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Thanks boggart, all three are LIVE now.
1) Cape of Warmness: the cape was fine, but El Nath's chill never checked what you were wearing, so it bit everyone. Wearing the Cape of Warmness now keeps the chill off completely (tested in El Nath: HP only goes up with natural regen while it's on).
2) Monster bags (Summoning Sacks): the bigger monsters (Mushmom, Crimson Balrog and friends) were let out for a moment and then lost, and the sack was used up anyway. Every sack now releases its monsters for real: they land at your feet, stay until they're defeated, and everyone on the map sees them. Please try a sack again and tell us if any still vanish.
3) Pachinko knob and gate: fair question, the machine never explained either. The knob is how hard each ball is launched (right-click it to launch harder, left-click softer), and the start gate is the pocket in the middle of the board: a ball that drops in starts a draw. The % is how often balls find the gate at your current knob setting. Some settings almost never do, so watch where the balls land and adjust. The odds panel and the line under the knob now say this.