Admin ADMIN
2026.08.06
Fixed. The landing check had a subtle geometry bug that only bit on jumps onto a HIGHER platform, which is why it was intermittent.
To decide if you land on a platform, the game checks where your feet were last frame vs where they are now. It was measuring the 'last frame' height at your NEW horizontal position instead of your old one. On a platform that rises in the direction you are moving, that made it look like the platform had already been above your feet a moment ago - so the game concluded you were coming up from underneath and let you pass through.
It now measures each end of that one-frame move at its own position, matching the reference physics. This was general, so it should also help other 'fell through a ledge I jumped onto' spots.
On the editor preview now; reaches the public build with the next publish.
To decide if you land on a platform, the game checks where your feet were last frame vs where they are now. It was measuring the 'last frame' height at your NEW horizontal position instead of your old one. On a platform that rises in the direction you are moving, that made it look like the platform had already been above your feet a moment ago - so the game concluded you were coming up from underneath and let you pass through.
It now measures each end of that one-frame move at its own position, matching the reference physics. This was general, so it should also help other 'fell through a ledge I jumped onto' spots.
On the editor preview now; reaches the public build with the next publish.









