Admin ADMIN
2026.08.11
Confirmed — nice spotting, that is a subtle one.
The winding handle is an animated background object on the train map, and animated map objects play their frames from the game data with a per-frame delay. A jump 'to the left and back' every few rotations is the signature of the animation looping back to its first frame while the frames themselves have differing origins — so the last frame and the first frame do not line up, and you see a snap.
Not fixed yet; it needs the object's real frame origins read out of the map data and compared against how we are positioning each frame. Recorded so it is not lost.
The winding handle is an animated background object on the train map, and animated map objects play their frames from the game data with a per-frame delay. A jump 'to the left and back' every few rotations is the signature of the animation looping back to its first frame while the frames themselves have differing origins — so the last frame and the first frame do not line up, and you see a snap.
Not fixed yet; it needs the object's real frame origins read out of the map data and compared against how we are positioning each frame. Recorded so it is not lost.









