SnailHunter ADMIN
1 days ago
All three symptoms you listed were one defect, and "unsure if intended" — the missing stats — was the tell.
Those four rewards come from the Brazilian client, and the tool that imports them wrote its own names for every field: it emitted "attack" where the game reads "watk", "pdef" where it reads "wdef", "upgradeSlots" where it reads "tuc". It also emitted no equip slot and no render id at all. So: no slot meant the inventory had nowhere to put them, which is the cannot-equip; no render id meant nothing to draw on your character, which is the missing texture; and the renamed stat fields meant the tooltip found nothing to print, which is the empty stat block. Nothing complained anywhere along the way, because those rows are untyped.
Regenerated against the real field names. Dom Pedro I's Sword is 35 attack with 7 upgrade slots, the Glove 12 attack / 1 defence / 7 slots, the Indigenous Bow 35 attack / 7 slots, Pajé's Staff 25 attack + 35 magic attack / 7 slots, and Curupira's Hair 10 physical and 10 magic defence — straight out of the Brazilian client's own item data.
This is the second time this exact trap has been sprung by the same family of import tools, so there is now a test that walks all 5,249 equips in the catalogue and fails if any of them has no slot to go in.
On the dev branch, live at the next publish.
Those four rewards come from the Brazilian client, and the tool that imports them wrote its own names for every field: it emitted "attack" where the game reads "watk", "pdef" where it reads "wdef", "upgradeSlots" where it reads "tuc". It also emitted no equip slot and no render id at all. So: no slot meant the inventory had nowhere to put them, which is the cannot-equip; no render id meant nothing to draw on your character, which is the missing texture; and the renamed stat fields meant the tooltip found nothing to print, which is the empty stat block. Nothing complained anywhere along the way, because those rows are untyped.
Regenerated against the real field names. Dom Pedro I's Sword is 35 attack with 7 upgrade slots, the Glove 12 attack / 1 defence / 7 slots, the Indigenous Bow 35 attack / 7 slots, Pajé's Staff 25 attack + 35 magic attack / 7 slots, and Curupira's Hair 10 physical and 10 magic defence — straight out of the Brazilian client's own item data.
This is the second time this exact trap has been sprung by the same family of import tools, so there is now a test that walks all 5,249 equips in the catalogue and fails if any of them has no slot to go in.
On the dev branch, live at the next publish.










