&#039; clock.&lt;br /&gt;
* &#039;&#039;&#039;O is to the right&#039;&#039;&#039; of the middle line, &#039;&#039;&#039;X to the left&#039;&#039;&#039;. Stand on your answer, down on the floor, when the clock runs out.&lt;br /&gt;
* Wrong answers are sent off to Leaving the Event; everyone still standing earns &#039;&#039;&#039;200 EXP&#039;&#039;&#039; per question and sees the answer explained.&lt;br /&gt;
* When two or fewer players remain (or the questions run out), the door at the top opens to the winners&#039; room, where you receive a Scroll of Secrets. Take it to [[NPC:Chun Ji|Chun Ji]] or [[NPC:Geanie|Geanie]] to have it deciphered. Keep an Etc slot free.&lt;br /&gt;
* Return scrolls do not work in the quiz rooms; the NPC there sends you home.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Holiday Quests]]&lt;br /&gt;
* [[Halloween]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Weekly and Event Activities]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=El_Nath_Party_Quest&amp;diff=65926</id>
		<title>El Nath Party Quest</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=El_Nath_Party_Quest&amp;diff=65926"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Level|80 or higher for every member (no upper limit)&lt;br /&gt;
|Party|1 to 4 players (you still need to be in a party, even a party of one)&lt;br /&gt;
|Start|[[NPC:Tylus|Tylus]] in [[Map:Chief&#039;s Residence|Chief&#039;s Residence]] (El Nath), with the quest [[Quest:Protecting Tylus|Protecting Tylus]] started&lt;br /&gt;
|Time limit|10 minutes&lt;br /&gt;
|Runs|A private copy of the map for every party (up to three parties at once)&lt;br /&gt;
|Daily limit|None&lt;br /&gt;
|Rewards|[[Item:Tylus&#039;s Trust|Tylus&#039;s Trust]] for the quest: 1,100,000 EXP and the skill [[Skill:Power Stance|Power Stance]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;El Nath Party Quest&#039;&#039;&#039; (called &#039;&#039;&#039;Protecting Tylus&#039;&#039;&#039; in the game) is the last step of the Warriors&#039; fourth-job skill quest chain. The elder [[NPC:Tylus|Tylus]] is going to be kidnapped by [[Monster:Crimson Balrog the Kidnapper|Crimson Balrog]] and [[Monster:Lycanthrope the Kidnapper|Lycanthrope]]. The warrior on the quest and up to three friends go to a hidden map with him and keep the kidnappers away until he hands over a token of his trust. Anybody of level 80 or more can come along to help; only the warrior needs the quest.&lt;br /&gt;
&lt;br /&gt;
== Before you go ==&lt;br /&gt;
=== The quest chain ===&lt;br /&gt;
Only a fourth-job warrior (Hero, Paladin or Dark Knight) can take the quest. The chain has three quests:&lt;br /&gt;
# [[Quest:The Plot to Kidnap Tylus!|The Plot to Kidnap Tylus!]] (from Harmonia in the Forest of the Priest, Leafre; reward 100,000 EXP),&lt;br /&gt;
# [[Quest:Spiruna&#039;s advice|Spiruna&#039;s advice]] (from Spiruna; reward 600,000 EXP),&lt;br /&gt;
# [[Quest:Protecting Tylus|Protecting Tylus]] (from Tylus in El Nath). Reward 1,100,000 EXP and the skill [[Skill:Power Stance|Power Stance]] for your own job (it stays hidden in the skill window until the quest pays it).&lt;br /&gt;
&lt;br /&gt;
The third quest asks for one [[Item:Tylus&#039;s Trust|Tylus&#039;s Trust]]. The token is what the party quest hands out.&lt;br /&gt;
&lt;br /&gt;
=== How to enter ===&lt;br /&gt;
# The warrior accepts [[Quest:Protecting Tylus|Protecting Tylus]] from [[NPC:Tylus|Tylus]].&lt;br /&gt;
# Form a party. Everyone who is coming must stand in [[Map:Chief&#039;s Residence|Chief&#039;s Residence]] with the leader. The warrior on the quest has to be the party leader.&lt;br /&gt;
# The leader talks to Tylus again (while the quest is running and the token is not in the bag). The party quest is the first choice on his menu, next to his training talk and his quests. Pick it: Tylus starts the run and the party is taken to the hidden map [[Map:Protect Tylus|Protect Tylus]].&lt;br /&gt;
&lt;br /&gt;
What Tylus says when something is wrong:&lt;br /&gt;
* He tells you to form a party first. You cannot start while you are not in a party.&lt;br /&gt;
* He says you cannot start yet because the party is not the right size, some members are not eligible, or they are not on his map.&lt;br /&gt;
* He says another party is already challenging the run and suggests another channel or waiting. All three places are taken.&lt;br /&gt;
&lt;br /&gt;
=== Who is taken along ===&lt;br /&gt;
The game takes the party members who stand in the Chief&#039;s Residence and are level 80 or higher. The leader has to be one of them, and there must be at least one and at most four. Members who are somewhere else or below level 80 are simply left behind. If five or six members qualify, nobody is taken, so send the surplus away before you talk to Tylus.&lt;br /&gt;
&lt;br /&gt;
{{Note|A Super Beginner&#039;s Head Start skill lowers the minimum level of party quests by 5 for every skill point.}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* &#039;&#039;&#039;Clock.&#039;&#039;&#039; 10 minutes, shown to every member. When it runs out everybody is sent to [[Map:Ice Valley I|Ice Valley I]] and the run is over.&lt;br /&gt;
* &#039;&#039;&#039;The leader must stay.&#039;&#039;&#039; If the party leader leaves the map, dies and is revived in town or loses the connection for a minute, the run ends for everyone and all are sent to Ice Valley I. Other members can leave without ending it. A member who leaves the party is sent out, and disbanding the party ends the run.&lt;br /&gt;
* &#039;&#039;&#039;Dying.&#039;&#039;&#039; A fallen player wakes up in El Nath and is out of the run.&lt;br /&gt;
* &#039;&#039;&#039;Tylus cannot be revived.&#039;&#039;&#039; If he falls, no more tokens will drop in this run. Leave and start again.&lt;br /&gt;
* No stage EXP, no end reward and no daily limit. What you earn is the monsters&#039; normal EXP and drops, and the quest&#039;s reward when you hand in the token.&lt;br /&gt;
&lt;br /&gt;
== The fight ==&lt;br /&gt;
The map is wide, with several levels. Tylus ([[Monster:Tylus|Tylus]], level 30, 100,000 HP) stands in the lower left part of it and does not move. Two kinds of kidnappers come for him:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spawn points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Crimson Balrog the Kidnapper|Crimson Balrog the Kidnapper]]&lt;br /&gt;
| 100&lt;br /&gt;
| 50,000&lt;br /&gt;
| 4&lt;br /&gt;
| Flies. A boss. Drops the skill books Infinity, Dragon&#039;s Breath and Taunt (1% each).&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Lycanthrope the Kidnapper|Lycanthrope the Kidnapper]]&lt;br /&gt;
| 80&lt;br /&gt;
| 19,000&lt;br /&gt;
| 4&lt;br /&gt;
| Walks. Drops the same three skill books (0.05% each).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Every 15 seconds all empty spawn points of the map are refilled, so up to eight kidnappers can be around Tylus at once.&lt;br /&gt;
* &#039;&#039;&#039;How Tylus gets hurt.&#039;&#039;&#039; While at least one kidnapper&#039;s body touches him, he takes a hit at most once every 1.5 seconds, no matter how many kidnappers touch him. A hit takes between 0 and about 1,588 HP, 790 on average, so constant contact kills him in roughly three minutes. A kidnapper that never touches him does nothing to him. Kill them or hold them away from him.&lt;br /&gt;
* &#039;&#039;&#039;The token.&#039;&#039;&#039; About 100 seconds after you arrive, and every 100 seconds after that while Tylus lives, he drops one [[Item:Tylus&#039;s Trust|Tylus&#039;s Trust]] on the ground for the first player standing on the map. That player has 15 seconds to pick it up before others may. If that player already holds a token from this run, nothing drops, so a second warrior on the quest cannot count on a token in somebody else&#039;s run.&lt;br /&gt;
&lt;br /&gt;
== After the run ==&lt;br /&gt;
Leave through the portal next to the spot where you arrived, or wait until the clock sends you out. Whoever holds a token goes to Tylus in the Chief&#039;s Residence and talks to him: the quest is complete (1,100,000 EXP and [[Skill:Power Stance|Power Stance]]). When the leader leaves, the run ends for everybody, so make sure the others are done first.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The warrior must lead. The run is started by the party leader, and the token is dropped for the leader.&lt;br /&gt;
* Bring attackers who can reach flying monsters, and kill the kidnappers as soon as they come near Tylus; the Crimson Balrogs fly. His 100,000 HP last about three minutes of constant contact, and the first token comes after a little under two minutes.&lt;br /&gt;
* Pick up the token at once. A token left on the floor vanishes after 3 minutes, and the next one only comes on the 100-second beat.&lt;br /&gt;
* If Tylus has died, you are not losing the quest: the leader can leave and start another run.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Party Quests]]&lt;br /&gt;
* [[Party Basics]]&lt;br /&gt;
* [[Orbis Party Quest]]&lt;br /&gt;
* [[Ellin Party Quest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Party Quests]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Quest Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Commerci&amp;diff=65925</id>
		<title>Commerci</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Commerci&amp;diff=65925"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#metadesc:Commerci in MapleVerse: getting to San Commerci, the daily Merchant Union voyage for level 140+ parties, Commerci Denaros and Javert&#039;s Sweetwater accessories.}}&lt;br /&gt;
{{Glance|title=Commerci at a glance&lt;br /&gt;
|Region|Commerci Republic (Dawnveil)&lt;br /&gt;
|Get there|[[NPC:Dimensional Mirror|Dimensional Mirror]] in most major towns, any level&lt;br /&gt;
|Town|[[Map:San Commerci|San Commerci]]&lt;br /&gt;
|Monsters|Level 140 to 163&lt;br /&gt;
|Daily voyage|[[NPC:Maestra Fiametta (Merchant Union Dock)|Maestra Fiametta]] on the [[Map:Merchant Union Dock|Merchant Union Dock]]&lt;br /&gt;
|Party|1 to 6, all level 140 or higher&lt;br /&gt;
|Time limit|10 minutes&lt;br /&gt;
|Pay|15 [[Item:Commerci Denaro|Commerci Denaros]] once a day (resets 00:00 UTC)&lt;br /&gt;
|Shop|[[NPC:Javert|Javert]]: six Sweetwater accessories, 250 to 400 Denaros each&lt;br /&gt;
|Way home|Dimensional Mirror (Return home) or [[NPC:Tepes (San Commerci)|Tepes]] to Lith Harbor&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Commerci&#039;&#039;&#039; (the Commerci Republic) is a far-off merchant region of Dawnveil, and its town is [[Map:San Commerci|San Commerci]]. Its fields hold monsters from level 140 to 163. Every day the Merchant Union&#039;s ship sails from the [[Map:Merchant Union Dock|Merchant Union Dock]]. A party of up to 6, all level 140 or higher, beats off Delfino raiders, and each member is paid 15 [[Item:Commerci Denaro|Commerci Denaros]] once a day. [[NPC:Javert|Javert]] at the [[Map:Trading Post|Trading Post]] trades those Denaros for six Sweetwater accessories.&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
# Talk to the [[NPC:Dimensional Mirror|Dimensional Mirror]] in most major towns (Henesys, Ellinia, Perion, Kerning City, Sleepywood, Nautilus Harbor, Orbis Park, El Nath, Ludibrium, Leafre, Mu Lung, Ariant, Magatia, New Leaf City and others) and choose &#039;&#039;&#039;Commerci Republic (Dawnveil)&#039;&#039;&#039;. It takes you to [[Map:San Commerci|San Commerci]]. There is no level requirement.&lt;br /&gt;
&lt;br /&gt;
* There is no boat, road or Spinel trip to the Commerci Republic. The Dimensional Mirror is the only way in.&lt;br /&gt;
* A teleport rock cannot take you to San Commerci.&lt;br /&gt;
&lt;br /&gt;
=== Going home ===&lt;br /&gt;
# In San Commerci, talk to the Dimensional Mirror and choose &#039;&#039;&#039;Return home&#039;&#039;&#039;. It takes you back to the place you left from (Lith Harbor when nothing is remembered).&lt;br /&gt;
# Or talk to [[NPC:Tepes (San Commerci)|Tepes]] in San Commerci. Tepes takes you to [[Map:Lith Harbor|Lith Harbor]] for free.&lt;br /&gt;
&lt;br /&gt;
== San Commerci ==&lt;br /&gt;
* A door in town leads into the [[Map:Trading Post|Trading Post]], where [[NPC:Javert|Javert]] and [[NPC:Maestra Fiametta (Trading Post)|Maestra Fiametta]] are.&lt;br /&gt;
* [[NPC:Silbaron|Silbaron]] (weapons), [[NPC:Balika|Balika]] (armor) and [[NPC:Kentucky|Kentucky]] (general store).&lt;br /&gt;
* [[NPC:Ms. Molly|Ms. Molly]]: storage (see [[Storage]]).&lt;br /&gt;
* [[NPC:Dimensional Mirror|Dimensional Mirror]] and [[NPC:Tepes (San Commerci)|Tepes]] (the ways home, see above).&lt;br /&gt;
* A door in the west leads out to [[Map:San Commerci West Entrance|San Commerci West Entrance]].&lt;br /&gt;
&lt;br /&gt;
== The Merchant Union voyage (daily) ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mv-gallery&amp;quot;&amp;gt;[[NPC:Maestra Fiametta (Merchant Union Dock)|Maestra Fiametta]] [[NPC:Tepes (9390254)|Tepes]] [[Monster:Voodoo Delfino (Lv 152)|Delfino captain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Merchant Union&#039;s ship sails every day, and Delfino raiders board it. Maestra Fiametta&#039;s pitch:&lt;br /&gt;
&lt;br /&gt;
{{Quote|Do you want to be rich? Because I do.|Maestra Fiametta}}&lt;br /&gt;
&lt;br /&gt;
{{Changed|The Merchant Union voyage is MapleVerse&#039;s own version of Commerci&#039;s trade voyages: three waves of Delfino raiders and a captain, for a party of up to 6 at level 140 or higher, paying 15 Commerci Denaros once a day.}}&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
* A &#039;&#039;&#039;party&#039;&#039;&#039; of 1 to 6. You must be in a party even to sail alone (a one-person party is fine).&lt;br /&gt;
* Every member who sails must be &#039;&#039;&#039;level 140 or higher&#039;&#039;&#039; and standing on the [[Map:Merchant Union Dock|Merchant Union Dock]] (same channel).&lt;br /&gt;
* Only the &#039;&#039;&#039;party leader&#039;&#039;&#039; can set sail.&lt;br /&gt;
* No ticket, item or fee.&lt;br /&gt;
&lt;br /&gt;
=== Setting sail ===&lt;br /&gt;
# In San Commerci, go through the door into the [[Map:Trading Post|Trading Post]].&lt;br /&gt;
# Talk to [[NPC:Maestra Fiametta (Trading Post)|Maestra Fiametta]] and choose &#039;&#039;&#039;Merchant Union Dock&#039;&#039;&#039;. She takes you down to the [[Map:Merchant Union Dock|Merchant Union Dock]]. (The dock&#039;s exit door walks you back up to the Trading Post.)&lt;br /&gt;
# Gather your party on the dock.&lt;br /&gt;
# The &#039;&#039;&#039;party leader&#039;&#039;&#039; talks to [[NPC:Maestra Fiametta (Merchant Union Dock)|Maestra Fiametta]] on the dock and says yes to &amp;quot;Shall your party set sail?&amp;quot;&lt;br /&gt;
# Every party member on the dock who is level 140 or higher is taken aboard the ship ([[Map:En Route (865000501)|En Route]]). Members below level 140, or not on the dock, are left behind, and the ship sails with the rest.&lt;br /&gt;
&lt;br /&gt;
If she refuses, these are her exact lines:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | When&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | She says&lt;br /&gt;
|-&lt;br /&gt;
| You are not in a party&lt;br /&gt;
| &amp;quot;You&#039;ll need a party to sail with the Merchant Union. Form one and come back to me.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| You are not the party leader&lt;br /&gt;
| &amp;quot;I&#039;ll only sail with your party&#039;s leader. Have them talk to me.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The leader is under level 140 or not on the dock, or no one qualifies&lt;br /&gt;
| &amp;quot;I can&#039;t take that crew. Your party needs 1 to 6 members, all at least level 140, and everyone has to be here on the dock.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Every ship is already out&lt;br /&gt;
| &amp;quot;Another ship has already set sail. Wait for it to come back.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
* On the ship you cannot use Summoning Sacks, Mystic Door or mounts (summoning skills work). You cannot change channels, read a town scroll or enter the Cash Shop.&lt;br /&gt;
* On the dock, Teleport-type movement skills and Summoning Sacks cannot be used.&lt;br /&gt;
&lt;br /&gt;
=== Aboard: the raiders ===&lt;br /&gt;
* You have &#039;&#039;&#039;10 minutes&#039;&#039;&#039; from setting sail.&lt;br /&gt;
* The raiders board in &#039;&#039;&#039;three waves&#039;&#039;&#039;: &#039;&#039;&#039;6&#039;&#039;&#039;, then &#039;&#039;&#039;8&#039;&#039;&#039;, then &#039;&#039;&#039;10&#039;&#039;&#039; Delfinos. The next wave boards only when the deck is clear. Each wave is announced, for example &amp;quot;Raiders are boarding! (1 of 3)&amp;quot;, then &amp;quot;(2 of 3)&amp;quot; and &amp;quot;(3 of 3)&amp;quot;.&lt;br /&gt;
* Each raider is one of the four canal Delfinos, picked at random.&lt;br /&gt;
* After the third wave, a Delfino captain boards: &amp;quot;A Delfino captain leaps aboard!&amp;quot; The captain is a [[Monster:Voodoo Delfino (Lv 152)|Voodoo Delfino]] with 12,500,000 HP.&lt;br /&gt;
* Defeat the captain and the voyage is won. Any raiders still standing are swept away, the clock stops, and the message reads &amp;quot;The raiders are beaten off! Talk to Tepes to come ashore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster EXP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appears&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Cutthroat Delfino|Cutthroat Delfino]] || 147 || 220,000 || 3,594 || Waves 1 to 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Sureshot Delfino|Sureshot Delfino]] || 140 || 240,000 || 9,441 || Waves 1 to 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Voodoo Delfino|Voodoo Delfino]] || 152 || 250,000 || 4,004 || Waves 1 to 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Ripclaw Delfino|Ripclaw Delfino]] || 148 || 225,000 || 3,661 || Waves 1 to 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Voodoo Delfino (Lv 152)|Voodoo Delfino (captain)]] || 152 || 12,500,000 || 17,534 || Last, after wave 3&lt;br /&gt;
|}&lt;br /&gt;
In total there are 24 raiders and the captain.&lt;br /&gt;
&lt;br /&gt;
=== Getting paid ===&lt;br /&gt;
# After the captain falls, talk to [[NPC:Tepes (9390254)|Tepes]], the helmsman aboard. Tepes says: &amp;quot;We made it through! Here&#039;s your share from the Merchant Union. Ready to go ashore?&amp;quot;&lt;br /&gt;
# Say yes. You receive &#039;&#039;&#039;15 [[Item:Commerci Denaro|Commerci Denaros]]&#039;&#039;&#039;, and Tepes says: &amp;quot;Here&#039;s your share: 15 Commerci Denaros. Spend them at Javert&#039;s in San Commerci.&amp;quot; You are then put ashore on the dock.&lt;br /&gt;
# Each member talks to Tepes for their own share.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Once per day per character.&#039;&#039;&#039; The day resets at &#039;&#039;&#039;00:00 UTC&#039;&#039;&#039;, and it is the day you are paid that counts.&lt;br /&gt;
* You can still sail again the same day, to help friends. Tepes then says &amp;quot;You&#039;ve already been paid for a voyage today. Sail again tomorrow!&amp;quot; and you are put ashore with nothing.&lt;br /&gt;
* The Denaros go to your &#039;&#039;&#039;ETC&#039;&#039;&#039; inventory. If it is full, Tepes says &amp;quot;Make some room in your ETC inventory, then talk to me again.&amp;quot; You stay aboard. Make room and talk to Tepes again.&lt;br /&gt;
* There is no clock after the win, so you can take your time talking to Tepes.&lt;br /&gt;
&lt;br /&gt;
=== Leaving early, dying, running out of time ===&lt;br /&gt;
* Talk to Tepes before the captain falls and Tepes offers to take you ashore: &amp;quot;Do you want to go ashore now? You&#039;ll leave the voyage.&amp;quot; You leave the voyage and get nothing.&lt;br /&gt;
* &#039;&#039;&#039;If you die&#039;&#039;&#039;, you come back on the dock and are out of that voyage. You cannot get back aboard or collect the pay for it. The rest of your party sails on.&lt;br /&gt;
* Disconnecting or leaving the ship also takes you out of the voyage.&lt;br /&gt;
* The voyage keeps going until the last member has left it.&lt;br /&gt;
* If the party is disbanded before the win, the voyage ends and everyone is put ashore.&lt;br /&gt;
* If the &#039;&#039;&#039;10 minutes&#039;&#039;&#039; run out before the captain falls, everyone is put back on the dock with no pay.&lt;br /&gt;
&lt;br /&gt;
== Commerci Denaro ==&lt;br /&gt;
{{ItemIcon|4310100|size=48}}&lt;br /&gt;
&lt;br /&gt;
The [[Item:Commerci Denaro|Commerci Denaro]] is an ETC item. In game it is described as &amp;quot;A coin used exclusively by the traders of Commerci.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* It stacks to 9,999 per slot.&lt;br /&gt;
* It cannot be sold to NPC shops.&lt;br /&gt;
* Its only source is the daily voyage, 15 per day.&lt;br /&gt;
* If you drop it on the ground, only you can pick it up again.&lt;br /&gt;
&lt;br /&gt;
== Javert&#039;s Sweetwater trades ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mv-gallery&amp;quot;&amp;gt;[[NPC:Javert|Javert]] [[Item:Sweetwater Tattoo|Sweetwater Tattoo]] [[Item:Sweetwater Glasses|Sweetwater Glasses]] [[Item:Sweetwater Earrings|Sweetwater Earrings]] [[Item:Sweetwater Pendant|Sweetwater Pendant]] [[Item:Sweetwater Belt|Sweetwater Belt]] [[Item:Sweetwater Ring|Sweetwater Ring]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[NPC:Javert|Javert]] stands in the [[Map:Trading Post|Trading Post]] in San Commerci. Choose &amp;quot;Trade Commerci Denaros&amp;quot; to start. Javert says:&lt;br /&gt;
&lt;br /&gt;
{{Quote|I only accept Commerci Denaros... none of those weird coins, okay?|Javert}}&lt;br /&gt;
&lt;br /&gt;
* Pick an accessory and confirm. The Denaros are taken, and the accessory goes into your Equip inventory.&lt;br /&gt;
* &#039;&#039;&#039;No purchase limit.&#039;&#039;&#039; Buy as many as you like.&lt;br /&gt;
* Not enough Denaros: &amp;quot;That one&#039;s 250 Commerci Denaros. Come back when you have them.&amp;quot; (The number is that item&#039;s price.)&lt;br /&gt;
* Equip inventory full: &amp;quot;Your EQUIP inventory is full. Make some room first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Javert&#039;s menu order, with the stats of each accessory:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Accessory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Slot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Denaros&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade slots&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Days of voyages&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Sweetwater Tattoo|Sweetwater Tattoo]] || Face accessory || 160 || 250 || STR, DEX, INT, LUK +5; Max HP +120; Max MP +120; Weapon DEF 38; Magic DEF 38 || 5 || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Sweetwater Glasses|Sweetwater Glasses]] || Eye accessory || 160 || 250 || STR, DEX, INT, LUK +10; Max HP +240; Max MP +240; Weapon DEF 120; Magic DEF 120 || 5 || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Sweetwater Earrings|Sweetwater Earrings]] || Earrings || 160 || 350 || STR, DEX, INT, LUK +10; Max HP +240; Max MP +240; Weapon DEF 240; Magic DEF 240 || 5 || 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Sweetwater Pendant|Sweetwater Pendant]] || Pendant || 160 || 400 || STR, DEX, INT, LUK +34; Max MP +342; Weapon DEF 330; Magic DEF 330 || 3 || 27&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Sweetwater Belt|Sweetwater Belt]] || Belt || 160 || 350 || STR, DEX, INT, LUK +16; Max HP +156; Weapon DEF 156; Magic DEF 156 || 1 || 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Sweetwater Ring|Sweetwater Ring]] || Ring || 150 || 400 || STR, DEX, INT, LUK +10; Max HP +250; Max MP +250; Weapon ATT +8; Magic ATT +8; Weapon DEF 150; Magic DEF 150; Accuracy +100; Avoidability +100; Speed +10 || 6 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* All six are for every class. They cannot be sold to NPC shops.&lt;br /&gt;
* The whole set costs &#039;&#039;&#039;2,000 Denaros&#039;&#039;&#039;, which is about &#039;&#039;&#039;134 days&#039;&#039;&#039; of daily voyages (2,000 / 15). The last column is each price divided by 15, rounded up.&lt;br /&gt;
* The Sweetwater Ring is the only one usable at level 150. The rest need level 160.&lt;br /&gt;
&lt;br /&gt;
{{Changed|Javert also trades the Sweetwater Belt and the Sweetwater Ring in MapleVerse. The Belt is priced like the Earrings, and the Ring is priced like the Pendant.}}&lt;br /&gt;
&lt;br /&gt;
{{Tip|The Ring is the only piece with attack (+8 Weapon and Magic ATT), and it has the most upgrade slots (6). The Pendant has the biggest stat bonus (+34 to all four stats).}}&lt;br /&gt;
&lt;br /&gt;
== Hunting grounds and monsters ==&lt;br /&gt;
On foot from San Commerci, go out through the [[Map:San Commerci West Entrance|San Commerci West Entrance]], then on to [[Map:Commerci West Coast|Commerci West Coast]], [[Map:Berry Coast|Berry Coast]] and the small town of Berry, where [[NPC:Mayor Berry|Mayor Berry]] is.&lt;br /&gt;
&lt;br /&gt;
East from San Commerci, the door at the far east end of town leads to [[Map:Canal 1 (Commerci Republic)|Canal 1]], and the canals carry on to [[Map:Canal 2|Canal 2]] and [[Map:Canal 3|Canal 3]]. A door at the west end of Canal 3 leads on to [[Map:Canal 4|Canal 4]], [[Map:Canal 5|Canal 5]] and [[Map:Canal 6|Canal 6]]. The east end of Canal 3 leads into the forest: the Suspicious Forest Entrance, the [[Map:Sospetto Forest Trail|Sospetto Forest Trail]] and the [[Map:Sospetto Forest Crossroads|Sospetto Forest Crossroads]]. From the Crossroads, the east door leads to the [[Map:Sospetto Forest Outskirts|Sospetto Forest Outskirts]] and the south door to the [[Map:Sospetto Forest Walking Path|Sospetto Forest Walking Path]], the [[Map:Sospetto Forest Clearing|Sospetto Forest Clearing]] and the [[Map:Sospetto Forest Heart|Sospetto Forest Heart]].&lt;br /&gt;
&lt;br /&gt;
