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#353 Tai - Bug List Log FIXED
LOW Multiplayer reported by Tai · 2026.09.26 · updated 2026.09.29
Class Bugs
Generic

• SP can be reset and over-flowed into any job book
- recommend rule where book 1 must have X-SP before book 2 can be started.
B1 (x=66/67?) B2 = 120~

• You can jump to ladders from miles away (feels good though)


Attacks
• Attacks are very horizontal,
Magic Claw, Bowman Attacks, [Sin untested but would be terrible too]
(Cold Beam seemed to work alright)
- Might need to adjust skill or mob hit boxes

Teleport
• Drops movement input when teleporting normally, like walk right and teleport 'stucks' you
• Can’t teleport downwards consistently (may break LPQ)

Inventory
• Item Sprites bug if not placed correctly in their inventory (persists after invt closed)
- to recreate drop the item on the line of an inventory slot (might have something to do with out of version instances becuase doesnt always work)

Map Bugs
• Singapore
- you can fall out of the map and you get stuck below (need to use return scroll to get free)

• Amoria
- Return Scrolls don’t work here. (takes you to the same map)
- Same if you die takes you to the map you died in with 50hp


NPC Bugs
• NLC Taxi
To Haunted House – unresponsive

• Henesis Plastic surgeons
Only have 1 face style, when you try to scroll it bugs out to the base face only

• The Event NPC's don't exist
- Jean, Martin, Tony (can't hand in certificates of wins from Siz/Paper/Rock

• Store NPC's
- They sort their sales tab, by item dropped recency instead of inventory order


MOB Bugs
Movement
• Mobs don’t Jump


Nice to haves
• Buy Back on Store NPC's
screenshot 1screenshot 2screenshot 3
🍅 ME TOO · 1 Sign in to confirm this bug.
COMMENTS 2 replies
Admin ADMIN 2026.09.29
Huge thanks tai - this list was gold. Update, all live now:
- Attacks feeling too horizontal (Magic Claw, bow attacks): skill and ranged reach now use each skill's real range measured against the monster's body.
- Teleport: no longer drops your held movement keys, and it can be used while lying down, so teleporting downward works.
- Inventory: the item picture no longer gets left behind after a drag.
- Singapore: falling below the map now reaches the fall-out line instead of trapping you.
- Amoria: dying or returning from Amoria's fields now brings you back to Amoria. (A Return Scroll used IN Amoria itself takes you to Amoria - that's the original behaviour.)
- NLC Taxi now takes you to the Haunted House.
- Henesys plastic surgeons show up and offer every face.
- Store NPCs now list your Sell tab in inventory order.
- Mobs: the game can now draw a monster's jump; the jumping itself is monster AI on the server and is still being built.
Not changing (original Pre-BB behaviour or a design call): SP going into any job book, grabbing ladders from a distance, Jean/Tony's certificate hand-ins, and a buy-back tab.
Leaving this open for the mob-jumping part.
Admin ADMIN 2026.09.29
Monsters jump now, and that was the last open item on your list, tai. We ported the monster movement from the original client. Every monster whose original art includes a jump (279 of them, including Orange Mushrooms, Pigs, Slimes, Blue Mushrooms and Fire Boars) now hops the original way: now and then while wandering, up small steps in its path (turning back when a step is too tall), and toward you when you're on the platform just above it. 124 of those monsters were also missing their jump pictures, so those were added from the original game files. Live now; we watched it on the live server, where 45 of the 49 monsters on one map jumped within twelve seconds. Closing this. Thanks again for such a useful list! If a monster jumps somewhere it shouldn't, open a new report with the map name.

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