SnailHunter ADMIN
2026.08.11
Confirmed on both halves.
The job-change half is a straight bug. /job and /level both rebuild your character from scratch — they empty your entire skill list, replay the job chain, and restock your skill points. That wipe takes the GM book with it, but the GM-mode switch is still sitting in the "on" position, so the game thinks you have the skills and you don't. You have to type /gm off and then /gm again to get them back. Interestingly the *skill point reset* path already gets this right and deliberately skips anything in the 910 range, with a comment explaining that the GM book isn't part of your job kit — the two GM rebuild paths just never got the same treatment. Three lines each, copied from the path that already works.
The "1 SP by default" half is a change rather than a bug — right now the GM book doesn't exist at all until you type /gm, and when you do, it hands you every skill at master level. I'll make a GM account carry the whole book at level 1 from the moment you log in, no command needed, so Hide, Teleport, Resurrection and the rest are just there. /gm will still raise the book to master when you want the heavier version for testing, and /gm off will drop back to the level-1 baseline instead of to nothing. It stays a runtime thing either way — it's never written into your saved job, so it can't leak onto a normal character.
The job-change half is a straight bug. /job and /level both rebuild your character from scratch — they empty your entire skill list, replay the job chain, and restock your skill points. That wipe takes the GM book with it, but the GM-mode switch is still sitting in the "on" position, so the game thinks you have the skills and you don't. You have to type /gm off and then /gm again to get them back. Interestingly the *skill point reset* path already gets this right and deliberately skips anything in the 910 range, with a comment explaining that the GM book isn't part of your job kit — the two GM rebuild paths just never got the same treatment. Three lines each, copied from the path that already works.
The "1 SP by default" half is a change rather than a bug — right now the GM book doesn't exist at all until you type /gm, and when you do, it hands you every skill at master level. I'll make a GM account carry the whole book at level 1 from the moment you log in, no command needed, so Hide, Teleport, Resurrection and the rest are just there. /gm will still raise the book to master when you want the heavier version for testing, and /gm off will drop back to the level-1 baseline instead of to nothing. It stays a runtime thing either way — it's never written into your saved job, so it can't leak onto a normal character.








