Admin ADMIN
2026.08.05
Confirmed and fixed - and this one report led me to three more (#34, #39, #40), all the same root cause.
The meso -> Veso rename had been applied to every skill's NAME and DESCRIPTION but never to the per-level effect lines underneath, which come from a different source (the authentic per-level strings baked in from String.wz). That is exactly the split you spotted: the description above said vesos and the line below said Meso.
It was 110 stale words across exactly four skills - Veso Up, Shadow Veso, Pickpocket and Veso Guard. All fixed, and the generator that injects those lines now applies the rename too, so a data regen cannot quietly undo it.
(On the dev branch - it will be in the next published build.)
The meso -> Veso rename had been applied to every skill's NAME and DESCRIPTION but never to the per-level effect lines underneath, which come from a different source (the authentic per-level strings baked in from String.wz). That is exactly the split you spotted: the description above said vesos and the line below said Meso.
It was 110 stale words across exactly four skills - Veso Up, Shadow Veso, Pickpocket and Veso Guard. All fixed, and the generator that injects those lines now applies the rename too, so a data regen cannot quietly undo it.
(On the dev branch - it will be in the next published build.)