Maps with monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Map&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monsters&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:San Commerci West Entrance|San Commerci West Entrance]] || [[Monster:Calico Timcat|Calico Timcat]] || 145&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Commerci West Coast|Commerci West Coast]] || [[Monster:Calico Timcat|Calico Timcat]] || 145&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Berry Coast|Berry Coast]] || [[Monster:Gray Tomcat|Gray Tomcat]] || 142&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Canal 1 (Commerci Republic)|Canal 1]] || [[Monster:Cutthroat Delfino|Cutthroat Delfino]] || 147&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Canal 2|Canal 2]] || [[Monster:Ripclaw Delfino|Ripclaw Delfino]] || 148&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Canal 3|Canal 3]] || [[Monster:Sureshot Delfino|Sureshot Delfino]] || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Canal 4|Canal 4]] || [[Monster:Voodoo Delfino|Voodoo Delfino]] || 152&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Canal 5|Canal 5]] || [[Monster:Cutthroat Delfino (Lv 147)|Cutthroat Delfino]], [[Monster:Ripclaw Delfino (Lv 148)|Ripclaw Delfino]], [[Monster:Sureshot Delfino (Lv 151)|Sureshot Delfino]], [[Monster:Voodoo Delfino (Lv 152)|Voodoo Delfino]] || 147 to 152&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Canal 6|Canal 6]] || same four as Canal 5 || 147 to 152&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Suspicious Forest Entrance|Suspicious Forest Entrance]] || [[Monster:Dirty Lupo|Dirty Lupo]] || 157&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Sospetto Forest Trail|Sospetto Forest Trail]] || [[Monster:Dusky Lupo|Dusky Lupo]] || 158&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Sospetto Forest Outskirts|Sospetto Forest Outskirts]] || [[Monster:Nightcutter Assassin|Nightcutter Assassin]] || 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Sospetto Forest Crossroads|Sospetto Forest Crossroads]] || [[Monster:Nightwhip Assassin (Lv 162)|Nightwhip Assassin]] || 162&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Sospetto Forest Walking Path|Sospetto Forest Walking Path]] || [[Monster:Nightpriest Assassin|Nightpriest Assassin]] || 163&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Sospetto Forest Clearing|Sospetto Forest Clearing]] || [[Monster:Nightcutter Assassin (Lv 160)|Nightcutter Assassin]], [[Monster:Nightwhip Assassin|Nightwhip Assassin]], [[Monster:Nightpriest Assassin (Lv 163)|Nightpriest Assassin]] || 160 to 163&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:Sospetto Forest Heart|Sospetto Forest Heart]] || same three as Sospetto Forest Clearing || 160 to 163&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Monster EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Calico Timcat|Calico Timcat]] || 145 || 210,000 || 3,458&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Gray Tomcat|Gray Tomcat]] || 142 || 195,000 || 3,250&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Cutthroat Delfino|Cutthroat Delfino]] || 147 || 220,000 || 3,594&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Sureshot Delfino|Sureshot Delfino]] || 140 || 240,000 || 9,441&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Voodoo Delfino|Voodoo Delfino]] || 152 || 250,000 || 4,004&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Ripclaw Delfino|Ripclaw Delfino]] || 148 || 225,000 || 3,661&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Cutthroat Delfino (Lv 147)|Cutthroat Delfino]] || 147 || 10,000,000 || 16,195&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Sureshot Delfino (Lv 151)|Sureshot Delfino]] || 151 || 12,000,000 || 17,232&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Voodoo Delfino (Lv 152)|Voodoo Delfino]] || 152 || 12,500,000 || 17,534&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Ripclaw Delfino (Lv 148)|Ripclaw Delfino]] || 148 || 10,500,000 || 17,420&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dirty Lupo|Dirty Lupo]] || 157 || 300,000 || 4,705&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Dusky Lupo|Dusky Lupo]] || 158 || 310,000 || 4,843&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Nightcutter Assassin|Nightcutter Assassin]] || 160 || 660,000 || 7,464&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Nightwhip Assassin (Lv 162)|Nightwhip Assassin]] || 162 || 700,000 || 7,889&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Nightpriest Assassin|Nightpriest Assassin]] || 163 || 720,000 || 8,101&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Nightcutter Assassin (Lv 160)|Nightcutter Assassin]] || 160 || 17,000,000 || 25,323&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Nightwhip Assassin|Nightwhip Assassin]] || 162 || 18,000,000 || 27,338&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster:Nightpriest Assassin (Lv 163)|Nightpriest Assassin]] || 163 || 18,500,000 || 28,257&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;Fiametta in the Trading Post will not start the voyage.&#039;&#039;&#039; She only takes you down to the dock. The voyage starts with the other Fiametta, on the Merchant Union Dock.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;You&#039;ll need a party...&amp;quot;&#039;&#039;&#039; Make a party, even just for yourself.&lt;br /&gt;
* &#039;&#039;&#039;A party member was left on the dock.&#039;&#039;&#039; They were below level 140, or not on the dock, when the leader set sail.&lt;br /&gt;
* &#039;&#039;&#039;No Denaros after the win.&#039;&#039;&#039; Talk to Tepes aboard after the win, before you leave the ship. Each character is paid once per UTC day. If your ETC inventory is full, make room and talk to Tepes again.&lt;br /&gt;
* &#039;&#039;&#039;Died during the voyage.&#039;&#039;&#039; You are put on the dock and are out of that run, so you need another voyage. If you were already paid today, the next pay comes after 00:00 UTC.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Another ship has already set sail.&amp;quot;&#039;&#039;&#039; Every ship is out at the moment. Wait for one to come back.&lt;br /&gt;
* &#039;&#039;&#039;Looking for a Sweetwater accessory elsewhere.&#039;&#039;&#039; Javert is the only place to get them, and they cannot be sold to NPC shops.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Daily Activities]]&lt;br /&gt;
* [[Party Quests]]&lt;br /&gt;
* [[Party]]&lt;br /&gt;
* [[Storage]]&lt;br /&gt;
* [[Death and Revival]]&lt;br /&gt;
* [[Equipment Stats]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Daily Activities]]&lt;br /&gt;
[[Category:Party Quests]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Combat_Basics&amp;diff=65924</id>
		<title>Combat Basics</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Combat_Basics&amp;diff=65924"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Loot owner|The player who dealt the most damage, for 15 seconds&lt;br /&gt;
|Drops on the ground|Gone after 3 minutes&lt;br /&gt;
|HP recovery|Every 10 seconds, only while you stand still&lt;br /&gt;
|MP recovery|Every 10 seconds, even in a fight&lt;br /&gt;
|Spawns|Each channel has its own monsters&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Combat Basics&#039;&#039;&#039; explains the rules behind every fight: whether your hits land, how monsters hit back, how HP and MP come back, how buffs and debuffs combine, and who gets the EXP and drops from a kill. For what happens when your character falls, see [[Death and Revival]].&lt;br /&gt;
&lt;br /&gt;
== Hitting and being hit ==&lt;br /&gt;
Your attacks are checked against the monster&#039;s avoidability, with the usual penalty for level differences. Magicians have their own accuracy: INT divided by 10, plus LUK divided by 10, rounded down. Every monster&#039;s page has an &#039;&#039;&#039;Accuracy needed&#039;&#039;&#039; table showing how much you need at your level. With Magic Guard, the number over your head shows the whole hit, both the HP part and the MP part.&lt;br /&gt;
&lt;br /&gt;
Monsters check their attacks against your avoidability:&lt;br /&gt;
* A dodged attack does no damage and no knockback.&lt;br /&gt;
* Monster magic ignores avoidability, so it cannot be dodged.&lt;br /&gt;
* Dodging does not make you briefly invulnerable.&lt;br /&gt;
* Your avoidability comes from LUK, DEX and the avoid of your gear. LUK counts for more than DEX.&lt;br /&gt;
* Thieves dodge roughly 25 to 30% of attacks from monsters of their own level. Warriors dodge very little. Against monsters well below your level, you dodge most of their attacks.&lt;br /&gt;
&lt;br /&gt;
{{Changed|Dodging uses an avoidability formula that MapleVerse rebuilt itself, so exact dodge chances may differ from the original game.}}&lt;br /&gt;
&lt;br /&gt;
Damage numbers, misses, a monster&#039;s flinch and its fall appear when your swing reaches its strike, not the moment you press attack. Other players&#039; swings look the same on your screen.&lt;br /&gt;
&lt;br /&gt;
Monsters from lands beyond the Pre-BB world, such as Edelstein, Chryse, Kritias, Commerci, Gollux and the Ninja Castle, hit with their own lands&#039; strength. An AF Android in the Verne Mine hits a level 103 adventurer for a few hundred, and a Golden Ferret hits a level 60 adventurer for about 150.&lt;br /&gt;
&lt;br /&gt;
== Monsters that do not chase ==&lt;br /&gt;
[[Monster:Snail|Snail]], Blue Snail, Pig and Orange Mushroom are passive monsters. They never chase you, even after you hit them, and they do not run away because of their health. Aggressive monsters do chase. Every monster decides about every 1.6 seconds whether to stand still or walk left or right, so a passive monster may wander off on its own.&lt;br /&gt;
&lt;br /&gt;
== Knockback ==&lt;br /&gt;
Monsters push you back with a short shove, a small hop rather than a long throw. Walking into a monster softens the push. Monsters with real knockback attacks, such as [[Monster:Beef Eater|Beef Eaters]], still throw you hard.&lt;br /&gt;
&lt;br /&gt;
== Breakables, reactors and meteorites ==&lt;br /&gt;
* &#039;&#039;&#039;Reactors&#039;&#039;&#039; have no HP. Each hit moves a reactor on to its next state, shown by a change in its art and a hit sound. There are no damage numbers. One basic swing moves a reactor on by one step only, so a box that takes 4 hits takes 4 swings.&lt;br /&gt;
* &#039;&#039;&#039;Breakable objects&#039;&#039;&#039;, such as hanging watermelons, can be hit by ranged weapons when you stand right next to them. Bows, crossbows, claws and guns swing their weapon at the object from there.&lt;br /&gt;
* &#039;&#039;&#039;Meteorites&#039;&#039;&#039; cannot be broken. In the meteorite sample quest, click each one with the mouse. The talk key does not work on them.&lt;br /&gt;
&lt;br /&gt;
== HP and MP recovery ==&lt;br /&gt;
=== HP ===&lt;br /&gt;
* HP comes back every 10 seconds, but only while you stand still. Attacking, or being hit, restarts the 10-second timer.&lt;br /&gt;
* Sitting on a chair speeds up recovery.&lt;br /&gt;
* Endure lets you recover HP while you are on a rope or ladder.&lt;br /&gt;
* Recovered HP shows as a blue number over your head. Only you can see it, and nothing shows at full HP.&lt;br /&gt;
&lt;br /&gt;
=== MP ===&lt;br /&gt;
* MP comes back every 10 seconds, even while you fight. It refills without a number.&lt;br /&gt;
* Sitting on a chair speeds up MP recovery too.&lt;br /&gt;
* [[Skill:Improved MP Recovery|Improved MP Recovery]] adds extra MP on every 10-second tick. Each tick gives (skill level x character level x 0.1) + 3 MP, rounded down, and a single tick is capped at 115 MP. At character level 9 with 3 points in the skill, one tick gives 5 MP.&lt;br /&gt;
&lt;br /&gt;
== Buffs, debuffs and status effects ==&lt;br /&gt;
* &#039;&#039;&#039;Attack and defence buffs add together.&#039;&#039;&#039; Each different skill counts once, plus your single strongest potion or pill. Casting the same skill again refreshes it instead of adding a second copy.&lt;br /&gt;
* &#039;&#039;&#039;Speed and jump buffs do not add together.&#039;&#039;&#039; Only the strongest one counts.&lt;br /&gt;
* &#039;&#039;&#039;Monster cards&#039;&#039;&#039; only work inside that card&#039;s own hunting area. Speed, jump and item buffs do not add up, so Haste, a speed potion, another card or a mount can hide a +3 card.&lt;br /&gt;
* &#039;&#039;&#039;A monster&#039;s dispel&#039;&#039;&#039; removes only the buffs from your skills. It leaves potions and food alone, such as [[Item:Onyx Apple|Onyx Apples]].&lt;br /&gt;
* &#039;&#039;&#039;Status effects&#039;&#039;&#039; such as poison, stun, seal and curse show as icons on your character. Cure items, such as the [[Item:All Cure Potion|All Cure Potion]] and [[Item:Holy Water|Holy Water]], work as they do in the original game. For what each status does, see [[Boss Rules]].&lt;br /&gt;
* &#039;&#039;&#039;Stunned, seduced or sealed, you cannot use skills.&#039;&#039;&#039; Every skill is blocked until the effect wears off. Potions and other items still work, so drink or use a cure item. Buffs that a party member casts on you still land.&lt;br /&gt;
* &#039;&#039;&#039;A Priest can Dispel while sealed.&#039;&#039;&#039; [[Skill:Dispel|Dispel]] is the one skill a seal does not block. It cures curse, darkness, poison, seal, weakness and slow on the Priest and on party members in its area. It does not cure stun or seduce.&lt;br /&gt;
* &#039;&#039;&#039;Only one Maple Warrior counts.&#039;&#039;&#039; Maple Warrior from any class is a single buff. A second one, from a party member of another class or a recast, replaces the first instead of adding to it.&lt;br /&gt;
* &#039;&#039;&#039;Maple Warrior&#039;&#039;&#039; lasts 600 seconds at level 1 and 10 seconds longer each level: 690 at level 10, 790 at level 20, 900 at level 30.&lt;br /&gt;
* &#039;&#039;&#039;Long buffs last 10 minutes.&#039;&#039;&#039; Every skill buff whose top-level duration was between 200 and 599 seconds now lasts up to 600 seconds; lower levels scale the same way. Cooldowns are unchanged. The Hero&#039;s [[Skill:Enrage|Enrage]] and the Bowmaster&#039;s [[Skill:Concentrate|Concentrate]] keep their usual times (up to 240 seconds).&lt;br /&gt;
* &#039;&#039;&#039;Poison works on bosses&#039;&#039;&#039; unless the boss is immune to poison. Bosses still ignore every other status.&lt;br /&gt;
* &#039;&#039;&#039;Reflecting and blocking monsters&#039;&#039;&#039; show a shield over their heads while the effect is active. Stop attacking when the shield appears.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In MapleVerse, buffs that lasted 200 seconds or more last up to 10 minutes, and Maple Warrior lasts at least 600 seconds at every level. In the original game no boss could be poisoned.}}&lt;br /&gt;
&lt;br /&gt;
== Summons ==&lt;br /&gt;
Summoning skills work in boss chambers too, including [[Zakum]]&#039;s altar. Only Summoning Sacks cannot be used in boss chambers.&lt;br /&gt;
&lt;br /&gt;
== EXP and loot ==&lt;br /&gt;
=== Loot ===&lt;br /&gt;
* The player who dealt the most damage to a monster owns its drops for 15 seconds. Their party members can pick the drops up straight away. After 15 seconds, anyone can.&lt;br /&gt;
* Items that a player drops from their own bag can be picked up by anyone straight away.&lt;br /&gt;
* Drops left on the ground disappear after 3 minutes.&lt;br /&gt;
* The drops of the biggest bosses, such as [[Zakum]] and [[Horntail]], are open to everyone as soon as the boss falls. Other bosses are covered on [[Boss Rules]].&lt;br /&gt;
&lt;br /&gt;
=== EXP ===&lt;br /&gt;
* A monster killed by a party shares its EXP with the party members who are on the same map and eligible for that kill. See [[Party]].&lt;br /&gt;
* Kills made by your party, and monsters you helped hit, count towards quests for party members who share the EXP on the same map.&lt;br /&gt;
* A solo kill pays EXP according to the share of the monster&#039;s HP you dealt. Melee hits count towards that share.&lt;br /&gt;
* Bosses pay EXP by the damage each player dealt. See [[Boss Rules]].&lt;br /&gt;
&lt;br /&gt;
== Channels ==&lt;br /&gt;
Each channel has its own monster spawns.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
; Why did you miss a monster that looked easy to hit?&lt;br /&gt;
: Every hit is checked against the monster&#039;s avoidability, with the usual penalty for level differences. For Magicians, accuracy comes from INT and LUK.&lt;br /&gt;
&lt;br /&gt;
; Why is the number over your head bigger than the damage you took?&lt;br /&gt;
: With Magic Guard, the number shows the whole hit, the HP part and the MP part together.&lt;br /&gt;
&lt;br /&gt;
; Why isn&#039;t your HP going up while you fight?&lt;br /&gt;
: HP only comes back while you stand still. Attacking or being hit restarts the 10-second timer. MP keeps coming back during the fight.&lt;br /&gt;
&lt;br /&gt;
; Why does the snail run away when you hit it?&lt;br /&gt;
: It does not run away because of its health. Snails, Blue Snails, Pigs and Orange Mushrooms wander about and never chase you, even after a hit.&lt;br /&gt;
&lt;br /&gt;
; Why did the monster push you so far?&lt;br /&gt;
: Monsters normally give only a short shove. Walking into a monster softens the push. Some monsters with real knockback attacks, such as Beef Eaters, still throw you hard.&lt;br /&gt;
&lt;br /&gt;
; Why can&#039;t you take this drop? Someone else killed the monster.&lt;br /&gt;
: For 15 seconds after the kill, only the player who dealt the most damage, and their party, can take its drops. After that, anyone can.&lt;br /&gt;
&lt;br /&gt;
; Why is a monster you killed on one channel still there on another?&lt;br /&gt;
: Each channel has its own monster spawns.&lt;br /&gt;
&lt;br /&gt;
; Why does your monster card bonus do nothing?&lt;br /&gt;
: A card&#039;s bonus only counts inside that card&#039;s own hunting area. Only the strongest speed, jump or item buff counts, so a stronger buff can hide the card&#039;s bonus.&lt;br /&gt;
&lt;br /&gt;
; Why does your ranged weapon do nothing to the watermelon?&lt;br /&gt;
: Ranged weapons only swing at a breakable object when you stand right next to it.&lt;br /&gt;
&lt;br /&gt;
; Why can&#039;t you use any skill?&lt;br /&gt;
: You are stunned, seduced or sealed. Skills come back when the effect ends. Potions and other items still work.&lt;br /&gt;
&lt;br /&gt;
; Why did your Maple Warrior bonus drop when a party member cast theirs?&lt;br /&gt;
: Maple Warriors never add together. The newest one replaces the one you had.&lt;br /&gt;
&lt;br /&gt;
; Why can&#039;t you poison this boss?&lt;br /&gt;
: That boss is immune to poison. Most bosses can be poisoned, but no boss takes other statuses.&lt;br /&gt;
&lt;br /&gt;
; Why did your buff last 10 minutes?&lt;br /&gt;
: Buffs that lasted 200 seconds or more now last up to 600 seconds.&lt;br /&gt;
&lt;br /&gt;
; Why does the reactor not show any damage?&lt;br /&gt;
: Reactors have no HP. Each hit moves them on to the next state, so watch for the change in their art.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Death and Revival]]&lt;br /&gt;
* [[Boss Rules]]&lt;br /&gt;
* [[Party]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Warrior_Path&amp;diff=65923</id>
		<title>Warrior Path</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Warrior_Path&amp;diff=65923"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|First job|Level 10 from [[NPC:Dances with Balrog|Dances with Balrog]] in [[Map:Warriors&#039; Sanctuary|Warriors&#039; Sanctuary]], [[Map:Perion|Perion]]&lt;br /&gt;
|Main stat|STR (35 at the first job)&lt;br /&gt;
|Branches|Fighter, Page, Spearman&lt;br /&gt;
|Later|Crusader, White Knight, Dragon Knight; Hero, Paladin, Dark Knight&lt;br /&gt;
|HP and MP per level|26 and 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039; fight in melee and have the most HP of the Explorers. This page lists the route and every skill book of the line.&lt;br /&gt;
&lt;br /&gt;
== Route ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| 10&lt;br /&gt;
| Talk to [[NPC:Dances with Balrog|Dances with Balrog]]. You receive [[Item:Beginner Warrior&#039;s sword|Beginner Warrior&#039;s sword]].&lt;br /&gt;
|-&lt;br /&gt;
| Fighter, Page, Spearman&lt;br /&gt;
| 30&lt;br /&gt;
| [[Second Job Advancement]]&lt;br /&gt;
|-&lt;br /&gt;
| Crusader, White Knight, Dragon Knight&lt;br /&gt;
| 70&lt;br /&gt;
| [[Third Job Advancement]]; chief [[NPC:Tylus|Tylus]]&lt;br /&gt;
|-&lt;br /&gt;
| Hero, Paladin, Dark Knight&lt;br /&gt;
| 120&lt;br /&gt;
| [[Fourth Job Advancement]]; instructor [[NPC:Harmonia|Harmonia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The AUTO button targets DEX and STR. See [[Stat Builds]].&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Warrior skills&amp;quot; data-collapsetext=&amp;quot;Hide Warrior skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Improved HP Recovery|Improved HP Recovery]] || 16 || — || Recover additional HP every 10 sec.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Improved MaxHP Increase|Improved MaxHP Increase]] || 10 || Improved HP Recovery Lv 5 || This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP. It also adds DEX equal to 0.5% of your total STR per level (5% at level 10).&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Endure|Endure]] || 8 || Improved MaxHP Increase Lv 3 || Even when hanging on the rope or on a ladder, you&#039;ll be able to recover some HP after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Iron Body|Iron Body]] || 20 || Endure Lv 3 || Temporarily increases your weapon defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Power Strike|Power Strike]] || 20 || — || Use MP to deliver a killer blow to the monsters with a sword.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Slash Blast|Slash Blast]] || 20 || Power Strike Lv 1 || Use HP and MP to attack every enemy around you with a sword.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Fighter skills&amp;quot; data-collapsetext=&amp;quot;Hide Fighter skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Sword Mastery|Sword Mastery]] || 20 || — || Increases the sword mastery and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Axe Mastery|Axe Mastery]] || 20 || — || Increases the axe mastery and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Final Attack : Sword|Final Attack : Sword]] || 30 || Sword Mastery Lv 3 || Strikes an another, far deadlier blow following the initial attack with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Final Attack : Axe|Final Attack : Axe]] || 30 || Axe Mastery Lv 3 || Strikes an another, far deadlier blow following the initial attack with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Sword Booster|Sword Booster]] || 20 || Sword Mastery Lv 5 || Uses HP and MP to temporarily boost up the attacking speed of the equipped sword.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Axe Booster|Axe Booster]] || 20 || Axe Mastery Lv 5 || Uses HP and MP to temporarily boost up the attacking speed of the equipped axe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Rage|Rage]] || 20 || — || Temporarily boosts the weapon attack level of everyone in the party around the area, but also decreases the level of weapon attack defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Power Guard|Power Guard]] || 30 || Rage Lv 3 || Returns a portion of the damage received from the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Rush (Fighter)|Rush]] || 1 || — || Mastery through discipline. A short charge that pushes monsters; see [[#Rush at 2nd job|below]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Page skills&amp;quot; data-collapsetext=&amp;quot;Hide Page skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Sword Mastery|Sword Mastery]] || 20 || — || Increases the sword mastery and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:BW Mastery|BW Mastery]] || 20 || — || Increases the mastery of blunt weapons and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Final Attack : Sword|Final Attack : Sword]] || 30 || Sword Mastery Lv 3 || Strikes an another, far deadlier blow following the initial attack with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Final Attack : BW|Final Attack : BW]] || 30 || BW Mastery Lv 3 || Strikes an another, far deadlier blow following the initial attack with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Sword Booster|Sword Booster]] || 20 || Sword Mastery Lv 5 || Uses HP and MP to temporarily boost up the attacking speed of the equipped sword.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:BW Booster|BW Booster]] || 20 || BW Mastery Lv 5 || Uses HP and MP to temporarily boost up the attacking speed of the equipped blunt weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Threaten|Threaten]] || 20 || — || Use MP to temporarily threaten a monster.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Power Guard|Power Guard]] || 30 || Threaten Lv 3 || Returns a portion of the damage received from the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Rush (Page)|Rush]] || 1 || — || Mastery through discipline. A short charge that pushes monsters; see [[#Rush at 2nd job|below]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spearman skills&amp;quot; data-collapsetext=&amp;quot;Hide Spearman skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Spear Mastery|Spear Mastery]] || 20 || — || Increases the spear mastery and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Pole Arm Mastery|Pole Arm Mastery]] || 20 || — || Increases the mastery of pole arms and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Final Attack : Spear|Final Attack : Spear]] || 30 || Spear Mastery Lv 3 || Strikes an another, far deadlier blow following the initial attack with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Final Attack : Pole Arm|Final Attack : Pole Arm]] || 30 || Pole Arm Mastery Lv 3 || Strikes an another, far deadlier blow following the initial attack with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Spear Booster|Spear Booster]] || 20 || Spear Mastery Lv 5 || Uses HP and MP to temporarily boost up the attacking speed of the equipped spear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Pole Arm Booster|Pole Arm Booster]] || 20 || Pole Arm Mastery Lv 5 || Uses HP and MP to temporarily boost up the attacking speed of the equipped pole arm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Iron Will|Iron Will]] || 20 || — || Temporarily increases the level of weapon and magic defense on every member of the party around the area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hyper Body|Hyper Body]] || 30 || Iron Will Lv 3 || Temporarily increases the Max HP and Max MP of all members of the party around the area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Rush (Spearman)|Rush]] || 1 || — || Mastery through discipline. A short charge that pushes monsters; see [[#Rush at 2nd job|below]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Crusader skills&amp;quot; data-collapsetext=&amp;quot;Hide Crusader skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Improving MP Recovery|Improving MP Recovery]] || 20 || — || Recovers MP at a faster rate than the norm every 10 seconds by standing still.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shield Mastery|Shield Mastery]] || 20 || — || Increases shield defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Combo Attack|Combo Attack]] || 30 || — || Prepares for combo attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Panic : Sword|Panic : Sword]] || 30 || Combo Attack Lv 1 || Attack a single monster using dark powers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Panic : Axe|Panic : Axe]] || 30 || Combo Attack Lv 1 || Attack a single monster using dark powers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Coma: Sword|Coma: Sword]] || 30 || Combo Attack Lv 1 || If struck cleanly, the monster becomes panicked.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Coma: Axe|Coma: Axe]] || 30 || Combo Attack Lv 1 || If struck cleanly, the monster becomes panicked.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Armor Crash|Armor Crash]] || 20 || Shout Lv 3 || Nullifies the defense buff used by the monster with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shout|Shout]] || 30 || — || Temporarily stuns up to 6 monsters nearby with damage.