Magatia Party Quest

(Redirected from MPQ)
At a glance
Level71 to 85
PartyExactly 4 players
StartRomeo (Zenumist run) or Juliet (Alcadno run) in their society's hidden room, Magatia
Time limit45 minutes from the first member's arrival; the clock stops when Frankenroid falls
RunsOne party at a time per channel on each side (the two sides can run at once)
Daily limitNone
Rewards70,000 EXP in stage rewards plus 105,000 or 140,000 EXP for the boss (90,000 if the rescued lover faints), a marble, and one random prize
Weekly rotationYes, see Weekly Open Party Quest

Magatia Party Quest is the party quest of the two alchemist societies of Magatia, for exactly four characters of level 71 to 85. The game calls it Romeo and Juliet. The exiled scientist Yulete has kidnapped one half of the famous pair, and a party storms his hidden laboratory to rescue them: a room of case files, a dark tunnel, a lab of bubbling beakers, a pair of sealed laboratories, Yulete's office, a vertical climb, and finally the monster he built, Frankenroid. The quest exists in two mirror-image versions, one for each society.

The two sides

You choose a side by choosing which society's hidden room you start from. Both sides have the same stages, the same monsters and the same numbers; the differences are the names and one loot table.

Zenumist run Alcadno run
Entry NPC Romeo in Zenumist - Hidden Room, through the portal in Zenumist Society Juliet in Alcadno - Hidden Room, through the portal in Alcadno Society
Who is rescued Juliet Romeo
Letter hidden in the stage 1 books Juliet's Letter Romeo's Letter
NPC in the Special Lab who reads it Romeo Juliet
Gift once the rescue succeeds Zenumist Marble Alcadno Marble
Frankenroid's own loot The full table (see Rewards) None (only the drops every monster has)
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The two sides use separate runs, so a Zenumist party and an Alcadno party can be inside at the same time on one channel.

Before you go

  • Level. Every member must be level 71 to 85. A Super Beginner with the Head Start skill has both ends moved by 5 levels per skill point: the minimum goes down and the maximum goes up.
  • Party. Exactly four players. The leader needs all four party members standing on the hidden-room map. See Party.
  • Where. Zenumist: go into the Zenumist Society in Magatia and take the portal to the hidden room. Alcadno: the same through the Alcadno Society.
  • Bring. Free ETC slots (almost everything you pick up inside is an etc item) and plenty of HP and MP recovery, but note that potions are blocked on two of the stages (stages 2 and 5).

Starting the run

  1. The party leader talks to Romeo (or Juliet) and chooses Party Quest: Romeo and Juliet, then I want to participate in the party quest. (The other option, "I would like to hear more details.", tells the story.)
  2. The game counts the party members standing in the room. The leader needs exactly four and must be inside the level range. If that holds, the leader walks straight into stage 1.
  3. Every other member then talks to the same NPC and chooses the same option. Nobody is counted again, but each member still has to be inside the level range.

The 45 minute clock starts when the first member arrives, so the rest of the party should follow at once.

★
Different from the original game In the original game the leader moves the whole party in at once. Here each member walks in through the NPC after the leader, one at a time.

The NPC's other answers:

Situation What he or she says
You are not in a party "You can participate in the party quest only if you are in a party."
A member who is not the leader tries to start it "Your party leader must talk to me to start this party quest."
Not exactly four members in the room, or a level outside 71 to 85 "You cannot start this party quest yet, because either your party is not in the range size, some of your party members are not eligible to attempt it or they are not in this map."
Another party is inside this side "Another party has already entered the Party Quest in this channel. Please try another channel, or wait for the current party to finish."

When another party is inside, your party also takes a place in a waiting line of up to ten parties. The game tells you your place ("Your party is currently on the 2nd place on the waiting queue.") and, when the quest is free and your party is first in line, "It is your party's turn now. Please enter within 60 seconds." You keep your place only while you stay in the hidden room.

