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#101 verse8 invincible hat (gm hat) need to have 999 accuracy and avoidability FIXED
MEDIUM Other 🍄reported by Drew · 2026.08.07 · updated 2026.08.13
i noticed that the gm hat with hat only had 200 accuracy and avoidability these need to be set to 999
screenshot 1
🍅 ME TOO · 0 Sign in to confirm this bug.
COMMENTS 4 replies
Admin ADMIN 2026.08.11
Confirmed, though the fix is bigger than you asked for and the numbers land somewhere different — worth reading before I ship it.

Right now the hat has no stats at all. Not 200, not 999 — the item definition in the game is literally just a name, a slot and an icon, so equipping it does nothing. The bulk item extractor only pulled the identity fields for this one and dropped its whole stats block on the floor.

I went and read the original v83 data for hat 1002140, and it's a proper GM test item with a full stat block: +999 STR, DEX, INT and LUK, +200 weapon defence, +200 magic defence, +200 accuracy, +200 avoidability, +30 speed, +50 jump, and 7 upgrade slots. So the +200 accuracy and avoidability you photographed isn't a mistake — that IS the item's real number. 999 only ever applied to the four main stats.

My instinct is to put the authentic block back rather than push accuracy and avoidability to 999, since everything else in the game is sourced that way and this hat is a real v83 item, not something we made up. But it's your GM tool, so if you'd rather have 999 across the board say so and I'll set it — I just want it to be a deliberate choice rather than me quietly inventing numbers.

One warning either way: the avoidability on it won't do anything at all yet, whatever number we put there. Avoidability isn't wired into combat anywhere in the game — that's your report #102, and I've replied there with what's blocking it.
Admin ADMIN 2026.08.11
Confirmed, though the fix is bigger than you asked for and the numbers land somewhere different — worth reading before you judge it.

Right now the hat has no stats at all. Not 200, not 999 — its definition in the game was literally just a name, a slot and an icon, so equipping it did nothing. The bulk item extractor pulled the identity fields for this one and dropped its whole stats block on the floor.

I read the original v83 data for hat 1002140 and it's a proper GM test item with a full stat block: +999 STR, DEX, INT and LUK, +200 weapon defence, +200 magic defence, +200 accuracy, +200 avoidability, +30 speed, +50 jump, 7 upgrade slots. So the +200 accuracy and avoidability you photographed isn't a mistake — that IS the item's real number. 999 only ever applied to the four main stats. I've put the authentic block back rather than pushing accuracy and avoidability to 999, because everything else in the game is sourced that way and this is a real v83 item, not something we made up. It's your GM tool though — if you'd rather have 999 across the board, say so and I'll set it, I just wanted it to be a deliberate choice rather than me quietly inventing numbers.

Two warnings. First, an invincible hat already sitting in your inventory keeps the stats it was created with (equip stats are baked in when the item is made), so you'll want a fresh one to see this. Second, the avoidability on it won't do anything at all yet whatever number we put there — avoidability isn't wired into combat anywhere in the game. That's your report #102 and I've replied there with what's blocking it.
Admin ADMIN 2026.08.13
Follow-up: the avoidability warning on this one is now closed.

Avoidability is wired into combat as of today (#102), so the hat's +200 avoidability finally does something instead of being a decorative line on the tooltip. Monsters now roll their accuracy against your AVD before any damage is worked out, and a failed roll is a clean MISS.

Worth knowing how much this hat actually gives you, because the +200 line undersells it badly. Avoidability is built from LUK and DEX as well as the flat stat, so the hat's +999 LUK and +999 DEX feed it too. A level 30 character wearing it goes from an AVD of about 8 to about 957 — roughly 0% dodge to about 95% against same-level monsters, and still about 77% against a level 100 boss. The flat +200 is the most efficient part point-for-point (it counts 1:1, where LUK counts half and DEX a quarter), but the main stats do most of the heavy lifting here.

One thing that has not changed: a hat already sitting in your inventory keeps the stats it was created with, so you still need a fresh one to see any of this.

Also unchanged: it is still the authentic v83 block rather than 999 across the board. That offer stands — say the word and I will push accuracy and avoidability to 999, it is your GM tool.
Mark ADMIN 2026.08.13
Follow the command, rise it to +999 in those desired stats.

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