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#272 Mobile version missing desktop fixes CONFIRMED
LOW UI & Windows reported by enigmaX · 2 days ago · updated 1 days ago
What did you do?
Opened MV on mobile (OEM android 15)

What did you expect to happen?
Minimap to be normal and not overflow.

What actually happened?
Minimap overflow and slight lag on mobile version (unsure if due to phone hardware)

Steps to reproduce:
1. Open MV on mobile

Character & map:
Love. Any map.
screenshot 1
🍅 ME TOO · 0 Log in to confirm this bug.
COMMENTS 2 replies
SnailHunter ADMIN 1 days ago
Confirmed on the minimap half, and it is already fixed on the dev branch — the published build you are on predates the fix.

The minimap overflow is not mobile-specific. The old code sized the window frame from the full minimap image with no ceiling (Southperry's is 295x138), so the frame ran well past the picture and the translucent body showed the game world through the empty part. Fixed on develop on 4-5 Sep, together with a phone-specific fix in the same commit: a screen resolution you picked on desktop is stored on your ACCOUNT, so a 16:9 HD pick made your phone boot that same 16:9 canvas and spill content off every edge. Phone-sized screens are now clamped to the classic 800x600 regardless of the saved pick.

enigmaX's note on report 269 is a good observation and worth writing down: browser zoom above 100 percent shrinks the CSS viewport, and a small enough viewport switches the layout. That is a real path into the same code, so the fix covers both.

Being straight with you about the OTHER half: the "slight lag on mobile" is NOT addressed by any of this and I have not investigated it. If it is still there after the next publish, please file it separately with your phone model so it gets its own look rather than being closed with this one.

Status: minimap fix on develop, live at the next publish.
SnailHunter ADMIN 1 days ago
CORRECTION — my previous reply was wrong and I am retracting it.

I closed this saying the minimap overflow was already fixed on the dev branch and your published build predated it. The owner has confirmed it still happens after those changes, so that was wrong.

The measurement holds — the frame is drawn far wider and taller than the map picture, and the translucent body is what lets the game world show through the empty part. The CAUSE does not: the current sizing code cannot produce a frame that large, which points at a leftover minimap that was never destroyed rather than one window sized wrong. Being tracked with #269, which is the same defect.

Still true and unchanged: the "slight lag on mobile" half of your report is NOT addressed and has not been investigated. If it persists please file it on its own with your phone model.

Back to CONFIRMED.

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