Rules

  • One clock. All 45 minutes run from the first member's arrival and are shared by everyone. When time runs out the game says "Time's up!" and everyone is sent to the Exit room. The clock stops for good when Frankenroid dies.
  • One party per side per channel. A party that has finished or walked out may keep its side marked as taken for up to about five minutes.
  • Run items. The letters, Suspicious Liquid, Card Keys and Experiment Files disappear from your bag as soon as you leave the lab, however you leave.
  • Defeat. If you are defeated you revive in the Exit room and lose your run items. Step through its door back to the hidden room, then talk to the entry NPC and choose the participate option again. While your party still holds the quest you are let back in at stage 1, and the doors of stages the party has already cleared open as soon as their conditions are met, so you catch up quickly. Stage EXP you have already received is not paid twice, and stages the party cleared while you were away are paid to you when you return.
  • Retreating. The entry NPC inside the lab (and the Special Lab's NPC when it has nothing else to say) asks "...are you going to retreat?" Yes takes you to the Exit room. It also tells the game that the party's run is over: the quest is freed for the next waiting party even if teammates are still inside, and the members still inside stop sharing progress (opened doors, cleared stages) with each other. Retreat only when the whole party is giving up.
  • Size is only checked at the door. The game never counts the party again after it has entered. The run carries on if members leave or fall. Many steps are leader-only, and the party is disbanded if the leader leaves it (Party), so a run without its leader cannot be finished.
  • Field rules. Mystic Door and mounts do not work anywhere in the lab. Potions are blocked in the Dark Tunnel (stage 2) and in Yulete's Office (stage 5). Summoning skills are blocked in the Unpleasant Lab, the Special Lab, Dark Lab 2, Yulete's Office, the Lab Tunnel and the Entrance to Center Lab.
★
Different from the original game The original game ends a Romeo and Juliet run when the party falls below four. Here a run is only cut short by the clock or by everyone leaving.
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This quest is in the Weekly Open Party Quest rotation. In its week the level ceiling is lifted (the minimum of 71 stays), and a character above level 85 earns 5% of a level for each clear, with up to three such clears a day.

Stage by stage

Each stage's doors are hidden portals: stand in one and press Up. A door that is not open yet answers "The portal is not opened yet." (or "The door is not opened yet.").

Stage 1: Mysterious Lab

Goal: find the book that holds the trigger for the next door.

The room contains 26 books, each labelled Investigation Result. What is in each book is fixed when the run starts and is the same for all four members:

Contents Books What the opener gets
The trigger 1 "You found the trigger to the next stage." The door opens.
The letter 1 Your side's letter (see the table above). You need a free ETC slot or the book keeps it.
Vesos 7 500 Vesos for the opener
EXP 7 500 EXP for the opener
Nothing 10 "There is nothing here."

Opening a book empties it for everybody, so the party never opens the same one twice. There is no way to tell the books apart: split them between you and open them until the trigger turns up. The Vesos and EXP go only to the member who opens that book. There is no stage EXP for this stage.

The letter is not needed to finish the stage. Keep it for the Special Lab (stage 4): it unlocks the harder, more rewarding route through the office (stage 5).

Stage 2: Dark Tunnel

Goal: defeat every monster in the tunnel, then use the door at the far end. Potions do not work here.

Monster Level HP EXP Count
Homun 74 33,000 1,155 23
Cyti 76 38,000 1,260 19

They do not respawn. The stage pays 10,000 EXP to every member once the last one dies.

Stage 3: Unpleasant Lab

Goal: fill the three beakers with Suspicious Liquid, then use the door.

Homunculus (Level 77, 20,000 HP, 1,120 EXP) keep arriving in the lab and drop a Suspicious Liquid 80% of the time (40% in the original game, doubled for etc items in MapleVerse). Each beaker has to be filled to the top, which takes 7 liquids, so the party needs 21 in all.

