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#7 toymakers hammer is showing as unarmed FIXED
LOW Items & Inventory 🍄reported by Drew · 2026.08.04 · updated 2026.08.05
when equipting toymakers hammer it shows the player as unarmed so the weapon sprite is not loading onto the player
screenshot 1
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COMMENTS 2 replies
Admin ADMIN 2026.08.04
the issue moreso is; toymakers hammer is missing sprite data entirely
Admin ADMIN 2026.08.05
Confirmed and fixed, and you were right that it was missing entirely rather than mis-pointed. Toymaker Hammer (1422036) had NO entry in the equip render bundles, so the rig had nothing to draw and you rendered bare-handed.

Root cause: the extractor picked items by matching one of nine hard-coded equipment-slot names, so anything outside that list was invisible to it - every face/eye/ear accessory plus a tail of weapons and capes added later. 104 items total. All of them exist in v83's Character.wz and have now been extracted (the hammer gets its full two-handed stance set: stand2/walk2/swingT1-3). The extractor now keys off the item definition instead of a slot whitelist, and it treats 'plan built from another item's art' as unbuilt, so a stand-in like #6's cannot survive a rebuild.

(On the dev branch - it will be in the next published build, not v32.)

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