Admin ADMIN
2026.08.11
Confirmed — you're right, that tracker is hand-drawn and not the real thing.
Right now the quest tracker on the right of the screen is just a translucent rounded box with plain text drawn by us. The original v83 client has proper artwork for it and we simply never used it: it's stored as "QuestAlarm" and includes a top bar, a repeating middle strip, a bottom cap, a separate slim bar for when it's collapsed, the little orange AUTO button you can see in your reference shot, and the small per-quest button on the right of each row (which even has its own blinking animation for a quest that's ready to hand in).
So the fix is to rebuild the tracker on that artwork — 223px wide, top cap + tiled middle + bottom cap, with the real AUTO and per-quest buttons — instead of the drawn box. One extra step: that particular artwork isn't in the game's local art bundle yet, so it has to be pulled out of the client files and bundled before the new tracker can render, otherwise it would show up blank.
Right now the quest tracker on the right of the screen is just a translucent rounded box with plain text drawn by us. The original v83 client has proper artwork for it and we simply never used it: it's stored as "QuestAlarm" and includes a top bar, a repeating middle strip, a bottom cap, a separate slim bar for when it's collapsed, the little orange AUTO button you can see in your reference shot, and the small per-quest button on the right of each row (which even has its own blinking animation for a quest that's ready to hand in).
So the fix is to rebuild the tracker on that artwork — 223px wide, top cap + tiled middle + bottom cap, with the real AUTO and per-quest buttons — instead of the drawn box. One extra step: that particular artwork isn't in the game's local art bundle yet, so it has to be pulled out of the client files and bundled before the new tracker can render, otherwise it would show up blank.









