Magician Path: Difference between revisions
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! scope="col" | Skill !! scope="col" | Max level !! scope="col" | Needs !! scope="col" | What it does | ! scope="col" | Skill !! scope="col" | Max level !! scope="col" | Needs !! scope="col" | What it does | ||
|- | |- | ||
| [[Skill:MP Eater|MP Eater]] || 20 || — || Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0. | | [[Skill:MP Eater (F/P Wizard)|MP Eater]] || 20 || — || Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0. | ||
|- | |- | ||
| [[Skill:Meditation|Meditation]] || 20 || MP Eater Lv 3 || Meditate for a bit to temporarily boost up the magic attack of party members around the area. | | [[Skill:Meditation|Meditation]] || 20 || MP Eater Lv 3 || Meditate for a bit to temporarily boost up the magic attack of party members around the area. | ||
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! scope="col" | Skill !! scope="col" | Max level !! scope="col" | Needs !! scope="col" | What it does | ! scope="col" | Skill !! scope="col" | Max level !! scope="col" | Needs !! scope="col" | What it does | ||
|- | |- | ||
| [[Skill:MP Eater|MP Eater]] || 20 || — || Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0. | | [[Skill:MP Eater (I/L Wizard)|MP Eater]] || 20 || — || Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0. | ||
|- | |- | ||
| [[Skill:Meditation|Meditation]] || 20 || MP Eater Lv 3 || Meditate for a bit to temporarily boost up the magic attack of party members around the area. | | [[Skill:Meditation|Meditation]] || 20 || MP Eater Lv 3 || Meditate for a bit to temporarily boost up the magic attack of party members around the area. | ||
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! scope="col" | Skill !! scope="col" | Max level !! scope="col" | Needs !! scope="col" | What it does | ! scope="col" | Skill !! scope="col" | Max level !! scope="col" | Needs !! scope="col" | What it does | ||
|- | |- | ||
| [[Skill:MP Eater|MP Eater]] || 20 || — || Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0. | | [[Skill:MP Eater (Cleric)|MP Eater]] || 20 || — || Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0. | ||
|- | |- | ||
| [[Skill:Teleport|Teleport]] || 20 || — || Use the arrow keys to teleport to other places in the same map on a set distance. | | [[Skill:Teleport|Teleport]] || 20 || — || Use the arrow keys to teleport to other places in the same map on a set distance. | ||
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| [[Skill:Bless|Bless]] || 20 || Invincible Lv 5 || Temporarily increases the weapon def., magic def., accuracy, and avoidability of all party members around the area. | | [[Skill:Bless|Bless]] || 20 || Invincible Lv 5 || Temporarily increases the weapon def., magic def., accuracy, and avoidability of all party members around the area. | ||
|- | |- | ||
| [[Skill:Holy Arrow|Holy Arrow]] || 30 || — || Attacks a single monster by firing Holy Arrows. | | [[Skill:Holy Arrow|Holy Arrow]] || 30 || — || Attacks a single monster by firing Holy Arrows. A second arrow follows the first. | ||
|} | |} | ||
</div> | </div> | ||
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| [[Skill:Explosion|Explosion]] || 30 || — || Attacks up to 6 surrounding monsters by creating an explosion around the character, using fire-based attacks. | | [[Skill:Explosion|Explosion]] || 30 || — || Attacks up to 6 surrounding monsters by creating an explosion around the character, using fire-based attacks. | ||
|- | |- | ||
| [[Skill:Poison Mist|Poison Mist]] || 30 || — || Makes a poison fog around the character. | | [[Skill:Poison Mist|Poison Mist]] || 30 || — || Makes a poison fog around the character. Party members standing in it gain weapon and magic attack. | ||
|- | |- | ||
| [[Skill:Seal|Seal]] || 20 || Element Amplification Lv 3 || Temporarily seals up all surrounding monsters. | | [[Skill:Seal|Seal]] || 20 || Element Amplification Lv 3 || Temporarily seals up all surrounding monsters. | ||
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! scope="col" | Skill !! scope="col" | Max level !! scope="col" | Needs !! scope="col" | What it does | ! scope="col" | Skill !! scope="col" | Max level !! scope="col" | Needs !! scope="col" | What it does | ||
|- | |- | ||
| [[Skill:Maple Warrior|Maple Warrior]] || 30 || — || Increase all players' stats within a party by certain percentage | | [[Skill:Maple Warrior (F/P Arch Mage)|Maple Warrior]] || 30 || — || Increase all players' stats within a party by certain percentage | ||
|- | |- | ||
