SnailHunter ADMIN
2026.08.11
Confirmed, two things wrong here.
The main one, and it's what your screenshot is showing: Three Snails has no firing limit. Every other attack skill in the game waits for your previous swing to finish before it will cast again, but Three Snails skips that check entirely — it's handled by a special early branch that runs before the check happens. So holding the key throws shell after shell with nothing to stop it, which is why you've got about ten of them strung out across the platform at once. In the real game it's one shell at a time. That's a two-line fix.
The second one is cosmetic but real. The shell you're throwing is the Snail Shell *inventory icon*, with a hand-drawn orange flash at the cast and hand-drawn brown dots for the trail — none of that is from the original game. The original ships a proper 3-frame animated shell for this skill plus a 6-frame impact burst, and we simply never pulled those two out of the client (we did it for 36 other skills, this one got missed because it has no caster effect and the extractor keyed off that). So that art needs extracting and the invented glow and trail need deleting.
The damage and MP cost are correct, for what it's worth — 10/25/40 damage and 3/5/7 MP match the original exactly.
The main one, and it's what your screenshot is showing: Three Snails has no firing limit. Every other attack skill in the game waits for your previous swing to finish before it will cast again, but Three Snails skips that check entirely — it's handled by a special early branch that runs before the check happens. So holding the key throws shell after shell with nothing to stop it, which is why you've got about ten of them strung out across the platform at once. In the real game it's one shell at a time. That's a two-line fix.
The second one is cosmetic but real. The shell you're throwing is the Snail Shell *inventory icon*, with a hand-drawn orange flash at the cast and hand-drawn brown dots for the trail — none of that is from the original game. The original ships a proper 3-frame animated shell for this skill plus a 6-frame impact burst, and we simply never pulled those two out of the client (we did it for 36 other skills, this one got missed because it has no caster effect and the extractor keyed off that). So that art needs extracting and the invented glow and trail need deleting.
The damage and MP cost are correct, for what it's worth — 10/25/40 damage and 3/5/7 MP match the original exactly.








