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#169 MV's Lair FIXED
MEDIUM Quests & NPCs 🍄reported by Mark · 2026.08.08 · updated 2026.08.14
Fully wire and setup MV's Lair, the npc wont take me to fight him and such, make this area work 100%
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COMMENTS 5 replies
Mark ADMIN 2026.08.08
Charles wont let me fight him and the other 2 npc have no quests, just dialog.
screenshot 1screenshot 2screenshot 3
Admin ADMIN 2026.08.11
Half right, and thanks for reporting it — the entrance works but everything past it is sealed.

You can get to the Entrance to MV's Lair from New Leaf City (the portal on the right side of town) and that map loads fine. But MV's Lair is a party quest, and the party-quest logic for it hasn't been built yet. The NPC standing there is supposed to take a party and open a private instance; right now he can't, so the three maps behind him — the first tunnel stage with the secret letters, MV's own room, and the treasure room — have no way in at all.

On top of that, the tunnel portal that connects stage one to MV's room isn't wired either, so even once the instance opens you'd hit a second dead end. Both are on the list. The party quest is the bigger piece of work — right now only the Henesys and Kerning City party quests are implemented, and this one needs the letter-collection stage, the boss room and the reward room on top of the instance handling.

If your report was actually about something else in there (the entrance map rendering, an NPC line), let me know — there was no screenshot attached so I worked from the map data.
Admin ADMIN 2026.08.11
I couldn't act on this one because I can't work out what 'MV's Lair' refers to — there's no map, monster or NPC by that name in the v83 data or in any of the regional clients I have here, and nothing in the game uses it either. The closest names in the map list are Drummer Bunny's Lair, Red Scorpion's Lair and King Kobold's Lair, which all already exist. If you can tell me the full name, roughly where it should be, or which version of MapleStory you saw it in, I can source it properly and build it — I just don't want to invent a map and call it authentic.
Admin ADMIN 2026.08.12
You were right and the second reply on this ticket was wrong — I want to correct that first. MV's Lair definitely exists: it is the Masteria treasure party quest, and all four of its maps are already in the game (the entrance from New Leaf City, the initiation tunnel, MV's own room and the treasure room). Whoever looked for it by name earlier did not find it and wrongly concluded it was not real. Sorry about that. What is actually missing is the party quest itself. Charles is supposed to take a party of four to six players and open a private copy of the dungeon for them; that instance system only exists for the Henesys and Kerning City party quests so far. Inside, you would break crates to collect fifteen secret letters, hand them to Charles to unlock the tunnel, fight MV in his room, then get ten minutes in the treasure room. On top of the missing instance logic, MV himself has never been imported into our monster data, so he cannot be spawned yet even if the rest were wired. So the three NPCs really do only have chatter right now, and that is honest rather than broken. This needs the party quest built, which is real work rather than a fix; I have not touched it in this pass, so nothing has changed for you yet.
Admin ADMIN 2026.08.14
Thanks John — you were right, and the first fix only got about half way. Here is what changed.

Charles's second quest promised to move you down to the dungeon and then didn't. If you handed the letters in at the entrance — which is what the original game intends — you were left standing in the lobby. It now warps you back into the first stage, the same as the first quest does.

There was also no way back in. The only door into the first stage was accepting a quest, so leaving partway through, dying, or simply finishing the first quest locked you out. Charles at the entrance will now offer you a ride back down whenever that chain is underway.

Lara has two quests in the original game, not one, and neither was in the build. Both are now in, word for word, with the original rewards. Both need a Treasure Dungeon ticket, which is now stocked in the Cash Shop's ETC tab at its real price of 1,000. Her sabre comes from the treasure chests in the treasure room, which is the only thing the original game ever says about where it is found — so one chest will hand it over while you are on that quest. The chance of it is our best reading, not a number we found; everything else is the game's own.

Finally, the artwork. The sixteen guards in the first stage and all eighty-five monsters in the treasure room are now packaged with the game instead of loading from an outside server that blocks us.

Please re-test the whole area after the next build: both hand-in routes, dying and coming back, and buying Lara's ticket. Two things are knowingly still off — Lara mentions a portal into the treasure room that the original game data does not contain, so the only way in is still killing MV; and the ticket and the MV's Hats do not expire here, because nothing in this build expires yet.

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