Admin ADMIN
2026.08.11
I checked this one against the original MapleStory map files and I have to leave it as it is — that cluster is genuinely there in v83.
The Victoria Island world map carries a list of every map it knows about, each with a hand-placed dot position. The Kerning City subway maps are entries 93 to 101 in that list, and the positions are (-249,-65), (-267,-73), (-279,-79), (-290,-82), (-297,-88), (-290,-94) for Line 1, and (-268,-84), (-261,-95), (-270,-98) for Line 2. Our list matches those numbers exactly, digit for digit, and the background painting is anchored at the same point, so the dots land precisely where Nexon put them. The real client draws a dot for every entry in that list without exception, so those nine showed up there in 2007 too.
I agree it looks wrong — they're crammed on top of each other out past the coast, north-west of Kerning. That's just sloppy work by whoever placed them, and it's the kind of thing I can't tidy up without stepping outside "faithful to v83", which is the one rule the whole project hangs on.
If they're actively getting in your way when clicking around the map, that's a different and fixable problem — tell me and I'll look at how overlapping dots pick a winner on hover. But moving or hiding them isn't something I'll do.
The Victoria Island world map carries a list of every map it knows about, each with a hand-placed dot position. The Kerning City subway maps are entries 93 to 101 in that list, and the positions are (-249,-65), (-267,-73), (-279,-79), (-290,-82), (-297,-88), (-290,-94) for Line 1, and (-268,-84), (-261,-95), (-270,-98) for Line 2. Our list matches those numbers exactly, digit for digit, and the background painting is anchored at the same point, so the dots land precisely where Nexon put them. The real client draws a dot for every entry in that list without exception, so those nine showed up there in 2007 too.
I agree it looks wrong — they're crammed on top of each other out past the coast, north-west of Kerning. That's just sloppy work by whoever placed them, and it's the kind of thing I can't tidy up without stepping outside "faithful to v83", which is the one rule the whole project hangs on.
If they're actively getting in your way when clicking around the map, that's a different and fixable problem — tell me and I'll look at how overlapping dots pick a winner on hover. But moving or hiding them isn't something I'll do.












