Drew ADMIN
2026.08.06
#67
when talking to jay he has a '!' and a '?' at the beginning of his options to select these should not be here
FIXED
when opening the dialog box with jay in henesys he shows 2 options but infront of these options there is a '!' and a '?' that are there what shouldnt be there check screenshot
🍅 ME TOO · 0
Log in to confirm this bug.
COMMENTS
3 replies
Drew ADMIN
2026.08.06
seems like allot of the quest givers in henesys have this issue fix this issue on all of them
SnailHunter ADMIN
2026.08.06
Fixed — the prefixes are gone.
Cause: those glyphs are OVERHEAD SPRITES in v83. QuestMarker draws the "!" and "?" above an NPC's head; nothing in the game ever types them into dialogue text. The quest-selection menu was prepending them as literal characters to each option title, so they read exactly as you described — stray punctuation in front of every line.
They're removed. The list now uses v83's own convention for marking the actionable entry instead: the blue run, which is what the original scripts do (Cosmic scripts/npc/1002000.js:33 writes "#L0##b...#l" blue for the live choice and plain for the rest). So a quest you can take or hand in shows blue, and one already underway shows plain — the available/complete distinction is still there, just carried the way v83 carries it.
This affects every multi-quest NPC, not only Jay. Worth a quick look at a few others when you next test.
Cause: those glyphs are OVERHEAD SPRITES in v83. QuestMarker draws the "!" and "?" above an NPC's head; nothing in the game ever types them into dialogue text. The quest-selection menu was prepending them as literal characters to each option title, so they read exactly as you described — stray punctuation in front of every line.
They're removed. The list now uses v83's own convention for marking the actionable entry instead: the blue run, which is what the original scripts do (Cosmic scripts/npc/1002000.js:33 writes "#L0##b...#l" blue for the live choice and plain for the rest). So a quest you can take or hand in shows blue, and one already underway shows plain — the available/complete distinction is still there, just carried the way v83 carries it.
This affects every multi-quest NPC, not only Jay. Worth a quick look at a few others when you next test.