| [[Skill: | | [[Skill:Advanced Mastery (F/P Arch Mage)|Advanced Mastery]] || 30 || Learned at the 4th job; no Mastery Book needed || Raises the damage of your 2nd- and 3rd-job attack spells by 3% a level, and their poison by 2% a level. (Passive) | ||
|- | |- | ||
| [[Skill:Mana Reflection|Mana Reflection]] || 30 || — || By drawing an incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. | | [[Skill:Mana Reflection|Mana Reflection]] || 30 || — || By drawing an incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. | ||
|- | |- | ||
| [[Skill:Fire Demon|Fire Demon]] || 30 || — || | | [[Skill:Fire Demon|Fire Demon]] || 30 || — || Strikes monsters with the Fire Demon's flames. Burning monsters keep taking damage and become vulnerable to fire-based attacks. | ||
|- | |- | ||
| [[Skill:Infinity|Infinity]] || 30 || — || Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. | | [[Skill:Infinity|Infinity]] || 30 || — || Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. | ||
|- | |- | ||
| [[Skill: | | [[Skill:Ifrit (F/P Arch Mage)|Ifrit]] || 30 || Fire Demon Lv 5; Taught by the quest [[Quest:Switching Attributes (6225)|Switching Attributes]] || Calls upon the Ifrit familiar, who is fire-based. Attacks up to 3 monsters. | ||
|- | |- | ||
| [[Skill:Paralyze|Paralyze]] || 30 || — || Temporarily paralyzes the monster with a poison-based attack. | | [[Skill:Paralyze|Paralyze]] || 30 || — || Temporarily paralyzes the monster with a poison-based attack. | ||
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! scope="col" | Skill !! scope="col" | Max level !! scope="col" | Needs !! scope="col" | What it does | ! scope="col" | Skill !! scope="col" | Max level !! scope="col" | Needs !! scope="col" | What it does | ||
|- | |- | ||
| [[Skill:Maple Warrior|Maple Warrior]] || 30 || — || Increase all players' stats within a party by certain percentage | | [[Skill:Maple Warrior (I/L Arch Mage)|Maple Warrior]] || 30 || — || Increase all players' stats within a party by certain percentage | ||
|- | |- | ||
| [[Skill: | | [[Skill:Advanced Mastery (I/L Arch Mage)|Advanced Mastery]] || 30 || Learned at the 4th job; no Mastery Book needed || Raises the damage of your 2nd- and 3rd-job attack spells by 3% a level, and the damage they leave behind by 2% a level. (Passive) | ||
|- | |- | ||
| [[Skill:Mana Reflection|Mana Reflection]] || 30 || — || By drawing on incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. | | [[Skill:Mana Reflection|Mana Reflection]] || 30 || — || By drawing on incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. | ||
|- | |- | ||
| [[Skill:Ice Demon|Ice Demon]] || 30 || — || | | [[Skill:Ice Demon|Ice Demon]] || 30 || — || Strikes monsters with the Ice Demon's shards. Frostbitten monsters keep taking damage and become vulnerable to ice-based attacks. | ||
|- | |- | ||
| [[Skill:Infinity|Infinity]] || 30 || — || Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. | | [[Skill:Infinity|Infinity]] || 30 || — || Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. | ||
|- | |- | ||
| [[Skill: | | [[Skill:Elquines|Elquines]] || 30 || Ice Demon Lv 5; Taught by the quest [[Quest:Switching Attributes (6315)|Switching Attributes]] || Calls upon the Elquines familiar, who is ice-based. Attacks up to 3 monsters. | ||
|- | |- | ||
| [[Skill:Chain Lightning|Chain Lightning]] || 30 || — || Attacks a single monster using a high-voltage lightning attack. | | [[Skill:Chain Lightning|Chain Lightning]] || 30 || — || Attacks a single monster using a high-voltage lightning attack. | ||
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! scope="col" | Skill !! scope="col" | Max level !! scope="col" | Needs !! scope="col" | What it does | ! scope="col" | Skill !! scope="col" | Max level !! scope="col" | Needs !! scope="col" | What it does | ||
|- | |- | ||
| [[Skill:Maple Warrior|Maple Warrior]] || 30 || — || Increase all players' stats within a party by certain percentage | | [[Skill:Maple Warrior (Bishop)|Maple Warrior]] || 30 || — || Increase all players' stats within a party by certain percentage | ||
|- | |- | ||
| [[Skill:Big Bang|Big Bang]] || 30 || — || | | [[Skill:Big Bang|Big Bang]] || 30 || — || A quick burst of holy light around you that strikes up to 10 monsters 4 times. No charging. | ||
|- | |- | ||
| [[Skill:Mana Reflection|Mana Reflection]] || 30 || — || By drawing on incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. | | [[Skill:Mana Reflection|Mana Reflection]] || 30 || — || By drawing on incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. | ||