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show White Knight skills&amp;quot; data-collapsetext=&amp;quot;Hide White Knight skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Improving MP Recovery|Improving MP Recovery]] || 20 || — || Recovering even more MP every 10 sec.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shield Mastery|Shield Mastery]] || 20 || — || Shield Defense increases.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Charged Blow|Charged Blow]] || 30 || — || Make the enemy stun.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Fire Charge: Sword|Fire Charge: Sword]] || 30 || — || Temporarily adds an element of fire into the sword.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Flame Charge: BW|Flame Charge: BW]] || 30 || — || Temporarily adds an element of fire into the blunt weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Ice Charge: Sword|Ice Charge: Sword]] || 30 || — || You can attack with ice power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Blizzard Charge: BW|Blizzard Charge: BW]] || 30 || — || Temporarily adds an element of blizzard into the blunt weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Thunder Charge: Sword|Thunder Charge: Sword]] || 30 || — || Temporarily adds an element of thunder into the sword.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Lightning Charge: BW|Lightning Charge: BW]] || 30 || — || Temporarily adds an element of lightning into the blunt weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Magic Crash|Magic Crash]] || 20 || Charged Blow Lv 3 || Nullifies the magic defense buff used by the monster with a given success rate.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Dragon Knight skills&amp;quot; data-collapsetext=&amp;quot;Hide Dragon Knight skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Elemental Resistance|Elemental Resistance]] || 20 || — || Gains resistance against all Magic attacks (Fire, Cold, Lightning &amp;amp; Poison.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Spear Crusher|Spear Crusher]] || 30 || — || Attacks multiple monsters several times by thrusting the spear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Pole Arm Crusher|Pole Arm Crusher]] || 30 || — || Attacks multiple monsters several times by thrusting the pole arm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Dragon Fury: Spear|Dragon Fury: Spear]] || 30 || — || Attacks up to 6 monsters nearby in relatively distant range by swinging the Spear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Dragon Fury: Pole Arm|Dragon Fury: Pole Arm]] || 30 || — || Attacks up to 6 monsters nearby in relatively distant range by swinging the pole arm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Sacrifice|Sacrifice]] || 30 || — || Attacks a single monster while disabling the monster&#039;s defending capacity.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Dragon Roar|Dragon Roar]] || 30 || Sacrifice Lv 3 || Attacks up to 15 monsters at once by temporarily stunning them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Power Crash|Power Crash]] || 20 || Dragon Blood Lv 3 || Nullifies &amp;quot;power-up&amp;quot; skills of multiple monsters with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Dragon Blood|Dragon Blood]] || 20 || — || Increases the attacking capacity, but decreases HP steadily until 4 seconds before the remaining HP exhausts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Hero skills&amp;quot; data-collapsetext=&amp;quot;Hide Hero skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Advanced Combo Attack|Advanced Combo Attack]] || 30 || Combo Attack Lv 30 || By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo…&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Achilles|Achilles]] || 30 || — || Permanently increases the weapon defense of one&#039;s armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Guardian|Guardian]] || 30 || — || Blocks the monster&#039;s attack by using the shield with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Maple Warrior (Hero)|Maple Warrior]] || 30 || — || Increase all players&#039; stats within a party by certain percentage&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Monster Magnet (Hero)|Monster Magnet]] || 30 || — || Hold to charge, then release: pulls every monster on your platform within reach to right in front of you (up to 12 at level 30).&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Power Stance|Power Stance]] || 30 || Taught by the quest [[Quest:Protecting Tylus|Protecting Tylus]] || Enables one to stay at the same spot after being struck, resisting knock-back effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Rush (Hero)|Rush]] || 30 || — || Makes a mad dash forward, pushing off up to 10 monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Brandish|Brandish]] || 30 || — || Enables one to attack multiple monsters forward twice&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Enrage|Enrage]] || 30 || Advanced Combo Attack Lv 25; Taught by the quest [[Quest:Sayram&#039;s Skill|Sayram&#039;s Skill]] || Temporarily increases the attacking ability by using up the 10 combo counters. Lasts up to 240 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hero&#039;s Will|Hero&#039;s Will]] || 5 || — || Enables one to shrug off abnormal conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Paladin skills&amp;quot; data-collapsetext=&amp;quot;Hide Paladin skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Achilles|Achilles]] || 30 || — || Permanently increases the weapon defense of one&#039;s armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Guardian|Guardian]] || 30 || — || Blocks the monster&#039;s attack by using the shield with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Advanced Charge|Advanced Charge]] || 10 || Charged Blow Lv 30 || Increases the damage incurred when using Charge Blow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Maple Warrior (Paladin)|Maple Warrior]] || 30 || — || Increase all players&#039; stats within a party by certain percentage&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Monster Magnet (Paladin)|Monster Magnet]] || 30 || — || Hold to charge, then release: pulls every monster on your platform within reach to right in front of you (up to 12 at level 30).&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Power Stance|Power Stance]] || 30 || Taught by the quest [[Quest:Protecting Tylus|Protecting Tylus]] || Enables one to stay at the same spot after being struck, resisting knock-back effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Holy Charge : Sword|Holy Charge : Sword]] || 20 || Taught by the quest [[Quest:The Holy Knight&#039;s Sword|The Holy Knight&#039;s Sword]] || Temporarily adds a holy element to the sword.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Divine Charge : BW|Divine Charge : BW]] || 20 || Taught by the quest [[Quest:The Holy Knight&#039;s Sword|The Holy Knight&#039;s Sword]] || Temporarily adds a divine element to the blunt weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Rush (Paladin)|Rush]] || 30 || — || Makes a mad dash forward, pushing off up to 10 monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Blast|Blast]] || 30 || — || Strikes a single, tremendous blow to a single monster.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Heaven&#039;s Hammer|Heaven&#039;s Hammer]] || 30 || Taught by the quest [[Quest:Sayram&#039;s Skill|Sayram&#039;s Skill]] || Strikes the ground with a huge hammer to attack up to 15 monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hero&#039;s Will|Hero&#039;s Will]] || 5 || — || Enables one to shrug off abnormal conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Dark Knight skills&amp;quot; data-collapsetext=&amp;quot;Hide Dark Knight skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Achilles|Achilles]] || 30 || — || Permanently increases the weapon defense of one&#039;s armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Berserk|Berserk]] || 30 || Taught by the quest [[Quest:Sayram&#039;s Skill|Sayram&#039;s Skill]] || Increases overall attack once the knight&#039;s HP drops below a certain level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Aura of the Beholder|Aura of the Beholder]] || 25 || Beholder Lv 1; Taught by the quest [[Quest:Magic of the Spirit|Magic of the Spirit]] || The black spirit periodically restores the Dark Knight&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hex of the Beholder|Hex of the Beholder]] || 25 || Beholder Lv 1; Taught by the quest [[Quest:Contract of the Spirit|Contract of the Spirit]] || The black spirit periodically buffs the Dark Knight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Maple Warrior (Dark Knight)|Maple Warrior]] || 30 || — || Increase all players&#039; stats within a party by certain percentage&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Monster Magnet (Dark Knight)|Monster Magnet]] || 30 || — || Hold to charge, then release: pulls every monster on your platform within reach to right in front of you (up to 12 at level 30).&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Power Stance|Power Stance]] || 30 || Taught by the quest [[Quest:Protecting Tylus|Protecting Tylus]] || Enables one to stay at the same spot after being struck, resisting knock-back effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Rush (Dark Knight)|Rush]] || 30 || — || Makes a mad dash forward, pushing off up to 10 monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Beholder|Beholder]] || 10 || — || Temporarily summons Beholder.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hero&#039;s Will|Hero&#039;s Will]] || 5 || — || Enables one to shrug off abnormal conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rush at 2nd job ==&lt;br /&gt;
Fighters, Pages and Spearmen get a 1-point &#039;&#039;&#039;Rush&#039;&#039;&#039; at 2nd job: a short charge forward that pushes the monsters in&lt;br /&gt;
your path. It stays at level 1 and grows with your weapon Mastery and your character level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | You have !! scope=&amp;quot;col&amp;quot; | Monsters pushed&lt;br /&gt;
|-&lt;br /&gt;
| Mastery below 7 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mastery 7 to 19 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Mastery 20 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Character level 70 or more || at least 5&lt;br /&gt;
|-&lt;br /&gt;
| Character level 90 or more || at least 7&lt;br /&gt;
|-&lt;br /&gt;
| Character level 120 or more || at least 10&lt;br /&gt;
|}&lt;br /&gt;
The Mastery that counts is Sword or Axe Mastery for a Fighter, Sword or BW Mastery for a Page, and Spear or Pole Arm&lt;br /&gt;
Mastery for a Spearman. The 4th-job Rush of the Hero, Paladin and Dark Knight is a separate skill and works as before.&lt;br /&gt;
&lt;br /&gt;
{{Changed|The 2nd-job Rush is a MapleVerse skill. The level steps (5, 7 and 10 monsters) are MapleVerse additions too.}}&lt;br /&gt;
&lt;br /&gt;
== Skill notes ==&lt;br /&gt;
* &#039;&#039;&#039;Improved MaxHP Increase&#039;&#039;&#039; also turns part of your STR into DEX: 0.5% of your total STR per skill level, 5% at level 10.&lt;br /&gt;
* &#039;&#039;&#039;Monster Magnet&#039;&#039;&#039; (Hero, Paladin and Dark Knight) is charged: hold the skill key and release it. A quick tap pulls from close by; holding for 2 seconds reaches as wide as [[Skill:Genesis|Genesis]]. It pulls every monster on your own platform within that reach and drops them right in front of you: up to 4 monsters at level 10, 8 at level 20 and 12 at level 30.&lt;br /&gt;
* &#039;&#039;&#039;Enrage&#039;&#039;&#039; (Hero) keeps its usual duration, from 10 seconds at level 1 up to 240 seconds at level 30, with its 6-minute cooldown.&lt;br /&gt;
* &#039;&#039;&#039;Buff durations.&#039;&#039;&#039; Every buff whose top-level duration was between 200 and 599 seconds now lasts up to 600 seconds (10 minutes), and lower levels scale the same way, so each level still lasts longer than the one before. Cooldowns are unchanged, and buffs that already lasted longer keep their time. For example, Iron Body lasts 600 seconds at level 20 and Power Stance 600 seconds at level 30.&lt;br /&gt;
* &#039;&#039;&#039;Maple Warrior&#039;&#039;&#039; lasts 600 seconds at level 1 and 10 seconds longer for each level after that: 690 seconds at level 10, 790 at level 20 and 900 at level 30.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In MapleVerse, Monster Magnet is a charged pull of every monster on your platform, Improved MaxHP Increase adds DEX, buffs that lasted 200 seconds or more last up to 10 minutes, and Maple Warrior lasts 600 seconds at level 1, rising by 10 seconds a level to 900 seconds at level 30.}}&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;[[NPC:Dances with Balrog|Dances with Balrog]] only talks about advancement.&#039;&#039;&#039; He lists his quests too; the advancement is the row &#039;&#039;&#039;Talk about my training&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;The next training session is missing.&#039;&#039;&#039; Each Training Session is offered as soon as you hand in the one before it.&lt;br /&gt;
* &#039;&#039;&#039;The Beginner Training Center quest shows done too early.&#039;&#039;&#039; Talk to the instructor inside the training center, not the warper at the entrance.&lt;br /&gt;
* &#039;&#039;&#039;Rush only pushes a few monsters.&#039;&#039;&#039; The 2nd-job Rush pushes more as your Mastery grows and again from character level 70, 90 and 120; see [[#Rush at 2nd job|Rush at 2nd job]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job Advancement]]&lt;br /&gt;
* [[Choosing a Class]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Explorer Classes]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Thief_Path&amp;diff=65922</id>
		<title>Thief Path</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Thief_Path&amp;diff=65922"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|First job|Level 10 from [[NPC:Dark Lord|Dark Lord]] in [[Map:Thieves&#039; Hideout|Thieves&#039; Hideout]]&lt;br /&gt;
|Main stat|DEX (25 at the first job), then LUK&lt;br /&gt;
|Branches|Assassin, Bandit (and the [[Dual Blade]] from level 20)&lt;br /&gt;
|Later|Hermit, Chief Bandit; Night Lord, Shadower&lt;br /&gt;
|HP and MP per level|22 and 15&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Thieves&#039;&#039;&#039; follow the route below. This page lists each tier and the skill books of the line.&lt;br /&gt;
&lt;br /&gt;
== Route ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| First job&lt;br /&gt;
| 10&lt;br /&gt;
| Talk to [[NPC:Dark Lord|Dark Lord]] ([[Map:Kerning City|Kerning City]]). You receive 500 [[Item:A Beginner Thief&#039;s Throwing Stars|A Beginner Thief&#039;s Throwing Stars]], [[Item:Beginner Thief Wrist Guard|Beginner Thief Wrist Guard]] and [[Item:Beginner Thief&#039;s short sword|Beginner Thief&#039;s short sword]].&lt;br /&gt;
|-&lt;br /&gt;
| Second job&lt;br /&gt;
| 30&lt;br /&gt;
| [[Second Job Advancement]]&lt;br /&gt;
|-&lt;br /&gt;
| Third job&lt;br /&gt;
| 70&lt;br /&gt;
| [[Third Job Advancement]]; chief [[NPC:Arec|Arec]]&lt;br /&gt;
|-&lt;br /&gt;
| Fourth job&lt;br /&gt;
| 120&lt;br /&gt;
| [[Fourth Job Advancement]]; instructor [[NPC:Hellin|Hellin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
See [[Stat Builds]] for the AUTO targets of this line.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Thief skills&amp;quot; data-collapsetext=&amp;quot;Hide Thief skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Nimble Body|Nimble Body]] || 20 || — || Increases accuracy and avoidability.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Keen Eyes|Keen Eyes]] || 8 || Nimble Body Lv 3 || Increases the range of attack using throwing weapons such as throwing stars &amp;amp; knives.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Disorder|Disorder]] || 20 || — || Temporarily decreases the weapon def.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Dark Sight|Dark Sight]] || 20 || Disorder Lv 3 || Use MP to hide behind the shadows.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Double Stab|Double Stab]] || 20 || — || Use MP to quickly stab a monster twice in one turn using a dagger.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Lucky Seven|Lucky Seven]] || 20 || — || Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Assassin skills&amp;quot; data-collapsetext=&amp;quot;Hide Assassin skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Claw Mastery|Claw Mastery]] || 20 || — || Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Critical Throw|Critical Throw]] || 30 || Claw Mastery Lv 3 || Enables the character to make a critical attack with throwing stars on a certain success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Endure|Endure]] || 20 || — || Recovers additional amount of HP and MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Claw Booster|Claw Booster]] || 20 || Claw Mastery Lv 5 || Use HP and MP to temporarily boost up the attacking speed of the claw.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Haste|Haste]] || 20 || — || Temporarily improves the speed and jumping ability of every member of the party.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Drain|Drain]] || 30 || Endure Lv 3 || Absorb some of the damage dished out to the enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Flash Jump|Flash Jump]] || 1 || — || Through mastery perfection is achieved.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Bandit skills&amp;quot; data-collapsetext=&amp;quot;Hide Bandit skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Dagger Mastery|Dagger Mastery]] || 20 || — || Increases the dagger mastery and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Endure|Endure]] || 20 || — || Recovers additional amount of HP and MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Dagger Booster|Dagger Booster]] || 20 || Dagger Mastery Lv 5 || Use HP and MP to temporarily boost up the attacking speed of the dagger.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Haste|Haste]] || 20 || — || Temporarily boosts the speed and jumping ability of everyone in the party.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Steal|Steal]] || 30 || Haste Lv 5 || Steals one of the monster&#039;s items with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Savage Blow|Savage Blow]] || 30 || — || Use MP to attack an enemy up to 6 times in a row with a dagger.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Flash Jump|Flash Jump]] || 1 || — || Through mastery perfection is achieved.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Hermit skills&amp;quot; data-collapsetext=&amp;quot;Hide Hermit skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Alchemist|Alchemist]] || 20 || — || Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Veso Up|Veso Up]] || 20 || — || For a certain amount of time, everyone in the party can make the enemies drop more vesos than usual with this skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shadow Partner|Shadow Partner]] || 30 || — || Temporarily summons a shadow of oneself, repeating every move.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shadow Web|Shadow Web]] || 20 || — || [Spider Web : 20] Creates a web of shadow of oneself to hold up to 6 monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shadow Veso|Shadow Veso]] || 30 || Veso Up Lv 5 || Attacks enemies with vesos and the damage is based on the amount of vesos thrown.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Avenger|Avenger]] || 30 || — || Uses MP to make an enormous throwing star for attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Flash Jump|Flash Jump]] || 20 || Avenger Lv 5 || While in the air after a jump, use this skill + the arrow for a second jump.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Chief Bandit skills&amp;quot; data-collapsetext=&amp;quot;Hide Chief Bandit skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shield Mastery|Shield Mastery]] || 20 || — || Increases the def.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Chakra|Chakra]] || 30 || — || Uses MP to recover HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Assaulter|Assaulter]] || 30 || — || Attacks a single monster with incredible power and speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Pickpocket|Pickpocket]] || 20 || Veso Explosion Lv 3 || Temporarily increases the amount of vesos dropped off from the attacked monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Band of Thieves|Band of Thieves]] || 30 || — || Summons fellow bandits to attack up to 6 monsters around the area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Veso Guard|Veso Guard]] || 20 || Chakra Lv 3 || Uses vesos to guard 50% of the damage received.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Veso Explosion|Veso Explosion]] || 30 || — || Explodes the vesos dropped on the ground around you to attack monsters.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Night Lord skills&amp;quot; data-collapsetext=&amp;quot;Hide Night Lord skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shadow Shifter (Night Lord)|Shadow Shifter]] || 30 || — || With great reflexes, enables one to avoid the monster&#039;s attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Venomous Star|Venomous Star]] || 30 || — || Throws a star that&#039;s been smeared with poison; the monster struck has a chance of being poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Maple Warrior (Night Lord)|Maple Warrior]] || 30 || — || Increase all players&#039; stats within a party by certain percentage&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Taunt|Taunt]] || 30 || Shadow Shifter Lv 10 || Provokes a monster, causing its general defense to increase.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Ninja Ambush (Night Lord)|Ninja Ambush]] || 30 || Shadow Shifter Lv 5 || Ninjas stay with you for 90 seconds and ambush up to 6 monsters around you every 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shadow Stars|Shadow Stars]] || 30 || — || Attacks a monster using 200 stars out of the currently equipped star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Triple Throw|Triple Throw]] || 30 || — || Attacks one monster by simultaneously throwing 3 stars.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Ninja Storm|Ninja Storm]] || 30 || Taught by the quest [[Quest:Three winds|Three winds]] || Summons ninjas to push back surrounding monsters. It keeps striking around you every second for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hero&#039;s Will|Hero&#039;s Will]] || 5 || — || Enables one to shrug off abnormal conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Shadower skills&amp;quot; data-collapsetext=&amp;quot;Hide Shadower skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shadow Shifter (Shadower)|Shadow Shifter]] || 30 || — || With great reflexes, enables one to avoid the monster&#039;s attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Venomous Stab|Venomous Stab]] || 30 || — || Stab a monster with a dagger that&#039;s been smeared with poison; the monster struck has a chance of being poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Maple Warrior (Shadower)|Maple Warrior]] || 30 || — || Increase all players&#039; stats within a party by certain percentage&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Assassinate|Assassinate]] || 30 || Taught by the quest [[Quest:Arec and Shadower|Arec and Shadower]] || Strikes an unsuspecting monster at its vital spots 4 times.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Taunt|Taunt]] || 30 || Shadow Shifter Lv 10 || Provokes a monster, causing its general defense to increase.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Ninja Ambush (Shadower)|Ninja Ambush]] || 30 || Shadow Shifter Lv 5 || Ninjas stay with you for 90 seconds and ambush up to 6 monsters around you every 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Smokescreen|Smokescreen]] || 30 || — || Sets off a smoke grenade to escape from a tight situation.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Boomerang Step|Boomerang Step]] || 30 || — || With great quickness, stabs multiple monsters TWICE.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hero&#039;s Will|Hero&#039;s Will]] || 5 || — || Enables one to shrug off abnormal conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill notes ==&lt;br /&gt;
* &#039;&#039;&#039;Shadow Shifter:&#039;&#039;&#039; when it dodges a hit, your character smiles for a moment, and other players on the map see the dodge and the smile too.&lt;br /&gt;
* &#039;&#039;&#039;Venomous Star and Venomous Stab&#039;&#039;&#039; also poison monsters that are weak to poison. Only monsters immune to or strong against poison resist it. Bosses can be poisoned too, unless the boss is immune to poison.&lt;br /&gt;
* &#039;&#039;&#039;Maple Warrior&#039;&#039;&#039; does not stack with another class&#039;s Maple Warrior. The newest one replaces the old one.&lt;br /&gt;
* &#039;&#039;&#039;Ninja Ambush&#039;&#039;&#039; (Night Lord and Shadower) always works, even with no monster near you when you cast it. The ninjas stay with you for 90 seconds and, every 3 seconds, ambush up to 6 monsters around wherever you are standing. The ambush damage itself is unchanged. The ninjas leave if you change maps or die, like a summon.&lt;br /&gt;
* &#039;&#039;&#039;Ninja Storm&#039;&#039;&#039; (Night Lord) keeps raging around you after the cast, striking again every second for 10 seconds. It also ends on a map change or death.&lt;br /&gt;
* &#039;&#039;&#039;Buff durations.&#039;&#039;&#039; Every buff whose top-level duration was between 200 and 599 seconds now lasts up to 600 seconds (10 minutes), and lower levels scale the same way, so each level still lasts longer than the one before. Cooldowns are unchanged, and buffs that already lasted longer keep their time.&lt;br /&gt;
* &#039;&#039;&#039;Maple Warrior&#039;&#039;&#039; lasts 600 seconds at level 1 and 10 seconds longer for each level after that: 690 seconds at level 10, 790 at level 20 and 900 at level 30.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In MapleVerse, Ninja Ambush and Ninja Storm stay with you, buffs that lasted 200 seconds or more last up to 10 minutes, and Maple Warrior lasts 600 seconds at level 1, rising by 10 seconds a level to 900 seconds at level 30. In the original game no boss could be poisoned.}}&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;The master only talks about advancement.&#039;&#039;&#039; The advancement is the row &#039;&#039;&#039;Talk about my training&#039;&#039;&#039;; quests come first in the menu.&lt;br /&gt;
* &#039;&#039;&#039;The Training Center for Beginner Thieves quest shows done too early.&#039;&#039;&#039; Talk to the instructor inside the training center, not the warper at the entrance.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job Advancement]]&lt;br /&gt;
* [[Choosing a Class]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Explorer Classes]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Stat_Builds&amp;diff=65921</id>
		<title>Stat Builds</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Stat_Builds&amp;diff=65921"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|AP per level|5&lt;br /&gt;
