SnailHunter ADMIN
2026.08.06
Fixed. Good eye - it really was the same mushroom drawn twice, and the reason is a nice trap.
The shop background art has the whole EXIT button baked into it: plate, text and a full mushroom. We then draw the real button sprite on top, so it has to land exactly on the baked one or you see both. It was aligned by matching the mushroom's first orange pixel in each image.
That pairing was wrong. The sprite's own mushroom cap is CLIPPED by the top edge of the sprite - the baked mushroom is 53 rows tall, the sprite's is only 37 - so the sprite's first orange row is a mid-cap row, not the top of the cap. Matching it to the baked cap's top sat the whole button 16px too high, and the baked mushroom's lower body stuck out underneath the sprite's own: two faces stacked.
Aligned on the mushroom's BOTTOM row instead, which is the same feature in both images. y moves 529 to 545.
On the editor preview now; reaches the public build with the next publish.
The shop background art has the whole EXIT button baked into it: plate, text and a full mushroom. We then draw the real button sprite on top, so it has to land exactly on the baked one or you see both. It was aligned by matching the mushroom's first orange pixel in each image.
That pairing was wrong. The sprite's own mushroom cap is CLIPPED by the top edge of the sprite - the baked mushroom is 53 rows tall, the sprite's is only 37 - so the sprite's first orange row is a mid-cap row, not the top of the cap. Matching it to the baked cap's top sat the whole button 16px too high, and the baked mushroom's lower body stuck out underneath the sprite's own: two faces stacked.
Aligned on the mushroom's BOTTOM row instead, which is the same feature in both images. y moves 529 to 545.
On the editor preview now; reaches the public build with the next publish.