To feed a beaker, drop one Suspicious Liquid right next to it. About 5 seconds later the beaker takes it and rises one step. If a beaker is not fed again within about 9.5 seconds it drops back one step, so line several liquids up beside it (one per drop) and let it eat them in turn. A beaker that has reached the top stays full. When the third beaker is full the party gets 20,000 EXP and the door to the Special Lab appears.

  • The three beakers stand at the left, middle and right of the lab, and Romeo or Juliet waits at the far left.
  • Anyone's drop counts, not only the leader's. Drop single items: a stack of liquids is not accepted.
  • A drop is eaten only while it lies inside the small box in front of the beaker. A liquid someone picks up again within the 5 seconds is not consumed.
  • A beaker takes one liquid at a time, so several liquids lying beside it are eaten one after the other.

Stage 4: Special Lab

Goal: bring both Experiment Files to Romeo (or Juliet), who opens the door to Yulete's office. No EXP is paid for this stage.

The Special Lab is full of Neo Huroid (Level 79, 24,000 HP, 1,155 EXP; they respawn) which drop a Card Key 20% of the time (10% in the original game). The lab has three doors, each guarded by a card reader beside its portal:

Door Where Leads to
Far left beside the left portal Dark Lab 1, with the box that holds Alcadno's Experiment Files
Far right beside the right portal Dark Lab 2, with the box that holds Zenumist's Experiment Files
Near the NPC beside the middle portal Yulete's Office (opened by the NPC, see below)
  1. Optional: deliver the letter. If someone found it in stage 1, hand it to the Special Lab's NPC before anyone enters the office: "Oh? You got a letter for me?" A notice then confirms that Romeo (or Juliet) "seemed very much in shock". This sets up the hard route in stage 5, and one delivery is enough for the whole party.
  2. Open a laboratory. Drop one Card Key beside the left or right door. About 5 seconds later the door takes it and swings open for only 2 seconds; walk in during that window.
  3. Find the files. Each dark lab holds six boxes that take four hits each. Exactly one box in Dark Lab 1 drops Alcadno's files and exactly one box in Dark Lab 2 drops Zenumist's files, always on the fourth hit; which box it is, is random for each run. Every box also drops food (Salad, Fried Chicken, Cake, Pizza, Hamburger, Hot Dog and Hot Dog Supreme about half the time each; Dried Squid, Fat Sausage, Orange Juice and Grape Juice a third of the time each).
  4. Get out again. The exit of a laboratory opens only when a teammate outside drops another Card Key at that lab's door in the Special Lab. If nobody does, those inside are stuck. Plan on at least four Card Keys (an entry and an exit for each lab) and keep spares for missed windows.
  5. Hand in the files. Both files must be in the leader's bag. When the leader talks to the NPC, "Great! You got both Alcadno and Zenumist files at hand. Now we can proceed." The NPC opens the office door for 5 seconds. If you miss it, talk to the NPC again: "Let me open the door for you."

Members other than the leader are told "Please let your leader pass the files to me."

Stage 5: Yulete's Office

Goal: defeat Yulete's accessories, then use the door. Potions and summoning skills do not work here.

Ten seconds after the first member walks into the office, Yulete leaves and thirty monsters appear at three spots: 15 Reinforced Iron Mutae (Level 73, 20,000 HP, 300 EXP) and 15 Reinforced Mithril Mutae (Level 47, 23,000 HP, 300 EXP). When all thirty are down, the door opens and the party gets 20,000 EXP. Everyone should go in together, because the ten seconds start with the first arrival.

The hard route. Yulete can be caught off guard during those ten seconds. If it works, the Frankenroid you meet in stage 7 is the stronger Angry Frankenroid (Level 84, 850,000 HP, 25,000 EXP), the boss pays 140,000 EXP instead of 105,000, and, if the prisoner survives, a bonus room (Traces of Yulete) follows the fight.