|Cygnus|Extra AP from level 11 to 76&lt;br /&gt;
|Stat cap|999&lt;br /&gt;
}}&lt;br /&gt;
The AUTO button in the stat window spends AP toward these targets (DEX and the main stat; INT and LUK stay at 4 unless noted). Each line&#039;s totals assume the pool of 5 x level + 12 across the two stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Class line !! scope=&amp;quot;col&amp;quot; | Level 30 !! scope=&amp;quot;col&amp;quot; | Level 70 !! scope=&amp;quot;col&amp;quot; | Level 120 !! scope=&amp;quot;col&amp;quot; | Level 200&lt;br /&gt;
|-&lt;br /&gt;
| Warrior line (Fighter, Page, Spearman and their advancements) || DEX 60, STR 102 || DEX 100, STR 262 || DEX 150, STR 462 || DEX 230, STR 782&lt;br /&gt;
|-&lt;br /&gt;
| Magician line || LUK 33, INT 129 || LUK 73, INT 289 || LUK 123, INT 489 || LUK 203, INT 809&lt;br /&gt;
|-&lt;br /&gt;
| Hunter line (Bowman, Hunter, Ranger, Bowmaster) || STR 35, DEX 127 || STR 75, DEX 287 || STR 125, DEX 487 || STR 205, DEX 807&lt;br /&gt;
|-&lt;br /&gt;
| Crossbowman line (Crossbowman, Sniper, Marksman) || STR 30, DEX 132 || STR 70, DEX 292 || STR 120, DEX 492 || STR 200, DEX 812&lt;br /&gt;
|-&lt;br /&gt;
| Thief line (Assassin, Bandit and their advancements) || DEX 60, LUK 102 || DEX 110, LUK 252 || DEX 160, LUK 452 || DEX 240, LUK 772&lt;br /&gt;
|-&lt;br /&gt;
| Brawler line (Brawler, Marauder, Buccaneer) || DEX 50, STR 112 || DEX 90, STR 272 || DEX 140, STR 472 || DEX 220, STR 792&lt;br /&gt;
|-&lt;br /&gt;
| Gunslinger line (Gunslinger, Outlaw, Corsair) || STR 30, DEX 132 || STR 70, DEX 292 || STR 120, DEX 492 || STR 200, DEX 812&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beginner targets: DEX = level, STR = 4 x level + 12. Dawn Warrior and Aran follow the Warrior line; Wind Archer the Hunter line; Night Walker and Dual Blade the Thief line; Thunder Breaker the Brawler line.&lt;br /&gt;
&lt;br /&gt;
== Reading the stat window ==&lt;br /&gt;
* In the Character Stat window&#039;s detail panel, a row that a buff is raising turns &#039;&#039;&#039;red&#039;&#039;&#039; and shows the total, then the base and the buff in brackets, for example &amp;quot;120 (100+20)&amp;quot;. This covers weapon attack, weapon defence, magic attack, magic defence, accuracy and avoidability.&lt;br /&gt;
* A row that something is lowering turns &#039;&#039;&#039;blue&#039;&#039;&#039; the same way.&lt;br /&gt;
* The attack range row turns red while a buff raises it, but keeps its usual &amp;quot;min ~ max&amp;quot; numbers.&lt;br /&gt;
* Hands, Speed and Jump always show plain numbers.&lt;br /&gt;
* The base includes your gear and passive skills; only buffs, such as skill buffs and potions, count as the added part.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Mastery_Books&amp;diff=65920</id>
		<title>Mastery Books</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Mastery_Books&amp;diff=65920"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Fourth-job skills|Start with a cap of 10&lt;br /&gt;
|Books|Raise the cap to 20 or 30&lt;br /&gt;
|Cost of a failure|The book is used up&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mastery Books&#039;&#039;&#039; raise the maximum level of fourth-job skills.&lt;br /&gt;
&lt;br /&gt;
* Fourth-job skills taught at the advancement start at a cap of 10. Others are taught by their own quest and stay hidden until it is done. [Skill Book] Maple Hero is given at the fourth job.&lt;br /&gt;
* A book is used up whether it works or not. A 20 book works 70% of the time, a 30 book 50%.&lt;br /&gt;
* A skill that needs its book shows a greyed-out + button.&lt;br /&gt;
* [[NPC:Abdula|Abdula]] sells every Explorer Mastery Book in his shop window for [[Item:Flaming Feather (4001006)|Flaming Feathers]], not Vesos: from 200 Flaming Feathers for the commonest books to 1,000 for the rarest. Flaming Feathers drop, at a small chance, from monsters everywhere.&lt;br /&gt;
* Cygnus Knights learn their ten hidden third-job skills from quests in Ereve at level 100 and 110, or by reading the Explorer book of the same skill; see [[Cygnus Knights#Hidden third-job skills|Cygnus Knights]]. Abdula&#039;s old 10,000,000-Veso Cygnus books are no longer sold, but a copy you already bought still works.&lt;br /&gt;
* Dawn Warriors can take Brandish to 30: with Brandish at level 15 or higher, read the Hero&#039;s [[Item:(Mastery Book) Brandish (2290011)|Brandish 30 Mastery Book]] (900 Flaming Feathers from Abdula). It works 50% of the time.&lt;br /&gt;
* [[Dual Blade]] and [[Aran]] reach full level without books.&lt;br /&gt;
* Every book, the skill it raises and where to get it: [[Mastery Book List]].&lt;br /&gt;
&lt;br /&gt;
{{Changed|Abdula sells the Explorer Mastery Books for Flaming Feathers. In the original game he only told you which monsters drop them. A Dawn Warrior&#039;s Brandish could not pass level 20 in the original game.}}&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;Chain Lightning 30 does not work on my level 20 skill.&#039;&#039;&#039; It works on a level 20 or higher skill, with 50% success.&lt;br /&gt;
* &#039;&#039;&#039;Abdula will not take my Vesos.&#039;&#039;&#039; His books cost Flaming Feathers, which drop from monsters everywhere.&lt;br /&gt;
* &#039;&#039;&#039;The instructor says to learn skills I already have.&#039;&#039;&#039; Skills with quests are taught by those quests.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Magician_Path&amp;diff=65919</id>
		<title>Magician Path</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Magician_Path&amp;diff=65919"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|First job|Level 8 from [[NPC:Grendel the Really Old|Grendel the Really Old]] in [[Map:Magic Library|Magic Library]]&lt;br /&gt;
|Main stat|INT (20 at the first job)&lt;br /&gt;
|Branches|F/P Wizard, I/L Wizard, Cleric&lt;br /&gt;
|Later|F/P Mage, I/L Mage, Priest; F/P Arch Mage, I/L Arch Mage, Bishop&lt;br /&gt;
|HP and MP per level|12 and 23&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magicians&#039;&#039;&#039; follow the route below. This page lists each tier and the skill books of the line.&lt;br /&gt;
&lt;br /&gt;
== Route ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| First job&lt;br /&gt;
| 8&lt;br /&gt;
| Talk to [[NPC:Grendel the Really Old|Grendel the Really Old]] ([[Map:Ellinia|Ellinia]]). You receive [[Item:Beginner Magician&#039;s wand|Beginner Magician&#039;s wand]].&lt;br /&gt;
|-&lt;br /&gt;
| Second job&lt;br /&gt;
| 30&lt;br /&gt;
| [[Second Job Advancement]]&lt;br /&gt;
|-&lt;br /&gt;
| Third job&lt;br /&gt;
| 70&lt;br /&gt;
| [[Third Job Advancement]]; chief [[NPC:Robeira|Robeira]]&lt;br /&gt;
|-&lt;br /&gt;
| Fourth job&lt;br /&gt;
| 120&lt;br /&gt;
| [[Fourth Job Advancement]]; instructor [[NPC:Gritto|Gritto]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
See [[Stat Builds]] for the AUTO targets of this line.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Magician skills&amp;quot; data-collapsetext=&amp;quot;Hide Magician skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Improved MP Recovery|Improved MP Recovery]] || 16 || — || Recovering even more MP every 10 sec.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Improved MaxMP Increase|Improved MaxMP Increase]] || 10 || Improved MP Recovery Lv 5 || This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Magic Guard|Magic Guard]] || 20 || — || Temporarily replaces damage with MP instead of HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Magic Armor|Magic Armor]] || 20 || Magic Guard Lv 3 || Temporarily boosts the weapon def.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Energy Bolt|Energy Bolt]] || 20 || — || Use MP to attack one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Magic Claw|Magic Claw]] || 20 || Energy Bolt Lv 1 || Use MP to attack an enemy twice.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show F/P Wizard skills&amp;quot; data-collapsetext=&amp;quot;Hide F/P Wizard skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:MP Eater (F/P Wizard)|MP Eater]] || 20 || — || Absorbs the enemy&#039;s MP when attacking with Magic skills, until it reaches 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Meditation|Meditation]] || 20 || MP Eater Lv 3 || Meditate for a bit to temporarily boost up the magic attack of party members around the area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Teleport|Teleport]] || 20 || — || Use the arrow keys to teleport to other places in the same map on a set distance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Slow|Slow]] || 20 || Teleport Lv 5 || Temporarily slows down the movement of up to 6 monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Fire Arrow|Fire Arrow]] || 30 || — || Attacks a single monster with a fire arrow using the magic power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Poison Breath|Poison Breath]] || 30 || — || Attacks a single monster by splashing a Poison drop.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show I/L Wizard skills&amp;quot; data-collapsetext=&amp;quot;Hide I/L Wizard skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:MP Eater (I/L Wizard)|MP Eater]] || 20 || — || Absorbs the enemy&#039;s MP when attacking with Magic skills, until it reaches 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Meditation|Meditation]] || 20 || MP Eater Lv 3 || Meditate for a bit to temporarily boost up the magic attack of party members around the area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Teleport|Teleport]] || 20 || — || Use the arrow keys to teleport to other places in the same map on a set distance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Slow|Slow]] || 20 || Teleport Lv 5 || Temporarily slows down the movement of up to 6 monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Cold Beam|Cold Beam]] || 30 || — || Attacks a single monster with a sharp piece of Ice.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Thunder Bolt|Thunder Bolt]] || 30 || — || Attacks surrounding monsters with a thunder bolt.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Cleric skills&amp;quot; data-collapsetext=&amp;quot;Hide Cleric skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:MP Eater (Cleric)|MP Eater]] || 20 || — || Absorbs the enemy&#039;s MP when attacking with Magic skills, until it reaches 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Teleport|Teleport]] || 20 || — || Use the arrow keys to teleport to other places in the same map on a set distance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Heal|Heal]] || 30 || — || Recovers the HP of all party members around the area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Invincible|Invincible]] || 20 || Heal Lv 5 || Temporarily decreases the weapon damage received.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Bless|Bless]] || 20 || Invincible Lv 5 || Temporarily increases the weapon def., magic def., accuracy, and avoidability of all party members around the area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Holy Arrow|Holy Arrow]] || 30 || — || Attacks a single monster by firing Holy Arrows. A second arrow follows the first.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show F/P Mage skills&amp;quot; data-collapsetext=&amp;quot;Hide F/P Mage skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Partial Resistance|Partial Resistance]] || 20 || — || Gains resistance against Magic attacks of Fire and Poison.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Element Amplification|Element Amplification]] || 30 || — || Boosts the capacity for all Magic attacks by using additional MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Explosion|Explosion]] || 30 || — || Attacks up to 6 surrounding monsters by creating an explosion around the character, using fire-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Poison Mist|Poison Mist]] || 30 || — || Makes a poison fog around the character. Party members standing in it gain weapon and magic attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Seal|Seal]] || 20 || Element Amplification Lv 3 || Temporarily seals up all surrounding monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Spell Booster|Spell Booster]] || 20 || Element Amplification Lv 3 || Uses up a significant amount of HP and MP to increase the attacking speed for spells.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Element Composition|Element Composition]] || 30 || — || Attacks a single monster by splashing a Poison drop.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show I/L Mage skills&amp;quot; data-collapsetext=&amp;quot;Hide I/L Mage skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Partial Resistance|Partial Resistance]] || 20 || — || Gains resistance against Magic attacks of Ice and Lightning.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Element Amplification|Element Amplification]] || 30 || — || Boosts the capacity for all Magic attacks by using additional MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Ice Strike|Ice Strike]] || 30 || — || Fires ice blocks at multiple enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Thunder Spear|Thunder Spear]] || 30 || — || Gathers up the power of lightening and turns it into a spear, attacking a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Seal|Seal]] || 20 || Element Amplification Lv 3 || Seals up the enemies around you for a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Spell Booster|Spell Booster]] || 20 || Element Amplification Lv 3 || Uses up a significant amount of HP and MP to increase the attacking speed for spells.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Element Composition|Element Composition]] || 30 || — || Attacks a single monster with Magic attack of Ice and Lightning features combined.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Priest skills&amp;quot; data-collapsetext=&amp;quot;Hide Priest skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Elemental Resistance|Elemental Resistance]] || 20 || — || Gains a higher tolerance for all element-based spell attacks from the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Dispel|Dispel]] || 20 || — || Nullifies all monsters&#039; Magic effects within the targeted area while healing all abnormal conditions suffered by all surrounding party members.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Mystic Door|Mystic Door]] || 20 || Dispel Lv 3 || Creates a portal that heads to the nearest town.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Holy Symbol|Holy Symbol]] || 30 || Dispel Lv 3 || Temporarily allows all members of the party nearby to gain additional EXP while hunting.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shining Ray|Shining Ray]] || 30 || — || Attacks multiple enemies at once with the ray of holy light.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Doom|Doom]] || 30 || — || Turns up to 6 monsters into snails.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Summon Dragon|Summon Dragon]] || 30 || — || Summons a holy dragon for a certain amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show F/P Arch Mage skills&amp;quot; data-collapsetext=&amp;quot;Hide F/P Arch Mage skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Maple Warrior (F/P Arch Mage)|Maple Warrior]] || 30 || — || Increase all players&#039; stats within a party by certain percentage&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Advanced Mastery (F/P Arch Mage)|Advanced Mastery]] || 30 || Learned at the 4th job; no Mastery Book needed || Raises the damage of your 2nd- and 3rd-job attack spells by 3% a level, and their poison by 2% a level. (Passive)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Mana Reflection|Mana Reflection]] || 30 || — || By drawing an incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Fire Demon|Fire Demon]] || 30 || — || Strikes monsters with the Fire Demon&#039;s flames. Burning monsters keep taking damage and become vulnerable to fire-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Infinity|Infinity]] || 30 || — || Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one&#039;s own MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Ifrit (F/P Arch Mage)|Ifrit]] || 30 || Fire Demon Lv 5; Taught by the quest [[Quest:Switching Attributes (6225)|Switching Attributes]] || Calls upon the Ifrit familiar, who is fire-based. Attacks up to 3 monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Paralyze|Paralyze]] || 30 || — || Temporarily paralyzes the monster with a poison-based attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Meteor Shower|Meteor Shower]] || 30 || Taught by the quest [[Quest:Meteo Shower|Meteo Shower]] || Summons meteors from outer space to shower the ground, striking up to 15 monsters at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hero&#039;s Will|Hero&#039;s Will]] || 5 || — || Enables one to shrug off abnormal conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show I/L Arch Mage skills&amp;quot; data-collapsetext=&amp;quot;Hide I/L Arch Mage skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Maple Warrior (I/L Arch Mage)|Maple Warrior]] || 30 || — || Increase all players&#039; stats within a party by certain percentage&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Advanced Mastery (I/L Arch Mage)|Advanced Mastery]] || 30 || Learned at the 4th job; no Mastery Book needed || Raises the damage of your 2nd- and 3rd-job attack spells by 3% a level, and the damage they leave behind by 2% a level. (Passive)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Mana Reflection|Mana Reflection]] || 30 || — || By drawing on incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Ice Demon|Ice Demon]] || 30 || — || Strikes monsters with the Ice Demon&#039;s shards. Frostbitten monsters keep taking damage and become vulnerable to ice-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Infinity|Infinity]] || 30 || — || Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one&#039;s own MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Elquines|Elquines]] || 30 || Ice Demon Lv 5; Taught by the quest [[Quest:Switching Attributes (6315)|Switching Attributes]] || Calls upon the Elquines familiar, who is ice-based. Attacks up to 3 monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Chain Lightning|Chain Lightning]] || 30 || — || Attacks a single monster using a high-voltage lightning attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Blizzard|Blizzard]] || 30 || Taught by the quest [[Quest:Blizzard|Blizzard]] || Summons spears of ice from the sky, showering up to 15 monsters at one time with a nasty blizzard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hero&#039;s Will|Hero&#039;s Will]] || 5 || — || Enables one to shrug off abnormal conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Bishop skills&amp;quot; data-collapsetext=&amp;quot;Hide Bishop skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Maple Warrior (Bishop)|Maple Warrior]] || 30 || — || Increase all players&#039; stats within a party by certain percentage&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Big Bang|Big Bang]] || 30 || — || A quick burst of holy light around you that strikes up to 10 monsters 4 times. No charging.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Mana Reflection|Mana Reflection]] || 30 || — || By drawing on incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Bahamut|Bahamut]] || 30 || Summon Dragon Lv 15; Taught by the quest [[Quest:The Dragon&#039;s Guardian|The Dragon&#039;s Guardian]] || Temporarily summons Bahamut, a holy dragon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Infinity|Infinity]] || 30 || — || Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one&#039;s own MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Holy Shield|Holy Shield]] || 30 || — || Temporarily protects all party members from abnormal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Resurrection|Resurrection]] || 10 || Taught by the quest [[Quest:Resurrection|Resurrection]] || Resurrects a member instantly.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Angel Ray|Angel Ray]] || 30 || — || Attacks a single monster with a holy arrow, incurring tremendous holy damage. A second arrow follows the first.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Genesis|Genesis]] || 30 || Taught by the quest [[Quest:Genesis|Genesis]] || A holy ray of light shines down from the sky, burning up to 15 monsters at one time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hero&#039;s Will|Hero&#039;s Will]] || 5 || — || Enables one to shrug off abnormal conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arch Mage changes ==&lt;br /&gt;
* &#039;&#039;&#039;Big Bang&#039;&#039;&#039; belongs to the Bishop only. It needs no charging: it is a quick burst of holy light around you that strikes up to 10 monsters 4 times. It is quicker than [[Skill:Genesis|Genesis]] and covers a smaller area.&lt;br /&gt;
* &#039;&#039;&#039;Advanced Mastery&#039;&#039;&#039; replaces Big Bang for Fire/Poison and Ice/Lightning Arch Mages. Any skill points you had put into Big Bang are returned to you when you log in. It is a passive skill learned at the 4th job and can be raised to 30 with skill points, no Mastery Book needed. Each level adds 3% damage to your 2nd- and 3rd-job attack spells (+90% at level 30) and 2% to the damage they leave behind (+60% at level 30):&lt;br /&gt;
** Fire/Poison: Fire Arrow, Poison Breath, Explosion, Poison Mist and Element Composition.&lt;br /&gt;
** Ice/Lightning: Cold Beam, Thunder Bolt, Ice Strike, Thunder Spear and Element Composition.&lt;br /&gt;
* &#039;&#039;&#039;Ifrit and Elquines changed owners.&#039;&#039;&#039; The Fire/Poison Arch Mage now summons Ifrit (fire) and the Ice/Lightning Arch Mage summons Elquines (ice). The quest that teaches it and its requirement are unchanged. The Mastery Books keep their old names: a Fire/Poison Arch Mage raises Ifrit with the books named &amp;quot;[Mastery Book] Elquines&amp;quot;, and an Ice/Lightning Arch Mage raises Elquines with the books named &amp;quot;[Mastery Book] Ifrit&amp;quot;. Each book&#039;s description says which Arch Mage it is for; every book is on [[Mastery Book List]].&lt;br /&gt;
* &#039;&#039;&#039;Fire Demon and Ice Demon&#039;&#039;&#039; leave a monster weak to their own element: fire for Fire Demon, ice for Ice Demon. Their lingering damage lasts twice as long: 20 seconds at levels 1 and 10, 30 seconds at levels 20 and 30.&lt;br /&gt;
* &#039;&#039;&#039;Angel Ray and Holy Arrow&#039;&#039;&#039; fire a second arrow right after the first. Together the two arrows deal 1.3 times the old single hit, and each arrow shows its own damage number. &#039;&#039;&#039;Paralyze&#039;&#039;&#039; and &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039; deal 1.3 times their old damage.&lt;br /&gt;
* &#039;&#039;&#039;Poison Mist&#039;&#039;&#039; gives party members standing inside it, you included, +1 weapon attack and +1 magic attack per Poison Mist level (+30 at level 30) while they stay in it.&lt;br /&gt;
* &#039;&#039;&#039;Poison works on bosses.&#039;&#039;&#039; Poison Breath, Poison Mist, Element Composition, Paralyze and the Demons&#039; lingering damage now land on bosses, unless the boss is immune to poison. Bosses still shrug off every other status.&lt;br /&gt;
&lt;br /&gt;
{{Changed|MapleVerse reworked the 4th-job magicians: Big Bang is a Bishop-only burst, Fire/Poison and Ice/Lightning Arch Mages have Advanced Mastery instead, Ifrit and Elquines changed owners, the Demons weaken monsters to their own element, and poison works on bosses.}}&lt;br /&gt;
&lt;br /&gt;
== Skill notes ==&lt;br /&gt;
* &#039;&#039;&#039;Heal on undead monsters&#039;&#039;&#039; is an attack spell: each undead monster it hits can trigger your MP Eater, like any other attack spell.&lt;br /&gt;
* &#039;&#039;&#039;Dispel&#039;&#039;&#039; can be cast while you are sealed, so a Priest can clear a seal from the party. It cures curse, darkness, poison, seal, weakness and slow on you and on party members in its area. It does not cure stun or seduce.&lt;br /&gt;
* &#039;&#039;&#039;Maple Warrior&#039;&#039;&#039; does not stack with another class&#039;s Maple Warrior. The newest one replaces the old one.&lt;br /&gt;
* &#039;&#039;&#039;Buff durations.&#039;&#039;&#039; Every Maple Warrior lasts 600 seconds at level 1 and 10 seconds longer each level: 690 at level 10, 790 at level 20 and 900 at level 30. Every other buff whose top-level duration was between 200 and 599 seconds now lasts up to 600 seconds (10 minutes), with lower levels scaled the same way; [[Skill:Magic Guard (Magician)|Magic Guard]] lasts 600 seconds at level 20. Cooldowns are unchanged.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;The master only talks about advancement.&#039;&#039;&#039; The advancement is the row &#039;&#039;&#039;Talk about my training&#039;&#039;&#039;; quests come first in the menu.&lt;br /&gt;
* &#039;&#039;&#039;Grendel only talks about advancement.&#039;&#039;&#039; He also owns the First Training Session, Defeat Faust and Who Broke the Seal of Marbas quests; they appear in his menu first, and the advancement is the row &#039;&#039;&#039;Talk about my training&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Alcaster&#039;s shop is closed.&#039;&#039;&#039; In El Nath, [[NPC:Alcaster|Alcaster]] opens his shop only after the follow-up quest [[Quest:Alcaster and the Dark Crystal|Alcaster and the Dark Crystal]]; it sells Holy Water (300 Vesos), All Cure Potion (400), Summoning Rock (5,000) and Magic Rock (5,000). The Book of Ancient quest alone is not enough.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job Advancement]]&lt;br /&gt;
* [[Choosing a Class]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Explorer Classes]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Wind_Archer&amp;diff=65918</id>
		<title>Wind Archer</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Wind_Archer&amp;diff=65918"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Leader|[[NPC:Irena|Irena]] in [[Map:Ereve|Ereve]]&lt;br /&gt;
|Levels|10, 30, 70&lt;br /&gt;
|Explorer twin|Bowman&lt;br /&gt;
|Starter gear|[[Item:Beginner Bowman&#039;s bow|Beginner Bowman&#039;s bow]] and 2,000 [[Item:Arrow for Bow|Arrow for Bow]]&lt;br /&gt;
|First-job stats|DEX 25, 33 free AP at level 10&lt;br /&gt;
