Veracent
| Region | Europe (its own page on the World Map) |
|---|---|
| Way in | Spinel's World Tour: Veracent (Europe) · Lv 65-135, free, no level needed |
| Way home | A Return Scroll to a Victoria town, or a Teleport Rock (Spinel does not stand in Veracent) |
| Monsters | Level 100 to 135 in the areas you can walk to |
| Storyline | 83 quests, from level 65; starts with Amanda on the Farm |
| Right now | The storyline stops after Amanda's Request 2 |
| Shops | None: no store, no storage keeper |
| Tamer | 40 catchable monsters (24 in areas you can walk to) |
Veracent is a small village in Europe, living in the shadow of a Vampire Castle. Vampires have been raiding the orchard and carrying villagers off to the castle's prison.
The region has 38 maps: the village, the Farm, the Inner Well, two foggy forest roads, three castle walls, and the Vampire Castle with its halls, underground prison and the rooms beyond. Its monsters are level 100 to 135 in the areas you can walk to. Its storyline of 83 quests starts at level 65, and the quests are covered in Quests below.
Getting there
- Find Spinel (World Tour Guide). Spinel stands in Henesys, Ellinia, Perion, Kerning City, Lith Harbor, Orbis, Ludibrium, Leafre, Mu Lung, Ariant, Amoria, the Floating Market, Boat Quay Town, The Bund, Yu Garden and Mushroom Shrine.
- Pick Veracent (Europe) · Lv 65-135. The numbers are the level range Spinel shows for the region. They are not a requirement.
- The trip is free and has no level requirement. You arrive in Veracent.
Getting home
- Spinel does not stand in Veracent, so her "Return home" cannot be used there.
- The Dimensional Mirror in Veracent lists its usual destinations. It shows "Return home" only when you still have a trip through a Dimensional Mirror to come back from. If you came with Spinel, it will usually not show.
- The reliable ways out are:
- A Return Scroll to a Victoria town, which costs 500 Vesos in that town's store. For example, Return Scroll to Henesys (Luna, Henesys) or Return Scroll to Lith Harbor (Mina, Lith Harbor). Return Scrolls to Ellinia, Perion and Kerning City also cost 500 Vesos each.
- A Teleport Rock saved in a Victoria town.
- Return Scroll - Nearest Town only takes you to Veracent itself, because Veracent is its own nearest town.
- If you are knocked out in Veracent's fields or the castle, you wake up in Veracent.
- The Return Scroll to Veracent is a Use item described as "Returns you to Veracent". It is not sold anywhere. You get one from Strange Treasure Chest 4 and one from Nicholas's Ward, both deep in the storyline.
The village
Veracent is one long street on two levels. The west exit leads to the Farm, and the east exit leads to the Light Fog Forest. There is no store, no potion seller and no storage keeper in Veracent, so stock up before you go.
| NPC | Where in town | What they do |
|---|---|---|
| Gilbert (Fire Spirit Summoner) | Lower level, west side | Storyline quests: Fire Fairy, Fire Spirit and Fire Incarnate |
| Sonia | Upper level, west of centre | Storyline quests: the old stories and the castle |
| Daniel | Upper level, centre | Storyline quests, including Knight's Helm and Defeat Kerberos |
| Dimensional Mirror | Lower level, centre | Travel to the hidden regions (see Getting home) |
| Samuel (Transformer) | Lower level, east of centre | His own quest, Aid in Mouse Transformation, at any level, plus storyline quests |
| Cassandra | East side | The after-story quests Cassandra's Request and Pipin's Request |
| Peter (Village Manager) | Upper level, east side | Storyline quests |
On the lower level of town, a little to the left of the Dimensional Mirror, there is an unmarked door. Press Up there to drop into the Inner Well. The matching door in the well brings you back.
Quests
The storyline starts with Amanda on the Farm, one map west of town, at level 65. Samuel in town has a side quest open from the start, at any level. These are the quests you can finish right now:
| Quest | Level | From | What to do | Reward |
|---|---|---|---|---|
| Amanda's Request 1 | 65 | Amanda (Farm) | Bring 20 Apple and 20 Grapes to Amanda. Dark Red Porky, Dark Black Porky, Dark Jar and Dark Chronos drop them. | 30,993 EXP |
| Amanda's Request 2 | 67 | Amanda | Bring 30 Carrot and 20 Corn to Amanda. The same four monsters drop them. | 36,150 EXP |
| Aid in Mouse Transformation | Any | Samuel (in town) | Bring 20 Cheese Slice to Samuel. Cheese Slices drop on half the kills of the Farm and Light Fog Forest monsters, while you have the quest. | 18,000 EXP and 50 Mouse Transformation |
Each quest opens the next one, so if an NPC has nothing for you, finish the quest that comes before theirs first.
