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Running a guild
Guild windowPress G (Guild tab of the User List)
Ranks5: Master, Jr. Master, three member ranks
NoticeUp to 100 characters, set by rank 1 or 2
Rank titles4 to 10 characters each, edited by the Master
CapacityStarts at 10, +5 per purchase, maximum 100
Capacity fee500,000 to 5,000,000 Vesos per +5
DisbandFree, Master only, at Heracle

Running a guild is done from the Guild tab (press G) and from three NPCs in the Guild Headquarters in Orbis. This page covers ranks and what each rank may do, inviting and expelling, the notice, rank titles, growing the guild and closing it down. Founding is on Creating a Guild; emblems, the board and Guild Points have their own pages.

The Guild tab

The Guild tab lists members in two groups, online first and then offline, in rank order. Each row shows the member's NAME, JOB, LV and TITLE (their rank's title). Click a column heading to sort that group. Select a row to act on that member.

Button What it does
INVITE Asks for a character name and sends that player a guild invitation (rank 1 or 2 only).
WITHDRAW Leaves the guild after a Yes/No confirmation.
WHERE Tells you which map the selected member is on.
WHISPER Invites the selected member to a Messenger chat (see Messenger).
TITLE up / TITLE down Moves the selected member one rank up or down.
EXPEL Removes the selected member after a confirmation.
CHAT Reminds you to type /gc and your message to talk to the guild.
GUILD INFO Opens the rank titles and the guild's Guild Points. The Master can edit the titles here.
GUILD BBS Opens the Guild Bulletin Board.
Pencil beside the notice Edits the guild notice (rank 1 or 2 only).

Ranks and permissions

Every guild has five ranks. Rank 1 is the Master, rank 2 the Jr. Master, and ranks 3, 4 and 5 are ordinary members. Out of the box the titles are Master, Jr. Master, Member, Member and Member, and the Master can rename them (see below). New members always start at rank 5.

Action Master (1) Jr. Master (2) Ranks 3 to 5
Invite players Yes Yes No
Expel a member Yes: any rank from 2 to 5 Yes: only ranks 3 to 5 No
Move a member to a new rank Yes: to ranks 2 to 5 Yes: to ranks 3 to 5 only No
Set the guild notice Yes Yes No
Post a notice on the bulletin board Yes Yes No
Edit or delete other people's board posts Yes Yes Own posts only
Rename the five rank titles Yes No No
Change the emblem (Lea) Yes No No
Enlarge the guild (Heracle) Yes No No
Disband the guild (Heracle) Yes No No
Register for the Guild Party Quest Yes Yes No
Form or break up a Guild Union (Lenario) Yes No No
Withdraw (leave) Yes Yes Yes

Some limits that follow from this:

  • You cannot expel, demote or change the rank of the Master, and you cannot change your own rank.
  • Only the Master can create a Jr. Master. A Jr. Master can move people between ranks 3, 4 and 5, and can also demote another Jr. Master.
  • A Jr. Master cannot expel another Jr. Master or the Master.

Promoting and demoting

  1. Press G, open the Guild tab and click the member's row.
  2. Press TITLE up to move them toward rank 1 or TITLE down to move them toward rank 5. A button that is greyed out is not allowed for your rank.

Expelling

  1. Select the member on the Guild tab and press EXPEL.
  2. Confirm the question Expel 'Name' from the guild?.

Every member who is online sees 'Name' has been expelled from the guild. The expelled character is out immediately, with no waiting period before they can join another guild.

Inviting members

  1. Press INVITE on the Guild tab (Master or Jr. Master only).
  2. Type the character's name (3 to 12 letters) and confirm. The player can be anywhere on your channel, not only on your map. If they cannot be found you see The character cannot be found in the current channel.
  3. The player gets a Yes/No prompt. The invitation expires after 3 minutes, a player can hold only one invitation at a time, and you cannot invite someone who is already in a guild.
  4. When they accept, everyone in the guild sees 'Name' has joined the guild.

If the guild has no free slot, the invitation cannot be sent (and if the last slot is taken before the player accepts, they are told the guild is full). A player who has set GUILD INVITE to DENY in the Game Option window declines automatically and you see Name has denied your guild invitation.

The guild notice

The notice is one line of up to 100 characters that scrolls across the top of every member's Guild tab. Click the pencil beside it, type the text (an empty box clears the notice) and confirm. Notices cannot contain control characters.

Rank titles

The Master can rename the five ranks from GUILD INFO by pressing EDIT, typing the new titles and pressing SAVE.

  • Each title is 4 to 10 characters long.
  • Ranks 1, 2 and 3 must always have a title.
  • Ranks 4 and 5 may be left empty, which removes that rank. You cannot empty rank 4 while rank 5 still has a title, and you cannot empty a rank that members still hold.

Growing the guild

A new guild holds 10 members. The Master can raise the limit by 5 at a time, up to a maximum of 100, by talking to Heracle and choosing Increase your Guild's capacity. The fee depends on the current size:

Current size New size Fee (Vesos)
10 15 500,000
15 20 500,000
20 25 1,500,000
25 30 2,500,000
30 35 3,500,000
35 and above, up to 95 40 to 100 5,000,000 each step

Going from 10 to the maximum of 100 therefore costs 73,500,000 Vesos in total. The fee is taken from the Vesos you carry. If you lack the money Heracle's prompt tells you You don't have enough vesos. and a full guild reports that it has already reached the maximum capacity.

i
Only characters who exist count toward the limit. A deleted character no longer takes up a slot.

Disbanding

Only the Master can disband the guild. Talk to Heracle, choose Disband your Guild and confirm the warning that the guild cannot be recovered and all of its Guild Points are lost. Disbanding is free. The members, their invitations, the bulletin board and the emblem go with it. If the guild belongs to a Guild Union it leaves the union, and if it was the union's head the whole union is dissolved (see Guild Alliances).

!
Warning A disbanded guild is gone for good: the name becomes available to anyone, and neither the Guild Points nor the 5,000,000 Vesos emblem can be recovered.

When the Master goes away

Guilds cannot hand leadership over by hand. Instead:

  • If the Master withdraws from the guild, the guild passes to the member who has been in it the longest. If the Master was the only member, the guild is removed.
  • If the Master stops playing, the guild moves on without them (see below).
★
Different from the original game A Master who has not logged in for 30 days automatically loses the guild. It is given to the longest-standing Jr. Master who has played in the last 30 days, or failing that to the longest-standing active member, and the old Master becomes a Jr. Master. The handover happens by itself the next time a member's guild information is refreshed, for example at login.

Guild news and chat

Everyone in the guild is told in their chat log when a member:

  • reaches a new level,
  • advances to a new job,
  • joins, quits or is expelled,
  • logs in (<Guild> Name is logged in.).

To talk to the guild, type /gc your message (or /g your message), or press the chat target button until it reads Guild. You can switch targets from the keyboard with the key bound to To Guild in the Key Config window, if you have set one.

See also