|HP and MP per level|22 and 15&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Wind Archer&#039;&#039;&#039; is the [[Cygnus Knights]] branch that plays like the Bowman line. There is no fourth job. See [[Becoming a Cygnus Knight]] to join and [[Cygnus Knight Advancement]] for levels 30 and 70.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Wind Archer 1st skills&amp;quot; data-collapsetext=&amp;quot;Hide Wind Archer 1st skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Critical Shot|Critical Shot]] || 20 || — || Enables Critical Attack at a pre-established success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:The Eye of Amazon|The Eye of Amazon]] || 8 || — || Increases the range of attack for bows and crossbows.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Focus|Focus]] || 10 || 3 on the Eye of Amazon || Enhances Accuracy and Avoidability for a given duration.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Double Shot|Double Shot]] || 20 || — || Attacks an enemy twice using two arrows at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Storm|Storm]] || 20 || — || Summon the Guardian Fairy to attack monsters nearby.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Wind Archer 2nd skills&amp;quot; data-collapsetext=&amp;quot;Hide Wind Archer 2nd skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Bow Mastery|Bow Mastery]] || 20 || — || Enhnaces Mastery and Accuracy of bow-type weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Thrust|Thrust]] || 20 || — || Enhances Speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Bow Booster|Bow Booster]] || 20 || 5 on Bow Mastery || Enhances the Speed of bow attack for a given duration using HP and MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Final Attack|Final Attack]] || 30 || 3 on Bow Mastery || Consecutive attack is activated by using a pre-established amount of MP after applying the attack skill at a regular interval.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Soul Arrow|Soul Arrow]] || 20 || 5 on Bow Booster || Temporarily allows the character to fire crossbow arrows without using up the arrows.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Storm Break|Storm Break]] || 20 || — || Cast Damage to monsters in a close distance and Knock-back to far away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Wind Walk|Wind Walk]] || 10 || — || Temporarily hides one’s self from the monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Covering Fire|Covering Fire]] || 1 || — || Leap back and up out of harm&#039;s way, covering your retreat.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Wind Archer 3rd skills&amp;quot; data-collapsetext=&amp;quot;Hide Wind Archer 3rd skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Bow Expert (Wind Archer)|Bow Expert]] || 20 || Bow Mastery level 20; Taught by the quest [[Quest:Another New Skill for Wind Archers|Another New Skill for Wind Archers]] (level 110) || Enhances Mastery and Attack Rate of bow-type weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Arrow Rain|Arrow Rain]] || 20 || — || Fires a number of arrows into the sky, attacking up to 6 monsters at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Strafe|Strafe]] || 30 || — || Fires 4 arrows at a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hurricane (Wind Archer)|Hurricane]] || 20 || Taught by the quest [[Quest:A New Skill for Wind Archer|A New Skill for Wind Archer]] (level 100) || Launches arrows at a tremendous speed like a catastrophic rainstorm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Puppet|Puppet]] || 20 || — || Summons a Puppet (a doppelganger) for a given duration.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Eagle Eye|Eagle Eye]] || 10 || — || Transforms into Eagle Eye, a heroic figure who was able to use his bow more freely and skillfully than anyone else for 120 sec.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Wind Piercing|Wind Piercing]] || 20 || Eagle Eye over level 1 || Inflicts a significant damage on multiple monsters at once with a single powerful blow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Wind Shot|Wind Shot]] || 20 || Eagle Eye over level 1 || Fires 3 arrows to inflict damage on monsters.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two hidden third-job skills are taught by quests in Ereve at level 100 and 110; see [[Cygnus Knights#Hidden third-job skills|Cygnus Knights]].&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* The Knighthood Exam is required at level 30 and the leader points you to it; see [[Cygnus Knight Advancement]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cygnus Knights]]&lt;br /&gt;
* [[Stat Builds]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Cygnus Knights]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Thunder_Breaker&amp;diff=65917</id>
		<title>Thunder Breaker</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Thunder_Breaker&amp;diff=65917"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Leader|[[NPC:Hawkeye|Hawkeye]] in [[Map:Ereve|Ereve]]&lt;br /&gt;
|Levels|10, 30, 70&lt;br /&gt;
|Explorer twin|Pirate&lt;br /&gt;
|Starter gear|[[Item:Scallywag Knuckler|Scallywag Knuckler]]&lt;br /&gt;
|First-job stats|DEX 20, 38 free AP at level 10&lt;br /&gt;
|HP and MP per level|25 and 21&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Thunder Breaker&#039;&#039;&#039; is the [[Cygnus Knights]] branch that plays like the Pirate line. There is no fourth job. See [[Becoming a Cygnus Knight]] to join and [[Cygnus Knight Advancement]] for levels 30 and 70.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Thunder Breaker 1st skills&amp;quot; data-collapsetext=&amp;quot;Hide Thunder Breaker 1st skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Quick Motion|Quick Motion]] || 10 || — || Increases accuracy and avoidability.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Straight|Straight]] || 20 || — || Uses MP to speed up the punch to rapidly attack enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Somersault Kick|Somersault Kick]] || 20 || — || A devastating kick that accompanies a backward somersault.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Dash|Dash]] || 10 || — || Press left or right arrow twice to temporarily boost your speed and jump.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Lightning|Lightning]] || 20 || — || Summon guardian fairy and attack monsters in the close distance.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Thunder Breaker 2nd skills&amp;quot; data-collapsetext=&amp;quot;Hide Thunder Breaker 2nd skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Improve MaxHP|Improve MaxHP]] || 10 || — || This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Knuckle Mastery|Knuckle Mastery]] || 20 || — || Boosts the accuracy and the mastery of Knuckles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Energy Charge|Energy Charge]] || 20 || — || A set amount of energy is charged after every attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Knuckle Booster|Knuckle Booster]] || 20 || Level 5 or above on Knuckle Mastery || Uses parts of HP and MP to temporarily boost the speed of a Knuckle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Corkscrew Blow|Corkscrew Blow]] || 20 || — || This skill allows you to run forward and punch multiple monsters in front at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Energy Blast|Energy Blast]] || 20 || Level 1 of Energy Charge || Blasts a ball of energy to attack multiple monsters at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Lightning Charge|Lightning Charge]] || 20 || — || Knuckle will be empowered with lightning element for certain period of time.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Thunder Breaker 3rd skills&amp;quot; data-collapsetext=&amp;quot;Hide Thunder Breaker 3rd skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Critical Punch|Critical Punch]] || 20 || — || Critical attack available at certain rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Energy Drain|Energy Drain]] || 20 || Level 1 of Energy Charge || Uses energy to convert the lost HP of a monster into your own HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Transformation|Transformation]] || 10 || — || Transforms you into a more powerful state for 120 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shockwave|Shockwave]] || 20 || Level 1 of Transformation || Strikes the ground with tremendous force, affecting multiple monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Barrage (Thunder Breaker)|Barrage]] || 20 || Taught by the quest [[Quest:A New Skill for Thunder Breaker|A New Skill for Thunder Breaker]] (level 100) || Attacks a monster nearby 6 times in quick succession.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Speed Infusion (Thunder Breaker)|Speed Infusion]] || 20 || Level 20 of Knuckle Booster; Taught by the quest [[Quest:Another New Skill for Thunder Breakers|Another New Skill for Thunder Breakers]] (level 110) || Uses HP and MP to temporarily increase the attacking speed of a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Spark|Spark]] || 20 || — || Make additional attack by the power of lightning fairy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shark Wave|Shark Wave]] || 30 || — || Attack multiple monsters in front.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two hidden third-job skills are taught by quests in Ereve at level 100 and 110; see [[Cygnus Knights#Hidden third-job skills|Cygnus Knights]].&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* The Knighthood Exam is required at level 30 and the leader points you to it; see [[Cygnus Knight Advancement]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cygnus Knights]]&lt;br /&gt;
* [[Stat Builds]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Cygnus Knights]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Night_Walker&amp;diff=65916</id>
		<title>Night Walker</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Night_Walker&amp;diff=65916"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Leader|[[NPC:Eckhart|Eckhart]] in [[Map:Ereve|Ereve]]&lt;br /&gt;
|Levels|10, 30, 70&lt;br /&gt;
|Explorer twin|Thief&lt;br /&gt;
|Starter gear|[[Item:Beginner Thief Wrist Guard|Beginner Thief Wrist Guard]] and 800 [[Item:Subi Throwing-Stars|Subi Throwing-Stars]]&lt;br /&gt;
|First-job stats|DEX 25, 33 free AP at level 10&lt;br /&gt;
|HP and MP per level|22 and 15&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Night Walker&#039;&#039;&#039; is the [[Cygnus Knights]] branch that plays like the Thief line. There is no fourth job. See [[Becoming a Cygnus Knight]] to join and [[Cygnus Knight Advancement]] for levels 30 and 70.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Night Walker 1st skills&amp;quot; data-collapsetext=&amp;quot;Hide Night Walker 1st skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Nimble Body|Nimble Body]] || 10 || — || Increases accuracy and avoidability.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Keen Eyes|Keen Eyes]] || 8 || 3 on Nimble Body || Increases the range of attack for throwing weapons such as the Throwing Stars and Knives.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Disorder|Disorder]] || 10 || — || Temporarily decreases the enemy’s Weapon Attack and Defense, eventually disabling the monster’s attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Dark Sight|Dark Sight]] || 10 || 3 on Disorder || Uses MP to hide behind the shadows.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Lucky Seven|Lucky Seven]] || 20 || — || Uses MP to throw 2 Throwing Stars and inflict damage according to the LUK stats regardless of the character&#039;s level of Claw Mastery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Darkness|Darkness]] || 20 || — || Summons the Guardian Fairy to attack monsters nearby.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Night Walker 2nd skills&amp;quot; data-collapsetext=&amp;quot;Hide Night Walker 2nd skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Claw Mastery|Claw Mastery]] || 20 || — || Increases the character’s skill in using the Throwing Stars, and enhances the max number of charges.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Critical Throw|Critical Throw]] || 30 || 3 on Claw Mastery || Enables Critical Attack with Throwing Stars at a pre-established success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Vanish|Vanish]] || 10 || Dark Sight over level 10 || Inflicts additional damage on monsters when used while Dark Sight is activated.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Claw Booster|Claw Booster]] || 20 || 5 on Claw Mastery || Use HP and MP to temporarily boost up the attack speed of the claw.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Haste|Haste]] || 20 || — || Temporarily enhances Speed and Jump stats of every member in the party.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Flash Jump|Flash Jump]] || 20 || — || Allows a second Jump toward the direction which the character was headed when used while the character is in the air.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Vampire|Vampire]] || 20 || — || Can attack multiple monsters 4 times and partially consumes the damage to recover HP.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Night Walker 3rd skills&amp;quot; data-collapsetext=&amp;quot;Hide Night Walker 3rd skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Alchemist|Alchemist]] || 20 || — || Enhances the effects of recovery items including potions or lengthens the duration of items applied to the status of the character, with an…&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Venom (Night Walker)|Venom]] || 20 || Taught by the quest [[Quest:Another New Skill for Night Walker|Another New Skill for Night Walker]] (level 110) || Throws a poisonous Throwing Star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shadow Partner|Shadow Partner]] || 30 || — || Summons a shadow, which repeats the character’s every move, for a given duration.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Shadow Web|Shadow Web]] || 20 || — || Makes a spider web of the character’s shadow, and holds up to 6 enemies in one spot at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Avenger|Avenger]] || 30 || — || Uses MP to make an enormous Throwing Star for attack.&lt;br /&gt;
|-&lt;br /&gt;
| Triple throw || 20 || Taught by the quest [[Quest:A New Skill for Night Walkers|A New Skill for Night Walkers]] (level 100) || Attacks monsters by throwing 3 stars at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Poison Bomb|Poison Bomb]] || 30 || — || Throws a bomb that generates a poisonous cloud.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two hidden third-job skills are taught by quests in Ereve at level 100 and 110; see [[Cygnus Knights#Hidden third-job skills|Cygnus Knights]].&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* The Knighthood Exam is required at level 30 and the leader points you to it; see [[Cygnus Knight Advancement]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cygnus Knights]]&lt;br /&gt;
* [[Stat Builds]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Cygnus Knights]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Dawn_Warrior&amp;diff=65915</id>
		<title>Dawn Warrior</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Dawn_Warrior&amp;diff=65915"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Leader|[[NPC:Mihile|Mihile]] in [[Map:Ereve|Ereve]]&lt;br /&gt;
|Levels|10, 30, 70&lt;br /&gt;
|Explorer twin|Warrior&lt;br /&gt;
|Starter gear|[[Item:Beginner Warrior&#039;s sword|Beginner Warrior&#039;s sword]]&lt;br /&gt;
|First-job stats|STR 35, 23 free AP at level 10&lt;br /&gt;
|HP and MP per level|26 and 5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dawn Warrior&#039;&#039;&#039; is the [[Cygnus Knights]] branch that plays like the Warrior line. There is no fourth job. See [[Becoming a Cygnus Knight]] to join and [[Cygnus Knight Advancement]] for levels 30 and 70.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Dawn Warrior 1st skills&amp;quot; data-collapsetext=&amp;quot;Hide Dawn Warrior 1st skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Max HP Enhancement|Max HP Enhancement]] || 10 || — || Increases the Max HP when AP is applied during the Level Up. It also adds DEX equal to 0.5% of your total STR per level (5% at level 10).&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Iron Body|Iron Body]] || 10 || — || Temporarily increases your Weapon Defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Power Strike|Power Strike]] || 20 || — || Inflict damage on the opponent using the weapon with which the character used MP to equip.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Slash Blast|Slash Blast]] || 20 || 1 on Power Strike || Inflict damage on all nearby opponents using the weapon with which the character used HP and MP to equip.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Soul|Soul]] || 20 || — || Summons a Fairy who attacks enemies within a given range.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Dawn Warrior 2nd skills&amp;quot; data-collapsetext=&amp;quot;Hide Dawn Warrior 2nd skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Sword Mastery|Sword Mastery]] || 20 || — || Increases the Sword Mastery and Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Sword Booster|Sword Booster]] || 20 || 5 on Sword Mastery || Uses HP and MP to temporarily boost the attack speed of the Sword.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Final Attack|Final Attack]] || 30 || Lv.3 on Sword Mastery || Enables consecutive attacks when an attack skill is applied at a regular interval and pre-established amount of MP is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Rage|Rage]] || 20 || — || Temporarily enhances the Weapon Attack rate of everyone in the party nearby, while decreasing the rate of Weapon Defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Soul Blade|Soul Blade]] || 30 || — || Transforms invisible Soul into visible form and inflicts damage on an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Soul Rush|Soul Rush]] || 10 || — || Receives the power of Soul, which allows the character to instantaneously move at a fast speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Rush (Dawn Warrior)|Rush]] || 1 || — || Mastery through discipline. A short charge that pushes monsters: 1 monster below Sword Mastery 7, 2 from Mastery 7, 3 at Mastery 20, and at least 5 from character level 70, 7 from level 90 and 10 from level 120.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Changed|The 2nd-job Rush is a MapleVerse skill.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Dawn Warrior 3rd skills&amp;quot; data-collapsetext=&amp;quot;Hide Dawn Warrior 3rd skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:MP Recovery Rate Enhancement|MP Recovery Rate Enhancement]] || 20 || — || Can recover more MP every 10 sec.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Advanced combo|Advanced combo]] || 20 || Combo Attack Lv.20; Taught by the quest [[Quest:Another New Skill for Dawn Warriors|Another New Skill for Dawn Warriors]] (level 110) || Increases max Combo Counter stats to 10 and charges 2 Combo Counts at a pre-established rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Combo Attack|Combo Attack]] || 20 || — || Can build up one’s Comb Attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Panic|Panic]] || 20 || Combo Attack higher than level 1. || Attacks a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Coma|Coma]] || 20 || — || Put monsters nearby in coma.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Brandish (Dawn Warrior)|Brandish]] || 30 || Taught by the quest [[Quest:A New Skill for Dawn Warriors|A New Skill for Dawn Warriors]] (level 100); 21-30 with the Brandish 30 book || Enables two attacks on multiple monsters nearby.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Soul Driver|Soul Driver]] || 30 || — || Attacks multiple monsters 4 times at once via the power of Soul.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Soul Charge|Soul Charge]] || 20 || — || Empower the sword with sanctity attribute for a given duration.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Brandish to 30 ==&lt;br /&gt;
[[Quest:A New Skill for Dawn Warriors|A New Skill for Dawn Warriors]] opens Brandish to 20 (so does the Explorer [Mastery Book] Brandish for 20). To go further, train Brandish to level 15 or higher and read the Hero&#039;s [[Item:(Mastery Book) Brandish (2290011)|Brandish 30 Mastery Book]], sold by [[NPC:Abdula|Abdula]] for 900 Flaming Feathers. It works 50% of the time and is used up either way. Brandish is the only Cygnus skill that goes past 20. See [[Cygnus Knights#Hidden third-job skills|Cygnus Knights]] for the other hidden skill.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In the original game a Dawn Warrior&#039;s Brandish stopped at level 20. In MapleVerse the Hero&#039;s Brandish 30 book also works for Dawn Warriors.}}&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* The Knighthood Exam is required at level 30 and the leader points you to it; see [[Cygnus Knight Advancement]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cygnus Knights]]&lt;br /&gt;
* [[Stat Builds]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Cygnus Knights]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Cygnus_Knights&amp;diff=65914</id>
		<title>Cygnus Knights</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Cygnus_Knights&amp;diff=65914"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Home|[[Map:Ereve|Ereve]]&lt;br /&gt;
|Levels|10, 30, 70; no fourth job&lt;br /&gt;
|Level cap|200&lt;br /&gt;
|Extra AP|+7 at the second and third job; extra AP on level-ups from level 11 to 76&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Cygnus Knights&#039;&#039;&#039; are five classes that start at level 10 in Ereve and mirror the Explorers. See [[Becoming a Cygnus Knight]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Knight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Leader&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Explorer twin&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn Warrior]] || [[NPC:Mihile|Mihile]] || Warrior&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaze Wizard]] || [[NPC:Oz|Oz]] || Magician&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Archer]] || [[NPC:Irena|Irena]] || Bowman&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Walker]] || [[NPC:Eckhart|Eckhart]] || Thief&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder Breaker]] || [[NPC:Hawkeye|Hawkeye]] || Pirate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How Cygnus differs from Explorers ==&lt;br /&gt;
* The first job needs only level 10 and a Beginner. The second job needs the Knighthood Exam, the third job a quest ([[Quest:Shinsoo&#039;s Teardrop (20311)|Shinsoo&#039;s Teardrop]]).&lt;br /&gt;
* Bonus AP on level-up: +2 for levels 11 to 17 and +1 for levels 18 to 76 (counted before the level-up), none after. The second and third job give 7 AP each.&lt;br /&gt;
* The level cap is 200, like every class.&lt;br /&gt;
* Ten hidden third-job skills are taught by quests at level 100 and 110; see [[#Hidden third-job skills|Hidden third-job skills]].&lt;br /&gt;
&lt;br /&gt;
== Hidden third-job skills ==&lt;br /&gt;
Each Cygnus class has two hidden third-job skills. Your class&#039;s Knight-Commander in [[Map:Ereve|Ereve]] teaches them with two quests:&lt;br /&gt;
* At &#039;&#039;&#039;level 100&#039;&#039;&#039;, &amp;quot;A New Skill for ...&amp;quot;: bring one [[Item:Proof of Qualification|Proof of Qualification]], dropped by [[Monster:Snipe of Competence|Snipe of Competence]] in [[Map:The 3rd Drill Hall|The 3rd Drill Hall]].&lt;br /&gt;
* At &#039;&#039;&#039;level 110&#039;&#039;&#039;, &amp;quot;Another New Skill for ...&amp;quot;: bring one [[Item:Proof of Ability|Proof of Ability]], dropped by [[Monster:Advanced Pianus|Advanced Pianus]] in [[Map:The 4th Drill Hall|The 4th Drill Hall]].&lt;br /&gt;
The quest opens the skill, so you can then put skill points into it. Instead of the quest, the Explorer Mastery Book of the same skill also opens it; [[NPC:Abdula|Abdula]] sells those books for Flaming Feathers (see [[Mastery Books]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Class !! scope=&amp;quot;col&amp;quot; | Knight-Commander !! scope=&amp;quot;col&amp;quot; | Level 100 quest: skill (max) !! scope=&amp;quot;col&amp;quot; | Level 110 quest: skill (max) !! scope=&amp;quot;col&amp;quot; | Explorer books that also open them (Flaming Feathers)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn Warrior]] || [[NPC:Mihile (Ereve)|Mihile]] || [[Quest:A New Skill for Dawn Warriors|A New Skill for Dawn Warriors]]: Brandish (20, see below) || [[Quest:Another New Skill for Dawn Warriors|Another New Skill for Dawn Warriors]]: Advanced combo (opens at 10) || [Mastery Book] Brandish (250), [Mastery Book] Advanced Combo Attack (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaze Wizard]] || [[NPC:Oz (Ereve)|Oz]] || [[Quest:A New Skill for Blaze Wizards|A New Skill for Blaze Wizards]]: Ifrit (20) || [[Quest:Another New Skill for Blaze Wizards|Another New Skill for Blaze Wizards]]: Meteor Shower (20) || [Mastery Book] Ifrit (1,000), [Mastery Book] Meteor Shower (250)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Archer]] || [[NPC:Irena (Ereve)|Irena]] || [[Quest:A New Skill for Wind Archer|A New Skill for Wind Archer]]: Hurricane (20) || [[Quest:Another New Skill for Wind Archers|Another New Skill for Wind Archers]]: Bow Expert (20) || [Mastery Book] Hurricane (550), [Mastery Book] Bow Expert (450)&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Walker]] || [[NPC:Eckhart (Ereve)|Eckhart]] || [[Quest:A New Skill for Night Walkers|A New Skill for Night Walkers]]: Triple throw (20) || [[Quest:Another New Skill for Night Walker|Another New Skill for Night Walker]]: Venom (20) || [Mastery Book] Triple Throw (200), [Mastery Book] Venomous Star/Venomous Stab (850)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder Breaker]] || [[NPC:Hawkeye (Ereve)|Hawkeye]] || [[Quest:A New Skill for Thunder Breaker|A New Skill for Thunder Breaker]]: Barrage (20) || [[Quest:Another New Skill for Thunder Breakers|Another New Skill for Thunder Breakers]]: Speed Infusion (20) || [Mastery Book] Barrage (250), [Mastery Book] Speed Infusion (600)&lt;br /&gt;
|}&lt;br /&gt;
* Advanced combo opens at 10 from the quest; [Mastery Book] Advanced Combo Attack raises it to 20.&lt;br /&gt;
* &#039;&#039;&#039;Brandish to 30.&#039;&#039;&#039; Brandish is the only one that goes past 20. With Brandish at level 15 or higher, a Dawn Warrior can read the Hero&#039;s [[Item:(Mastery Book) Brandish (2290011)|Brandish 30 Mastery Book]] (900 Flaming Feathers from Abdula). It works 50% of the time and is used up either way.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In the original game a Dawn Warrior&#039;s Brandish stopped at level 20. In MapleVerse the Hero&#039;s Brandish 30 book also works for Dawn Warriors.}}&lt;br /&gt;
&lt;br /&gt;
== Training missions ==&lt;br /&gt;
Optional missions from [[NPC:Neinheart|Neinheart]] give EXP. The Henesys mission (level 13) is [[Quest:A Mission in Henesys|A Mission in Henesys]], then [[Quest:A Cynical Orange Mushroom|A Cynical Orange Mushroom]], [[Quest:A Black Shadow in the Pig Farm|A Black Shadow in the Pig Farm]] and [[Quest:Revolt of the Pigs|Revolt of the Pigs]].&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;Clicking the grass in the Rain-Forest East of Henesys does nothing.&#039;&#039;&#039; While [[Quest:A Black Shadow in the Pig Farm|A Black Shadow in the Pig Farm]] is running, the decoy spots say nothing is suspicious; the real shadow says &#039;&#039;You have spotted the shadow!&#039;&#039; Then talk to Roca to hand the quest in for 1,000 EXP.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job Advancement]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Cygnus Knights]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Blaze_Wizard&amp;diff=65913</id>
