Class:Packmaster: Difference between revisions
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{{DISPLAYTITLE:Packmaster}}{{#metadesc:Packmaster (3rd job): | {{DISPLAYTITLE:Packmaster}}{{#metadesc:Packmaster (3rd job): how to advance, weapons, main stat and every skill with its max level.}} | ||
<div class="mv-infobox"> | <div class="mv-infobox"> | ||
<div class="mv-infobox-title">Packmaster</div> | <div class="mv-infobox-title">Packmaster</div> | ||
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<tr><th>Required level</th><td>70</td></tr> | <tr><th>Required level</th><td>70</td></tr> | ||
<tr><th>Main stat</th><td>STR</td></tr> | <tr><th>Main stat</th><td>STR</td></tr> | ||
<tr><th>Instructor</th><td>[[NPC:Wren|Wren]]</td></tr> | |||
<tr><th>HP per level</th><td>+14</td></tr> | |||
<tr><th>MP per level</th><td>+11</td></tr> | |||
<tr><th>SP per level</th><td>3</td></tr> | |||
<tr><th>Previous job</th><td>[[Class:Wrangler|Wrangler]]</td></tr> | <tr><th>Previous job</th><td>[[Class:Wrangler|Wrangler]]</td></tr> | ||
<tr><th>Next jobs</th><td>[[Class:Wild Sovereign|Wild Sovereign]]</td></tr> | <tr><th>Next jobs</th><td>[[Class:Wild Sovereign|Wild Sovereign]]</td></tr> | ||
</table> | </table> | ||
</div> | </div> | ||
'''Packmaster''' is a 3rd job in the Beginner line. | '''Packmaster''' is a 3rd job in the Beginner line, open from level 70. | ||
== How to advance == | |||
# . | |||
# . | |||
# . | |||
# . | |||
# . | |||
# . | |||
See [[Job Advancement]] for every job. | |||
== Skills == | == Skills == | ||
{| class="wikitable sortable" | |||
! Skill !! Type !! Max level !! Requires !! Description | |||
|- | |||
| [[Skill:Pack Instinct|Pack Instinct]] || Passive || data-sort-value="20" | 20 || || A partner fights harder with the pack at its back. Your active partner deals more damage for every partner still standing behind it. (Passive skill) | |||
|- | |||
| [[Skill:Predator's Focus|Predator's Focus]] || Passive || data-sort-value="20" | 20 || || The pack waits for the one opening that matters. Raises your partners' critical chance. (Passive skill) | |||
|- | |||
| [[Skill:Pack Regeneration|Pack Regeneration]] || Passive || data-sort-value="20" | 20 || || The pack licks its wounds between blows. At the end of each turn your active partner recovers some HP. (Passive skill) | |||
|- | |||
| [[Skill:Iron Pact|Iron Pact]] || Passive || data-sort-value="30" | 30 || || The thread hardens into something closer to iron. Raises your partners' Max HP, Defense and Magic Defense. (Passive skill) | |||
|- | |||
| [[Skill:Lead the Charge|Lead the Charge]] || Passive || data-sort-value="10" | 10 || || The first partner out sets the pace. Your lead partner opens every battle with raised stats. (Passive skill) | |||
|- | |||
| [[Skill:Pack Schooling|Pack Schooling]] || Passive || data-sort-value="20" | 20 || || The ones who wait learn by watching. Partners resting on your bench take a bigger share of Shared Training. (Passive skill) | |||
|- | |||
| [[Skill:Titan Breaker|Titan Breaker]] || Passive || data-sort-value="20" | 20 || || A pack can bring down what no one partner can. Your partners deal more damage in party boss fights. (Passive skill) | |||
|- | |||
| [[Skill:Overwhelm|Overwhelm]] || Passive || data-sort-value="30" | 30 || || Find the weakness and lean on it. Super-effective hits ignore part of the defense they strike. (Passive skill) | |||
|- | |||
| [[Skill:Unflinching|Unflinching]] || Passive || data-sort-value="20" | 20 || || Nothing the foe does makes the pack blink. Your partners flinch less often. (Passive skill) | |||
|- | |||
| [[Skill:Mending Song|Mending Song]] || Heal || data-sort-value="20" | 20 || || An old song every partner knows by heart. Every standing partner is cured of its status and recovers some HP. Out of battle only. (No MP cost; at least 20 sec between songs.) | |||
|} | |||
[[Category:Classes]] | [[Category:Classes]] | ||
Latest revision as of 13:30, 3 November 2026
Packmaster
| Job | 3rd job |
|---|---|
| Required level | 70 |
| Main stat | STR |
| Instructor | Wren |
| HP per level | +14 |
| MP per level | +11 |
| SP per level | 3 |
| Previous job | Wrangler |
| Next jobs | Wild Sovereign |
Packmaster is a 3rd job in the Beginner line, open from level 70.
How to advance
- .
- .
- .
- .
- .
- .
See Job Advancement for every job.
Skills
| Skill | Type | Max level | Requires | Description |
|---|---|---|---|---|
| Pack Instinct | Passive | 20 | A partner fights harder with the pack at its back. Your active partner deals more damage for every partner still standing behind it. (Passive skill) | |
| Predator's Focus | Passive | 20 | The pack waits for the one opening that matters. Raises your partners' critical chance. (Passive skill) | |
| Pack Regeneration | Passive | 20 | The pack licks its wounds between blows. At the end of each turn your active partner recovers some HP. (Passive skill) | |
| Iron Pact | Passive | 30 | The thread hardens into something closer to iron. Raises your partners' Max HP, Defense and Magic Defense. (Passive skill) | |
| Lead the Charge | Passive | 10 | The first partner out sets the pace. Your lead partner opens every battle with raised stats. (Passive skill) | |
| Pack Schooling | Passive | 20 | The ones who wait learn by watching. Partners resting on your bench take a bigger share of Shared Training. (Passive skill) | |
| Titan Breaker | Passive | 20 | A pack can bring down what no one partner can. Your partners deal more damage in party boss fights. (Passive skill) | |
| Overwhelm | Passive | 30 | Find the weakness and lean on it. Super-effective hits ignore part of the defense they strike. (Passive skill) | |
| Unflinching | Passive | 20 | Nothing the foe does makes the pack blink. Your partners flinch less often. (Passive skill) | |
| Mending Song | Heal | 20 | An old song every partner knows by heart. Every standing partner is cured of its status and recovers some HP. Out of battle only. (No MP cost; at least 20 sec between songs.) |






