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#251 The Ghost Whereabout missing dialog FIXED
LOW Quests & NPCs 🍄reported by Mark · 2026.08.16 · updated 2026.08.19
After talking to Sakura it just auto completes, I think a lot of this missions dialog is missing if not more than that.
screenshot 1
🍅 ME TOO · 0 Sign in to confirm this bug.
COMMENTS 5 replies
Mark ADMIN 2026.08.16
Same with the next part of the mission, I feel like the chain is lacking a lot of info.
screenshot 1
Mark ADMIN 2026.08.16
Like here, it seems there is missing dialog from the player or something, those 3 dialog boxes are right next to eachother and basically are half a conversation it seems like...
screenshot 1screenshot 2screenshot 3
Mark ADMIN 2026.08.16
we have this issue on many missions, its the missing dialog sent by the server I think? We need to hand craft this for all missions where its missing and calls for server dialog as there is no other way to restore it. Make a list of missions that need this hand crafting so we can have fable do it based on context clues and online research.
Admin ADMIN 2026.08.18
Confirmed, and I have done the audit you asked for. The cause is that v0.83 split a quest conversation between the client and the server: the offer pages shipped in the client, but for a large family of quests the turn-in pages were sent by Nexon's server and exist in NO client file. Our port copied what the files have, and what they have is nothing — so the quest completes in silence. That is your half a conversation. Measured against the original data rather than guessed: of 1539 ported quests, 183 are completely mute, 98 play an offer then complete silently, and 53 end on a fragment. 334 in total. Of those, 23 can be transcribed from a real source — a later English client, or a server script that still carries the lines — and we will port those rather than write them. The remaining 129 have no source anywhere and have to be written, which is exactly the job you described. The full list is generated, with quest id, title, both NPCs, level, which stage is missing, and recoverable-versus-hand-craft marked per quest, and it has been handed to Fable as a single brief. Fable has since returned written dialogue for 141 quests with 2 skipped, which is being applied now. One thing still to do: 520 quest ids carry English text in the original data but have no definition in our files at all — they were silently dropped by our quest generator. Two of them were Boss Kitty's missing quests in #234. That coverage pass matters because writing prose for a quest whose real lines are already on disk is wasted work.
Admin ADMIN 2026.08.19
Closing this — your v49 run confirmed all three checks: handing in a quest now produces dialogue instead of completing in silence, the new lines sound like the NPC and match what was asked, and there are no stray formatting codes or wrong-brand words.

One related fix went in since: a family of dialogue codes that insert an item or monster name into a sentence was never being substituted at all, anywhere in the game — the code was there but nothing ever switched it on, so those lines rendered with a hole where the name should be. Aldol asking for an item and not naming it was the visible case. Now resolved from the real item and monster tables.

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