		<title>Blaze Wizard</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Blaze_Wizard&amp;diff=65913"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Leader|[[NPC:Oz|Oz]] in [[Map:Ereve|Ereve]]&lt;br /&gt;
|Levels|10, 30, 70&lt;br /&gt;
|Explorer twin|Magician&lt;br /&gt;
|Starter gear|[[Item:Beginner Magician&#039;s wand|Beginner Magician&#039;s wand]]&lt;br /&gt;
|First-job stats|INT 20, 38 free AP and 7 SP at level 10&lt;br /&gt;
|HP and MP per level|12 and 23&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Blaze Wizard&#039;&#039;&#039; is the [[Cygnus Knights]] branch that plays like the Magician line. There is no fourth job. See [[Becoming a Cygnus Knight]] to join and [[Cygnus Knight Advancement]] for levels 30 and 70.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Blaze Wizard 1st skills&amp;quot; data-collapsetext=&amp;quot;Hide Blaze Wizard 1st skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Increasing Max MP.|Increasing Max MP.]] || 10 || — || Increases the Max MP when AP is applied to Max MP at the time of Level Up.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Magic Guard|Magic Guard]] || 10 || — || Temporarily replaces damage with MP instead of HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Magic Armor|Magic Armor]] || 10 || 3 on Magic Guard || Temporarily enhances the Weapon Def.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Magic Claw|Magic Claw]] || 20 || — || Use MP to attack an enemy twice.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Flame|Flame]] || 20 || — || Summon the Guardian Fairy to attack monsters nearby.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Blaze Wizard 2nd skills&amp;quot; data-collapsetext=&amp;quot;Hide Blaze Wizard 2nd skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Meditation|Meditation]] || 20 || — || Temporarily enhances the Magic Attack of all party members nearby by Meditation.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Slow|Slow]] || 20 || 5 on Teleport || Temporrily slows down the enemies around you.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Fire Arrow|Fire Arrow]] || 20 || — || A Fire Arrow is generated using magic and is shot at an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Teleport|Teleport]] || 20 || — || Can move a pre-established distance to other locations within the map using the arrow keys.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Spell Booster|Spell Booster]] || 20 || — || Consumes a significant amount of HP and MP to enhance the speed of Magic Attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Elemental Reset|Elemental Reset]] || 20 || — || Make all Elemental Attack to Non-elemental Attack for a given duration.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Fire Pillar|Fire Pillar]] || 20 || — || Inflicts fire damage on nearby monster.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Blaze Wizard 3rd skills&amp;quot; data-collapsetext=&amp;quot;Hide Blaze Wizard 3rd skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Elemental Resistance|Elemental Resistance]] || 20 || — || Gains a higher tolerance for all Elemental Attacks from the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Element Amplification|Element Amplification]] || 20 || — || Increase all Magic Attacks by using more MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Seal|Seal]] || 20 || 3 on Element Amplification || Seals multiple enemies nearby for a given duration.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Meteor Shower (Blaze Wizard)|Meteor Shower]] || 20 || Taught by the quest [[Quest:Another New Skill for Blaze Wizards|Another New Skill for Blaze Wizards]] (level 110) || Inflicts significant fire damages on up to 15 monsters at once via the meteor shower.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Ifrit (Blaze Wizard)|Ifrit]] || 20 || Taught by the quest [[Quest:A New Skill for Blaze Wizards|A New Skill for Blaze Wizards]] (level 100) || Temporarily summons Ifrit of Fire Attribute for a given duration.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Flame Gear|Flame Gear]] || 30 || — || Temporarily creates a wall of fire near the character for a given duration.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Fire Strike|Fire Strike]] || 30 || — || Throw huge fireball to attack up to 6 monsters.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two hidden third-job skills are taught by quests in Ereve at level 100 and 110; see [[Cygnus Knights#Hidden third-job skills|Cygnus Knights]].&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* The Knighthood Exam is required at level 30 and the leader points you to it; see [[Cygnus Knight Advancement]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cygnus Knights]]&lt;br /&gt;
* [[Stat Builds]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Cygnus Knights]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Bowman_Path&amp;diff=65912</id>
		<title>Bowman Path</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Bowman_Path&amp;diff=65912"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|First job|Level 10 from [[NPC:Athena Pierce|Athena Pierce]] in [[Map:Bowman Instructional School|Bowman Instructional School]]&lt;br /&gt;
|Main stat|DEX (25 at the first job)&lt;br /&gt;
|Branches|Hunter, Crossbowman&lt;br /&gt;
|Later|Ranger, Sniper; Bowmaster, Marksman&lt;br /&gt;
|HP and MP per level|22 and 15&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bowmans&#039;&#039;&#039; follow the route below. This page lists each tier and the skill books of the line.&lt;br /&gt;
&lt;br /&gt;
== Route ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| First job&lt;br /&gt;
| 10&lt;br /&gt;
| Talk to [[NPC:Athena Pierce|Athena Pierce]] ([[Map:Henesys|Henesys]]). You receive [[Item:Beginner Bowman&#039;s bow|Beginner Bowman&#039;s bow]] and 1,000 [[Item:Arrow for Bow|Arrow for Bow]].&lt;br /&gt;
|-&lt;br /&gt;
| Second job&lt;br /&gt;
| 30&lt;br /&gt;
| [[Second Job Advancement]]&lt;br /&gt;
|-&lt;br /&gt;
| Third job&lt;br /&gt;
| 70&lt;br /&gt;
| [[Third Job Advancement]]; chief [[NPC:Rene|Rene]]&lt;br /&gt;
|-&lt;br /&gt;
| Fourth job&lt;br /&gt;
| 120&lt;br /&gt;
| [[Fourth Job Advancement]]; instructor [[NPC:Legor|Legor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
See [[Stat Builds]] for the AUTO targets of this line.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Bowman skills&amp;quot; data-collapsetext=&amp;quot;Hide Bowman skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:The Blessing of Amazon|The Blessing of Amazon]] || 16 || — || Increases accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Critical Shot|Critical Shot]] || 20 || — || Launches a critical attack with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:The Eye of Amazon|The Eye of Amazon]] || 8 || The Blessing of Amazon Lv 3 || Increases the range of attack for bows and crossbows.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Focus|Focus]] || 20 || The Blessing of Amazon Lv 3 || Focusing to temporarily increase accuracy and avoidability.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Arrow Blow|Arrow Blow]] || 20 || — || Fires an arrow with authority.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Double Shot|Double Shot]] || 20 || Arrow Blow Lv 1 || Fires two arrows at once to attack an enemy twice.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Hunter skills&amp;quot; data-collapsetext=&amp;quot;Hide Hunter skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Bow Mastery|Bow Mastery]] || 20 || — || Increases the bow mastery and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Final Attack : Bow|Final Attack : Bow]] || 30 || Bow Mastery Lv 3 || Strikes an another, far deadlier blow following the initial attack with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Bow Booster|Bow Booster]] || 20 || Bow Mastery Lv 5 || Uses HP and MP to temporarily boost up the attacking speed of the bow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Power Knock-Back|Power Knock-Back]] || 20 || — || Increases the success rate for pushing off the monsters when swinging a bow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Soul Arrow : Bow|Soul Arrow : Bow]] || 20 || Bow Booster Lv 5 || Temporarily allows the character to fire bow arrows without using up the arrows.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Arrow Bomb : Bow|Arrow Bomb : Bow]] || 30 || — || Fires arrows with bombs attached to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Covering Fire|Covering Fire]] || 1 || — || Leap back and up out of harm&#039;s way, covering your retreat.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Crossbowman skills&amp;quot; data-collapsetext=&amp;quot;Hide Crossbowman skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Crossbow Mastery|Crossbow Mastery]] || 20 || — || Increases the crossbow mastery and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Final Attack : Crossbow|Final Attack : Crossbow]] || 30 || Crossbow Mastery Lv 3 || Strikes an another, far deadlier blow following the initial attack with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Crossbow Booster|Crossbow Booster]] || 20 || Crossbow Mastery Lv 5 || Uses HP and MP to temporarily boost up the attacking speed of the crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Power Knock-Back|Power Knock-Back]] || 20 || — || Increases the success rate for pushing off the monsters when swinging a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Soul Arrow : Crossbow|Soul Arrow : Crossbow]] || 20 || Crossbow Booster Lv 5 || Temporarily allows the character to fire crossbow arrows without using up the arrows.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Iron Arrow : Crossbow|Iron Arrow : Crossbow]] || 30 || — || Attacks up to 6 monsters at once with a powerful arrow, which penetrates through them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Covering Fire|Covering Fire]] || 1 || — || Leap back and up out of harm&#039;s way, covering your retreat.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Ranger skills&amp;quot; data-collapsetext=&amp;quot;Hide Ranger skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Thrust|Thrust]] || 20 || — || Boosts up the moving speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Mortal Blow|Mortal Blow]] || 20 || — || Enables to shoot monsters within a very close range with a given success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Puppet|Puppet]] || 20 || — || Temporarily summons a puppet, which takes all the attacks from the monsters instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Inferno|Inferno]] || 30 || — || Uses fire-based arrows to attack up to 6 monsters at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Arrow Rain|Arrow Rain]] || 30 || Mortal Blow Lv 5 || Fires a number of arrows into the sky, attacking upto 6 monsters at once on its way down.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Silver Hawk|Silver Hawk]] || 30 || Puppet Lv 5 || Summons a silver hawk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Strafe|Strafe]] || 30 || — || Fires 4 arrows at an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Sniper skills&amp;quot; data-collapsetext=&amp;quot;Hide Sniper skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Thrust|Thrust]] || 20 || — || Boosts up the moving speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Mortal Blow|Mortal Blow]] || 20 || — || For a certain rate, allows you to fire crossbow arrows even at a very close range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Puppet|Puppet]] || 20 || — || Summons a puppet (your other self) for a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Blizzard|Blizzard]] || 30 || — || Uses ice-based arrows to attack up to 6 monsters at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Arrow Eruption|Arrow Eruption]] || 30 || Mortal Blow Lv 5 || Attacks up to 6 monsters simultaneously by shooting multiple arrows.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Golden Eagle|Golden Eagle]] || 30 || Puppet Lv 5 || Summons a golden eagle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Strafe|Strafe]] || 30 || — || Fires 4 arrows at an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Bowmaster skills&amp;quot; data-collapsetext=&amp;quot;Hide Bowmaster skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Bow Expert|Bow Expert]] || 30 || Bow Mastery Lv 20 || Increases the bow mastery as well as weapon attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Maple Warrior|Maple Warrior]] || 30 || — || Increase all players&#039; stats within a party by certain percentage&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Sharp Eyes|Sharp Eyes]] || 30 || — || Grants party members the ability to locate enemy weaknesses, and in turn inflict more damage by exploiting them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Dragon&#039;s Breath|Dragon&#039;s Breath]] || 30 || — || Drawing upon the spirit of the dragon, fires a powerful arrow of tremendous force that will knock back the target a long distance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hurricane|Hurricane]] || 30 || Taught by the quest [[Quest:The Bowman&#039;s Inner Eye (6250)|The Bowman&#039;s Inner Eye]] || Fires away arrows at a tremendous speed, as chaotic as a nasty rainstorm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Phoenix|Phoenix]] || 30 || Silver Hawk Lv 15 || Temporarily summons the Phoenix, who is a fire-based ally.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hamstring|Hamstring]] || 30 || — || Attacks a monster&#039;s leg with a given success rate, slowing it down tremendously in the process&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Concentrate|Concentrate]] || 30 || Taught by the quest [[Quest:Junior Balrog in a Different World|Junior Balrog in a Different World]] || Temporarily increases weapon attack, while simultaneously decreases skill-based MP usage. Lasts up to 240 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hero&#039;s Will|Hero&#039;s Will]] || 5 || — || Enables one to shrug off abnormal conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Marksman skills&amp;quot; data-collapsetext=&amp;quot;Hide Marksman skills&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill !! scope=&amp;quot;col&amp;quot; | Max level !! scope=&amp;quot;col&amp;quot; | Needs !! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Marksman Boost|Marksman Boost]] || 30 || Crossbow Mastery Lv 20 || Increases the crossbow mastery as well as weapon attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Maple Warrior|Maple Warrior]] || 30 || — || Increase all players&#039; stats within a party by certain percentage&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Piercing Arrow|Piercing Arrow]] || 30 || Taught by the quest [[Quest:The Bowman&#039;s Inner Eye (6251)|The Bowman&#039;s Inner Eye]] || Fires a special arrow that penetrates through monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Sharp Eyes|Sharp Eyes]] || 30 || — || Grants party members the ability to locate enemy weaknesses, and in turn inflict more damage by exploiting them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Dragon&#039;s Breath|Dragon&#039;s Breath]] || 30 || — || Drawing upon the spirit of the dragon, fires a powerful arrow of tremendous force that will knock back the target a long distance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Frostprey|Frostprey]] || 30 || Golden Eagle Lv 15 || Temporarily summons the Frostprey, an ice-based hawk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Blind|Blind]] || 30 || — || Delivers a blinding strike that impairs a monster&#039;s vision with a certain success rate, decreasing its accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Snipe|Snipe]] || 30 || Taught by the quest [[Quest:Junior Balrog in a Different World|Junior Balrog in a Different World]] || Delivers a lethal blow to a monster by aiming for its weak spot. A strong enough Snipe can pass the damage cap and hit up to 3 more times.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill:Hero&#039;s Will|Hero&#039;s Will]] || 5 || — || Enables one to shrug off abnormal conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill notes ==&lt;br /&gt;
* &#039;&#039;&#039;Snipe&#039;&#039;&#039; (Marksman) normally hits for a fixed 195,000 to 199,999. If your own crossbow damage multiplied by 1,000% (critical hits included) is higher, Snipe uses that instead. Damage past the damage cap of 199,999 spills into up to 3 more hits of up to 199,999 each, so one Snipe shows at most 4 numbers, just under 800,000 in all. Anything beyond that is lost.&lt;br /&gt;
* &#039;&#039;&#039;Concentrate&#039;&#039;&#039; (Bowmaster) keeps its usual duration: 120 seconds at levels 1 to 10, 180 seconds at level 20 and 240 seconds at level 30, with a 6-minute cooldown.&lt;br /&gt;
* &#039;&#039;&#039;Buff durations.&#039;&#039;&#039; Every buff whose top-level duration was between 200 and 599 seconds now lasts up to 600 seconds (10 minutes), and lower levels scale the same way, so each level still lasts longer than the one before. Cooldowns are unchanged, and buffs that already lasted longer keep their time.&lt;br /&gt;
* &#039;&#039;&#039;Maple Warrior&#039;&#039;&#039; lasts 600 seconds at level 1 and 10 seconds longer for each level after that: 690 seconds at level 10, 790 at level 20 and 900 at level 30.&lt;br /&gt;
&lt;br /&gt;
{{Changed|In MapleVerse, a strong Snipe can pass the damage cap, buffs that lasted 200 seconds or more last up to 10 minutes, and Maple Warrior lasts 600 seconds at level 1, rising by 10 seconds a level to 900 seconds at level 30.}}&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;The master only talks about advancement.&#039;&#039;&#039; The advancement is the row &#039;&#039;&#039;Talk about my training&#039;&#039;&#039;; quests come first in the menu.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job Advancement]]&lt;br /&gt;
* [[Choosing a Class]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Explorer Classes]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Cash_Shop&amp;diff=65911</id>
		<title>Cash Shop</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Cash_Shop&amp;diff=65911"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=Cash Shop at a glance&lt;br /&gt;
|Door|[[NPC:Anonymous Merchant|Anonymous Merchant]], far right corner of the [[Map:Free Market Entrance|Free Market Entrance]]&lt;br /&gt;
|Level|No minimum&lt;br /&gt;
|Pays with|[[Maple Points]] first, otherwise [[VX]]. One wallet per purchase, never both&lt;br /&gt;
|Prices|Most items cost the original game&#039;s price divided by 10 (at least 1); the reset scrolls and books have their own prices&lt;br /&gt;
|Goods last|30 days from purchase (with exceptions, below)&lt;br /&gt;
|On sale|1,527 items: hats, outfits, pets, megaphones, teleport rocks, EXP and drop coupons, Gachapon Tickets and more&lt;br /&gt;
|Where goods go|Your account&#039;s [[Cash Inventory]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Cash Shop&#039;&#039;&#039; sells cosmetics, pets, convenience items and rate coupons. You pay with [[Maple Points]] (earned from the daily card runs, see [[Daily Activities]]) or [[VX]]. There is one door: the Anonymous Merchant in the Free Market. Nothing in the shop can be bought with real money in MapleVerse, and what you buy has no value outside the game.&lt;br /&gt;
&lt;br /&gt;
== Getting in ==&lt;br /&gt;
# Travel to the [[Map:Free Market Entrance|Free Market Entrance]]. The large towns have a Free Market portal near their market area (in Henesys it is the portal inside [[Map:Henesys Market|Henesys Market]]).&lt;br /&gt;
# Walk to the far right (east) end of the map. The [[NPC:Anonymous Merchant|Anonymous Merchant]] stands in the corner. Beside him is the [[NPC:Trade Broker|Trade Broker]], who opens the [[Item Trading Center]].&lt;br /&gt;
# Talk to the merchant. The first time on each character he reads out the terms of sale, which you must accept: everything sold is an in-game item only, bought items expire 30 days after purchase unless the item says otherwise, and items cannot be exchanged back for money.&lt;br /&gt;
# The shop window opens.&lt;br /&gt;
&lt;br /&gt;
A shop session ends after 30 minutes without any action in the shop. Talk to the merchant again to carry on.&lt;br /&gt;
&lt;br /&gt;
{{Note|The merchant changes his appearance every time you enter the Free Market. About one visit in ten he wears a look that refuses to open the shop and tells you to come back later. Nothing is wrong: leave the Free Market and come back in. Only your own screen shows the look you rolled.}}&lt;br /&gt;
&lt;br /&gt;
The old shortcuts do not work. The &amp;lt;code&amp;gt;/cashshop&amp;lt;/code&amp;gt; command and the Gachapon NPC only point you back to the merchant: &#039;&#039;Looking for the Cash Shop? Someone in the far corner of the Free Market might help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The window ==&lt;br /&gt;
The top bar shows the two balances. &#039;&#039;&#039;Maple Points&#039;&#039;&#039; show a dash until the game has told you your balance, and the shop will not spend them blind. The Charge and Check buttons are grey placeholders; the Coupon button works. The tabs follow the original shop:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tab&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What is in it&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Items&lt;br /&gt;
|-&lt;br /&gt;
| MAIN&lt;br /&gt;
| A listing of everything on sale. The five items players bought most also appear in the &#039;&#039;Best Item&#039;&#039; column at the right of the grid&lt;br /&gt;
| (all)&lt;br /&gt;
|-&lt;br /&gt;
| EVENT&lt;br /&gt;
| Seasonal cosmetics, the Ticket to Treasure Dungeon and a few quest items priced at 1&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| EQUIP.&lt;br /&gt;
| Cosmetics: hats (328), outfits and overalls (157), tops (179), bottoms (116), shoes (102), gloves (28), faces (89), eyewear (64), capes (70) and cosmetic weapons (182)&lt;br /&gt;
| 1,315&lt;br /&gt;
|-&lt;br /&gt;
| USE&lt;br /&gt;
| Megaphones and messengers, teleport rocks, AP and SP Resets, Item Guards, Monster Box expansions (for [[Tamer]]s)&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| ETC.&lt;br /&gt;
| [[Item:Gachapon Ticket|Gachapon Tickets]], Remote Gachapon Tickets, the [[Item:Safety Charm|Safety Charm]], Chalkboards, the slot-expansion coupons, and 2x EXP and 2x drop coupons&lt;br /&gt;
| 69&lt;br /&gt;
|-&lt;br /&gt;
| PET&lt;br /&gt;
| Pets, pet equipment and pet skill items such as the Veso Magnet and Item Pouch, and the [[Item:Golden Pig Fortune Pouch|Golden Pig Fortune Pouch]] (350 VX for 30 days, worn only by the Golden Pig)&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| WISH LIST&lt;br /&gt;
| Up to ten items you marked to buy later&lt;br /&gt;
| (list)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The SET-UP and PACKAGE tabs exist but hold nothing for sale.&lt;br /&gt;
&lt;br /&gt;
== What things cost ==&lt;br /&gt;
Every price is the original game&#039;s price divided by ten and rounded, never below 1. The reset scrolls and books are priced separately (see [[AP and SP Resets]]). These are the prices you pay in either wallet:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Inventory expansion, +4 slots on one tab&lt;br /&gt;
| 400&lt;br /&gt;
| Buttons in the shop&#039;s own inventory view. Each tab grows up to 999 slots.&lt;br /&gt;
|-&lt;br /&gt;
| Add Equip Slots coupon (+8)&lt;br /&gt;
| 640&lt;br /&gt;
| The Use and ETC versions cost 680. Buying one here grows the tab at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Gachapon Ticket|Gachapon Ticket]]&lt;br /&gt;
| 100&lt;br /&gt;
| 11 for 1,000, 35 for 3,000.&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Safety Charm|Safety Charm]]&lt;br /&gt;
| 70&lt;br /&gt;
| 5 for 320.&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Teleport Rock&lt;br /&gt;
| 50&lt;br /&gt;
| Permanent.&lt;br /&gt;
|-&lt;br /&gt;
| Super Megaphone / Megaphone&lt;br /&gt;
| 130 / 30&lt;br /&gt;
| Packs are cheaper per use.&lt;br /&gt;
|-&lt;br /&gt;
| Veso Magnet / Item Pouch (pet items)&lt;br /&gt;
| 240 each&lt;br /&gt;
| Pet Name Tag 210, Wing Boots 180.&lt;br /&gt;
|-&lt;br /&gt;
| AP Reset&lt;br /&gt;
| 310&lt;br /&gt;
| SP Reset: 1,000 (1st job), 2,000 (2nd), 3,000 (3rd), 4,000 (4th); Full AP Reset 2,500. See [[AP and SP Resets]].&lt;br /&gt;
|-&lt;br /&gt;
| 24-hour 2x EXP coupon&lt;br /&gt;
| 200&lt;br /&gt;
| The 2x drop version costs 150. The 10-day 2x EXP cards cost 850 and up and work in a set window of the day.&lt;br /&gt;
|-&lt;br /&gt;
| Store Remote Controller&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buying ==&lt;br /&gt;
# Click an item. The plate shows its price, how long it lasts and how many you get.&lt;br /&gt;
# Choose &#039;&#039;&#039;Buy&#039;&#039;&#039; and confirm. The confirm names the wallet that will be used: &#039;&#039;Purchase Veso Magnet for 240 Maple Points?&#039;&#039; or the same with VX.&lt;br /&gt;
# The goods go to your [[Cash Inventory]]. The game says, for example, &#039;&#039;Purchased Veso Magnet for 240 Maple Points. It is in your Cash Inventory.&#039;&#039;&lt;br /&gt;
# Move them to your bag by clicking them in the Cash Inventory and confirming.&lt;br /&gt;
&lt;br /&gt;
The wallet rule is fixed: if your Maple Points cover the price on their own, they pay; otherwise your VX pays if it covers the price on its own; a purchase is never split between the two. If neither wallet alone reaches the price you get &#039;&#039;You don&#039;t have enough cash.&#039;&#039; and nothing is charged.&lt;br /&gt;
== Gifts, wish list and coupons ==&lt;br /&gt;
* &#039;&#039;&#039;Gifts.&#039;&#039;&#039; Choose Gift on an item, type the receiving character&#039;s name and a short message, and confirm. You pay with your own wallet. The receiver must be on a different account (&#039;&#039;You cannot send a gift to your own account&#039;&#039;). The gift waits for them and they take it in their own Cash Shop; its 30 days start when they receive it. Slot-expansion coupons cannot be gifted.&lt;br /&gt;
* &#039;&#039;&#039;Wish list.&#039;&#039;&#039; Mark up to ten items; they are kept per character in the WISH LIST tab.&lt;br /&gt;
* &#039;&#039;&#039;Coupon codes.&#039;&#039;&#039; Press the Coupon button and type the code. It may be typed with or without dashes and spaces, in capitals or small letters (letters and digits, up to 30). A code can be good for items, Vesos, Maple Points or VX, and some are for one use per account or have an end date. After three wrong tries within a minute the shop makes you wait. A coupon with items needs room in your bag for all of them. The code&#039;s value is paid straight to you.&lt;br /&gt;
&lt;br /&gt;
== How long goods last ==&lt;br /&gt;
