Tamer Elements and Statuses

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Every partner and every move has one of eight elements. A partner can also carry one status.

Element chart

Rows attack, columns defend. 2 = super effective, 0.5 = resisted, blank = normal.

Attacker Strong against (x2) Weak against (x0.5)
Neutral none none
Fire Ice Fire, Lightning, Water
Ice Lightning Fire, Ice
Lightning Fire, Water Ice, Lightning
Poison Neutral, Holy Poison, Dark
Holy Dark Holy
Dark Poison, Holy Dark
Water Fire Lightning, Water
★
Different from the original game Dark moves are normal against Neutral, and Neutral moves are normal against Dark. Every other matchup follows the chart.

Statuses

A partner has at most one status, and a status never replaces another.

Status Effect
Poison Loses 1/8 of Max HP each turn end (Poison chance is halved against Poison and Dark)
Burn Loses 1/16 of Max HP each turn end; physical attack halved. Fire partners cannot be burned
Freeze Cannot act; 20% to thaw each turn; a Fire hit thaws it. Ice partners cannot be frozen
Sleep Cannot act for 1 to 3 turns
Paralyze Speed halved; 25% to lose each action. Lightning partners cannot be paralyzed
Stun Loses exactly one action

Stat stages run from -6 to +6. Sleep and Freeze make binding 2.5 times easier, Poison, Burn and Paralyze 1.5 times (Capturing Monsters).