HOMEFORUMDISCORD
★ TEST
✦ Welcome to the MapleVerse Test Portal! ✦  Found a bug? Report it here — paste a screenshot right from your clipboard! ✦  7 issues being tracked — thank you, testers! ✦✦ Welcome to the MapleVerse Test Portal! ✦  Found a bug? Report it here — paste a screenshot right from your clipboard! ✦  7 issues being tracked — thank you, testers! ✦
#184 Quest: Attendance Check FIXED
LOW Items & Inventory reported by John · 2026.08.08 · updated 29 days ago
Are these items from the quest meant to be Etc items or consumable items? What are they for if they are meant to be etc items?
screenshot 1screenshot 2
🍅 ME TOO · 0 Log in to confirm this bug.
COMMENTS 3 replies
SnailHunter ADMIN 2026.08.11
The five snacks landing in the ETC tab is actually correct — in the original game PB & J Sandwich, Chocolate Milk, Chips, Cookie and Fruit Roll Up are collectibles, not food. What's missing is the payoff.

In the real Back-to-School event you did the Attendance Check once a day for 14 days, then handed 14 of each snack back to the same NPC and got a Lunch Box you could use as a weapon. Neither half of that is in the game yet: our version of the quest can only be done once ever (the "once per day" flag from the original data isn't read anywhere), and the second Attendance Check quest — the one that takes the 14 sets and gives the Lunch Box — was never imported at all. So right now you correctly get five snacks and there is nowhere to spend them.

Both pieces need adding: the daily repeat, and the missing follow-up quest with its four Lunch Box weapons.
SnailHunter ADMIN 2026.08.11
Etc is correct — those five snacks really are Etc items in v83 (PB & J Sandwich 4032058, Chocolate Milk 4032059, Chips 4032060, Cookie 4032061, Fruit Roll Up 4032062, all in Item.wz/Etc/0403). So nothing is wrong with where they're sitting. What they're FOR is the part we haven't shipped: in v83 there's a second quest, also called "Attendance Check" (quest 8246), given by the same event NPC. You log in each day, exchange the attendance sheet for one of each snack, and once you have 14 of all five you hand them over and he gives you a Lunch Box weapon ("The monsters shouldn't underestimate the power of a little lunch box!"). That reward quest isn't in our catalogue at all, so the snacks currently pile up with nothing to spend them on. I haven't patched it because adding it is a data job rather than a code change — it needs a new quest entry with the authentic dialogue, the 14x5 collect requirement, and the pick-one-of-four weapon reward wired up — but everything needed is sitting in the reference files, so it's fully specified.
SnailHunter ADMIN 29 days ago
Answered and fixed — and your question turned up a real defect underneath it.

THE ANSWER: they are Etc items, and that is correct. v83 gives all six of them (the Attendance Sheet and the five snacks) no use-verb data whatsoever, so they are pure quest currency, not consumables. Our catalog already had that right.

THE DEFECT: the quest that CONSUMES them did not exist. The pair is meant to be — the Maple Administrator gives you an Attendance Sheet, Cody trades it for one each of five lunch snacks, and then a SECOND quest has Cody take 14 of each and hand back a Lunch Box weapon. Only the first half shipped. So the snacks had no consumer anywhere in the game: you could collect them forever and nothing would ever take them. That is what you were sensing when you asked what they were for.

The quest generator had skipped it because its reward is a player CHOICE between four Lunch Boxes (level 20 / 60 / 90 / 120), and the quest format could not express a choice at the time. It can now, so the quest is in.

A SECOND thing had to be fixed or the chain still could not have been finished: the giver quest was a one-shot, but v83 marks it repeat-once-per-day. Without that, collecting 14 of each snack is impossible by construction. It is daily now.

All the dialogue is v83's own, including Cody's yes/no branches — nothing written by me. Tests pin the loop closed: the first quest grants exactly the five snacks the second asks for, at 14 each, paying one of four real Lunch Box weapons.

One honest note: v83 lets you PICK which Lunch Box you get. We roll one at equal weight, because that is how every other choice-reward quest in the game already behaves — I did not want to invent a second mechanism for one quest. If you want a real pick dialog, that is worth its own ticket and would improve all of them at once.

On develop as 4da27521.

Log in or sign up to comment.