At a glance
| First job | Level 10 from Dances with Balrog in Warriors' Sanctuary, Perion
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| Main stat | STR (35 at the first job)
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| Branches | Fighter, Page, Spearman
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| Later | Crusader, White Knight, Dragon Knight; Hero, Paladin, Dark Knight
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| HP and MP per level | 26 and 5
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Warriors fight in melee and have the most HP of the Explorers. This page lists the route and every skill book of the line.
Route
Stats
The AUTO button targets DEX and STR. See Stat Builds.
Skills
| Skill |
Max level |
Needs |
What it does
|
| Improved HP Recovery |
16 |
— |
Recover additional HP every 10 sec.
|
| Improved MaxHP Increase |
10 |
Improved HP Recovery Lv 5 |
This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.
|
| Endure |
8 |
Improved MaxHP Increase Lv 3 |
Even when hanging on the rope or on a ladder, you'll be able to recover some HP after a certain amount of time.
|
| Iron Body |
20 |
Endure Lv 3 |
Temporarily increases your weapon defense.
|
| Power Strike |
20 |
— |
Use MP to deliver a killer blow to the monsters with a sword.
|
| Slash Blast |
20 |
Power Strike Lv 1 |
Use HP and MP to attack every enemy around you with a sword.
|
| Skill |
Max level |
Needs |
What it does
|
| Sword Mastery |
20 |
— |
Increases the sword mastery and accuracy.
|
| Axe Mastery |
20 |
— |
Increases the axe mastery and accuracy.
|
| Final Attack : Sword |
30 |
Sword Mastery Lv 3 |
Strikes an another, far deadlier blow following the initial attack with a given success rate.
|
| Final Attack : Axe |
30 |
Axe Mastery Lv 3 |
Strikes an another, far deadlier blow following the initial attack with a given success rate.
|
| Sword Booster |
20 |
Sword Mastery Lv 5 |
Uses HP and MP to temporarily boost up the attacking speed of the equipped sword.
|
| Axe Booster |
20 |
Axe Mastery Lv 5 |
Uses HP and MP to temporarily boost up the attacking speed of the equipped axe.
|
| Rage |
20 |
— |
Temporarily boosts the weapon attack level of everyone in the party around the area, but also decreases the level of weapon attack defense.
|
| Power Guard |
30 |
Rage Lv 3 |
Returns a portion of the damage received from the enemy.
|
| Rush |
1 |
— |
Mastery through discipline.
|
| Skill |
Max level |
Needs |
What it does
|
| Sword Mastery |
20 |
— |
Increases the sword mastery and accuracy.
|
| BW Mastery |
20 |
— |
Increases the mastery of blunt weapons and accuracy.
|
| Final Attack : Sword |
30 |
Sword Mastery Lv 3 |
Strikes an another, far deadlier blow following the initial attack with a given success rate.
|
| Final Attack : BW |
30 |
BW Mastery Lv 3 |
Strikes an another, far deadlier blow following the initial attack with a given success rate.
|
| Sword Booster |
20 |
Sword Mastery Lv 5 |
Uses HP and MP to temporarily boost up the attacking speed of the equipped sword.
|
| BW Booster |
20 |
BW Mastery Lv 5 |
Uses HP and MP to temporarily boost up the attacking speed of the equipped blunt weapon.
|
| Threaten |
20 |
— |
Use MP to temporarily threaten a monster.
|
| Power Guard |
30 |
Threaten Lv 3 |
Returns a portion of the damage received from the enemy.
|
| Rush |
1 |
— |
Mastery through discipline.
|
| Skill |
Max level |
Needs |
What it does
|
| Spear Mastery |
20 |
— |
Increases the spear mastery and accuracy.
|
| Pole Arm Mastery |
20 |
— |
Increases the mastery of pole arms and accuracy.
|
| Final Attack : Spear |
30 |
Spear Mastery Lv 3 |
Strikes an another, far deadlier blow following the initial attack with a given success rate.
|
| Final Attack : Pole Arm |
30 |
Pole Arm Mastery Lv 3 |
Strikes an another, far deadlier blow following the initial attack with a given success rate.
|
| Spear Booster |
20 |
Spear Mastery Lv 5 |
Uses HP and MP to temporarily boost up the attacking speed of the equipped spear.
|
| Pole Arm Booster |
20 |
Pole Arm Mastery Lv 5 |
Uses HP and MP to temporarily boost up the attacking speed of the equipped pole arm.
|
| Iron Will |
20 |
— |
Temporarily increases the level of weapon and magic defense on every member of the party around the area.
|
| Hyper Body |
30 |
Iron Will Lv 3 |
Temporarily increases the Max HP and Max MP of all members of the party around the area.
|
| Rush |
1 |
— |
Mastery through discipline.
|
| Skill |
Max level |
Needs |
What it does
|
| Improving MP Recovery |
20 |
— |
Recovers MP at a faster rate than the norm every 10 seconds by standing still.
|
| Shield Mastery |
20 |
— |
Increases shield defense.
|
| Combo Attack |
30 |
— |
Prepares for combo attack.
|
| Panic : Sword |
30 |
Combo Attack Lv 1 |
Attack a single monster using dark powers.
|
| Panic : Axe |
30 |
Combo Attack Lv 1 |
Attack a single monster using dark powers.
|
| Coma: Sword |
30 |
Combo Attack Lv 1 |
If struck cleanly, the monster becomes panicked.
|
| Coma: Axe |
30 |
Combo Attack Lv 1 |
If struck cleanly, the monster becomes panicked.
