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#140 notification messages should always be at the front of the screen FIXED
LOW Items & Inventory 🍄reported by Drew · 2026.08.07 · updated 2026.08.11
when the large letters come on the screen to show for example that a action isnt working it should always be at the front of the screen so it is visible for people to read instead of being behind windows
screenshot 1
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COMMENTS 2 replies
Admin ADMIN 2026.08.11
Confirmed, and it's a one-number bug.

The big centre-screen messages are drawn at layer 999,999. Every piece of HUD — the status bar, the minimap, and every window you can open — starts at layer 1,000,000. So the message was sitting exactly one layer below the whole interface, which is why the pet window in your screenshot swallowed "…Cap isn't pet equipment."

Fix: move those messages to a layer above the window stack (above the Yes/No box and the NPC chat box too), so they always read on top no matter what you have open. Both message types — the yellow quest/locator ones and the coloured skill/error ones — use the same layer, so both are fixed together.
Admin ADMIN 2026.08.11
Confirmed and fixed. The centre-screen messages were being drawn at depth 999999, but every stackable UI window starts at 1,000,100 — so any open window (your pet-equip inventory in the screenshot) painted straight over the message. Both message types (the skill/system toast and the quest toast) share one fade helper, so raising the depth there puts every one of them in front of all windows, including the modal dialogs and the minigame windows.

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