Class:Wrangler: Difference between revisions

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{{DISPLAYTITLE:Wrangler}}{{#metadesc:Wrangler (2nd job): requirements and skills.}}
{{DISPLAYTITLE:Wrangler}}{{#metadesc:Wrangler (2nd job): how to advance, weapons, main stat and every skill with its max level.}}
<div class="mv-infobox">
<div class="mv-infobox">
<div class="mv-infobox-title">Wrangler</div>
<div class="mv-infobox-title">Wrangler</div>
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<tr><th>Required level</th><td>30</td></tr>
<tr><th>Required level</th><td>30</td></tr>
<tr><th>Main stat</th><td>STR</td></tr>
<tr><th>Main stat</th><td>STR</td></tr>
<tr><th>Instructor</th><td>[[NPC:Mar the Fairy|Mar the Fairy]]</td></tr>
<tr><th>HP per level</th><td>+14</td></tr>
<tr><th>MP per level</th><td>+11</td></tr>
<tr><th>SP per level</th><td>3</td></tr>
<tr><th>Previous job</th><td>[[Class:Tamer|Tamer]]</td></tr>
<tr><th>Previous job</th><td>[[Class:Tamer|Tamer]]</td></tr>
<tr><th>Next jobs</th><td>[[Class:Packmaster|Packmaster]]</td></tr>
<tr><th>Next jobs</th><td>[[Class:Packmaster|Packmaster]]</td></tr>
</table>
</table>
</div>
</div>
'''Wrangler''' is a 2nd job in the Beginner line.
'''Wrangler''' is a 2nd job in the Beginner line, open from level 30.
 
== How to advance ==
# .
# .
# .
See [[Job Advancement]] for every job.


== Skills ==
== Skills ==
* [[Skill:Kindred Element|Kindred Element]]
{| class="wikitable sortable"
* [[Skill:Weak-Point Reading|Weak-Point Reading]]
! Skill !! Type !! Max level !! Requires !! Description
* [[Skill:Harrying Tactics|Harrying Tactics]]
|-
* [[Skill:Steady Nerves|Steady Nerves]]
| [[Skill:Kindred Element|Kindred Element]] || Passive || data-sort-value="20" | 20 ||  || A partner that fights in its own element fights with its whole heart. Raises the same-element bonus of your partners' moves. (Passive skill)
* [[Skill:Relay Guard|Relay Guard]]
|-
* [[Skill:Rally Cry|Rally Cry]]
| [[Skill:Weak-Point Reading|Weak-Point Reading]] || Passive || data-sort-value="20" | 20 ||  || You call out where an element bites hardest. Moves that are super effective deal more damage. (Passive skill)
* [[Skill:Wrangler's Grit|Wrangler's Grit]]
|-
* [[Skill:Long Reach|Long Reach]]
| [[Skill:Harrying Tactics|Harrying Tactics]] || Passive || data-sort-value="20" | 20 ||  || Keep the foe off balance. Your partners' moves inflict their status effects more often. (Passive skill)
* [[Skill:Sure Grip|Sure Grip]]
|-
* [[Skill:Second Wind|Second Wind]]
| [[Skill:Steady Nerves|Steady Nerves]] || Passive || data-sort-value="20" | 20 ||  || A calm voice keeps a partner's head clear. Status effects land on your partners less often. (Passive skill)
|-
| [[Skill:Relay Guard|Relay Guard]] || Passive || data-sort-value="10" | 10 ||  || You cover a partner as it steps in. A partner you switch in by choice takes less damage for 2 turns. (Passive skill)
|-
| [[Skill:Rally Cry|Rally Cry]] || Passive || data-sort-value="10" | 10 ||  || When a partner falls, the next one comes in roaring. A partner sent in after a knockout enters with raised stats. (Passive skill)
|-
| [[Skill:Wrangler's Grit|Wrangler's Grit]] || Passive || data-sort-value="20" | 20 ||  || The squad learns to take a hit and keep its feet. Your partners take less damage. (Passive skill)
|-
| [[Skill:Long Reach|Long Reach]] || Passive || data-sort-value="10" | 10 ||  || Your voice carries farther than it used to. Beckon reaches farther and Gathering Call's circle grows wider. (Passive skill)
|-
| [[Skill:Sure Grip|Sure Grip]] || Passive || data-sort-value="20" | 20 ||  || Years of practice in the knot of a Binding Charm. Raises your chance to bind every monster. (Passive skill)
|-
| [[Skill:Trail Legs|Trail Legs]] || Passive || data-sort-value="10" | 10 ||  || Long days on the trail make for quick feet. Raises your Speed and Jump. (Passive skill)
|-
| [[Skill:Second Wind|Second Wind]] || Heal || data-sort-value="20" | 20 ||  || A word, a touch, a reason to stand. Every partner that was knocked out gets back up with some HP. Out of battle only. (No MP cost.)
|-
| [[Skill:Updraft|Updraft]] || Passive || data-sort-value="10" | 10 ||  || Ride the wind up to where the monsters hide. On the ground, leap straight up onto the platform above you; with nothing above, jump, then use it again in the air to leap a second time. Hold Jump after that second leap to hover for a moment.
|}


[[Category:Classes]]
[[Category:Classes]]



Latest revision as of 15:30, 5 November 2026

Wrangler
Job2nd job
Required level30
Main statSTR
InstructorMar the Fairy
HP per level+14
MP per level+11
SP per level3
Previous jobTamer
Next jobsPackmaster

Wrangler is a 2nd job in the Beginner line, open from level 30.

How to advance

  1. .
  2. .
  3. .

See Job Advancement for every job.

Skills

Skill Type Max level Requires Description
Kindred Element Passive 20 A partner that fights in its own element fights with its whole heart. Raises the same-element bonus of your partners' moves. (Passive skill)
Weak-Point Reading Passive 20 You call out where an element bites hardest. Moves that are super effective deal more damage. (Passive skill)
Harrying Tactics Passive 20 Keep the foe off balance. Your partners' moves inflict their status effects more often. (Passive skill)
Steady Nerves Passive 20 A calm voice keeps a partner's head clear. Status effects land on your partners less often. (Passive skill)
Relay Guard Passive 10 You cover a partner as it steps in. A partner you switch in by choice takes less damage for 2 turns. (Passive skill)
Rally Cry Passive 10 When a partner falls, the next one comes in roaring. A partner sent in after a knockout enters with raised stats. (Passive skill)
Wrangler's Grit Passive 20 The squad learns to take a hit and keep its feet. Your partners take less damage. (Passive skill)
Long Reach Passive 10 Your voice carries farther than it used to. Beckon reaches farther and Gathering Call's circle grows wider. (Passive skill)
Sure Grip Passive 20 Years of practice in the knot of a Binding Charm. Raises your chance to bind every monster. (Passive skill)
Trail Legs Passive 10 Long days on the trail make for quick feet. Raises your Speed and Jump. (Passive skill)
Second Wind Heal 20 A word, a touch, a reason to stand. Every partner that was knocked out gets back up with some HP. Out of battle only. (No MP cost.)
Updraft Passive 10 Ride the wind up to where the monsters hide. On the ground, leap straight up onto the platform above you; with nothing above, jump, then use it again in the air to leap a second time. Hold Jump after that second leap to hover for a moment.