|
| Armor Crash |
20 |
Shout Lv 3 |
Nullifies the defense buff used by the monster with a given success rate.
|
| Shout |
30 |
— |
Temporarily stuns up to 6 monsters nearby with damage.
|
| Skill |
Max level |
Needs |
What it does
|
| Elemental Resistance |
20 |
— |
Gains resistance against all Magic attacks (Fire, Cold, Lightning & Poison.)
|
| Spear Crusher |
30 |
— |
Attacks multiple monsters several times by thrusting the spear.
|
| Pole Arm Crusher |
30 |
— |
Attacks multiple monsters several times by thrusting the pole arm.
|
| Dragon Fury: Spear |
30 |
— |
Attacks up to 6 monsters nearby in relatively distant range by swinging the Spear.
|
| Dragon Fury: Pole Arm |
30 |
— |
Attacks up to 6 monsters nearby in relatively distant range by swinging the pole arm.
|
| Sacrifice |
30 |
— |
Attacks a single monster while disabling the monster's defending capacity.
|
| Dragon Roar |
30 |
Sacrifice Lv 3 |
Attacks up to 15 monsters at once by temporarily stunning them.
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| Power Crash |
20 |
Dragon Blood Lv 3 |
Nullifies "power-up" skills of multiple monsters with a given success rate.
|
| Dragon Blood |
20 |
— |
Increases the attacking capacity, but decreases HP steadily until 4 seconds before the remaining HP exhausts.
|
| Skill |
Max level |
Needs |
What it does
|
| Advanced Combo Attack |
30 |
Combo Attack Lv 30 |
By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo…
|
| Achilles |
30 |
— |
Permanently increases the weapon defense of one's armor
|
| Guardian |
30 |
— |
Blocks the monster's attack by using the shield with a given success rate.
|
| Maple Warrior |
30 |
— |
Increase all players' stats within a party by certain percentage
|
| Monster Magnet |
30 |
— |
Pulls a monster from afar up close.
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| Power Stance |
30 |
Taught by the quest Protecting Tylus |
Enables one to stay at the same spot after being struck, resisting knock-back effects.
|
| Rush |
30 |
— |
Makes a mad dash forward, pushing off up to 10 monsters.
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| Brandish |
30 |
— |
Enables one to attack multiple monsters forward twice
|
| Enrage |
30 |
Advanced Combo Attack Lv 25; Taught by the quest Sayram's Skill |
Temporarily increases the attacking ability by using up the 10 combo counters.
|
| Hero's Will |
5 |
— |
Enables one to shrug off abnormal conditions.
|
| Skill |
Max level |
Needs |
What it does
|
| Achilles |
30 |
— |
Permanently increases the weapon defense of one's armor
|
| Guardian |
30 |
— |
Blocks the monster's attack by using the shield with a given success rate.
|
| Advanced Charge |
10 |
Charged Blow Lv 30 |
Increases the damage incurred when using Charge Blow.
|
| Maple Warrior |
30 |
— |
Increase all players' stats within a party by certain percentage
|
| Monster Magnet |
30 |
— |
Pulls a monster from afar up close.
|
| Power Stance |
30 |
Taught by the quest Protecting Tylus |
Enables one to stay at the same spot after being struck, resisting knock-back effects.
|
| Holy Charge : Sword |
20 |
Taught by the quest The Holy Knight's Sword |
Temporarily adds a holy element to the sword.
|
| Divine Charge : BW |
20 |
Taught by the quest The Holy Knight's Sword |
Temporarily adds a divine element to the blunt weapon.
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| Rush |
30 |
— |
Makes a mad dash forward, pushing off up to 10 monsters.
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| Blast |
30 |
— |
Strikes a single, tremendous blow to a single monster.
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| Heaven's Hammer |
30 |
Taught by the quest Sayram's Skill |
Strikes the ground with a huge hammer to attack up to 15 monsters.
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| Hero's Will |
5 |
— |
Enables one to shrug off abnormal conditions.
|
| Skill |
Max level |
Needs |
What it does
|
| Achilles |
30 |
— |
Permanently increases the weapon defense of one's armor
|
| Berserk |
30 |
Taught by the quest Sayram's Skill |
Increases overall attack once the knight's HP drops below a certain level.
|
| Aura of the Beholder |
25 |
Beholder Lv 1; Taught by the quest Magic of the Spirit |
The black spirit periodically restores the Dark Knight's HP.
|
| Hex of the Beholder |
25 |
Beholder Lv 1; Taught by the quest Contract of the Spirit |
The black spirit periodically buffs the Dark Knight.
|
| Maple Warrior |
30 |
— |
Increase all players' stats within a party by certain percentage
|
| Monster Magnet |
30 |
— |
Pulls a monster from afar up close.
|
| Power Stance |
30 |
Taught by the quest Protecting Tylus |
Enables one to stay at the same spot after being struck, resisting knock-back effects.
|
| Rush |
30 |
— |
Makes a mad dash forward, pushing off up to 10 monsters.
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| Beholder |
10 |
— |
Temporarily summons Beholder.
|
| Hero's Will |
5 |
— |
Enables one to shrug off abnormal conditions.
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Common problems
- Dances with Balrog only talks about advancement. He lists his quests too; the advancement is the row Talk about my training.
- The next training session is missing. Each Training Session is offered as soon as you hand in the one before it.
- The Beginner Training Center quest shows done too early. Talk to the instructor inside the training center, not the warper at the entrance.
See also