SnailHunter ADMIN
2026.08.11
Confirmed, though the specific quest in your screenshot (Anne's Letter) is a genuinely random one — that ornament grab-bag really is a lucky dip in the original game, so the "one of: ..." line there is correct behaviour.
The bug is next door. Quest rewards come in three flavours: always-given, random-roll, and player-picks. We were treating the third one as if it were the second. So on the twelve quests where you're supposed to be shown a list and choose your reward — the job-advancement weapon quests are the big ones — the game was quietly rolling dice for you and handing you whatever came up.
The patch separates the two cases: a player-picks reward now opens a chooser and the turn-in doesn't commit until you've picked, while genuine random rewards keep rolling as before.
One related thing I'm fixing alongside it: for a random reward the chat receipt lists every possible item, which is unhelpful when you want to know what you actually got. It'll name the item you received instead.
The bug is next door. Quest rewards come in three flavours: always-given, random-roll, and player-picks. We were treating the third one as if it were the second. So on the twelve quests where you're supposed to be shown a list and choose your reward — the job-advancement weapon quests are the big ones — the game was quietly rolling dice for you and handing you whatever came up.
The patch separates the two cases: a player-picks reward now opens a chooser and the turn-in doesn't commit until you've picked, while genuine random rewards keep rolling as before.
One related thing I'm fixing alongside it: for a random reward the chat receipt lists every possible item, which is unhelpful when you want to know what you actually got. It'll name the item you received instead.









