Class:Tamer: Difference between revisions

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{{DISPLAYTITLE:Tamer}}{{#metadesc:Tamer (1st job): requirements and skills.}}
{{DISPLAYTITLE:Tamer}}{{#metadesc:Tamer (1st job): how to advance, weapons, main stat and every skill with its max level.}}
<div class="mv-infobox">
<div class="mv-infobox">
<div class="mv-infobox-title">Tamer</div>
<div class="mv-infobox-title">Tamer</div>
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<tr><th>Required level</th><td>10</td></tr>
<tr><th>Required level</th><td>10</td></tr>
<tr><th>Main stat</th><td>STR</td></tr>
<tr><th>Main stat</th><td>STR</td></tr>
<tr><th>Instructor</th><td>[[NPC:Mar the Fairy|Mar the Fairy]]</td></tr>
<tr><th>HP per level</th><td>+14</td></tr>
<tr><th>MP per level</th><td>+11</td></tr>
<tr><th>SP per level</th><td>3</td></tr>
<tr><th>Previous job</th><td>[[Class:Beginner|Beginner]]</td></tr>
<tr><th>Previous job</th><td>[[Class:Beginner|Beginner]]</td></tr>
<tr><th>Next jobs</th><td>[[Class:Wrangler|Wrangler]]</td></tr>
<tr><th>Next jobs</th><td>[[Class:Wrangler|Wrangler]]</td></tr>
</table>
</table>
</div>
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'''Tamer''' is a 1st job in the Beginner line.
'''Tamer''' is a 1st job in the Beginner line, open from level 10.
 
== How to advance ==
# .
# .
See [[Job Advancement]] for every job.


== Skills ==
== Skills ==
* [[Skill:Field Notes|Field Notes]]
{| class="wikitable sortable"
* [[Skill:Gentle Hand|Gentle Hand]]
! Skill !! Type !! Max level !! Requires !! Description
* [[Skill:Trailmate|Trailmate]]
|-
* [[Skill:Quick Study|Quick Study]]
| [[Skill:Field Notes|Field Notes]] || Passive || data-sort-value="1" | 1 ||  || You jot down what you learn about every monster you meet. When you engage a monster, its level, rarity and your odds of binding it are shown. (Passive skill)
* [[Skill:Steady Bond|Steady Bond]]
|-
* [[Skill:Sharp Instincts|Sharp Instincts]]
| [[Skill:Gentle Hand|Gentle Hand]] || Passive || data-sort-value="10" | 10 ||  || A steady hand makes a Binding Charm hold. Raises your chance to bind a weakened monster. (Passive skill)
* [[Skill:Thick Hide|Thick Hide]]
|-
* [[Skill:Field Rations|Field Rations]]
| [[Skill:Trailmate|Trailmate]] || Passive || data-sort-value="10" | 10 ||  || A partner that trails beside you learns from every road. Your partners gain more experience from battles. (Passive skill)
* [[Skill:Watchful Eye|Watchful Eye]]
|-
* [[Skill:Hushed Steps|Hushed Steps]]
| [[Skill:Quick Study|Quick Study]] || Passive || data-sort-value="1" | 1 ||  || You read a fight at a glance. Battle text can be skipped with a single tap. (Passive skill)
* [[Skill:Pack Tending|Pack Tending]]
|-
* [[Skill:Beckon|Beckon]]
| [[Skill:Steady Bond|Steady Bond]] || Passive || data-sort-value="15" | 15 ||  || The thread between you steadies every partner's heart. Raises your partners' Max HP. (Passive skill)
* [[Skill:Gathering Call|Gathering Call]]
|-
| [[Skill:Sharp Instincts|Sharp Instincts]] || Passive || data-sort-value="15" | 15 ||  || Your partners learn to read a fight the way you do. Raises your partners' Attack and Magic Attack. (Passive skill)
|-
| [[Skill:Thick Hide|Thick Hide]] || Passive || data-sort-value="15" | 15 ||  || Long roads toughen a partner's hide. Raises your partners' Defense and Magic Defense. (Passive skill)
|-
| [[Skill:Field Rations|Field Rations]] || Passive || data-sort-value="10" | 10 ||  || You always carry a little something for after the fight. When you win a battle, every partner still standing recovers some HP. (Passive skill)
|-
| [[Skill:Watchful Eye|Watchful Eye]] || Passive || data-sort-value="10" | 10 ||  || You point out the opening a heartbeat before it comes. Raises your partners' critical chance. (Passive skill)
|-
| [[Skill:Hushed Steps|Hushed Steps]] || Utility || data-sort-value="1" | 1 ||  || Walk softly. Monsters pay you no mind and touching one starts nothing. Use the skill again to drop the ward, or choose a monster to engage it. (Learned with the class; no MP cost; it lasts until you drop it.)
|-
| [[Skill:Pack Tending|Pack Tending]] || Heal || data-sort-value="1" | 1 ||  || Tend to your partners between battles: every partner still standing recovers 40% of its max HP. Can be used again after 60 sec.
|-
| [[Skill:Beckon|Beckon]] || Utility || data-sort-value="1" | 1 ||  || Call out to the nearest monster in front of you and draw it into a battle with your partners, even from a few steps away. (Learned with the class; no MP cost.)
|-
| [[Skill:Gathering Call|Gathering Call]] || Utility || data-sort-value="1" | 1 ||  || A call that carries. Every monster close around you answers at once: 3 or 4 of them come at your partners, one after another, in a single battle. Needs at least 3 monsters in range. (Taught by a quest at Lv 30; no MP cost.)
|}


