Admin ADMIN
2026.08.11
Both problems you describe are real and both are already fixed in the current build — your report reads almost word for word like the fix note, so I think you were on an older copy of the game.
What was wrong: the Balrog pirate ship is part of the map's own scenery data, and we were drawing it unconditionally, so it hung motionless in the sky for the whole crossing. In MapleStory it doesn't exist until the server decides to send it. And the raid itself was never built at all — there was no code anywhere that spawned a Crimson Balrog.
What it does now, all taken from the original server script: every departure rolls a 42% chance of a raid. If it hits, roughly a third of the way across the ship appears and the music switches to the pirate track; five seconds later two Crimson Balrogs land on the deck. Arrival clears all of it. Both directions are covered, and the roll is shared, so everyone who boarded the same boat gets the same raid rather than each person seeing their own.
One detail I can't give you: the ship appearing rather than flying in from the edge. The map data has a position for the ship but no off-screen start position, so there's nothing to slide it in from — in v83 it just appears. If you remember it gliding in I'd want a source before I invent the motion.
Worth re-testing once the current build is live. Bear in mind it's a 42% chance, so a few crossings with nothing is normal — ride four or five before calling it broken again.
What was wrong: the Balrog pirate ship is part of the map's own scenery data, and we were drawing it unconditionally, so it hung motionless in the sky for the whole crossing. In MapleStory it doesn't exist until the server decides to send it. And the raid itself was never built at all — there was no code anywhere that spawned a Crimson Balrog.
What it does now, all taken from the original server script: every departure rolls a 42% chance of a raid. If it hits, roughly a third of the way across the ship appears and the music switches to the pirate track; five seconds later two Crimson Balrogs land on the deck. Arrival clears all of it. Both directions are covered, and the roll is shared, so everyone who boarded the same boat gets the same raid rather than each person seeing their own.
One detail I can't give you: the ship appearing rather than flying in from the edge. The map data has a position for the ship but no off-screen start position, so there's nothing to slide it in from — in v83 it just appears. If you remember it gliding in I'd want a source before I invent the motion.
Worth re-testing once the current build is live. Bear in mind it's a 42% chance, so a few crossings with nothing is normal — ride four or five before calling it broken again.








