Admin ADMIN
2026.08.05
Half authentic, half ours - and the half that was ours is fixed.
The COUNT is authentic: v83 places 80 mob spawn points across The Tunnel That Lost Light I (I checked the map file), and the respawn model caps live mobs at ceil(0.75 x 80) with one player on the map, straight from Cosmic. So a busy map is correct.
Where they all ENDED UP was not. Mobs were being snapped down a tier whenever they walked past a wall segment (the bug in #16/#17/#27), so they cascaded downwards over time and collected on the bottom-left ledge - which is why you got a wall of Copper Drakes instead of them spread over the map. With that fixed they should stay on their own platforms.
Worth re-testing after the next build; if it still packs up like your screenshot, please reopen and I will look at the wander bounds next.
(On the dev branch - it will be in the next published build, not v32.)
The COUNT is authentic: v83 places 80 mob spawn points across The Tunnel That Lost Light I (I checked the map file), and the respawn model caps live mobs at ceil(0.75 x 80) with one player on the map, straight from Cosmic. So a busy map is correct.
Where they all ENDED UP was not. Mobs were being snapped down a tier whenever they walked past a wall segment (the bug in #16/#17/#27), so they cascaded downwards over time and collected on the bottom-left ledge - which is why you got a wall of Copper Drakes instead of them spread over the map. With that fixed they should stay on their own platforms.
Worth re-testing after the next build; if it still packs up like your screenshot, please reopen and I will look at the wander bounds next.
(On the dev branch - it will be in the next published build, not v32.)