All of the following has to be true when the first member talks to Yulete during the ten seconds:

  1. The letter was handed to the Special Lab's NPC in stage 4.
  2. Nobody is within about 310 pixels of Yulete. The distance is measured from every member on the map, including the one who talks.
  3. The talker clicks Yulete with the mouse from that distance (talking with the keyboard needs you to stand next to him).

Yulete then says "... Hah! What, wh-- How did you get here?!" When the ten seconds are over he complains ("Ugh, you guys disgust me...") before he leaves and the accessories attack. If the first talk comes when someone is closer than that ("Oh, hello there. I have been monitoring your moves...") or before the letter was delivered ("Ho~ Aren't you quite the sneaky one?"), the route is closed for this run, and later talks only get "Heh, it seems you guys have company." Talking to him again from close range after it has worked spoils it too.

You arrive at the left end of the office, about 790 pixels from Yulete, so the usual mistake is walking up to him. Stay back and click.

Stage 6: Lab Tunnel and the Lab Units

Goal: every member climbs a Lab Unit to the top; the first one to arrive pays the stage. Summoning skills do not work in the tunnel.

The Lab Tunnel has four doors, one per Lab Unit (101 to 104). Each unit can be entered by one member only; a second member who tries gets "This room is already being explored." A unit you leave cannot be entered again.

Inside a unit there are 10 levels with four rungs each. Stand on a rung and press Up. If it is the right rung for that level, you are lifted to the same position one level higher; the wrong rung drops you back to the start of the unit. The top gives the stage reward of 20,000 EXP (paid once to every member as soon as any member has reached the top), and the top door leads to the Entrance to Center Lab.

Which rung is right is random for each run, but it follows a rule: on each level the four Lab Units have four different right rungs, so no two members ever need the same column on the same level. Call your answers out as you find them: once three members know their column for a level, the fourth one's column is the one left over.

Stage 7: Center Lab

Goal: defeat Frankenroid while the kidnapped lover survives.

The party enters the Center Lab together. The kidnapped one (Juliet on the Zenumist run, Romeo on the Alcadno run; Level 70, 30,000 HP) lies on the floor between two Neo Huroid (Level 80, 35,000 HP, 1,365 EXP). The Neo Huroids come back three seconds after they die. Each time a Neo Huroid touches the prisoner, the prisoner loses between 0 and 511 HP, at most once every 1.5 seconds. Players cannot hit the prisoner. If the HP reaches zero the whole map is told "Juliet has fainted in the middle of the combat." (or "Romeo has fainted ...").

Yulete stands in the lab. The first member to talk to him raises Frankenroid; the others only hear him boast. Which Frankenroid appears depends on the hard route (see stage 5).

Boss Level HP EXP when killed Party EXP for the kill
Frankenroid 81 660,000 12,000 105,000
Angry Frankenroid (hard route) 84 850,000 25,000 140,000
Either, if the prisoner fainted first — — — 90,000

When Frankenroid dies, every other monster on the map dies at once (no EXP, no drops), the clock stops, and the kidnapped one's partner arrives with a gift. A faint after the kill changes nothing.

After the fight

  • The partner's gift. Talk to the arriving Romeo (or Juliet). If the prisoner survived, you receive the Zenumist or Alcadno Marble (you need a free ETC slot) and are sent on: after the normal Frankenroid straight to the reward room, after the Angry Frankenroid to Traces of Yulete. If the prisoner fainted there is no marble and you go directly to the reward room.
  • Traces of Yulete (hard route only, and only if the prisoner survived). The defeated Yulete begs; choose the line that tells him to cheer up and accept rehabilitation, and he thanks you. This also completes the record that opens the dark pipe in Magatia's town to Yulete's Lab, which later quests use. Each member has to do this for themselves.
  • The reward room. Romeo and Juliet thank you, and each member receives one random prize (see below). You need a free slot; if you have none, the NPC asks you to "free a slot on one of your inventories" and you can talk to him again once you have made room. Afterwards you are sent back to the hidden room.