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| [[Skill:Resurrection|Resurrection]] || 10 || Taught by the quest [[Quest:Resurrection|Resurrection]] || Resurrects a member instantly. | | [[Skill:Resurrection|Resurrection]] || 10 || Taught by the quest [[Quest:Resurrection|Resurrection]] || Resurrects a member instantly. | ||
|- | |- | ||
| [[Skill:Angel Ray|Angel Ray]] || 30 || — || Attacks a single monster with a holy arrow, incurring tremendous holy damage. | | [[Skill:Angel Ray|Angel Ray]] || 30 || — || Attacks a single monster with a holy arrow, incurring tremendous holy damage. A second arrow follows the first. | ||
|- | |- | ||
| [[Skill:Genesis|Genesis]] || 30 || Taught by the quest [[Quest:Genesis|Genesis]] || A holy ray of light shines down from the sky, burning up to 15 monsters at one time. | | [[Skill:Genesis|Genesis]] || 30 || Taught by the quest [[Quest:Genesis|Genesis]] || A holy ray of light shines down from the sky, burning up to 15 monsters at one time. | ||
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|} | |} | ||
</div> | </div> | ||
== Arch Mage changes == | |||
* '''Big Bang''' belongs to the Bishop only. It needs no charging: it is a quick burst of holy light around you that strikes up to 10 monsters 4 times. It is quicker than [[Skill:Genesis|Genesis]] and covers a smaller area. | |||
* '''Advanced Mastery''' replaces Big Bang for Fire/Poison and Ice/Lightning Arch Mages. Any skill points you had put into Big Bang are returned to you when you log in. It is a passive skill learned at the 4th job and can be raised to 30 with skill points, no Mastery Book needed. Each level adds 3% damage to your 2nd- and 3rd-job attack spells (+90% at level 30) and 2% to the damage they leave behind (+60% at level 30): | |||
** Fire/Poison: Fire Arrow, Poison Breath, Explosion, Poison Mist and Element Composition. | |||
** Ice/Lightning: Cold Beam, Thunder Bolt, Ice Strike, Thunder Spear and Element Composition. | |||
* '''Ifrit and Elquines changed owners.''' The Fire/Poison Arch Mage now summons Ifrit (fire) and the Ice/Lightning Arch Mage summons Elquines (ice). The quest that teaches it and its requirement are unchanged. The Mastery Books keep their old names: a Fire/Poison Arch Mage raises Ifrit with the books named "[Mastery Book] Elquines", and an Ice/Lightning Arch Mage raises Elquines with the books named "[Mastery Book] Ifrit". Each book's description says which Arch Mage it is for; every book is on [[Mastery Book List]]. | |||
* '''Fire Demon and Ice Demon''' leave a monster weak to their own element: fire for Fire Demon, ice for Ice Demon. Their lingering damage lasts twice as long: 20 seconds at levels 1 and 10, 30 seconds at levels 20 and 30. | |||
* '''Angel Ray and Holy Arrow''' fire a second arrow right after the first. Together the two arrows deal 1.3 times the old single hit, and each arrow shows its own damage number. '''Paralyze''' and '''Chain Lightning''' deal 1.3 times their old damage. | |||
* '''Poison Mist''' gives party members standing inside it, you included, +1 weapon attack and +1 magic attack per Poison Mist level (+30 at level 30) while they stay in it. | |||
* '''Poison works on bosses.''' Poison Breath, Poison Mist, Element Composition, Paralyze and the Demons' lingering damage now land on bosses, unless the boss is immune to poison. Bosses still shrug off every other status. | |||
{{Changed|MapleVerse reworked the 4th-job magicians: Big Bang is a Bishop-only burst, Fire/Poison and Ice/Lightning Arch Mages have Advanced Mastery instead, Ifrit and Elquines changed owners, the Demons weaken monsters to their own element, and poison works on bosses.}} | |||
== Skill notes == | |||
* '''Heal on undead monsters''' is an attack spell: each undead monster it hits can trigger your MP Eater, like any other attack spell. | |||
* '''Dispel''' can be cast while you are sealed, so a Priest can clear a seal from the party. It cures curse, darkness, poison, seal, weakness and slow on you and on party members in its area. It does not cure stun or seduce. | |||
* '''Maple Warrior''' does not stack with another class's Maple Warrior. The newest one replaces the old one. | |||
* '''Buff durations.''' Every Maple Warrior lasts 600 seconds at level 1 and 10 seconds longer each level: 690 at level 10, 790 at level 20 and 900 at level 30. Every other buff whose top-level duration was between 200 and 599 seconds now lasts up to 600 seconds (10 minutes), with lower levels scaled the same way; [[Skill:Magic Guard (Magician)|Magic Guard]] lasts 600 seconds at level 20. Cooldowns are unchanged. | |||
== Common problems == | == Common problems == | ||