[[Category:Classes]]
[[Category:Classes]]



Latest revision as of 13:30, 3 November 2026

Tamer
Job1st job
Required level10
Main statSTR
InstructorMar the Fairy
HP per level+14
MP per level+11
SP per level3
Previous jobBeginner
Next jobsWrangler

Tamer is a 1st job in the Beginner line, open from level 10.

How to advance

  1. .
  2. .

See Job Advancement for every job.

Skills

Skill Type Max level Requires Description
Field Notes Passive 1 You jot down what you learn about every monster you meet. When you engage a monster, its level, rarity and your odds of binding it are shown. (Passive skill)
Gentle Hand Passive 10 A steady hand makes a Binding Charm hold. Raises your chance to bind a weakened monster. (Passive skill)
Trailmate Passive 10 A partner that trails beside you learns from every road. Your partners gain more experience from battles. (Passive skill)
Quick Study Passive 1 You read a fight at a glance. Battle text can be skipped with a single tap. (Passive skill)
Steady Bond Passive 15 The thread between you steadies every partner's heart. Raises your partners' Max HP. (Passive skill)
Sharp Instincts Passive 15 Your partners learn to read a fight the way you do. Raises your partners' Attack and Magic Attack. (Passive skill)
Thick Hide Passive 15 Long roads toughen a partner's hide. Raises your partners' Defense and Magic Defense. (Passive skill)
Field Rations Passive 10 You always carry a little something for after the fight. When you win a battle, every partner still standing recovers some HP. (Passive skill)
Watchful Eye Passive 10 You point out the opening a heartbeat before it comes. Raises your partners' critical chance. (Passive skill)
Hushed Steps Utility 1 Walk softly. Monsters pay you no mind and touching one starts nothing. Use the skill again to drop the ward, or choose a monster to engage it. (Learned with the class; no MP cost; it lasts until you drop it.)
Pack Tending Heal 1 Tend to your partners between battles: every partner still standing recovers 40% of its max HP. Can be used again after 60 sec.
Beckon Utility 1 Call out to the nearest monster in front of you and draw it into a battle with your partners, even from a few steps away. (Learned with the class; no MP cost.)
Gathering Call Utility 1 A call that carries. Every monster close around you answers at once: 3 or 4 of them come at your partners, one after another, in a single battle. Needs at least 3 monsters in range. (Taught by a quest at Lv 30; no MP cost.)