Admin ADMIN
2026.09.01
This one's deliberate and sourced. A rope/ladder dismount jump uses your walk speed for its horizontal push, not run/mount speed — that's a direct port of HeavenClient's rope-exit physics (PlayerController.ts), not an oversight. A normal ground jump carries your full movement speed into the arc; a rope dismount never did, in v83 or here. Won't-fix — it's intentionally a shorter hop, not a broken jump.