Fields and the castle
The areas are listed in the order you reach them.
Areas you can walk to
| Area | Way in | Monsters (level) | Notes |
|---|---|---|---|
| Farm | West exit of Veracent | Dark Red Porky (100), Dark Black Porky (101) | Amanda stands here. The storyline starts with her. |
| Inner Well | Hidden door in town | Dark Jar (104), Dark Chronos (105) | |
| Light Fog Forest | East exit of Veracent | Dark Mossy Snail (102), Dark Mossy Mushroom (103) | |
| Thick Fog Forest | East of Light Fog Forest | Dark Reindeer (106), Dark Stone Bug (107) | |
| Ordeal Castle Wall | East of Thick Fog Forest | Dark Mini Castle Golem (108), Dark Grey Vulture (109) | The first of the castle walls |
| Suffering Castle Wall | East | Dark Blue Kentaurus (110), Dark Prison Guard Boar (111) | |
| Scream Castle Wall | East | Dark Bastille Guardian (112), Dark Soaring Black Wyvern (113) | The Courage Statue and Wisdom Statue stand here |
| External Castle Entrance | East | None | The castle gate |
| Main Hall | East | Dark Twisted Jester (114), Dark Buffy (115) | Vampire Castle 1F |
| Bleak Hallway | East door of the Main Hall | Dark Oberon (118), Dark Death Teddy (119) | The castle's crossroads: doors to the Trick Chamber, the Wild Farm and the Inner Castle Entrance |
| Trick Chamber | Door in the Bleak Hallway | None | The ghost Nicholas |
| Wild Farm, Toxic Forest, Dangerous Castle Wall, Roaring Hallway, Prison of Despair, Dim Light | Upper door of the Bleak Hallway; a loop that ends back in the Bleak Hallway | Boss-strength monsters, level 110 to 121 (see Monsters by level) | A loop of six rooms |
| Inner Castle Entrance | East end of the Bleak Hallway | None | Lower door to the prison, upper door to the Waiting Room |
| Waiting Room | Upper door of the Inner Castle Entrance | None | The freed prisoners wait here (see Waiting Room) |
| Unfair Underground Prison | East door of the Inner Castle Entrance | Dark Wolf Underling (122), Dark Black Mage Skelegon (123) | |
| Shady Underground Prison | East | Dark Prison Guard Rhino (124), Dark Black Knight (125) | |
| Wrethced Underground Prison | East (its west door leads back up to the Bleak Hallway) | Dark Suspicious Magician (126), Dark Suspicious Magician Leader (127) | |
| Gruesome Underground Prison | East | Dark Crocky the Vicious (128), Dark Castle Golem (129) | |
| Howling Hell | East door of the Gruesome Underground Prison | Kerberos (135) | A three-headed hound with 7,050,000 HP |
Waiting Room
The castle's prisoners wait here once they are freed in the story. Every NPC here gives a quest: Paul, Maple Administrator, Peter, Gilbert, Samuel, Daniel, Miranda and Michael.
Its east door leads to the Rank Stages.
Rooms you cannot enter yet
Some rooms of the castle cannot be entered yet: the Staff Chamber, the Guest Room, Rank Stage 1 to Rank Stage 5, the Bonus Stage, the Uncertain Places (Uncertain Place) and Three-headed Hell.
The five Rank Stages are arena rooms in a row. Inside them you cannot use summoning skills or summoning bags, Mystic Door, change channels, read a town scroll, enter the Cash Shop or start a mini-game. If you leave or are sent out, you return to the Waiting Room.
The Bonus Stage comes after Rank Stage 5. It holds the four treasure chests of the Strange Treasure Chest quests (Treasure Chest 1, Treasure Chest 2, Treasure Chest 3 and Treasure Chest 4) and a Kerberos (level 135). Its exit is the door at the east end, which takes you back to the Waiting Room. You cannot teleport there with a Teleport Rock.
