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Thanks Kiji, and thanks to Kuro on Discord, who pinned down two more. All of this is live now (release 20260924T191415Z):
1. Beetle / Dual Beetle damage: fixed. When Mirror World's monsters were brought down to its lower levels, their magic attack was missed, so the Dual Beetle's lightning still hit with its original strength (978 at Lv 22). It's now 110, in line with real monsters of that level. The same fix covers every retuned Mirror World monster; the Mixed Golems in Mirror Henesys were hitting for around 2,000. The "invisible projectile" is how that attack is meant to look: the Dual Beetle's lightning doesn't throw anything, it strikes you directly with a flash on your character. The regular Beetle's attack is a long-reach swipe, also with nothing thrown.
2. Nest Golems: not changing these. They're the real Leafre Nest Golems, and Mirror World's own map places them in Wyvern Gorge on purpose as its heavy hitters (in that version they sit 40+ levels above the other monsters there). The level retune only covers Mirror World's own monsters, so these keep their normal level (110).
3. Glowcave 2 portal: fixed. The route is: climb the rope nearest the ledge, hop up the floating steps, then jump right onto the portal ledge. That last jump needs your full jump height, and an invisible ceiling was cutting it short (Kuro's "invisible roof"). The ceiling is gone, so the jump makes it now.
Also fixed from Kuro's notes: the falling icicles in the Glowcaves could freeze mid-fall until you left and came back, while still hurting you. They now fall properly even when their art arrives late.
Leaving this In Progress until someone confirms it in game.