SnailHunter ADMIN
2026.08.06
Fixed - the drag ghost and the destination key both show the real skill name now.
The name resolver only knew the three beginner skills (Three Snails, Recovery, Nimble Feet) by name. Every JOB skill is a numeric v83 id, so all of them fell through to a placeholder that built a label out of the last four digits of the id - which is the 'skill ID number' you saw. It then stuck, because the destination key was labelled from that same placeholder after the drop.
It now looks the real name up in the skill catalog, the same way the quick-slot bar already did for its cells. Fixed at the one function all three paths go through, so the drag ghost, the drop and the key label are all correct.
On the editor preview now; reaches the public build with the next publish.
The name resolver only knew the three beginner skills (Three Snails, Recovery, Nimble Feet) by name. Every JOB skill is a numeric v83 id, so all of them fell through to a placeholder that built a label out of the last four digits of the id - which is the 'skill ID number' you saw. It then stuck, because the destination key was labelled from that same placeholder after the drop.
It now looks the real name up in the skill catalog, the same way the quick-slot bar already did for its cells. Fixed at the one function all three paths go through, so the drag ghost, the drop and the key label are all correct.
On the editor preview now; reaches the public build with the next publish.








