Second Job Advancement
At a glance
| Level | 30 |
|---|---|
| Start | Your first-job master (see Job Advancement) |
| You need | 30 Dark Marble from the trial, which turn into The Proof of a Hero |
| Pirates | Two test quests instead of the marbles |
| Skill points | At most 3 unspent per level above 30 |
Second job advancement is the first real branch of an Explorer line. At level 30 your first-job master sends you on a trial, and with the proof of it you pick one of the branches. This page covers the Warrior, Magician, Bowman and Thief trial; the Pirate test is at the end.
The trial step by step
- At level 30, talk to your master and choose Talk about my training. The master hands you a letter (Dances with Balrog's Letter Warrior, Grendel the Really Old's Letter Magician, Athena Pierce's Letter Bowman, Dark Lord's Letter Thief). You need a free Etc slot.
- Take the letter to your Job Instructor outside the town and talk to him. He explains the test, and you confirm. The letter is taken and the door opens.
- Inside the trial map, kill the two monster types there. Each drops a Dark Marble 70% of the time. Marbles from these monsters give no EXP and no loot. Collect 30.
- Talk to the instructor inside the map. With 30 marbles he takes them all and gives you The Proof of a Hero, then warps you out.
- Return to your master. He lets you read about each branch, then asks you to choose. The advancement takes the Proof of a Hero.
| Line | Letter holder (master) | Outside instructor | Trial map | Monsters |
|---|---|---|---|---|
| Warrior | Dances with Balrog | Warrior Job Instructor in West Rocky Mountain IV | Warrior's Rocky Mountain | Fire Boar 2, Lupin 2 |
| Magician | Grendel the Really Old | Magician Job Instructor in The Forest North of Ellinia | Magician's Tree Dungeon | Curse Eye 2, Horned Mushroom 2 |
| Bowman | Athena Pierce | Bowman Job Instructor in The Road to the Dungeon | Ant Tunnel For Bowman | Evil Eye 2, Zombie Mushroom 2 |
| Thief | Dark Lord | Thief Job Instructor in Construction Site North of Kerning City | Thief's Construction Site | Cold Eye 2, Blue Mushroom 2 |
Branches
| Line | Branches |
|---|---|
| Warrior | Fighter (swords or axes), Page (swords or blunt weapons), Spearman (spears or polearms) |
| Magician | F/P Wizard (fire and poison), I/L Wizard (ice and lightning), Cleric (holy magic) |
| Bowman | Hunter (bows), Crossbowman (crossbows) |
| Thief | Assassin (claws), Bandit (daggers) |
Skill points
You must carry no more than 3 SP for each level above 30, so at level 30 you must have spent all of it. See Skill Points.
Pirates
At level 30, Kyrin offers two mutually exclusive tests: one for the Brawler, one for the Gunslinger. Taking one is final.
- Choose the test. Kyrin warps you into a Pirate Test Room (Brawler) or Pirate Test Room (Gunslinger).
- Kill the OctoPirate (Brawler) or OctoPirate (Gunslinger). Only one skill hurts them: Flash Fist for the Brawler test, Double Shot for the Gunslinger test.
- Collect 15 Potent Power Crystal (Brawler) or 15 Potent Wind Crystal (Gunslinger). They drop 70% of the time, and only while the quest is running.
- Talk to Kyrin inside; he warps you out. Finish the quest with Kyrin, then pick the branch you tested for.
Only one pirate can use a test room at a time. If every room is busy, Kyrin says All the training maps are currently in use. Please try again later.
Common problems
- I lost the letter. The master only repeats Go and see the Job Instructor. If the letter is gone, ask a game master for help.
- I lost the Proof of a Hero. The trial must be done again; the master issues a new letter.
- I died in the trial map. You lose EXP as usual and return to town. Dark Marbles stay in your bag, and the outside instructor lets you back in.
- The master will not advance me. Check your SP first. Then check that you hold the Proof of a Hero.
- The master talks about quests and not about advancement. Job masters now list their quests first. The advancement is the row Talk about my training.