{{Changed|In the original game cash goods lasted for the period printed on the item. In MapleVerse everything bought from the Cash Shop lasts &#039;&#039;&#039;30 days&#039;&#039;&#039; from the moment of purchase, whether you take it out of the Cash Inventory immediately or not. Nothing else in the game expires.}}&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
* These are permanent: Gachapon Tickets, the Hyper Teleport Rock, the bag and storage slot expansions (Add Storage Slots, Add Equip/Use/ETC Slots), the Monster Box Expansions, The Rock of Evolution, the Golden Bell, the Red Ribbon, Torr&#039;s Horn and the Ticket to Treasure Dungeon.&lt;br /&gt;
* Safety Charms, megaphones and other items you buy in packs still last 30 days.&lt;br /&gt;
* 2x EXP and 2x drop coupons keep their own length (1 day, 10 days or similar, never more than 30).&lt;br /&gt;
&lt;br /&gt;
== What can go wrong ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What you see&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Why&lt;br /&gt;
|-&lt;br /&gt;
| The merchant says &#039;&#039;Sorry bub, I don&#039;t like the way you lookin&#039; at me. Come back later&#039;&#039;&lt;br /&gt;
| He rolled a refusing look. Leave the Free Market and come back in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Cash Shop is coming soon!&#039;&#039;&lt;br /&gt;
| The shop is closed. If you see this, the team has switched the shop off for now.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;You don&#039;t have enough cash.&#039;&#039;&lt;br /&gt;
| Neither wallet alone covers the price.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Please check if your inventory is full or not.&#039;&#039;&lt;br /&gt;
| Your Cash Inventory already holds 100 purchases (or, for a take-out, your bag is full). Empty some Cash Inventory space or free a bag slot.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Due to an unknown error, the request for Cash Shop has failed.&#039;&#039;&lt;br /&gt;
| Another character on the account took the item first, or the connection dropped. Reopen the shop.&lt;br /&gt;
|-&lt;br /&gt;
| Maple Points show a dash&lt;br /&gt;
| The game has not told your client the balance yet (for instance while offline). Reopen the shop.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cash Shop Items]]: every listing with its price and how long it lasts&lt;br /&gt;
* [[Maple Points]]&lt;br /&gt;
* [[VX]]&lt;br /&gt;
* [[VX Prepaid Cards]]&lt;br /&gt;
* [[Cash Inventory]]&lt;br /&gt;
* [[Mom and Dad Daily (Spot On)]]&lt;br /&gt;
* [[Selling and Buying Rules]]&lt;br /&gt;
* [[Item Trading Center]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Zakum&amp;diff=65910</id>
		<title>Zakum</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Zakum&amp;diff=65910"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=Zakum at a glance&lt;br /&gt;
|Where|[[Map:Zakum&#039;s Altar|Zakum&#039;s Altar]] (Last Mission), reached from El Nath&lt;br /&gt;
|Entry|An expedition formed by [[NPC:Adobis|Adobis]] at [[Map:Entrance to Zakum Altar|Entrance to Zakum Altar]]&lt;br /&gt;
|Players|1 to 30 (a single player may run it)&lt;br /&gt;
|Level|50 or higher to enter; Zakum and his arms are level 140&lt;br /&gt;
|Needs|The Council&#039;s approval, the finished trials, and an [[Item:Eye of Fire|Eye of Fire]] for every member&lt;br /&gt;
|Time limit|120 minutes from the start&lt;br /&gt;
|Attempts|2 per character per day, counted from 00:00 UTC&lt;br /&gt;
|Total HP|Arms 218,100,000 + Zakum 264,000,000&lt;br /&gt;
|Best drops|[[Item:Zakum Certificate|Zakum Certificate]], [[Item:Zakum&#039;s Tree Branch|Zakum&#039;s Tree Branch]], [[Item:Zakum Helmet|Zakum Helmet]], mastery and skill books&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zakum&#039;&#039;&#039; is the tree-like demon of the Last Mission, a three-stage fight against eight arms and a body that grows back stronger twice. It is fought by an expedition inside Zakum&#039;s Altar, and getting there takes the entry chain in [[Boss Prerequisite Quests]]. This page covers the expedition, the fight, the numbers and the rewards.&lt;br /&gt;
&lt;br /&gt;
== Before you go ==&lt;br /&gt;
Every member needs:&lt;br /&gt;
* the Council&#039;s approval (from the chief of your class in El Nath),&lt;br /&gt;
* the three trials done (Dead Mine, Breath of Lava, forging), which the forging records for good,&lt;br /&gt;
* at least one [[Item:Eye of Fire|Eye of Fire]] in the bag when passing the Door and when joining. The expedition leader also drops one on the altar to start the fight.&lt;br /&gt;
&lt;br /&gt;
All of those steps are in [[Boss Prerequisite Quests]]. On the altar you cannot use Mystic Door, Summoning Sacks, mounts or teleport rocks, and you cannot jump down through platforms. Summoning skills (such as the Bishop&#039;s Bahamut or the Ranger&#039;s Silver Hawk) &#039;&#039;&#039;do&#039;&#039;&#039; work on the altar, as on every boss altar. Potions work normally.&lt;br /&gt;
&lt;br /&gt;
{{Changed|The usual minimum for a Zakum expedition is six players. MapleVerse lets a single player run it; the maximum of 30, the level 50 minimum, the Eye of Fire and the two attempts a day are unchanged.}}&lt;br /&gt;
&lt;br /&gt;
== Forming the expedition ==&lt;br /&gt;
# Pass the east door of [[Map:The Door to Zakum|The Door to Zakum]]. If you lack the approval, the trials or an Eye of Fire the door says so and stays shut. If an expedition is already inside on your channel it says &amp;quot;The entrance is currently blocked.&amp;quot;&lt;br /&gt;
# At [[Map:Entrance to Zakum Altar|Entrance to Zakum Altar]] talk to [[NPC:Adobis|Adobis]]. Below level 50 he says you do not meet the criteria to battle Zakum.&lt;br /&gt;
# If no expedition exists on your channel, choose &amp;quot;Lets get this going!&amp;quot; to create one. You become its captain. The captain must hold an Eye of Fire (&amp;quot;As the expedition leader, you must have on your inventory a Eye of Fire to battle Zakum!&amp;quot;) and must still have an attempt left today.&lt;br /&gt;
# Others talk to Adobis and are registered automatically (everyone must be standing on the Entrance map, have the approval and trials, and carry an Eye of Fire). A member with no attempts left is refused: &amp;quot;Sorry, you&#039;ve already reached the quota of attempts for this expedition! Try again another day...&amp;quot;&lt;br /&gt;
# You have &#039;&#039;&#039;5 minutes&#039;&#039;&#039; to start. After that the expedition is disbanded: &amp;quot;The time limit has been reached. Expedition has been disbanded.&amp;quot;&lt;br /&gt;
# The captain talks to Adobis and chooses &amp;quot;View current Expedition members&amp;quot; (click a name to expel that player), &amp;quot;Start the fight!&amp;quot; or &amp;quot;Stop the expedition.&amp;quot;&lt;br /&gt;
# On &amp;quot;Start the fight!&amp;quot; the attempt is spent for every connected member. Everyone standing on the Entrance map is moved into the altar: &amp;quot;The expedition will begin and you will now be escorted to the Zakum&#039;s Altar.&amp;quot; Registered members who were not there can still talk to Adobis later and be let in.&lt;br /&gt;
&lt;br /&gt;
Only one Zakum expedition can exist per channel at a time.&lt;br /&gt;
&lt;br /&gt;
== The fight ==&lt;br /&gt;
=== Calling Zakum out ===&lt;br /&gt;
The leader drops one [[Item:Eye of Fire|Eye of Fire]] on the altar. A few moments later the altar takes it, the music changes and the game announces &amp;quot;Zakum is summoned by the force of Eye of Fire.&amp;quot; Zakum&#039;s body appears together with all eight arms.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: the eight arms ===&lt;br /&gt;
Zakum&#039;s body cannot be hurt while &#039;&#039;&#039;any arm is still alive&#039;&#039;&#039;. Every hit on the body does nothing until all eight arms are dead. While any arm is alive the body is only a sealed shell: it does not chase you, attack or cast anything. The arms are drawn behind the body, and the monsters Zakum calls appear in front of it. The arms:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Arm&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | EXP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | PDef / MDef&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Element&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Arm 1&lt;br /&gt;
| 33,000,000&lt;br /&gt;
| 1,344,000&lt;br /&gt;
| 800 / 800&lt;br /&gt;
| none&lt;br /&gt;
| Two magic attacks over a very wide area. The second drains 300 MP.&lt;br /&gt;
|-&lt;br /&gt;
| Arm 2&lt;br /&gt;
| 33,000,000&lt;br /&gt;
| 1,344,000&lt;br /&gt;
| 800 / 800&lt;br /&gt;
| none&lt;br /&gt;
| The same, mirrored. The second drains 500 MP.&lt;br /&gt;
|-&lt;br /&gt;
| Arm 3&lt;br /&gt;
| 22,000,000&lt;br /&gt;
| 896,000&lt;br /&gt;
| 800 / 950&lt;br /&gt;
| Weak to Ice, resists Fire, immune to Poison&lt;br /&gt;
| A fire magic attack. Also casts a poison cloud (80% chance, every 60 seconds; the cloud lasts 10 seconds).&lt;br /&gt;
|-&lt;br /&gt;
| Arm 4&lt;br /&gt;
| 22,000,000&lt;br /&gt;
| 896,000&lt;br /&gt;
| 800 / 950&lt;br /&gt;
| Weak to Fire, resists Ice and Lightning&lt;br /&gt;
| A ranged hit and a lightning magic attack.&lt;br /&gt;
|-&lt;br /&gt;
| Arm 5&lt;br /&gt;
| 27,500,000&lt;br /&gt;
| 1,120,000&lt;br /&gt;
| 1,050 / 1,050&lt;br /&gt;
| none&lt;br /&gt;
| Touch damage. Also curses players: Seal (30 s), Darkness (30 s), Curse (60 s) and Weakness (30 s), each with a 70% chance.&lt;br /&gt;
|-&lt;br /&gt;
| Arm 6&lt;br /&gt;
| 30,000,000&lt;br /&gt;
| 1,120,000&lt;br /&gt;
| 1,050 / 1,050&lt;br /&gt;
| none&lt;br /&gt;
| Touch damage. Also strengthens the monsters around it: weapon and magic attack +115 and weapon and magic defense +85 for 30 seconds, and a small heal every 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Arm 7&lt;br /&gt;
| 25,300,000&lt;br /&gt;
| 1,030,400&lt;br /&gt;
| 1,050 / 750&lt;br /&gt;
| none&lt;br /&gt;
| A wide melee swing and a long-range ranged hit.&lt;br /&gt;
|-&lt;br /&gt;
| Arm 8&lt;br /&gt;
| 25,300,000&lt;br /&gt;
| 1,030,400&lt;br /&gt;
| 1,050 / 750&lt;br /&gt;
| none&lt;br /&gt;
| The same, mirrored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All eight arms together hold 218,100,000 HP and 8,780,800 EXP. The arms are level 140, accuracy 200, avoidability 14.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Zakum&#039;s body, three stages ===&lt;br /&gt;
When the last arm falls the body becomes vulnerable. Each stage is a separate monster; killing one makes the next rise.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | PDef / MDef&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Avoid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | EXP&lt;br /&gt;
|-&lt;br /&gt;
| Zakum (first body)&lt;br /&gt;
| 66,000,000&lt;br /&gt;
| 1,000 / 1,100&lt;br /&gt;
| 12&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Zakum (second body)&lt;br /&gt;
| 88,000,000&lt;br /&gt;
| 1,100 / 1,300&lt;br /&gt;
| 14&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Zakum (third body)&lt;br /&gt;
| 110,000,000&lt;br /&gt;
| 1,200 / 1,500&lt;br /&gt;
| 16&lt;br /&gt;
| 7,000,000 and all the drops&lt;br /&gt;
|}&lt;br /&gt;
The arms are worth EXP but drop no loot. The first and second bodies are worth neither EXP nor loot. Only the third body pays 7,000,000 EXP and drops the loot table below.&lt;br /&gt;
&lt;br /&gt;
All three bodies use the same three attacks (accuracy 250):&lt;br /&gt;
* A huge-area magic attack that sets your &#039;&#039;&#039;HP and MP to 1&#039;&#039;&#039;. It reaches 800 pixels to each side and a long way up.&lt;br /&gt;
* A lightning magic attack, also over a huge area, that &#039;&#039;&#039;seals&#039;&#039;&#039; you (no skills) for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;.&lt;br /&gt;
* A hard close-range hit (damage stat 560, 580 and 600 on the three stages) on anyone within about 60 pixels of his body that also &#039;&#039;&#039;stuns&#039;&#039;&#039; you for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
The first body also casts, whenever its health is below 99%:&lt;br /&gt;
* &#039;&#039;&#039;Weapon Immunity&#039;&#039;&#039; and &#039;&#039;&#039;Magic Immunity&#039;&#039;&#039;, each for 30 seconds with a 45 second cooldown. While one is up, every damage line of that kind does 1 damage, and the numbers you see are 1 too. Mixed groups simply switch to whoever is not blocked.&lt;br /&gt;
* A heal on everything nearby (its arms, if any are left), 28,500 to 59,970 HP per cast, every 25 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Zakum&#039;s minions ===&lt;br /&gt;
Once a body starts losing health it calls monsters to the altar, five at a time, and faster as its health drops:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Body&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Below 99% HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Below 75% HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Below 55% HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Below 35% HP&lt;br /&gt;
|-&lt;br /&gt;
| First body&lt;br /&gt;
| 5 [[Monster:Boogie|Boogie]] every 11 s&lt;br /&gt;
| 5 [[Monster:Puco|Puco]] every 9 s&lt;br /&gt;
| 5 [[Monster:Punco|Punco]] every 7 s&lt;br /&gt;
| 5 [[Monster:Cuzco|Cuzco]] every 5 s&lt;br /&gt;
|-&lt;br /&gt;
| Second body&lt;br /&gt;
| 5 Puco every 9 s&lt;br /&gt;
| 5 Punco every 7 s&lt;br /&gt;
| 5 Cuzco every 5 s&lt;br /&gt;
| 5 [[Monster:Opachu|Opachu]] every 5 s&lt;br /&gt;
|-&lt;br /&gt;
| Third body&lt;br /&gt;
| 5 Punco every 7 s&lt;br /&gt;
| 5 Cuzco every 5 s&lt;br /&gt;
| 5 Opachu every 5 s&lt;br /&gt;
| &amp;amp;ndash;&lt;br /&gt;
|}&lt;br /&gt;
The minions: Boogie (level 35, 14,800 HP), Puco (level 63, 20,000 HP), Punco (level 67, 40,000 HP), Cuzco (level 69, 60,000 HP) and Opachu (level 70, 80,000 HP).&lt;br /&gt;
&lt;br /&gt;
{{Tip|&#039;&#039;&#039;Tamers can bind a Boogie.&#039;&#039;&#039; The Boogies the first body calls are the only monsters on the altar that a Tamer can fight as a wild battle and bind with a [[Binding Charms|Binding Charm]] (Boogie is a Holy-type species). The usual binding rules still apply: the Boogie must be untouched by anyone else, and it must be no more than 10 levels above you. Only the first body calls Boogies, so catch one before the first body falls. See [[Capturing Monsters]].}}&lt;br /&gt;
&lt;br /&gt;
{{Changed|In the original game no monster called by a boss could be tamed. In MapleVerse the Boogies at Zakum&#039;s Altar are the one exception.}}&lt;br /&gt;
&lt;br /&gt;
=== What to bring ===&lt;br /&gt;
* &#039;&#039;&#039;Holy Water or an All Cure Potion&#039;&#039;&#039; for the 30-second seal. Stun cannot be cured by any item; wait it out or keep away from his body.&lt;br /&gt;
* &#039;&#039;&#039;Healing and MP&#039;&#039;&#039; for after the HP 1 attack, and MP potions against the arms&#039; MP drain.&lt;br /&gt;
* Both physical and magical damage dealers, because of the first body&#039;s alternating immunities, and fire for Arm 4 and ice for Arm 3.&lt;br /&gt;
* Accuracy: a physical attacker needs roughly 2 x (1.84 + 0.07 x the levels Zakum is above you) x his avoidability for a guaranteed hit. At level 120 that is about 104 accuracy against the third body (avoid 16), at level 100 about 148, at level 80 about 193, and at level 140 only 59. See [[Boss Rules]].&lt;br /&gt;
* A Safety Charm if you can: dying costs EXP and also removes you from the expedition (see below).&lt;br /&gt;
&lt;br /&gt;
== EXP ==&lt;br /&gt;
EXP is paid according to the share of the monster&#039;s total HP that you took off it, so everyone who damages an arm or a body is paid, and someone who never attacks is paid nothing. Parties get +5% per party member who damaged the monster. All the numbers above are shares of those pools: 8,780,800 EXP for the arms and 7,000,000 for the third body, 15,780,800 in total. See [[Boss Rules]].&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Only the third body (Zakum) carries a loot table; it drops when he dies. Every drop is free for anyone on the map to pick up at once, and what is left on the ground vanishes after three minutes. Chances are the listed ones; Etc items (such as the Certificate and the Diamond) are rolled at double the listed chance, never above 100%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Listed chance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Dark Token|Dark Token]]&lt;br /&gt;
| 100%&lt;br /&gt;
| One per kill, from the third body only (Witch Malady collects them).&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Perfect Pitch|Perfect Pitch]]&lt;br /&gt;
| 80%&lt;br /&gt;
| The real chance (not doubled again). Only while you have [[Perfect Pitch Quest Guide|Gaga&#039;s Perfect Pitch quest]] open and still need notes; each player rolls for their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Zakum&#039;s Tree Branch|Zakum&#039;s Tree Branch]]&lt;br /&gt;
| 100%&lt;br /&gt;
| A wand usable from level 10.&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Zakum Certificate|Zakum Certificate]]&lt;br /&gt;
| 100%&lt;br /&gt;
| Needed for the Dragon Squad quest ([[Boss Prerequisite Quests]]). Cannot be traded.&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Elixir|Elixir]], [[Item:Power Elixir|Power Elixir]], [[Item:Reindeer Milk|Reindeer Milk]], [[Item:Sunset Dew|Sunset Dew]]&lt;br /&gt;
| 100% each&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Zakum Diamond|Zakum Diamond]]&lt;br /&gt;
| 42%&lt;br /&gt;
| An Etc item, so in practice 84%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Zakum Helmet|Zakum Helmet]]&lt;br /&gt;
| 30%&lt;br /&gt;
| Also the improved helmets [[Item:Zakum Helmet (2)|Zakum Helmet]] (8%) and [[Item:Zakum Helmet (3)|Zakum Helmet]] (4%).&lt;br /&gt;
|-&lt;br /&gt;
| [Skill Book] Final Blow, High Defense, Combo Tempest, Combo Barrier&lt;br /&gt;
| 6% each&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 36 weapons, such as [[Item:Fraute|Fraute]], [[Item:Vifennis|Vifennis]], [[Item:Black Mamba|Black Mamba]], [[Item:Sparta|Sparta]] and [[Item:The Beheader|The Beheader]]&lt;br /&gt;
| 17 at 4%, 9 at 3.1%, 10 at 2.3%&lt;br /&gt;
| Each weapon is rolled on its own.&lt;br /&gt;
|-&lt;br /&gt;
| 22 Mastery Books (for example Infinity, Heaven&#039;s Hammer, Blizzard, Genesis, Snipe, Triple Throw) and 4 more Skill Books (Advanced Combo Attack, Advanced Charge, Angel Ray, Triple Throw)&lt;br /&gt;
| 2% each&lt;br /&gt;
| The master level 30 Triple Throw book also drops at 1%.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Scroll 60%&lt;br /&gt;
| 1.35%&lt;br /&gt;
| Plus the 0.12% chance every monster has.&lt;br /&gt;
|}&lt;br /&gt;
The full table is on [[Monster:Zakum3|Zakum3]]. A world-wide message announces the victory when Zakum falls.&lt;br /&gt;
&lt;br /&gt;
== If things go wrong ==&lt;br /&gt;
* &#039;&#039;&#039;You die.&#039;&#039;&#039; After you revive in El Nath you are no longer inside the altar. You keep your place in the expedition: pass the Door (you still need an Eye of Fire in the bag), stand on the Entrance map and talk to Adobis to be let back in. This costs no new attempt. Dying also costs EXP (see [[Boss Rules]]).&lt;br /&gt;
* &#039;&#039;&#039;The leader leaves.&#039;&#039;&#039; The expedition carries on; it ends only when the last person inside is gone.&lt;br /&gt;
* &#039;&#039;&#039;Time runs out&#039;&#039;&#039; (120 minutes): everyone inside is sent back to the Entrance.&lt;br /&gt;
* &#039;&#039;&#039;After the kill&#039;&#039;&#039; talk to [[NPC:Amon|Amon]] on the altar; he sends you to The Door to Zakum. The altar has no door of its own.&lt;br /&gt;
* The expedition cannot be restarted on a channel while another is inside; the Door says the entrance is blocked.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;My hits do 1 damage:&#039;&#039;&#039; the first body is under Weapon or Magic Immunity; switch attack type or wait 30 seconds.&lt;br /&gt;
* &#039;&#039;&#039;I cannot hurt the body at all:&#039;&#039;&#039; an arm is still alive somewhere.&lt;br /&gt;
* &#039;&#039;&#039;There is no exit:&#039;&#039;&#039; talk to Amon on the altar.&lt;br /&gt;
* &#039;&#039;&#039;Can I use my summon on the altar?&#039;&#039;&#039; Yes. Summoning skills work there; only Summoning Sacks are barred.&lt;br /&gt;
* &#039;&#039;&#039;My connection dropped:&#039;&#039;&#039; if you are back within 30 seconds the fight is kept as it was.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Boss Prerequisite Quests]]&lt;br /&gt;
* [[Boss Rules]]&lt;br /&gt;
* [[Horntail]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Expeditions]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Horntail&amp;diff=65909</id>
		<title>Horntail</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Horntail&amp;diff=65909"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=Horntail at a glance&lt;br /&gt;
|Where|[[Map:Horntail&#039;s Cave|Horntail&#039;s Cave]], through the Cave of Trial I and II&lt;br /&gt;
|Entry|Expedition formed by the [[NPC:Mark of the Squad|Mark of the Squad]] at [[Map:Entrance to Horntail&#039;s Cave|Entrance to Horntail&#039;s Cave]]&lt;br /&gt;
|Players|6 to 30&lt;br /&gt;
|Level|100 to 255 to enter; the parts are level 160&lt;br /&gt;
|Needs|A [[Item:Certificate of the Dragon Squad|Certificate of the Dragon Squad]], or a cleared Trial Grounds within the last 2 hours&lt;br /&gt;
|Time limit|120 minutes, restarted to 60 minutes when Horntail is summoned&lt;br /&gt;
|Attempts|2 per character per day (resets 00:00 UTC)&lt;br /&gt;
|Total HP|2,090,000,000 (eight parts) plus two heads of 330,000,000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Horntail&#039;&#039;&#039; is the dragon of Leafre&#039;s Cave of Life: two guardian heads in two trial caves, then a body whose eight parts must all be destroyed. How to qualify is in [[Boss Prerequisite Quests]]; limits shared by all bosses are in [[Boss Rules]].&lt;br /&gt;
&lt;br /&gt;
== Forming the expedition ==&lt;br /&gt;
# At the Entrance to Horntail&#039;s Cave talk to the Mark of the Squad. Below level 100: &amp;quot;You do not meet the criteria to battle mighty Horntail!&amp;quot;&lt;br /&gt;
# Choose &amp;quot;Lets get this going!&amp;quot; to become captain (needs the Certificate or Trial Grounds access, and an attempt left today). Others talk to the NPC to join; the same checks apply to each.&lt;br /&gt;
# You have 5 minutes. The captain needs at least 6 registered players to choose &amp;quot;Start the fight!&amp;quot;; the attempt is spent for every connected member. Those standing on the map are moved to the Cave of Trial I.&lt;br /&gt;
# Members who were elsewhere can talk to the NPC afterwards and be let in. Dying removes you from the cave but not from the expedition; the way back costs no attempt.&lt;br /&gt;
&lt;br /&gt;
== The caves ==&lt;br /&gt;
* &#039;&#039;&#039;Cave of Trial I:&#039;&#039;&#039; kill Horntail&#039;s Left Head (330,000,000 HP, level 160, 9,732,030 EXP). The door onward stays sealed (&amp;quot;Horntail&#039;s Seal is Blocking this Door.&amp;quot;) until it dies.&lt;br /&gt;
* &#039;&#039;&#039;Cave of Trial II:&#039;&#039;&#039; kill the Right Head (same numbers). When both heads are dead the way to Horntail&#039;s Cave opens.&lt;br /&gt;
* Both heads use Weapon and Magic Immunity (40 seconds each, 60 second cooldown), call Red, Blue and Dark Wyverns as they lose health (at 95%, 75% and 45%), can force a player to walk or freeze in place for 10 seconds, and have attacks that set HP and MP to 1 (the Left Head&#039;s are ice, the Right Head&#039;s lightning).&lt;br /&gt;
* [[NPC:Crystal of Roots|Crystal of Roots]] inside lets you leave.&lt;br /&gt;
&lt;br /&gt;
== Horntail&#039;s Cave ==&lt;br /&gt;
Attack the sealed statue in the cave until it breaks. The game announces &amp;quot;From the depths of his cave, here comes Horntail!&amp;quot; and about five seconds later the body and its eight parts rise. The remaining time becomes 60 minutes.&lt;br /&gt;
&lt;br /&gt;
The bar everyone sees is the body (2,090,000,000 HP), but damage to a part only moves the bar; the body heals back anything it takes directly. Horntail dies when &#039;&#039;&#039;all eight parts are dead&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Part&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | EXP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | PDef / MDef&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Avoid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What it does&lt;br /&gt;
|-&lt;br /&gt;
| Head A&lt;br /&gt;
| 330,000,000&lt;br /&gt;
| 13,902,900&lt;br /&gt;
| 1,760 / 1,840&lt;br /&gt;
| 43&lt;br /&gt;
| Ice attacks including an HP-1 shot; immunities; wyvern summons.&lt;br /&gt;
|-&lt;br /&gt;
| Head B&lt;br /&gt;
| 490,000,000&lt;br /&gt;
| 20,673,700&lt;br /&gt;
| 0 / 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire attacks including an HP-1 shot; immunities; wyvern summons; Dispel below 60% and 30% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Head C&lt;br /&gt;
| 330,000,000&lt;br /&gt;
| 13,902,900&lt;br /&gt;
| 0 / 0&lt;br /&gt;
| 43&lt;br /&gt;
| Lightning attacks including an HP-1 tall bolt; immunities; wyvern summons.&lt;br /&gt;
|-&lt;br /&gt;
| Left Hand&lt;br /&gt;
| 230,000,000&lt;br /&gt;
| 9,689,900&lt;br /&gt;
| 0 / 0&lt;br /&gt;
| 40&lt;br /&gt;
| Drains 3,000 MP; Dispel; raises its group&#039;s weapon defence; Seduce.&lt;br /&gt;
|-&lt;br /&gt;
| Right Hand&lt;br /&gt;
| 230,000,000&lt;br /&gt;
| 9,689,900&lt;br /&gt;
| 0 / 0&lt;br /&gt;
| 40&lt;br /&gt;
| Drains 3,000 MP; Seal (30 s), Darkness (30 s), Weakness (30 s); raises magic defence; Seduce.&lt;br /&gt;
|-&lt;br /&gt;
| Wings&lt;br /&gt;
| 270,000,000&lt;br /&gt;
| 11,375,100&lt;br /&gt;
| 0 / 0&lt;br /&gt;
| 42&lt;br /&gt;
| Calls Green and Dark Cornians; heals the parts (47,500 to 99,950 HP per cast, 142,500 to 299,850 below 30%); Power Up and Magic Up for the parts.&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| 130,000,000&lt;br /&gt;
| 5,476,900&lt;br /&gt;
| 0 / 0&lt;br /&gt;
| 42&lt;br /&gt;
| Four melee swings (damage stat 950), two of which stun for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Tails&lt;br /&gt;
| 80,000,000&lt;br /&gt;
| 3,370,400&lt;br /&gt;
| 0 / 0&lt;br /&gt;
| 40&lt;br /&gt;
| Wide melee swing (850) and a 20-second poison mist.&lt;br /&gt;
|}&lt;br /&gt;
Total EXP of the whole fight, heads included: 107,545,760, shared by damage dealt. Bosses cannot be stunned, frozen, sealed or slowed by your skills.&lt;br /&gt;
&lt;br /&gt;
Seduce makes a player walk in one direction, or stand frozen, for 10 seconds. Seal, Darkness and Weakness are cured by Holy Water, Eyedrops or Tonic; an All Cure Potion cures them all. The immunities mean one damage per hit from the blocked kind: mix attackers.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Only the body carries loot, and it is free for anyone nearby for three minutes. Etc items roll at double their listed chance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Nine Spirit&#039;s Egg|Nine Spirit&#039;s Egg]]&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Elixir, Power Elixir, Mana Elixir, Reindeer Milk, Sunset Dew&lt;br /&gt;
