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#55 ereve is extremely laggy FIXED
CRITICAL Gameplay 🍄reported by Drew · 2026.08.05 · updated 2026.08.06
when going on the boat to ereve and when at ereve it is extremely lagging and runs almost in slow motion because its so laggy
screenshot 1
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COMMENTS 2 replies
Drew ADMIN 2026.08.05
after going on the boat to rien , rien is also extremely laggy
Admin ADMIN 2026.08.06
Fixed, and this was a good one to report - the cause was much worse than 'those maps are heavy'.

Animated backgrounds are supposed to swap their picture only when the animation frame changes. The check that decided whether to swap was reading the wrong property: for a tiled background, the graphics library keeps the real artwork in one place and puts a private scratch canvas in the field we were reading. So the check could never match, and the background re-uploaded its entire texture to the graphics card EVERY frame - and it ran twice per background per frame.

Ereve has six animated backgrounds 3200px wide, which round up to 4096px-wide textures. That works out to roughly 144 MB of texture rebuilt and re-sent to the GPU every single frame. Rien is about 129 MB. That is the slow motion.

It also explains two things that would otherwise look random: why Henesys, Ellinia, Orbis and the Free Market are all fine (they have no animated tiled backgrounds, so they upload nothing), and why the boat to Rien was OK while the boat to Ereve was as bad as Ereve itself - the Ereve ferry carries those same animated backgrounds and the Rien one does not.

The intended picture is now tracked directly instead of being read back off the sprite, so the swap happens once per animation frame as designed.

On the editor preview now. When you next test, both Ereve and Rien should feel like any other map - and if you have /fps on, GAME should sit at your cap instead of collapsing.

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