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#28 on the tunnel that lost light I at the very bottom to the right of the map it seems like there is WAY to many mobs FIXED
LOW Gameplay 🍄reported by Drew · 2026.08.05 · updated 2026.08.05
it seems like there are to many mobs on one platform at the bottom left of the tunnel that lost light 1 it will be very hard to walk though the platform if the player isnt very strong
screenshot 1
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COMMENTS 1 reply
Admin ADMIN 2026.08.05
Half authentic, half ours - and the half that was ours is fixed.

The COUNT is authentic: v83 places 80 mob spawn points across The Tunnel That Lost Light I (I checked the map file), and the respawn model caps live mobs at ceil(0.75 x 80) with one player on the map, straight from Cosmic. So a busy map is correct.

Where they all ENDED UP was not. Mobs were being snapped down a tier whenever they walked past a wall segment (the bug in #16/#17/#27), so they cascaded downwards over time and collected on the bottom-left ledge - which is why you got a wall of Copper Drakes instead of them spread over the map. With that fixed they should stay on their own platforms.

Worth re-testing after the next build; if it still packs up like your screenshot, please reopen and I will look at the wander bounds next.

(On the dev branch - it will be in the next published build, not v32.)

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