Monster Fusion: Difference between revisions
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== What the child inherits == | == What the child inherits == | ||
* Up to 3 moves from its parents' moves, on top of its own starting moves (6 at most). | * Up to 3 moves from its parents' moves, on top of its own starting moves (6 at most). | ||
* | * A perfect IV (31) on either parent is always passed on to the child in that stat. | ||
* In every other stat the child's IV is never lower than either parent's. It is the parents' average +2 (+4 more for a four-family lineage), or the higher parent's IV when that is more, never above 31. | |||
* One fusion in 16 sparkles: one random IV becomes 31. | * One fusion in 16 sparkles: one random IV becomes 31. | ||
Latest revision as of 22:24, 10 November 2026
At a glance
| Where | Gere's anvil in Ardentmill |
|---|---|
| Parents | Two different partners, each Lv 10 or higher |
| Cost | One Alchemist Stone + 5,000 Vesos per rank step of the child |
| Result | A new Lv 1 partner you choose from a list |
Monster Fusion gives up two of your partners to create a new one.
Warning Both parents are gone after a fusion. The child starts at Lv 1.
Families and ranks
- A partner's family is its element.
- Its rank (G, F, E, D, C, B, A, S, X) comes from its total base stats.
What you can get
You pick the child from a list combining:
- Family pair: the child family for the two parents' families, at each parent's rank (never above rank B), up to 3 species per rank.
- Same-family strain: two parents of the same family, both Lv 20+, give that family one rank above the higher parent.
- Special recipes: a parent that evolves plus a partner of the same family gives the evolved species; two of the same species give that species again; two parents both rank A or higher give the Boss-kin of the child family.
- Four-parent recipe: when both parents were themselves fused and their four parents span four different families, the strongest non-Boss-kin species of the child family.
What the child inherits
- Up to 3 moves from its parents' moves, on top of its own starting moves (6 at most).
- A perfect IV (31) on either parent is always passed on to the child in that stat.
- In every other stat the child's IV is never lower than either parent's. It is the parents' average +2 (+4 more for a four-family lineage), or the higher parent's IV when that is more, never above 31.
- One fusion in 16 sparkles: one random IV becomes 31.






