Monster Fusion: Difference between revisions

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== What the child inherits ==
== What the child inherits ==
* Up to 3 moves from its parents' moves, on top of its own starting moves (6 at most).
* Up to 3 moves from its parents' moves, on top of its own starting moves (6 at most).
* Each IV is the parents' average +2 (+4 more for a four-family lineage), never above 31.
* A perfect IV (31) on either parent is always passed on to the child in that stat.
* In every other stat the child's IV is never lower than either parent's. It is the parents' average +2 (+4 more for a four-family lineage), or the higher parent's IV when that is more, never above 31.
* One fusion in 16 sparkles: one random IV becomes 31.
* One fusion in 16 sparkles: one random IV becomes 31.



Latest revision as of 22:24, 10 November 2026

At a glance
WhereGere's anvil in Ardentmill
ParentsTwo different partners, each Lv 10 or higher
CostOne Alchemist Stone + 5,000 Vesos per rank step of the child
ResultA new Lv 1 partner you choose from a list

Monster Fusion gives up two of your partners to create a new one.

!
Warning Both parents are gone after a fusion. The child starts at Lv 1.

Families and ranks

  • A partner's family is its element.
  • Its rank (G, F, E, D, C, B, A, S, X) comes from its total base stats.

What you can get

You pick the child from a list combining:

  1. Family pair: the child family for the two parents' families, at each parent's rank (never above rank B), up to 3 species per rank.
  2. Same-family strain: two parents of the same family, both Lv 20+, give that family one rank above the higher parent.
  3. Special recipes: a parent that evolves plus a partner of the same family gives the evolved species; two of the same species give that species again; two parents both rank A or higher give the Boss-kin of the child family.
  4. Four-parent recipe: when both parents were themselves fused and their four parents span four different families, the strongest non-Boss-kin species of the child family.

What the child inherits

  • Up to 3 moves from its parents' moves, on top of its own starting moves (6 at most).
  • A perfect IV (31) on either parent is always passed on to the child in that stat.
  • In every other stat the child's IV is never lower than either parent's. It is the parents' average +2 (+4 more for a four-family lineage), or the higher parent's IV when that is more, never above 31.
  • One fusion in 16 sparkles: one random IV becomes 31.

See also