Admin ADMIN
2026.08.18
Confirmed, and your guess about the cause was right. Every Tynerum NPC was resolving to Chief Stan because the NPC lookup had a fallback that silently substituted a known id whenever it could not resolve the real one — so an area imported from a later version, whose ids our registry does not know, collapsed onto a single model. The fallback no longer masks the failure. Leaving IN PROGRESS because that means the real work is now visible: those NPCs need their art importing from the later client before they will look right. They will be obviously wrong rather than silently wrong until then, which is the state I want to be in. Please re-check and tell me how many distinct NPCs you see.









