Dual Blades could not hurt anything — not with a basic swing, not with Triple Stab. Every hairstyle the salons sell now works instead of only six of them. And the mouse wheel, which had quietly stopped scrolling every window in the game at once, scrolls again.
Dual Blades deal damage again
A Dagger and Katara together play a different set of poses from any other weapon, and the combat code keeps a list of which poses count as an attack. Those three were never on it. Everything downstream reads that list, so the swing was thrown away before it ever looked for a target — no hitbox, no damage. The same check discards a queued skill it does not recognise, which is why Triple Stab did nothing either, and the brief moment afterwards where you could not move or jump was that attack flag timing out with nothing to release it.
- A Katara swing now shows two numbers instead of one, the second landing a moment after the first. That is not double damage — the pair adds up to the single hit you were getting before, split between the two blades, which is how the weapon has always been meant to read. Double Stab splits the same way.
- That half had been built a while ago and had simply never run, because every swing was being discarded before it got there.
- Dual bowguns and hand cannons have their attack animations, taken from the oldest client that carries them. They are past v83, and a house rule rather than a restoration — but the poses are real, and every one is built from frames the v83 character already draws, so nothing had to be invented.
Every hairstyle the salons sell
Buying a haircut worked perfectly, right up to the last step. You were charged, the new style was saved to your character, and it stuck — and then the game could not find any artwork for it and quietly fell back to the default for your gender. Which is why every style you bought came out as the same wrong haircut rather than as nothing happening at all.
The game had the drawing data for exactly six hairstyles: the three per gender the character creator offers. Between them the salons sell seventy-four. All 74 are in now, in all eight dye colours — read out of the v83 client itself, stored packed and unpacked the first time somebody actually wears one, so a style nobody on your screen has costs almost nothing to carry.
Scrolling came back
The mouse wheel had stopped working in the inventory, the quest log, shops, chat and the Monster Book — all at the same moment, with clicking and dragging still fine and nothing in the way of an error.
The login screen and the game are two separate engines, and the engine recycles the canvas between them. When the login engine shuts down it removes the mouse listeners it installed — except the one for the wheel. That leftover refuses to do any work, but the last thing it does before refusing is tell the browser the scroll has already been handled, and it keeps doing that forever. The new game checks exactly that before acting, sees it, and stops. Splitting the game code out of the login screen last week to make loading faster opened a gap of a few frames between one engine closing and the next opening — just long enough for the canvas, dead listener and all, to be handed straight back.
Quests
- The Training Center quests. Two things were wrong at once, on all five class versions. The instructor inside the centre could not be talked to at all — he had no name in our data, and the click handler wanted one before it would even look for a quest — and the quest ticked itself complete when you walked up to the entrance outside, because “Power B. Fore” is the name of ten different NPCs and the objective was matching on the name. Both fixed, and 409 quest objectives across the whole catalogue now identify their NPC exactly rather than by a name two NPCs might share.
- No more duplicate rows. v83 shipped the same mission twice under two ids more than a hundred times over — Ace of Hearts’ Valentine’s basket, Mom and Dad’s chores — and once you were inside two copies at the same time, both showed. One row per piece of work now.
- No more quest bulb over an NPC with nothing to give. The lightbulb and the menu were answering two slightly different questions, so Gaga in particular glowed at you and then had nothing to say. They ask the same question now. A repeatable quest you have already finished is also offered again properly, instead of quietly deleting itself from the giver’s list.
- Warm Milk Delivery can be finished. The milk is bought, not dropped, and the Kerning City pharmacy was not stocking it — so a quest whose own text tells you where to buy it had nothing to buy. It is on the shelf now, at the price the v83 client itself lists.
- Five seasonal collect items drop again — Blue Gift Box, Small Stories, Lucky White Monkey Doll, Ragged Steel Sword and the Dark Lord Stamp. All five were old event drops whose event windows were never recorded anywhere, so the quests asking for them could not be finished. They now drop from any monster while their quest is open, the same way the other seasonal collect quests already work.
- The Nautilus milk cows are in. The stable arrived a few days ago with the map, the jugs and the door, but without the four cows in it, so Find Fresh Milk still could not be done.
- The Great Work of Art rewards work. All four could not be equipped, showed no stats and drew nothing on your character — one fault behind all three symptoms, in the tool that imports them.
Smaller fixes
- The teleport flash sat above your head instead of over you. It covers you now.
- Teleporting downward in mid-air could drop you through the floor. The rule that stops you teleporting through ground was being skipped while you were airborne; you now land on the ground you were aiming at.
- The quest log scrolls on a touch screen by dragging anywhere in the list. It had only ever listened for a mouse wheel, and the scrollbar beside it was decoration.
Found something? The test portal is the fastest way to get it looked at — every report gets read and answered.