Agent C also stands in the reward room; he takes the Intelligence Documents collected for his quests.

Rewards

EXP

Source EXP for each member
Stage 2 (Dark Tunnel) 10,000
Stage 3 (beakers) 20,000
Stage 5 (office) 20,000
Stage 6 (the climb) 20,000
Frankenroid 105,000 (140,000 for the Angry Frankenroid, 90,000 if the prisoner fainted)
Total 175,000, 210,000 on the hard route, 160,000 if the prisoner fainted

Every stage's EXP is paid once per member, to every member who is in the lab. Stages 1 and 4 pay none. On top of this each monster pays its own EXP, and the books of stage 1 give 500 EXP to whoever opens an EXP book.

The prize at the end

One item, chosen at random with equal chance (1 in 23 each):

Prize Notes
100 Blue Potion
100 White Potion
20 Elixir
10 Power Elixir
50 Unagi
Metal Heart Earrings Level 80, MDEF 60
Metal Silver Earrings Level 70, MDEF 50
Pink-Flowered Earrings Level 60, MDEF 40
Rock of Wisdom 60% scroll, +70 HP and MP, only for Horus's Eye
Scroll for Cape for DEX 10%, DEX +3
Scroll for Overall Armor for DEX 10%, DEX +5, accuracy +3, speed +1
Scroll for Cape for INT 60%, INT +2
Scroll for Claw for ATT 60%, weapon attack +2, accuracy +1
Scroll for Earring for INT 60%, magic attack +2, INT +1
Scroll for One-Handed BW for ATT 60%, weapon attack +2, STR +1
Scroll for Overall Armor for DEX 60%, DEX +2, accuracy +1
Scroll for Shoes for Jump 60%, jump +2, DEX +1
Scroll for Two-handed Sword for ATT 60%, weapon attack +2, STR +1
Scroll for Wand for Magic Att. 60%, magic attack +2, INT +1
Scroll for Gloves for ATT 100%, weapon attack +1
Green Seraph Cape Level 75
Red Seraph Cape Level 75
White Seraph Cape Level 75

The prize is paid once per run to each member; a second claim in the same run is refused.

Boss loot

The Zenumist run's Frankenroid drops, in addition to the Dark Token every boss drops (100%): Elixir, Mana Elixir, Reindeer Milk and Sunset Dew (100% each), White Potion and Sunrise Dew (20% each), the Frankenroid Card (2.4%) and twelve scrolls (0.3% each). The Angry Frankenroid drops only the Dark Token and the card (1 to 4 cards). On the Alcadno run neither form has a loot table of its own.

Tips and common mistakes

  • Choose the hard route on purpose. It asks for the letter, ten quiet seconds in the office and a tougher Center Lab fight, and it pays 35,000 more EXP each and a bonus room where forgiving Yulete opens his lab, but the Angry Frankenroid has a much smaller loot table. The normal route is easier on the Center Lab fight.
  • Card Keys are the bottleneck. Collect several before opening anything: each visit to a dark lab costs one key to get in and one more, dropped by a teammate outside, for those inside to get out.
  • Give the leader the files. Only the leader can hand them to the NPC. Other members can drop them for the leader to pick up.
  • Protect the prisoner. The Neo Huroids return three seconds after they die, so thin them out whenever they reach the prisoner and bring Frankenroid down quickly. A faint costs 15,000 to 50,000 EXP and the marble.
  • Potions are blocked twice. In the Dark Tunnel and in Yulete's Office you cannot drink potions. The food from the dark labs does not help there either, because it is blocked the same way.
  • One unit each. In the Lab Tunnel send each member to a different door at the same time; a unit someone has used is closed to everyone else.
  • Do not retreat early. It frees the quest for everyone.
  • Super Beginners. The Smuggler's Box can carry the letters, liquid, Card Keys and files from one run to the next. See Party Basics.

See also