Latest revision as of 15:30, 5 November 2026
At a glance
| First job | Level 8 from Grendel the Really Old in Magic Library |
|---|---|
| Main stat | INT (20 at the first job) |
| Branches | F/P Wizard, I/L Wizard, Cleric |
| Later | F/P Mage, I/L Mage, Priest; F/P Arch Mage, I/L Arch Mage, Bishop |
| HP and MP per level | 12 and 23 |
Magicians follow the route below. This page lists each tier and the skill books of the line.
Route
| Tier | Level | Guide |
|---|---|---|
| First job | 8 | Talk to Grendel the Really Old (Ellinia). You receive Beginner Magician's wand. |
| Second job | 30 | Second Job Advancement |
| Third job | 70 | Third Job Advancement; chief Robeira |
| Fourth job | 120 | Fourth Job Advancement; instructor Gritto |
Stats
See Stat Builds for the AUTO targets of this line.
Skills
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Improved MP Recovery | 16 | — | Recovering even more MP every 10 sec. |
| Improved MaxMP Increase | 10 | Improved MP Recovery Lv 5 | This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. |
| Magic Guard | 20 | — | Temporarily replaces damage with MP instead of HP. |
| Magic Armor | 20 | Magic Guard Lv 3 | Temporarily boosts the weapon def. |
| Energy Bolt | 20 | — | Use MP to attack one enemy. |
| Magic Claw | 20 | Energy Bolt Lv 1 | Use MP to attack an enemy twice. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| MP Eater | 20 | — | Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0. |
| Meditation | 20 | MP Eater Lv 3 | Meditate for a bit to temporarily boost up the magic attack of party members around the area. |
| Teleport | 20 | — | Use the arrow keys to teleport to other places in the same map on a set distance. |
| Slow | 20 | Teleport Lv 5 | Temporarily slows down the movement of up to 6 monsters. |
| Fire Arrow | 30 | — | Attacks a single monster with a fire arrow using the magic power. |
| Poison Breath | 30 | — | Attacks a single monster by splashing a Poison drop. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| MP Eater | 20 | — | Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0. |
| Meditation | 20 | MP Eater Lv 3 | Meditate for a bit to temporarily boost up the magic attack of party members around the area. |
| Teleport | 20 | — | Use the arrow keys to teleport to other places in the same map on a set distance. |
| Slow | 20 | Teleport Lv 5 | Temporarily slows down the movement of up to 6 monsters. |
| Cold Beam | 30 | — | Attacks a single monster with a sharp piece of Ice. |
| Thunder Bolt | 30 | — | Attacks surrounding monsters with a thunder bolt. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| MP Eater | 20 | — | Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0. |
| Teleport | 20 | — | Use the arrow keys to teleport to other places in the same map on a set distance. |
| Heal | 30 | — | Recovers the HP of all party members around the area. |
| Invincible | 20 | Heal Lv 5 | Temporarily decreases the weapon damage received. |
| Bless | 20 | Invincible Lv 5 | Temporarily increases the weapon def., magic def., accuracy, and avoidability of all party members around the area. |
| Holy Arrow | 30 | — | Attacks a single monster by firing Holy Arrows. A second arrow follows the first. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Partial Resistance | 20 | — | Gains resistance against Magic attacks of Fire and Poison. |
| Element Amplification | 30 | — | Boosts the capacity for all Magic attacks by using additional MP. |
| Explosion | 30 | — | Attacks up to 6 surrounding monsters by creating an explosion around the character, using fire-based attacks. |
| Poison Mist | 30 | — | Makes a poison fog around the character. Party members standing in it gain weapon and magic attack. |
| Seal | 20 | Element Amplification Lv 3 | Temporarily seals up all surrounding monsters. |
| Spell Booster | 20 | Element Amplification Lv 3 | Uses up a significant amount of HP and MP to increase the attacking speed for spells. |
| Element Composition | 30 | — | Attacks a single monster by splashing a Poison drop. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Partial Resistance | 20 | — | Gains resistance against Magic attacks of Ice and Lightning. |
| Element Amplification | 30 | — | Boosts the capacity for all Magic attacks by using additional MP. |
| Ice Strike | 30 | — | Fires ice blocks at multiple enemies. |
| Thunder Spear | 30 | — | Gathers up the power of lightening and turns it into a spear, attacking a single enemy. |
| Seal | 20 | Element Amplification Lv 3 | Seals up the enemies around you for a certain amount of time. |
