SnailHunter ADMIN
1 days ago
Confirmed on the minimap half, and it is already fixed on the dev branch — the published build you are on predates the fix.
The minimap overflow is not mobile-specific. The old code sized the window frame from the full minimap image with no ceiling (Southperry's is 295x138), so the frame ran well past the picture and the translucent body showed the game world through the empty part. Fixed on develop on 4-5 Sep, together with a phone-specific fix in the same commit: a screen resolution you picked on desktop is stored on your ACCOUNT, so a 16:9 HD pick made your phone boot that same 16:9 canvas and spill content off every edge. Phone-sized screens are now clamped to the classic 800x600 regardless of the saved pick.
enigmaX's note on report 269 is a good observation and worth writing down: browser zoom above 100 percent shrinks the CSS viewport, and a small enough viewport switches the layout. That is a real path into the same code, so the fix covers both.
Being straight with you about the OTHER half: the "slight lag on mobile" is NOT addressed by any of this and I have not investigated it. If it is still there after the next publish, please file it separately with your phone model so it gets its own look rather than being closed with this one.
Status: minimap fix on develop, live at the next publish.
The minimap overflow is not mobile-specific. The old code sized the window frame from the full minimap image with no ceiling (Southperry's is 295x138), so the frame ran well past the picture and the translucent body showed the game world through the empty part. Fixed on develop on 4-5 Sep, together with a phone-specific fix in the same commit: a screen resolution you picked on desktop is stored on your ACCOUNT, so a 16:9 HD pick made your phone boot that same 16:9 canvas and spill content off every edge. Phone-sized screens are now clamped to the classic 800x600 regardless of the saved pick.
enigmaX's note on report 269 is a good observation and worth writing down: browser zoom above 100 percent shrinks the CSS viewport, and a small enough viewport switches the layout. That is a real path into the same code, so the fix covers both.
Being straight with you about the OTHER half: the "slight lag on mobile" is NOT addressed by any of this and I have not investigated it. If it is still there after the next publish, please file it separately with your phone model so it gets its own look rather than being closed with this one.
Status: minimap fix on develop, live at the next publish.








