...Blade Recruit, Blade Acolyte, Blade Specialist, Blade Lord, Blade Master, Assassin, Bandit, Hermit, Chief Bandit, Night Lord, Shadower</td></tr>
...ndation thanks to you. Shall we start with the training now? You know what skills are, right? Use them wisely, and you'll be able to perform attacks that are
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...Blade Recruit, Blade Acolyte, Blade Specialist, Blade Lord, Blade Master, Assassin, Bandit, Hermit, Chief Bandit, Night Lord, Shadower</td></tr>
...ndation thanks to you. Shall we start with the training now? You know what skills are, right? Use them wisely, and you'll be able to perform attacks that are
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...Blade Recruit, Blade Acolyte, Blade Specialist, Blade Lord, Blade Master, Assassin, Bandit, Hermit, Chief Bandit, Night Lord, Shadower</td></tr>
...gendary Thief Medal -Reach Level 200 as a Theif Do you want to test your skills to see if you're worthy of this title?
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* Summoning Sacks cannot be opened here (summoning skills still work).
[[NPC:Guild Assassin (Canal 1)|Guild Assassin]]
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<tr><th>Class</th><td>[[Class:Assassin|Assassin]]</td></tr>
'''Claw Mastery''' is a [[Class:Assassin|Assassin]] skill. Increases the mastery of throwing stars and accuracy, along with t
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<tr><th>Class</th><td>[[Class:Assassin|Assassin]]</td></tr>
'''Critical Throw''' is a [[Class:Assassin|Assassin]] skill. Enables the character to make a critical attack with throwing star
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<tr><th>Class</th><td>[[Class:Assassin|Assassin]]</td></tr>
'''Endure''' is a [[Class:Assassin|Assassin]] skill. Recovers additional amount of HP and MP.
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<tr><th>Class</th><td>[[Class:Assassin|Assassin]]</td></tr>
'''Claw Booster''' is a [[Class:Assassin|Assassin]] skill. Use HP and MP to temporarily boost up the attacking speed of the c
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<tr><th>Class</th><td>[[Class:Assassin|Assassin]]</td></tr>
'''Haste''' is a [[Class:Assassin|Assassin]] skill. Temporarily improves the speed and jumping ability of every member
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<tr><th>Class</th><td>[[Class:Assassin|Assassin]]</td></tr>
'''Drain''' is a [[Class:Assassin|Assassin]] skill. Absorb some of the damage dished out to the enemy as HP. The most
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<tr><th>Class</th><td>[[Class:Assassin|Assassin]]</td></tr>
'''Flash Jump''' is a [[Class:Assassin|Assassin]] skill. Through mastery perfection is achieved. While in the air after a j
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...>Next jobs</th><td>[[Class:Blade Recruit|Blade Recruit]], [[Class:Assassin|Assassin]], [[Class:Bandit|Bandit]]</td></tr>
== Skills ==
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{{DISPLAYTITLE:Assassin}}{{#metadesc:Assassin (2nd job): how to advance, weapons, main stat and every skill with its max
<div class="mv-infobox-title">Assassin</div>
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<tr><th>Previous job</th><td>[[Class:Assassin|Assassin]]</td></tr>
# Reach level 70 as a [[Class:Assassin|Assassin]].
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| [[Thief Path|Thief]] || Thief || Assassin / Bandit || Hermit / Chief Bandit || Night Lord / Shadower
...exists so that first-job points cannot be saved up and spent on second-job skills. It does not apply to the first job, to the fourth job, or to the Aran and
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| Thief line (Assassin, Bandit and their advancements) || DEX 60, LUK 102 || DEX 110, LUK 252 || D
* The base includes your gear and passive skills; only buffs, such as skill buffs and potions, count as the added part.
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|Branches|Assassin, Bandit (and the [[Dual Blade]] from level 20)
== Skills ==
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| A long-ranged attacker such as a Bowman, Assassin or Gunslinger
| A member with good jumping, such as an Assassin with maxed Flash Jump or a Gunslinger with Wings
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...the ship you cannot use Summoning Sacks, Mystic Door or mounts (summoning skills work). You cannot change channels, read a town scroll or enter the Cash Sho
* On the dock, Teleport-type movement skills and Summoning Sacks cannot be used.
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