| Spell Booster | 20 | Element Amplification Lv 3 | Uses up a significant amount of HP and MP to increase the attacking speed for spells. |
| Element Composition | 30 | — | Attacks a single monster with Magic attack of Ice and Lightning features combined. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Elemental Resistance | 20 | — | Gains a higher tolerance for all element-based spell attacks from the enemy. |
| Dispel | 20 | — | Nullifies all monsters' Magic effects within the targeted area while healing all abnormal conditions suffered by all surrounding party members. |
| Mystic Door | 20 | Dispel Lv 3 | Creates a portal that heads to the nearest town. |
| Holy Symbol | 30 | Dispel Lv 3 | Temporarily allows all members of the party nearby to gain additional EXP while hunting. |
| Shining Ray | 30 | — | Attacks multiple enemies at once with the ray of holy light. |
| Doom | 30 | — | Turns up to 6 monsters into snails. |
| Summon Dragon | 30 | — | Summons a holy dragon for a certain amount of time. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Maple Warrior | 30 | — | Increase all players' stats within a party by certain percentage |
| Advanced Mastery | 30 | Learned at the 4th job; no Mastery Book needed | Raises the damage of your 2nd- and 3rd-job attack spells by 3% a level, and their poison by 2% a level. (Passive) |
| Mana Reflection | 30 | — | By drawing an incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. |
| Fire Demon | 30 | — | Strikes monsters with the Fire Demon's flames. Burning monsters keep taking damage and become vulnerable to fire-based attacks. |
| Infinity | 30 | — | Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. |
| Ifrit | 30 | Fire Demon Lv 5; Taught by the quest Switching Attributes | Calls upon the Ifrit familiar, who is fire-based. Attacks up to 3 monsters. |
| Paralyze | 30 | — | Temporarily paralyzes the monster with a poison-based attack. |
| Meteor Shower | 30 | Taught by the quest Meteo Shower | Summons meteors from outer space to shower the ground, striking up to 15 monsters at once. |
| Hero's Will | 5 | — | Enables one to shrug off abnormal conditions. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Maple Warrior | 30 | — | Increase all players' stats within a party by certain percentage |
| Advanced Mastery | 30 | Learned at the 4th job; no Mastery Book needed | Raises the damage of your 2nd- and 3rd-job attack spells by 3% a level, and the damage they leave behind by 2% a level. (Passive) |
| Mana Reflection | 30 | — | By drawing on incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. |
| Ice Demon | 30 | — | Strikes monsters with the Ice Demon's shards. Frostbitten monsters keep taking damage and become vulnerable to ice-based attacks. |
| Infinity | 30 | — | Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. |
| Elquines | 30 | Ice Demon Lv 5; Taught by the quest Switching Attributes | Calls upon the Elquines familiar, who is ice-based. Attacks up to 3 monsters. |
| Chain Lightning | 30 | — | Attacks a single monster using a high-voltage lightning attack. |
| Blizzard | 30 | Taught by the quest Blizzard | Summons spears of ice from the sky, showering up to 15 monsters at one time with a nasty blizzard. |
| Hero's Will | 5 | — | Enables one to shrug off abnormal conditions. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Maple Warrior | 30 | — | Increase all players' stats within a party by certain percentage |
| Big Bang | 30 | — | A quick burst of holy light around you that strikes up to 10 monsters 4 times. No charging. |
| Mana Reflection | 30 | — | By drawing on incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. |
| Bahamut | 30 | Summon Dragon Lv 15; Taught by the quest The Dragon's Guardian | Temporarily summons Bahamut, a holy dragon. |
| Infinity | 30 | — | Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. |
| Holy Shield | 30 | — | Temporarily protects all party members from abnormal conditions. |
| Resurrection | 10 | Taught by the quest Resurrection | Resurrects a member instantly. |
| Angel Ray | 30 | — | Attacks a single monster with a holy arrow, incurring tremendous holy damage. A second arrow follows the first. |
| Genesis | 30 | Taught by the quest Genesis | A holy ray of light shines down from the sky, burning up to 15 monsters at one time. |
| Hero's Will | 5 | — | Enables one to shrug off abnormal conditions. |
Arch Mage changes
- Big Bang belongs to the Bishop only. It needs no charging: it is a quick burst of holy light around you that strikes up to 10 monsters 4 times. It is quicker than Genesis and covers a smaller area.
