John
2026.08.08
#172
Roger won't give his mission
FIXED
Roger is meant to give a mission where he hurts the palyer and gives an apple to teach how to use items to heal but he gives no mission at all
🍅 ME TOO · 0
Log in to confirm this bug.
COMMENTS
6 replies
SnailHunter ADMIN
2026.08.11
Confirmed — Roger's quest genuinely isn't in the game, so all you can get out of him is his tutorial chatter.
"Roger's Apple" is one of a small group of quests in the original data that has no requirements table at all; the whole thing is driven by a script. He knocks 25 off your HP, hands you a Roger's Apple to teach you how to use items, and completes once you're back to full health. Our quest importer only reads the table-driven quests, so this one was skipped entirely.
The complete original script survives in the reference server, so it can be ported as a hand-written quest — the HP drain, the apple, the "talk to me again when you're at 100%" check, and the reward of 3 Red Potions, 3 Orange Potions and 10 EXP. Worth doing: it's the very first quest a new player meets.
"Roger's Apple" is one of a small group of quests in the original data that has no requirements table at all; the whole thing is driven by a script. He knocks 25 off your HP, hands you a Roger's Apple to teach you how to use items, and completes once you're back to full health. Our quest importer only reads the table-driven quests, so this one was skipped entirely.
The complete original script survives in the reference server, so it can be ported as a hand-written quest — the HP drain, the apple, the "talk to me again when you're at 100%" check, and the reward of 3 Red Potions, 3 Orange Potions and 10 EXP. Worth doing: it's the very first quest a new player meets.
SnailHunter ADMIN
2026.08.11
Confirmed — Roger's quest genuinely wasn't in the game, so all you could get out of him was his tutorial chatter. "Roger's Apple" is one of a small group of quests in the original data that has no requirement or reward table at all; the whole thing is driven by a script, and our quest importer only reads the table-driven ones, so it was skipped entirely. It's now added by hand from the reference server's copy of that script: Roger offers it, hands you a Roger's Apple, and on the second talk pays out. (Correcting something I said earlier — the reward is 10 EXP plus 3 Apples and 3 Green Apples, not red and orange potions.)
Two honest caveats. The script also knocks 25 HP off you when you accept and only lets you finish once you're back to 100%, which is the point of the apple; that needs a per-quest scripting hook the engine doesn't have yet, so for now the quest completes on the second talk and the apple is yours to use whenever. And Roger's greeting in the original changes on your character's gender ("Man"/"Miss"); we have no way to render that, so the vocative is dropped rather than picking one. Everything else is his own wording.
Separately, the doubled quests you reported on Todd and Lucas are a different bug (the same event quest re-issued under several IDs). That one's tracked on its own and isn't part of this change.
[Update] The fix above is written but was NOT applied in this pass — the surrounding code had already moved, so the patch no longer lined up. Staying open with the diagnosis recorded rather than claiming it shipped.
Two honest caveats. The script also knocks 25 HP off you when you accept and only lets you finish once you're back to 100%, which is the point of the apple; that needs a per-quest scripting hook the engine doesn't have yet, so for now the quest completes on the second talk and the apple is yours to use whenever. And Roger's greeting in the original changes on your character's gender ("Man"/"Miss"); we have no way to render that, so the vocative is dropped rather than picking one. Everything else is his own wording.
Separately, the doubled quests you reported on Todd and Lucas are a different bug (the same event quest re-issued under several IDs). That one's tracked on its own and isn't part of this change.
[Update] The fix above is written but was NOT applied in this pass — the surrounding code had already moved, so the patch no longer lined up. Staying open with the diagnosis recorded rather than claiming it shipped.
SnailHunter ADMIN
29 days ago
This one is already fixed — it landed on develop shortly before I picked the ticket up, so it should be working next time you look. The cause was exactly what was described earlier in the thread: Roger's apple lesson is one of the few quests the game data does not describe with a requirements table, it is driven by a script instead, and our quest importer only read the table-driven ones. So Roger simply had nothing to offer. He now gives you the Apple when you accept, and the quest completes once you actually eat it from the Use tab — which is the point of the lesson. On your side note about missions appearing twice: that is also handled now. Maple Island runs the 2003-era Classic questline, but the later v83 client shipped a rewritten version of the same quests on the same NPCs, which is why Todd was offering two near-identical hunts. The later set is now suppressed at the offer, so you will only see one of each. If you had already accepted one of the old duplicates on an existing character, you can still finish it rather than being stuck with it.














