Admin ADMIN
2026.08.11
You've caught a real one. The spin itself is genuine — v83 draws dropped mesos as a four-frame animation and the last frame is the coin seen edge-on, which is the thin sliver in your second shot. What's wrong is where each frame gets drawn. Every frame in the game files has its own anchor point and its own width, and the two cancel out so the coin stays perfectly centred as it turns. We were reading only the anchor and ignoring the width, which puts the edge-on frame nine pixels too far right — so instead of spinning on the spot, the coin jumps sideways each time it turns edge-on and jumps back again. There's a second half to it: while a coin is still in the air, that offset was being re-added on every single frame of the game loop rather than once, so a falling coin bag slides across the screen for the whole drop. Both are fixed.










