SnailHunter ADMIN
2026.08.06
Fixed - the oars sit alongside the hull now instead of in front of it.
The oar bank is a mirrored piece of map art. v83 mirrors a map object about its ORIGIN point, but the graphics library we use mirrors a sprite in place - it flips the picture but leaves the box it occupies exactly where it was. For most map art the origin sits in the middle, so both give the same answer and nobody notices. The oar bank's origin is 139 pixels off-centre on a 120-pixel-wide sprite, so the two disagreed by about 400 pixels - which is precisely how far in front of the ship it was sitting.
It also re-applies that offset on every animation frame, because the six oar frames are different widths (120, 151, 159, 97, 113, 137). Without that the oars would have jittered as they rowed.
This was a general bug in how mirrored map objects are placed, so it may quietly fix other off-centre flipped scenery elsewhere too.
On the editor preview now; reaches the public build with the next publish.
The oar bank is a mirrored piece of map art. v83 mirrors a map object about its ORIGIN point, but the graphics library we use mirrors a sprite in place - it flips the picture but leaves the box it occupies exactly where it was. For most map art the origin sits in the middle, so both give the same answer and nobody notices. The oar bank's origin is 139 pixels off-centre on a 120-pixel-wide sprite, so the two disagreed by about 400 pixels - which is precisely how far in front of the ship it was sitting.
It also re-applies that offset on every animation frame, because the six oar frames are different widths (120, 151, 159, 97, 113, 137). Without that the oars would have jittered as they rowed.
This was a general bug in how mirrored map objects are placed, so it may quietly fix other off-centre flipped scenery elsewhere too.
On the editor preview now; reaches the public build with the next publish.








