SnailHunter ADMIN
2026.08.11
Confirmed, and it's a nasty one.
Sleepy Dungeon III has a "walk into it and it warps you" portal — the exit back to Sleepy Dungeon II — sitting at x -180, y -660. The ladder there runs straight through that exact spot: same x, and it spans from y -943 down to y -494. So climbing past the middle of the ladder counts as walking into the portal, and out you go. Your screenshot shows it perfectly: the portal marker is sitting right on the rope.
The real v83 client never checks portals at all while you're on a ladder or rope. Ours skipped the "press Up" kind, but let the walk-into kind fire anyway. Fixed by ignoring portals entirely while you're climbing (and while sitting or mid-swing), which is what the original client does.
Same fix also cures the ladder in Henesys Hunting Ground III, which has the identical problem and yanks you into Amoria.
Sleepy Dungeon III has a "walk into it and it warps you" portal — the exit back to Sleepy Dungeon II — sitting at x -180, y -660. The ladder there runs straight through that exact spot: same x, and it spans from y -943 down to y -494. So climbing past the middle of the ladder counts as walking into the portal, and out you go. Your screenshot shows it perfectly: the portal marker is sitting right on the rope.
The real v83 client never checks portals at all while you're on a ladder or rope. Ours skipped the "press Up" kind, but let the walk-into kind fire anyway. Fixed by ignoring portals entirely while you're climbing (and while sitting or mid-swing), which is what the original client does.
Same fix also cures the ladder in Henesys Hunting Ground III, which has the identical problem and yanks you into Amoria.








