SnailHunter ADMIN
2026.08.06
Fixed. It was not the destination that was wrong - it was the key you were holding.
When you walk into a portal you are almost always holding a direction. On arrival, that held direction kept driving you, so you immediately walked off the platform you landed on (and on the Ellinia bottom portal that read as being dumped at the top-left and falling).
The real client clears held keys on a portal arrival for exactly this reason. Ours reads keys as a live state rather than press events, so it now latches whatever was held at the moment you warped and ignores those directions until you physically let go and press again. Normal movement is unaffected.
On the editor preview now; reaches the public build with the next publish.
When you walk into a portal you are almost always holding a direction. On arrival, that held direction kept driving you, so you immediately walked off the platform you landed on (and on the Ellinia bottom portal that read as being dumped at the top-left and falling).
The real client clears held keys on a portal arrival for exactly this reason. Ours reads keys as a live state rather than press events, so it now latches whatever was held at the moment you warped and ignores those directions until you physically let go and press again. Normal movement is unaffected.
On the editor preview now; reaches the public build with the next publish.








