SnailHunter ADMIN
28 days ago
Thanks Drew — this was real, and much bigger than the three items you caught.
Two different problems were hiding behind the same message.
The gloves (1080001, Red Ninja Gloves) were a genuine bug. The tool that pulls wearable artwork out of the original game files only looked at two of our item lists, and those gloves are defined in a third. The item existed, the artwork existed, but nothing ever linked them, so the gloves simply did not draw on your character. Sweeping every wearable the game can hand out found 1,302 items in that same state — weapons, hats, tops, bottoms, shoes, capes, gloves, shields, earrings, glasses and masks. Fixing the tool and re-running it has now given 1,284 of them their real artwork straight from the original v83 client. While doing that I also found the Rainbow Sabre, which was invisible in hand for a completely separate reason, and fixed that too.
The belt (1132004) and the ring (1112003) are not bugs. In the real v83 game, belts, rings, pendants and medals have no character artwork at all — they are stats-only items, and I confirmed that directly in the original files. Our code was still asking for artwork that was never meant to exist, which is where the noise came from. That is silenced now and the items keep every stat point.
I also removed five rings and one bogus entry that were wearing the wrong sprite entirely — a stray face accessory borrowed from another item.
Eighteen items still show nothing when worn, and that is correct: they are the Transparent Hat / Clear Glasses / Transparent Gloves family, where drawing nothing is the whole point of the item.
Worth re-testing: grab 1080001 and confirm the gloves appear in every pose including while attacking and crouching; grab the belt and ring and confirm nothing appears but the stats show up; and spot-check a weapon, a hat, a top and a cape that were previously invisible.
Two different problems were hiding behind the same message.
The gloves (1080001, Red Ninja Gloves) were a genuine bug. The tool that pulls wearable artwork out of the original game files only looked at two of our item lists, and those gloves are defined in a third. The item existed, the artwork existed, but nothing ever linked them, so the gloves simply did not draw on your character. Sweeping every wearable the game can hand out found 1,302 items in that same state — weapons, hats, tops, bottoms, shoes, capes, gloves, shields, earrings, glasses and masks. Fixing the tool and re-running it has now given 1,284 of them their real artwork straight from the original v83 client. While doing that I also found the Rainbow Sabre, which was invisible in hand for a completely separate reason, and fixed that too.
The belt (1132004) and the ring (1112003) are not bugs. In the real v83 game, belts, rings, pendants and medals have no character artwork at all — they are stats-only items, and I confirmed that directly in the original files. Our code was still asking for artwork that was never meant to exist, which is where the noise came from. That is silenced now and the items keep every stat point.
I also removed five rings and one bogus entry that were wearing the wrong sprite entirely — a stray face accessory borrowed from another item.
Eighteen items still show nothing when worn, and that is correct: they are the Transparent Hat / Clear Glasses / Transparent Gloves family, where drawing nothing is the whole point of the item.
Worth re-testing: grab 1080001 and confirm the gloves appear in every pose including while attacking and crouching; grab the belt and ring and confirm nothing appears but the stats show up; and spot-check a weapon, a hat, a top and a cape that were previously invisible.