Monsters by level
Monsters in areas you can walk to
Boss-strength monsters
The six rooms of the loop beyond the upper door of the Bleak Hallway are held by monsters with millions of HP. They count as bosses, and none of them can be caught as a Tamer partner.
| Monster | Level | HP | EXP | Where | Tamer |
|---|---|---|---|---|---|
| Dark Dead Scarecrow | 110 | 2,550,000 | 7,420 | Wild Farm | No |
| Dark Tree Rod | 111 | 2,610,000 | 7,555 | Wild Farm | No |
| Dark Lycanthrope | 112 | 2,670,000 | 7,690 | Toxic Forest | No |
| Dark Black Kentaurus | 113 | 2,730,000 | 7,825 | Toxic Forest | No |
| Dark Master Death Teddy | 114 | 2,790,000 | 7,956 | Dangerous Castle Wall | No |
| Dark Cornian | 115 | 2,850,000 | 8,086 | Dangerous Castle Wall | No |
| Dark Demon Gargoyle | 116 | 2,910,000 | 8,217 | Roaring Hallway | No |
| Dark Thanatos | 117 | 2,970,000 | 8,347 | Roaring Hallway | No |
| Dark Blue Dragon Turtle | 118 | 3,030,000 | 8,478 | Prison of Despair | No |
| Dark Red Dragon Turtle | 119 | 3,090,000 | 8,604 | Prison of Despair | No |
| Dark Bearwolf | 120 | 3,675,000 | 9,118 | Dim Light | No |
| Dark Gatekeeper | 121 | 3,745,000 | 9,249 | Dim Light | No |
| Kerberos | 135 | 7,050,000 | 243,500 | Howling Hell | No |
Monsters in rooms you cannot enter yet
These monsters appear only in rooms that cannot be entered yet.
Notable drops
- Quest items. Almost every storyline item drops from Veracent's monsters, but only while you have the quest and still need the item. Cheese Slices drop on half the kills of the Farm and Light Fog Forest monsters.
- Dark Token and Triple Throw. Six of the boss-strength castle monsters (Dark Tree Rod, Dark Lycanthrope, Dark Black Kentaurus, Dark Master Death Teddy, Dark Cornian and Dark Demon Gargoyle) drop a Dark Token on every kill. Each of [Mastery Book] Triple Throw (master level 20) and [Mastery Book] Triple Throw (master level 30) drops at 1%. See Boss Rules.
- Every monster also has the usual drops shared by all monsters. See each monster's page.
- Quest rewards worth knowing: the Intermediate Knight's set (hat, gloves, shoes and overall, all needing level 110 and open to any job), Strange Eyeglasses, the Bookshelf Chair, the Courageous One and Wise One titles, and Mouse Transformation potions.
Tamer notes
- 40 Veracent monsters can be caught as Tamer partners. All 40 are Rare, which makes them harder to bind: the rarity divisor is 1.8 (see Capturing Monsters). 24 of them can be found in areas you can walk to. The other 16 appear only in the Rank Stages.
- The Tamer column of the monster tables shows each one's type: Neutral, Dark, Poison, Holy, Lightning, Ice or Fire.
- Most of the castle's "Dark" monsters keep the element type of the monster they look like, rather than being Dark type.
- None of the boss-strength castle monsters, Kerberos or Claude can be caught.
- For how catching works, see Capturing Monsters. For the full list of Tamer partners, see Tamer Species.
Floating Market neighbours
These NPCs stand in the Floating Market in Thailand, not in Veracent.
- Lung Ton (Storage Keeper) keeps your storage. You need to be at least level 15. Storing costs 100 Vesos each time, and taking items out is free.
- Captain Nareth, Limbo and Wi also stand in the market. They only chat. Limbo and Wi talk about hairstyles but do not cut hair.
- The Fishing King's Ranking Board is on the Floating Market too. For fishing, see Minigames.
Common problems
- "Veracent shows only one quest in town." The storyline starts with Amanda on the Farm, one map west of town, at level 65. In town, only Samuel's Aid in Mouse Transformation is open from the start.
- "Where is Spinel to go home?" Spinel does not stand in Veracent. Use a Return Scroll to a Victoria town or a Teleport Rock (see Getting home).
- "The Return Scroll to Veracent did nothing." It does not work yet.
- "The Farm monsters are far too strong for a level 65 quest." They are level 100 and 101 with 65,000 HP or more. Amanda warns you herself: Just so you know, the monsters at the farm aren't as easy as you might think.— Amanda
- "A door in the castle does nothing." Those doors lead to rooms that cannot be entered yet (see Rooms you cannot enter yet).
- "Where do you buy potions?" Veracent has no store. Bring potions with you.