- Advanced Mastery replaces Big Bang for Fire/Poison and Ice/Lightning Arch Mages. Any skill points you had put into Big Bang are returned to you when you log in. It is a passive skill learned at the 4th job and can be raised to 30 with skill points, no Mastery Book needed. Each level adds 3% damage to your 2nd- and 3rd-job attack spells (+90% at level 30) and 2% to the damage they leave behind (+60% at level 30):
- Fire/Poison: Fire Arrow, Poison Breath, Explosion, Poison Mist and Element Composition.
- Ice/Lightning: Cold Beam, Thunder Bolt, Ice Strike, Thunder Spear and Element Composition.
- Ifrit and Elquines changed owners. The Fire/Poison Arch Mage now summons Ifrit (fire) and the Ice/Lightning Arch Mage summons Elquines (ice). The quest that teaches it and its requirement are unchanged. The Mastery Books keep their old names: a Fire/Poison Arch Mage raises Ifrit with the books named "[Mastery Book] Elquines", and an Ice/Lightning Arch Mage raises Elquines with the books named "[Mastery Book] Ifrit". Each book's description says which Arch Mage it is for; every book is on Mastery Book List.
- Fire Demon and Ice Demon leave a monster weak to their own element: fire for Fire Demon, ice for Ice Demon. Their lingering damage lasts twice as long: 20 seconds at levels 1 and 10, 30 seconds at levels 20 and 30.
- Angel Ray and Holy Arrow fire a second arrow right after the first. Together the two arrows deal 1.3 times the old single hit, and each arrow shows its own damage number. Paralyze and Chain Lightning deal 1.3 times their old damage.
- Poison Mist gives party members standing inside it, you included, +1 weapon attack and +1 magic attack per Poison Mist level (+30 at level 30) while they stay in it.
- Poison works on bosses. Poison Breath, Poison Mist, Element Composition, Paralyze and the Demons' lingering damage now land on bosses, unless the boss is immune to poison. Bosses still shrug off every other status.
Different from the original game MapleVerse reworked the 4th-job magicians: Big Bang is a Bishop-only burst, Fire/Poison and Ice/Lightning Arch Mages have Advanced Mastery instead, Ifrit and Elquines changed owners, the Demons weaken monsters to their own element, and poison works on bosses.
Skill notes
- Heal on undead monsters is an attack spell: each undead monster it hits can trigger your MP Eater, like any other attack spell.
- Dispel can be cast while you are sealed, so a Priest can clear a seal from the party. It cures curse, darkness, poison, seal, weakness and slow on you and on party members in its area. It does not cure stun or seduce.
- Maple Warrior does not stack with another class's Maple Warrior. The newest one replaces the old one.
- Buff durations. Every Maple Warrior lasts 600 seconds at level 1 and 10 seconds longer each level: 690 at level 10, 790 at level 20 and 900 at level 30. Every other buff whose top-level duration was between 200 and 599 seconds now lasts up to 600 seconds (10 minutes), with lower levels scaled the same way; Magic Guard lasts 600 seconds at level 20. Cooldowns are unchanged.
Common problems
- The master only talks about advancement. The advancement is the row Talk about my training; quests come first in the menu.
- Grendel only talks about advancement. He also owns the First Training Session, Defeat Faust and Who Broke the Seal of Marbas quests; they appear in his menu first, and the advancement is the row Talk about my training.
- Alcaster's shop is closed. In El Nath, Alcaster opens his shop only after the follow-up quest Alcaster and the Dark Crystal; it sells Holy Water (300 Vesos), All Cure Potion (400), Summoning Rock (5,000) and Magic Rock (5,000). The Book of Ancient quest alone is not enough.






