Training Room: Difference between revisions
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== Common problems == | == Common problems == | ||
* '''"The dummy's HP bar went empty and I could not hit it for a moment."''' Fixed. A hit that would finish a dummy now leaves it standing with full HP at once, so you can keep hitting it without a pause. | |||
* '''"I gain no EXP here."''' That is how the room works. Use the [[Training Guide]] to find a real hunting ground. | * '''"I gain no EXP here."''' That is how the room works. Use the [[Training Guide]] to find a real hunting ground. | ||
* '''"My summon does not appear."''' Summoning skills cannot be used in Free Market rooms. | * '''"My summon does not appear."''' Summoning skills cannot be used in Free Market rooms. | ||
Latest revision as of 20:26, 3 November 2026
Training Room at a glance
| Where | Free Market Entrance, through the door to room 22 |
|---|---|
| Level | Any |
| Monsters | Practice dummies that never fall |
| Gives | Nothing: no EXP, no drops, no quest credit |
| Good for | Testing damage, skills, attack speed and elemental attacks |
The Training Room is a practice room in the Free Market. Every monster in it is a dummy that never falls: when a hit would finish one, it is back to full HP at once. Hit them as long as you like to see how hard your skills hit, try a new skill build or check which elements a monster resists.
Different from the original game The Training Room is a MapleVerse feature. In the original game this was an ordinary Free Market room.
Getting there
- Go to the Free Market Entrance. Every major town has a way in; see Free Market.
- Climb to the top floor and use the door to room 22. It leads straight into the Training Room.
- To leave, use the exit portal in the room. It takes you back to the Free Market Entrance.
- There is no level limit and no fee.
- As in every Free Market room, you cannot change channels, read a town scroll or open the Cash Shop from inside. Summoning skills, summoning sacks and Mystic Door do not work there, and mini-games cannot be started.
What is on each floor
| Floor | Dummies | Good for |
|---|---|---|
| Bottom | Straw Target Dummy (Lv 50), Wooden Target Dummy (Lv 51) and one Master Dummy (Lv 128). These ones move. | Skills that must chase or hit moving targets |
| Middle | Four Straw Training Dolls (Lv 50) that stand still | Steady damage tests, attack speed, damage over time |
| Top | Training Robot A, Training Robot B, Training Robot C and Training Robot O | Elemental attacks |
The Training Robots
The robots on the top floor each react differently to elements, so you can see the difference in your damage numbers:
| Robot | Resists | Weak to |
|---|---|---|
| Training Robot A | Poison | – |
| Training Robot B | Fire | Ice |
| Training Robot C | – | – |
| Training Robot O | – | – |
- An attack of an element a monster is weak to does 1.5 times the damage; one it resists does half. Weapon attacks and attacks with no element are not changed. See Elemental Weaknesses.
Rules
- The dummies never fall. A hit that would empty a dummy's HP refills it instead, so you can keep hitting the same one.
- Nothing is earned. No EXP, no Vesos, no item drops and no kill counts for quests or Town Reputation.
- The dummies on the bottom floor walk around; the Straw Training Dolls on the middle floor stand still.
Tip To compare two skills fairly, use the Straw Training Dolls on the middle floor: they stand still and have no elemental weaknesses.
Common problems
- "The dummy's HP bar went empty and I could not hit it for a moment." Fixed. A hit that would finish a dummy now leaves it standing with full HP at once, so you can keep hitting it without a pause.
- "I gain no EXP here." That is how the room works. Use the Training Guide to find a real hunting ground.
- "My summon does not appear." Summoning skills cannot be used in Free Market rooms.
- Is this the Master Dummy from Mu Lung? It is the same kind of monster. Here it is only a practice target, like the other dummies.