| 80% each&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Horntail Necklace|Horntail Necklace]]&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| 15 weapons (Sparta, Tomahawk, Dragon Carabella, Dragon Axe, The Beheader and others)&lt;br /&gt;
| 15% each&lt;br /&gt;
|-&lt;br /&gt;
| 21 weapons (Dragon Kanzir, Dragon Shiner Bow, Dragonfire Revolver and others)&lt;br /&gt;
| 11% each&lt;br /&gt;
|-&lt;br /&gt;
| Mastery Books (Final Blow 30, Combo Tempest 30, Combo Barrier 30)&lt;br /&gt;
| 7.5% each&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Scroll 60%; six 60% scrolls&lt;br /&gt;
| 6.5% each&lt;br /&gt;
|-&lt;br /&gt;
| 14 more Mastery Books including Triple Throw (master level 30), Genesis, Blizzard&lt;br /&gt;
| 2.5% each&lt;br /&gt;
|-&lt;br /&gt;
| Horned Tail Card&lt;br /&gt;
| 2.4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Perfect Pitch|Perfect Pitch]]&lt;br /&gt;
| 80% (the real chance), only while you have [[Perfect Pitch Quest Guide|Gaga&#039;s Perfect Pitch quest]] open and still need notes; each player rolls for their own&lt;br /&gt;
|}&lt;br /&gt;
Horntail drops no Dark Token. A world-wide victory message is shown.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &#039;&#039;&#039;The door will not open:&#039;&#039;&#039; the heads must be dead (one for the second cave, both for the cave).&lt;br /&gt;
* &#039;&#039;&#039;Mark of the Squad refuses you:&#039;&#039;&#039; you need the Certificate, or must have cleared the Trial Grounds within two hours.&lt;br /&gt;
* &#039;&#039;&#039;You died:&#039;&#039;&#039; you appear in Leafre; use the NPC to be let back in.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Boss Prerequisite Quests]] - [[Zakum]] - [[Boss Rules]] - [[Bosses]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Expeditions]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Boss_Prerequisite_Quests&amp;diff=65908</id>
		<title>Boss Prerequisite Quests</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Boss_Prerequisite_Quests&amp;diff=65908"/>
		<updated>2026-11-05T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse Bot: MapleVerse wiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Covers|The Zakum entry chain (approval, Dead Mine, Breath of Lava, Eyes of Fire) and the Horntail entry chain (Moira&#039;s quests, Dragon Squad Certificate, Trial Grounds)&lt;br /&gt;
|Zakum|Level 50 or higher; one Eye of Fire for every expedition member&lt;br /&gt;
|Horntail|Level 80 for the quests, 100 for the cave, 120 for the Trial Grounds&lt;br /&gt;
|Where|[[Map:El Nath|El Nath]] (Zakum) and [[Map:Leafre|Leafre]] (Horntail)&lt;br /&gt;
|Reset|Approval and trials are kept for good; Eyes of Fire and Certificates are items you spend or keep&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Boss prerequisite quests&#039;&#039;&#039; are the chains of quests, trials and keys that open the way to [[Zakum]] and [[Horntail]]. Neither boss can be reached by simply walking in: Zakum needs the council&#039;s approval, the finished trials and an Eye of Fire for every member of the expedition, and Horntail needs either a Certificate of the Dragon Squad or a cleared run of the Trial Grounds. This page lists every step, NPC, item and number. For the fights themselves see [[Zakum]] and [[Horntail]]; for limits shared by every boss see [[Boss Rules]].&lt;br /&gt;
&lt;br /&gt;
== Zakum ==&lt;br /&gt;
&lt;br /&gt;
=== The whole chain at a glance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Step&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Where&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What you do&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What you get&lt;br /&gt;
|-&lt;br /&gt;
| 1. Approval&lt;br /&gt;
| [[Map:Chief&#039;s Residence|Chief&#039;s Residence]], El Nath&lt;br /&gt;
| Ask the chief of your class to let you do the Zakum Dungeon Quest (level 50+).&lt;br /&gt;
| The Council&#039;s approval (kept for good).&lt;br /&gt;
|-&lt;br /&gt;
| 2. Dead Mine&lt;br /&gt;
| [[NPC:Adobis|Adobis]] at [[Map:The Door to Zakum|The Door to Zakum]]&lt;br /&gt;
| Party of 1 to 6, level 50+, 30 minutes: find the Fire Ore, hand it to [[NPC:Aura|Aura]].&lt;br /&gt;
| 20,000 EXP (12,000 without the documents) and a Piece of Fire Ore for each member.&lt;br /&gt;
|-&lt;br /&gt;
| 3. Breath of Lava&lt;br /&gt;
| Adobis, then [[NPC:Lira|Lira]] at the end of Breath of Lava &amp;amp;lt;Level 2&amp;amp;gt;&lt;br /&gt;
| Cross two lava maps alone while holding a Piece of Fire Ore.&lt;br /&gt;
| The Breath of Lava and 10,000 EXP.&lt;br /&gt;
|-&lt;br /&gt;
| 4. Forging&lt;br /&gt;
| Adobis&lt;br /&gt;
| Piece of Fire Ore + Breath of Lava + 30 Zombie&#039;s Lost Gold Teeth.&lt;br /&gt;
| 5 Eyes of Fire, and the trials count as done.&lt;br /&gt;
|-&lt;br /&gt;
| 5. The door&lt;br /&gt;
| The Door to Zakum&lt;br /&gt;
| Walk through the east door while holding an Eye of Fire.&lt;br /&gt;
| Entry to the Entrance to Zakum Altar.&lt;br /&gt;
|-&lt;br /&gt;
| 6. The expedition&lt;br /&gt;
| Adobis (second one) at [[Map:Entrance to Zakum Altar|Entrance to Zakum Altar]]&lt;br /&gt;
| Form an expedition of 1 to 30; every member needs an Eye of Fire.&lt;br /&gt;
| The fight: see [[Zakum]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 1. The Council&#039;s approval ===&lt;br /&gt;
Go to the Chief&#039;s Residence in El Nath and talk to the chief who speaks for your class:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Your class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Chief&lt;br /&gt;
|-&lt;br /&gt;
| Warriors (also Dawn Warriors and Aran)&lt;br /&gt;
| [[NPC:Tylus|Tylus]]&lt;br /&gt;
|-&lt;br /&gt;
| Magicians (also Blaze Wizards and Evan)&lt;br /&gt;
| [[NPC:Robeira|Robeira]]&lt;br /&gt;
|-&lt;br /&gt;
| Bowmen (also Wind Archers)&lt;br /&gt;
| [[NPC:Rene|Rene]]&lt;br /&gt;
|-&lt;br /&gt;
| Thieves (also Night Walkers and Dual Blades)&lt;br /&gt;
| [[NPC:Arec|Arec]]&lt;br /&gt;
|-&lt;br /&gt;
| Pirates (also Thunder Breakers)&lt;br /&gt;
| [[NPC:Pedro|Pedro]]&lt;br /&gt;
|-&lt;br /&gt;
| Tamers&lt;br /&gt;
| [[NPC:Tylus|Tylus]] (a Tamer is treated as a warrior for this one request)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character who is a second-job member of the chief&#039;s own line at level 70 or higher is first asked &amp;quot;Can I help you?&amp;quot; and picks between the third job advancement and the Zakum Dungeon Quest. Every other character of the chief&#039;s line at level 50 or higher goes straight to the request. A Beginner, or a character talking to a chief of another class, only gets the chief&#039;s usual talk and no approval.&lt;br /&gt;
&lt;br /&gt;
Choose &#039;&#039;&#039;Please allow me to do the Zakum Dungeon Quest.&#039;&#039;&#039; The chief tells you that the Chief&#039;s Residence Council grants you concession to join the counteroffensive team against Zakum. The approval is stored on your character once; asking again changes nothing. The server checks your level (50) and class when it records the approval, so a character under level 50 gets the line that he is far too weak and should come back at level 50.&lt;br /&gt;
&lt;br /&gt;
Everything later (the forging, the Door, the expedition) reads that stored approval.&lt;br /&gt;
&lt;br /&gt;
=== 2. Stage 1: the Unknown Dead Mine ===&lt;br /&gt;
Talk to [[NPC:Adobis|Adobis]] at [[Map:The Door to Zakum|The Door to Zakum]] (El Nath) and choose &#039;&#039;&#039;Enter the Unknown Dead Mine (Stage 1)&#039;&#039;&#039;. He shows the terms: &#039;&#039;&#039;1 to 6 players, level 50 to 255, 30 minutes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# You must be in a party (a party of one is fine) and you must be its leader. Otherwise Adobis says &amp;quot;You can participate in the party quest only if you are in a party.&amp;quot; or &amp;quot;Your party leader must talk to me to start this party quest.&amp;quot;&lt;br /&gt;
# Every member you want in the run has to stand on The Door to Zakum, inside the level range. Members who are not on the map or are out of range are simply left behind. If nobody is eligible, or the leader is not, Adobis says your party is not in the range size or some members are not eligible.&lt;br /&gt;
# When every Dead Mine is taken on your channel Adobis says: &amp;quot;Another party has already entered the Party Quest in this channel. Please try another channel, or wait for the current party to finish.&amp;quot;&lt;br /&gt;
# The mine itself does not ask for the Council&#039;s approval, but Adobis will not forge the Eyes later without it, so most players take the approval first.&lt;br /&gt;
&lt;br /&gt;
The mine is the map &#039;&#039;Adobis&#039;s Mission I: Unknown Dead Mine&#039;&#039; with fifteen numbered side areas (Area 1-1 to Area 15-1) and a deep part, &#039;&#039;Area 16&#039;&#039;, made of six small rooms (16-1 to 16-6). [[NPC:Aura|Aura]] stands in the entrance room.&lt;br /&gt;
&lt;br /&gt;
==== What is in the mine ====&lt;br /&gt;
Everything is a rock (a reactor) you break by attacking it. What a rock does is fixed, and the server counts every rock once per run.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Number in the mine&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What happens&lt;br /&gt;
|-&lt;br /&gt;
| Paper Document rocks&lt;br /&gt;
| 32&lt;br /&gt;
| Drop a [[Item:Paper Document|Paper Document]]. You need 30 for the bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Key rocks&lt;br /&gt;
| 7&lt;br /&gt;
| Drop [[Item:The Key|The Key]]. You need all seven (see below).&lt;br /&gt;
|-&lt;br /&gt;
| The Fire Ore rock&lt;br /&gt;
| 1&lt;br /&gt;
| In Area 16-5. Takes seven keys and gives the Fire Ore.&lt;br /&gt;
|-&lt;br /&gt;
| Supply rocks&lt;br /&gt;
| 26&lt;br /&gt;
| An [[Item:Elixir|Elixir]] (6 rocks), a [[Item:Power Elixir|Power Elixir]] (5), [[Item:Fried Chicken|Fried Chicken]] (14) or [[Item:Red Bean Porridge|Red Bean Porridge]] (1).&lt;br /&gt;
|-&lt;br /&gt;
| Veso rocks&lt;br /&gt;
| 13&lt;br /&gt;
| Drop between 125 and 174 Vesos or between 500 and 799 Vesos, depending on the rock.&lt;br /&gt;
|-&lt;br /&gt;
| Trap rocks&lt;br /&gt;
| 17&lt;br /&gt;
| &amp;quot;An unknown force has moved you to the starting point.&amp;quot; You are sent back to the entrance room.&lt;br /&gt;
|-&lt;br /&gt;
| Booby-trapped chests&lt;br /&gt;
| 18&lt;br /&gt;
| Print &amp;quot;Oh noes! Monsters in the chest!&amp;quot; See the note below.&lt;br /&gt;
|-&lt;br /&gt;
| Empty rocks&lt;br /&gt;
| 117&lt;br /&gt;
| Break and drop nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The seven key rocks are in Area 4-2, Area 9-2, Area 11-1, Area 14-1, Area 16-2, Area 16-3 and Area 16-5. Area 16 is entered from Area 7-2 or from Area 10-2.&lt;br /&gt;
&lt;br /&gt;
{{Warning|Breaking one of these chests calls out &#039;&#039;Oh noes! Monsters in the chest!&#039;&#039; and releases three &#039;&#039;&#039;Mimics&#039;&#039;&#039; (level 54, 4,100 HP, they hurt on touch) on the spot. Be ready to fight them.}}&lt;br /&gt;
&lt;br /&gt;
==== Step by step ====&lt;br /&gt;
# Break rocks, collecting Paper Documents and all seven Keys. Everything the rocks drop belongs to the party, not just to the player who broke the rock.&lt;br /&gt;
# Take the seven Keys to Area 16-5 and drop &#039;&#039;&#039;all seven at once, as one stack&#039;&#039;&#039;, on the Fire Ore rock. Leave them lying there: about five seconds later the rock takes them and drops the [[Item:Fire Ore|Fire Ore]]. If you pick the Keys up again before that nothing happens.&lt;br /&gt;
# Carry the Fire Ore (and, if you have them, 30 Paper Documents) back to the entrance room. Only the &#039;&#039;&#039;party leader&#039;&#039;&#039; can hand them to Aura.&lt;br /&gt;
# Talk to Aura and choose &#039;&#039;&#039;I brought items!&#039;&#039;&#039;. If the leader has the Fire Ore and 30 Paper Documents she asks about the documents too. The ore and documents are taken from the leader.&lt;br /&gt;
# Every registered member receives EXP: &#039;&#039;&#039;20,000 with the 30 documents, 12,000 without.&#039;&#039;&#039; The run is now cleared.&lt;br /&gt;
# Every member then talks to Aura once more to claim a prize: a [[Item:Piece of Fire Ore|Piece of Fire Ore]] each, and, if the documents were handed in, 5 [[Item:Return Scroll for Dead Mine|Return Scroll for Dead Mine]] each. The prize is paid once per run to each member (a second request says you already received your share). Make room in your Use and Etc tabs first.&lt;br /&gt;
# Leave through the portal in the entrance room, or choose &amp;quot;I want to get out!&amp;quot; from Aura. The portal refuses you with &amp;quot;Your team has not yet completed the trials&amp;quot; until the run is cleared, and with a reminder to talk to Aura until you have claimed your prize.&lt;br /&gt;
&lt;br /&gt;
The Paper Documents, Keys and Fire Ore are items of the run: when you leave the run, whatever you still carry of them is removed.&lt;br /&gt;
&lt;br /&gt;
==== If something goes wrong ====&lt;br /&gt;
* &#039;&#039;&#039;The leader leaves, dies or disconnects&#039;&#039;&#039; before the clear: the whole run ends and everyone is sent back to The Door to Zakum. Other members who leave, die or disconnect only drop out themselves. After the clear the run lasts until only one person is left.&lt;br /&gt;
* &#039;&#039;&#039;Time runs out&#039;&#039;&#039; (30 minutes from the start): everybody is sent back to The Door to Zakum.&lt;br /&gt;
* A trap rock only costs you the walk back; nothing is taken from you.&lt;br /&gt;
* The mine blocks teleport skills, Summoning Sacks, Mystic Door, mounts and teleport rocks, and you cannot jump down through platforms. Summoning skills work.&lt;br /&gt;
&lt;br /&gt;
=== 3. Stage 2: the Breath of Lava ===&lt;br /&gt;
You need a [[Item:Piece of Fire Ore|Piece of Fire Ore]] in your bag and must not already hold [[Item:The Breath of Lava|The Breath of Lava]] (Adobis says &amp;quot;Please complete the earlier trials first.&amp;quot; or &amp;quot;You&#039;ve already got the Breath of Lava&amp;quot;). Talk to Adobis and choose &#039;&#039;&#039;Face the Breath of Lava (Stage 2)&#039;&#039;&#039;. He warns: &amp;quot;If you fail, there is a very real chance you will die.&amp;quot; Say yes.&lt;br /&gt;
&lt;br /&gt;
You go alone (no party is needed) to &#039;&#039;Breath of Lava &amp;amp;lt;Level 1&amp;amp;gt;&#039;&#039; and walk east to &#039;&#039;Breath of Lava &amp;amp;lt;Level 2&amp;amp;gt;&#039;&#039;. [[NPC:Lira|Lira]] waits at the end of Level 2. Talk to her: she gives you [[Item:The Breath of Lava|The Breath of Lava]] (she calls it the Breath of Fire) and 10,000 EXP, and sends you back to The Door to Zakum. You must be standing on Level 2 for her to give it; the game checks where you are, and the check is good for ten minutes. Free a slot in your Etc tab first.&lt;br /&gt;
&lt;br /&gt;
[[NPC:Amon|Amon]] stands on both lava maps and takes you out if you give up (you lose nothing but the walk; you keep the Piece of Fire Ore).&lt;br /&gt;
&lt;br /&gt;
=== 4. Stage 3: forging the Eyes of Fire ===&lt;br /&gt;
Talk to Adobis and choose &#039;&#039;&#039;Forging the Eyes of Fire (Stage 3)&#039;&#039;&#039;. He asks for:&lt;br /&gt;
* 1 [[Item:Piece of Fire Ore|Piece of Fire Ore]] (the Dead Mine prize),&lt;br /&gt;
* 1 [[Item:The Breath of Lava|The Breath of Lava]] (Lira&#039;s gift),&lt;br /&gt;
* 30 [[Item:Zombie&#039;s Lost Gold Tooth|Zombie&#039;s Lost Gold Tooth]] (the Miner Zombies of Dead Mine I to IV in El Nath drop them, 2% listed and in practice 4% because Etc items are doubled).&lt;br /&gt;
&lt;br /&gt;
and gives you &#039;&#039;&#039;5 [[Item:Eye of Fire|Eye of Fire]]&#039;&#039;&#039;, and from then on counts your trials as done. Without the Council&#039;s approval he refuses with the &amp;quot;Beware, for the power of olde has not been forgotten...&amp;quot; speech. If only the teeth are missing he says so; if anything else is missing he says you lack some of the required items.&lt;br /&gt;
&lt;br /&gt;
Each forging uses one Piece of Fire Ore and one Breath of Lava, so every further batch of five Eyes means another Dead Mine run and another Breath of Lava. An Eye is spent only when someone drops it on the altar (the expedition leader). The Eye of Fire can be traded, so a leader can hand Eyes to the members of an expedition.&lt;br /&gt;
&lt;br /&gt;
=== 5. The Door and the expedition ===&lt;br /&gt;
East of Adobis on The Door to Zakum is the door portal. It lets you through only if you have the Council&#039;s approval, the trials done, and at least one Eye of Fire in your bag; it refuses with these lines:&lt;br /&gt;
* &amp;quot;You need approval from the masters to battle. You may not attempt the boss right now.&amp;quot;&lt;br /&gt;
* &amp;quot;You haven&#039;t completed all the trials yet. You may not attempt the boss right now.&amp;quot;&lt;br /&gt;
* &amp;quot;You do not have the Eye of Fire. You may not face the boss.&amp;quot;&lt;br /&gt;
* &amp;quot;The entrance is currently blocked.&amp;quot; (an expedition is already inside on this channel)&lt;br /&gt;
&lt;br /&gt;
Beyond it is [[Map:Entrance to Zakum Altar|Entrance to Zakum Altar]], where the second Adobis forms the expedition. The server checks the same three things again for the leader when the expedition is created and for every member who joins, so each member needs approval, trials and their own Eye. See [[Zakum]] for the expedition steps.&lt;br /&gt;
&lt;br /&gt;
{{Changed|The original game&#039;s expedition needed six or more members. In MapleVerse a single player can run the Zakum expedition; the maximum is still 30, and the other rules (level 50, an Eye of Fire, two attempts a day) are unchanged.}}&lt;br /&gt;
&lt;br /&gt;
== Horntail ==&lt;br /&gt;
There are two ways to qualify. You need only one of them each time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Route&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What it takes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What it gives&lt;br /&gt;
|-&lt;br /&gt;
| The Certificate&lt;br /&gt;
| Quests 7300 to 7302 below: Lv 80, the three Marks of the Squad and the certificates of Zakum, Papulatus and Pianus.&lt;br /&gt;
| [[Item:Certificate of the Dragon Squad|Certificate of the Dragon Squad]]: you keep it, and it opens the cave every time.&lt;br /&gt;
|-&lt;br /&gt;
| The Trial Grounds&lt;br /&gt;
| A party of exactly six, level 120 to 255, clearing the Horntail Trial Grounds in 25 minutes.&lt;br /&gt;
| Two hours in which that team may register for the Horntail expedition without a Certificate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The quests (the Certificate route) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Start&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | What it asks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Moira&#039;s Whereabouts&#039;&#039;&#039; (Lv 80)&lt;br /&gt;
| [[NPC:Chief Tatamo|Chief Tatamo]] in [[Map:Leafre|Leafre]]&lt;br /&gt;
| Find [[NPC:Moira|Moira]], who stands in Leafre&#039;s Cave of Life - Entrance.&lt;br /&gt;
| 50,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secret Medicine for Transformation&#039;&#039;&#039;&lt;br /&gt;
| Moira&lt;br /&gt;
| Bring 10 [[Item:Tough Dragon Skin|Tough Dragon Skin]], 1 [[Item:Cornian&#039;s Marrow|Cornian&#039;s Marrow]], 1 [[Item:Manon&#039;s Cry|Manon&#039;s Cry]], 1 [[Item:Cornian&#039;s Dagger|Cornian&#039;s Dagger]] and 1 [[Item:Skull Shoulder Pad|Skull Shoulder Pad]].&lt;br /&gt;
| 300,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Badge of a Squad Member&#039;&#039;&#039;&lt;br /&gt;
| Moira&lt;br /&gt;
| Bring [[Item:Mark of the Squad 1|Mark of the Squad 1]], [[Item:Mark of the Squad 2|Mark of the Squad 2]], [[Item:Mark of the Squad 3|Mark of the Squad 3]], [[Item:Zakum Certificate|Zakum Certificate]], [[Item:Papulatus Certificate|Papulatus Certificate]] and [[Item:Pianus Certificate|Pianus Certificate]].&lt;br /&gt;
| 50,000 EXP and the Certificate of the Dragon Squad&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Where the items come from:&lt;br /&gt;
* &#039;&#039;&#039;Tough Dragon Skin&#039;&#039;&#039;: Red, Blue and Dark Wyverns of the Dragon Canyon (6% each, listed; only while the quest is running).&lt;br /&gt;
* &#039;&#039;&#039;Cornian&#039;s Marrow&#039;&#039;&#039;: Green and Dark Cornians of Dragon Forest I (5%, only while the quest is running).&lt;br /&gt;
* &#039;&#039;&#039;Manon&#039;s Cry&#039;&#039;&#039;: [[Monster:Manon|Manon]] in Manon&#039;s Forest, every kill while the quest is running.&lt;br /&gt;
* &#039;&#039;&#039;Skull Shoulder Pad&#039;&#039;&#039;: Dark Cornians (60%).&lt;br /&gt;
* &#039;&#039;&#039;Cornian&#039;s Dagger&#039;&#039;&#039;: made by [[NPC:Mos|Mos]] in Leafre for 25,000 Vesos from a Steel Plate, a Mithril Plate and a Busted Dagger, and only while the quest is running. The Busted Dagger comes from the Green Cornians (6%, only while the quest is running) and, rarely, the Dark Cornians (0.7%) of Dragon Forest I.&lt;br /&gt;
* &#039;&#039;&#039;Marks of the Squad 1, 2 and 3&#039;&#039;&#039;: dropped by the monsters inside the Horntail Trial Grounds (4% each listed, only while &amp;quot;Badge of a Squad Member&amp;quot; is running), so you have to clear the Trial Grounds at least once even on this route.&lt;br /&gt;
* &#039;&#039;&#039;The three Certificates&#039;&#039;&#039;: dropped by [[Zakum]], [[Papulatus]] and [[Pianus]] when they die (Zakum and Papulatus every time; Pianus 60% listed, and in practice every time because Etc drops are doubled, see [[Boss Rules]]). They cannot be traded.&lt;br /&gt;
&lt;br /&gt;
{{Note|The Certificate is not used up. Keroben, the Slate and the expedition only check that you carry it.}}&lt;br /&gt;
&lt;br /&gt;
=== Keroben and the Cave Entrance ===&lt;br /&gt;
[[NPC:Keroben|Keroben]] stands in &#039;&#039;Cave of Life - Entrance&#039;&#039; (Leafre), next to Moira. He lets in anyone who carries the Certificate of the Dragon Squad (or is under the effect of a Dragon Elixir) and is level 100 or higher. He also sells &#039;&#039;&#039;10 Power Elixir for 100,000 Vesos&#039;&#039;&#039;, a good idea before the fight. Anyone else is told to get lost.&lt;br /&gt;
&lt;br /&gt;
Choosing &amp;quot;No thanks, let me in now!&amp;quot; warps you to &#039;&#039;Cave of Life: Cave Entrance&#039;&#039;. Two NPCs stand there:&lt;br /&gt;
* The &#039;&#039;&#039;Encrypted Slate of the Squad&#039;&#039;&#039; asks &amp;quot;Do you want to access Cave of Life: Entrance to Horntail&#039;s Cave right now?&amp;quot;. It only answers to someone who holds the Certificate.&lt;br /&gt;
* &#039;&#039;&#039;Horned Tail&#039;s Schedule&#039;&#039;&#039; starts the Trial Grounds.&lt;br /&gt;
&lt;br /&gt;
=== The Trial Grounds (no Certificate needed) ===&lt;br /&gt;
&#039;&#039;&#039;Party of exactly six, level 120 to 255, 25 minutes.&#039;&#039;&#039; The leader talks to Horned Tail&#039;s Schedule and chooses &amp;quot;Let us pass to the trial grounds.&amp;quot; All six must be on the Cave Entrance map and in range; otherwise the Schedule says it cannot accept some members or that your team is lacking. If every Trial Grounds on the channel is taken, it tells you another party is inside.&lt;br /&gt;
&lt;br /&gt;
{{Warning|The run needs all six players for its whole length. If the leader, or any one of the six, leaves, dies and revives, or disconnects, the run ends for everybody.}}&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Room of Maze.&#039;&#039;&#039; One monster named &#039;&#039;Green Cornian 2 in Cave&#039;&#039; carries the key; kill it (the five &#039;&#039;Green Cornian1 in Cave&#039;&#039; are decoys) to get the [[Item:Crystal Key : 1st Room of Maze|Crystal Key : 1st Room of Maze]]. The door to the first room will not let you through while you carry that key, and it will not let the last player on the map leave: somebody has to stay behind, holding the first key, and collect the other keys as they arrive.&lt;br /&gt;
# &#039;&#039;&#039;Rooms 1 to 4.&#039;&#039;&#039; In each room one monster carries the next Crystal Key: &#039;&#039;Dark Cornian 1 in Cave&#039;&#039; (1st Room), &#039;&#039;Red Wyvern 1 in Cave&#039;&#039; (2nd), &#039;&#039;Blue Wyvern 1 in Cave&#039;&#039; (3rd), &#039;&#039;Dark Wyvern 1 in Cave&#039;&#039; (4th). Drop that key on the root hole in the same room and wait: after about five seconds the hole takes it, the room&#039;s seal opens, and the key is teleported to the Room of Maze for whoever stayed behind.&lt;br /&gt;
# &#039;&#039;&#039;5th Room of Maze.&#039;&#039;&#039; Kill &#039;&#039;Skelegon 1 in Cave&#039;&#039; for the [[Item:Red Key|Red Key]]. The leader, holding it, lifts the seal on the door (&amp;quot;The leader&#039;s key break the seal for a flash...&amp;quot;) and the team returns to the Room of Maze.&lt;br /&gt;
# The leader, holding the five Crystal Keys, gives them to Horned Tail&#039;s Schedule. The whole team is warped to the &#039;&#039;&#039;Cave of Choice&#039;&#039;&#039;.&lt;br /&gt;
# Hit the lightbulb in the Cave of Choice; each hit steps it round its four looks, at most one hit a second. The leader then uses the east door: on the bulb&#039;s second look it leads to the &#039;&#039;&#039;Cave of Light&#039;&#039;&#039;, on its fourth look to the &#039;&#039;&#039;Cave of Darkness&#039;&#039;&#039;, and on the other two looks you only get &amp;quot;Hit the Lightbulb to determine your fate!&amp;quot;. Only the leader can use the door.&lt;br /&gt;
# In either cave the leader must collect &#039;&#039;&#039;six [[Item:Blue Key|Blue Key]]s&#039;&#039;&#039;: in the Cave of Light six T-Skelegons carry one each, in the Cave of Darkness six boxes hold one each.&lt;br /&gt;
# The leader gives the Red Key and the six Blue Keys to the Schedule. The run is cleared and the whole team is warped to &#039;&#039;Entrance to Horntail&#039;s Cave&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Note|Horned Tail&#039;s Schedule talks about &amp;quot;6 Red keys and 1 Blue key&amp;quot;, but the items are named the other way round in your bag: the single key from the 5th room is the Red Key, and the six from the final cave are Blue Keys.}}&lt;br /&gt;
&lt;br /&gt;
After the clear every member of the team can register for the expedition at the Mark of the Squad for the next two hours without carrying a Certificate. The access belongs to the people who cleared the run, and it is forgotten if the server restarts before you use it.&lt;br /&gt;
&lt;br /&gt;
=== The expedition ===&lt;br /&gt;
At &#039;&#039;Entrance to Horntail&#039;s Cave&#039;&#039; the [[NPC:Mark of the Squad|Mark of the Squad]] forms the expedition (6 to 30 players, level 100 to 255, two attempts a day). Joining requires the Certificate or the access from a cleared Trial Grounds. See [[Horntail]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Zakum]]&lt;br /&gt;
* [[Horntail]]&lt;br /&gt;
* [[Gollux]], whose entry quests (Sealed Memories and The Cracks of Corruption) are on its own page&lt;br /&gt;
* [[Papulatus]] and [[Pianus]], whose Certificates the Dragon Squad quest asks for&lt;br /&gt;
* [[Boss Rules]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Quest Guides]]&lt;br /&gt;
[[Category:Expeditions]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
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