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Parties at a glance
Open the party windowPress P (Party tab of the User List)
SizeUp to 6 members
Minimum level to be invited10
Invitations reachPlayers on your own map and channel
EXP bonus+5% per member sharing the kill (+10% for 2 up to +30% for 6)
Leader leavingLeadership passes to another member

A party is a group of up to six players who fight together, share the EXP of the monsters they kill, see each other's health bars and can enter party quests. Everything is done from the Party tab of the User List (press P).

Starting a party

There are three ways to invite someone. In every case the other player must be on the same map and channel as you, must be level 10 or higher, and must not already be in a party:

  • Party tab. Press P, then CREATE to start a party of one, then INVITE and type the character's name.
  • Right-click menu. Right-click another player and choose PARTY INVITE. A party is created for you if you have none.
  • Chat command. Type /partyinvite Name.

The invited player sees a Yes/No prompt. Only the party leader can invite. Players can refuse all party invitations by setting PARTY INVITE to DENY in the Game Option window, and invitations from players on your Block list are dropped silently.

If the player you invite is under level 10 you see The player you have invited does not meet the requirements. If your own party is already full, or the player is already in a party, nothing visible happens.

Finding members: Party Search

The SEARCH button on the Party tab opens the Party Search window, which finds members for you.

  • Party Member tab (for leaders). Choose a level range (at most 30 levels wide, and it must include your own level), the number of members you want (2 to 6, more than you have now) and which job lines are welcome. Press START SEARCH. Every 10 seconds the game picks the highest-level matching player on your map who is in no party and sends them an ordinary party invitation marked PS: Name. PAUSE SEARCH holds your place and STOP SEARCH ends it. The search ends by itself when your party is full.
  • Party tab (for everyone else). Fill in the level range of leaders you are willing to join and press REGISTER to be findable, or CANCEL to opt out.

Only a party leader can search, and a search only looks at players standing on the leader's own map.

Leaving, kicking and ending a party

  • Leave: press WITHDRAW on the Party tab (or type /leave). A member leaves and the party carries on.
  • Kick: the leader selects a member and presses EXPEL.
  • If the leader logs out or goes offline, leadership passes to another member after about a minute and a half, so the party carries on.

Sharing EXP

When a party kills a monster, the EXP is shared among the members who are on the same map as the killer and who are eligible for that monster.

Who is eligible

A member shares in a kill if any of these is true:

  • their level is the monster's level or higher;
  • their level is within 5 levels of the monster's level;
  • their level is within 5 levels of a party member who damaged the monster.

A member who is not eligible, or who is on another map, earns nothing from that kill.

How much each member gets

  • 80% of the monster's EXP is divided by level: your share is your level divided by the total of all eligible members' levels, so higher-level members take more.
  • The other 20% goes to the member who dealt the most damage.
  • On top of that, every kill shared by two or more members pays a party bonus of 5% of your share for each eligible member (10% with two, 15% with three, up to 30% with six).
  • A solo kill pays no bonus.
★
Different from the original game MapleVerse cuts a member's share when the party's levels are far apart. For each full 5 levels that the widest level gap between you and another sharing member exceeds 30, your share is reduced by a further 5%: a gap of 34 costs nothing, 35 costs 5%, 50 costs 20%, and a gap of 130 or more leaves you with nothing. The cut applies to both ends of the gap, so a very high-level member standing in a low-level party can wipe out everyone's share.
★
Different from the original game Bosses are paid by damage. When a party kills a boss, every member who damaged it receives the boss's EXP in proportion to the damage they dealt, with the party bonus on top. A member who never hit the boss earns nothing from it, and the level rules above do not apply.

Loot

The player who dealt the most damage to a monster owns its drops for 15 seconds. During those 15 seconds the owner's party can pick them up too; after that, anyone can. A boss's drops are open at once to everyone who damaged it. Drops left on the ground disappear after 3 minutes, and items players drop themselves can be picked up by anyone immediately.

Other party benefits

  • The Party tab shows each member's name, job and level, and the leader is marked with a star. Press HP MARK to toggle the party members' health bars.
  • Healing and party-wide support skills (a Cleric's Heal, for example) reach only your party members, and only those on your map.
  • A Priest's Mystic Door can be used by the whole party.
  • The party chat target in the chat bar sends a line to the whole party; switch to it with the chat target button or the key bound to To the Party.
  • Many Party Quests need a party of a particular size and level range.

Tips

✦
Tip Players on a different map or channel cannot be invited and do not share EXP. Meet up first, then invite.
  • The party roster refreshes about every 15 seconds in the background, so a member who changes map will still show correctly after a moment.
  • If you create a party only to send invitations and every invitee turns out to be under level 10 or already in a party, the empty party is removed again.

See also